
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Total monthly reach
Estimated from 4 chart positions in 4 markets.
By chart position
- 🇰🇷KR · Video Games#1991K to 10K
- 🇻🇳VN · Video Games#963K to 10K
- 🇳🇿NZ · Video Games#171500 to 3K
- 🇹🇷TR · Video Games#183500 to 3K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
2.5K to 13K🎙 ~2x weekly·181 episodes·Last published 2mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
5K to 26K🇰🇷38%🇻🇳38%🇳🇿12%+1 more - Active Followers
Loyal subscribers who consistently listen
2K to 10K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
Recent episodes
Smart Social Strategy for Audience and Competitive Edge
Mar 11, 2026
46m 33s
Should You Make a VR Game in 2026?
Mar 4, 2026
54m 04s
All About Community Building
Feb 18, 2026
57m 40s
Portfolio Best Practices
Feb 4, 2026
1h 04m 55s
Gamified Learning Lessons: How Building Games Teaches Strategy, Teamwork, Feedback Cycles, and Storytelling
Jan 14, 2026
49m 03s
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 3/11/26 | ![]() Smart Social Strategy for Audience and Competitive Edge | Marketing powerhouse Genevieve DeVille reveals how to build social strategies that don’t just grow audiences—they create true fandoms. Drawing from her work on Dungeons & Dragons experiences and hit titles like TRANSFORMERS: Tactical Arena and LEGO Brawls, she shares how smart brands stand out, win attention, and turn communities into loyal superfans.Learn more about GenevieveLearn more about usJoin the next episode of the Indie Game Guildhall LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 46m 33s | ||||||
| 3/4/26 | ![]() Should You Make a VR Game in 2026? | VR industry veterans Waylon Fisher and Brandon Egolf share hard-earned lessons from launching one of the first VR arcades in the U.S., navigating market swings and COVID, and publishing multiple Quest top sellers. They break down whether making a VR game in 2026 is a smart bet—and what developers need to get right to survive and win.Learn more about WaylonLearn more about BrandonLearn more about usJoin the next episode of the Indie Game Guildhall LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 54m 04s | ||||||
| 2/18/26 | ![]() All About Community Building | This week, Anya Combs joins us to break down what real community building looks like in the games industry. Drawing from her time at AddictingGames, Nickelodeon, and as Director of Games at Kickstarter, Anya shares practical insights on crowdfunding, developer relations, and turning an audience into a lasting community. If you are about sustainable growth—not just launch-day hype—this one’s for you.Learn more about AnyaLearn more about usJoin the next episode of the Indie Game Guildhall LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 57m 40s | ||||||
| 2/4/26 | ![]() Portfolio Best Practices | In this community episode, Willem and Tim break down portfolio best practices. What to include, what to leave out, and how to present your work with clarity and intention. They share practical insights and real-world examples to help portfolios communicate skill, growth, and focus without unnecessary noise.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 1h 04m 55s | ||||||
| 1/14/26 | ![]() Gamified Learning Lessons: How Building Games Teaches Strategy, Teamwork, Feedback Cycles, and Storytelling | In this episode, we sit down with Matt Dalio, CEO & Co-Founder of Endless, whose work sets the standard for using game creation as a serious learning tool. Matt breaks down how building games sharpens strategy, teamwork, feedback loops, and storytelling; and why these skills translate directly to the real world. Drawing from years at the intersection of gaming and education, he shows how players can become creators who actively shape technology rather than just consume it.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 49m 03s | ||||||
| 12/24/25 | ![]() Always Backup Your Game | In this episode, Jacob Kuchinsky shares lessons from building his first game, Constellar, after two years of hands-on development. He dives into why backups matter, what can go wrong without them, and practical habits every developer—new or seasoned—should adopt. A grounded, useful listen for anyone making games.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 51m 00s | ||||||
| 12/17/25 | ![]() Letting Data Guide—Without Killing the Soul of Your Game | In this episode, we sit down with Fernando Dominguez Sarmiento, the creative force behind Super Farming Boy, to unpack how world-class developers use data to sharpen decisions without draining a game of its heart. Drawing on accolades from the Apple App Store Awards and a career spanning games, film, and companies like PepperMelon, Nando shares a rare, practical perspective on balancing instinct with insight. If you want to learn from one of the most versatile minds in indie development today, this is a conversation you won’t want to miss.Learn more about Fernando SarmientoLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 55m 25s | ||||||
| 11/26/25 | ![]() Evolution in Rogue-Like Game Design | Loren Weng is one of the sharpest minds in modern rogue-like design, known for redefining how systems, mechanics, and progression shape a player’s experience. From leading the spellcasting and combat systems in Harry Potter: Wizards Unite to pushing new boundaries in game design, Loren brings a master-level perspective on what it takes to evolve an entire genre. This episode is a deep dive into how the best designers think, innovate, and stay ahead of the curve.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 49m 33s | ||||||
| 11/19/25 | ![]() Why Passion Beats Spite in Game Development | In this episode, indie developer Omar shares why games built from genuine passion resonate more deeply than those made in reaction to industry trends. He reflects on leading Super Buff HD, writing for multiple horror titles, and shaping the upcoming Cairo: Otherscape, a project that raised over $300,000 on Kickstarter. Omar breaks down how creators can stay grounded in what they love, even in a crowded and competitive industry.Learn more about OmarLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 55m 53s | ||||||
| 11/12/25 | ![]() How to Build a Sustainable Game Studio | In this episode, Salaar shares lessons from a lifelong journey in game development—from creating games at age 8 to shipping titles at CAGE Studios and contributing to God of War: Ragnarok. We discuss what it really takes to build a sustainable indie studio, balancing creativity, longevity, and the realities of the industry.Learn more abour SalaarLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 57m 39s | ||||||
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 10/15/25 | ![]() Distribution & the Power of Community | In this episode, we sit down with one of the most respected voices in game development, Jared Yeager, to unpack how distribution and community shape the success of modern games. With over two decades leading teams at Disney, Activision, Capcom, and more, Jared shares powerhouse insights on building bridges between creators, players, and platforms.Learn more about JaredLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 53m 20s | ||||||
| 9/24/25 | ![]() Never Stopping the Momentum | In this episode, Ludocratic Games joins us to share the philosophy behind their studio. Rooted in the idea of ludus and kratos, they believe games should always be in charge. It’s a bold, playful vision, and they’re fully committed to it.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 52m 21s | ||||||
| 9/17/25 | ![]() Iterating Towards an Incredible Game | In this episode, we sit down with the trio behind Future Suit Games to explore how passion, persistence, and teamwork fuel their journey of building Daughter of the Rift. From engineering and art to narrative design, they share how iteration has shaped their game into something truly special. Get an inside look at the creative process of blending story and strategy into an unforgettable indie experience.Learn more about Future Suit GamesLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 55m 28s | ||||||
| 9/10/25 | ![]() Making a Branching Narrative, Together! | Join hosts Tim Wood and our very own Willem as they dive into the thrilling world of branching narratives in game development. Discover how stories come alive in every twist and turn and what it really takes to craft unforgettable, dynamic adventures.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 1h 10m 14s | ||||||
| 9/3/25 | ![]() Why AAA Hiring Can Suck, and How Indies Can Compete | In this episode, Tim Wood and our very own Wizard of Joy, Willem Delventhal, dig into why AAA hiring can feel broken and how indies are flipping the script. With sharp insights and real experience, they reveal how smaller teams can win big on talent, culture, and opportunity. A must-listen for anyone ready to rethink the future of game hiring.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 57m 48s | ||||||
| 8/27/25 | ![]() Every Prop Has a Story! | Today’s episode features Lara Guzelsoy, a standout emerging Environment Artist whose work fuses history, culture, and storytelling into unforgettable game worlds. From her acclaimed thesis project Lex Talionis to her current work with WAI Studios, Lara shows how every prop and detail can carry meaning.Learn more about LaraLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 50m 44s | ||||||
| 8/20/25 | ![]() How Education and Experience Got Me Into The Game Industry | Join us for an inspiring conversation with Valencia Coleman, a standout Gameplay Engineer at Owlchemy Labs and a recognized leader in the game industry. From IGDA-F Scholar to The Game Awards Future Class honoree, Valencia shares how her education and experiences opened the door to a thriving career. Hear her powerful story and insights on paving the way for more diversity in games.Learn more about ValenciaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 47m 08s | ||||||
| 8/6/25 | ![]() Less is More: Why You Don't Need Dozens of Game Mechanics to Make Your Game Feel Good | Today we’re joined by Elaine Gómez, one of the sharpest minds in game design and a true champion for Latine voices in the industry! With nearly a decade of experience in both AAA and indie games, Elaine breaks down why great design doesn’t mean more mechanics, it means smarter choices. If you're building games that feel good, this is a masterclass you don't want to miss.Learn more about ElaineLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 1h 02m 55s | ||||||
| 7/30/25 | ![]() Giving Voice to the Marginalized | Today we’re joined by the incredible Osama Dorias! Game designer, educator, and all-around industry force! From working on hits like Gotham Knights and For Honor to building programs and platforms that uplift marginalized voices, Osama is doing game dev with heart. This convo is packed with passion, purpose, and serious design wisdom.Learn more about OsamaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 1h 07m 38s | ||||||
| 7/23/25 | ![]() Game Design That Crosses Cultures | In this episode, we’re diving into the world of game design with Kate Edwards, a trailblazer who's been shaping the industry for over 30 years! As the CEO of Geogrify and a visionary behind game culturalization, Kate's work has helped developers create immersive experiences that connect across cultures. From her role in the IGDA to being inducted into the Women in Games Hall of Fame, Kate’s expertise and energy make this conversation one you won’t want to miss!Learn more about KateLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 1h 00m 33s | ||||||
| 7/16/25 | ![]() From Game Master to Game Dev | Join us for a conversation with Eric Betancourt, a storytelling powerhouse, an award-worthy narrative designer, masterful Dungeon Master, and educator who brings worlds to life across tabletop and digital realms. With credits from heavyweights like Wizards of the Coast and Fantasy Flight Games, he’s using the power of play to spark creativity, build empathy, and fuel real-world changeLearn more about EricLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 53m 16s | ||||||
| 7/9/25 | ![]() All About Worker Co-ops | In this episode, Squinky and Jess from Soft Chaos dive into the world of worker co-ops and how collective ownership fuels their bold, genre-defying work. Get a behind-the-scenes look at how they create deeply personal, experimental games and interactive art that push the boundaries of play.Learn more about SoftChaos GamesLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 58m 06s | ||||||
| 6/25/25 | ![]() The Process of Learning New Tools | In this episode, we dive into the process of learning new tools as game developers, creatives, and collaborators. From the initial overwhelm to the breakthrough moments, our community shares real experiences, strategies, and mindset shifts that make picking up new tech less daunting—and even fun. Whether you're switching engines or picking up your first tool, this conversation might just be the push you need.Learn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 1h 01m 03s | ||||||
| 6/18/25 | ![]() Narrative in Motion | In this episode, Aysha U. Farah shares her approach to building unforgettable stories and gives us an inside look at her latest project, the narrative shooter Spine. Asyha is one of the sharpest minds in narrative design today, with a portfolio that spans Magic: The Gathering, Hiveswap, and the GDC Award-winning Life is Strange: Double Exposure.Learn more about AyshaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 58m 23s | ||||||
| 6/11/25 | ![]() Challenges and Rewards of Being Trans and Queer in the Game Industry | In this episode, we sit down with Layla Pigott (they/she)—film editor, game designer, and founder of Lookout Drive Games—to talk about the challenges and rewards of being trans and queer in the game industry. From navigating identity in professional spaces to building community through games like Portrait of a Texas Family and Bitter Silver, Layla shares hard-won insights and hopeful visions for the future of queer storytelling in games.Learn more about LaylaLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings. | 57m 47s | ||||||
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Chart Positions
4 placements across 4 markets.
Chart Positions
4 placements across 4 markets.
