
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 7 chart positions in 7 markets.
By chart position
- 🇮🇳IN · Video Games#13100K to 300K
- 🇰🇷KR · Video Games#6310K to 30K
- 🇳🇱NL · Video Games#8910K to 30K
- 🇮🇹IT · Video Games#1491K to 10K
- 🇦🇪AE · Video Games#114500 to 3K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
37K to 114K🎙 Daily cadence·490 episodes·Last published 1w ago - Monthly Reach
Unique listeners across all episodes (30 days)
123K to 379K🇮🇳79%🇰🇷8%🇳🇱8%+4 more - Active Followers
Loyal subscribers who consistently listen
49K to 152K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 22 epsHost
Recent guests
Recent episodes
How to Start an Indie Game Studio the Right Way | Rob Carroll, Roll Craft
Jun 12, 2026
Unknown duration
How Indies Win with Creators Without Big Budgets | Mercedes Boberg, Pragma/Firstlook
Jun 5, 2026
1h 04m 36s
Working with Publishers: Lessons Learned from 3,000 Agreements
Jun 4, 2026
1h 00m 51s
Building International Networks: Ambassador & Partnership Strategies
Jun 3, 2026
1h 00m 11s
Your Publisher Is Still Judging You
Jun 2, 2026
57m 19s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/12/26 | ![]() How to Start an Indie Game Studio the Right Way | Rob Carroll, Roll Craft | In this episode of IndieGameBusiness, we’re joined by Rob Carroll, CEO of Roll Craft, to break down what it really takes to start an indie game studio from the ground up. Rob walks through the key decisions founders need to make early, including choosing the right company structure, deciding whether to go solo or bring on co-founders, and where to form your company. He also shares the story behind starting Roll Craft and the thought process that guided its formation. We’ll dive into fundraising, including why Roll Craft chose WeFunder over traditional venture capital, and what indie teams should consider when raising money. Rob also emphasizes the importance of having a clear plan to get to market, outlining the major milestones developers need to hit to successfully launch their game. If you’re thinking about starting your own studio or want to avoid common early mistakes, this episode delivers practical, real world advice. Follow Rob Carroll and Roll Craft: LinkedIn: https://www.linkedin.com/in/rcarroll23/ Facebook: https://www.facebook.com/rollcraft.games Instagram: https://www.instagram.com/rollcraft_adventure/ #IndieGameBusiness #IndieDev #GameStudio #GameBusiness #RollCraft | — | ||||||
| 6/5/26 | ![]() How Indies Win with Creators Without Big Budgets | Mercedes Boberg, Pragma/Firstlook✨ | indie game developmentcreator marketing+3 | Mercedes Boberg | PragmaFirstlook | — | indie gamescreator campaigns+3 | — | 1h 04m 36s | |
| 6/4/26 | ![]() Working with Publishers: Lessons Learned from 3,000 Agreements✨ | publishing dealsgame development+3 | Patrick Sweeney | IndieGameBusinessGamesIndustry+2 | — | publishingagreements+5 | — | 1h 00m 51s | |
| 6/3/26 | ![]() Building International Networks: Ambassador & Partnership Strategies✨ | international networksambassador program+3 | Katherine Vildoso | — | — | international networksambassador strategies+3 | — | 1h 00m 11s | |
| 6/2/26 | ![]() Your Publisher Is Still Judging You✨ | publishing relationshipstrust in game development+4 | Eline Muijres | IndieGameBusinessGamesIndustry+2 | — | publishingtrust+5 | — | 57m 19s | |
| 6/1/26 | ![]() Finding the Right Publishing Partner for Your Game✨ | publishinggame development+3 | — | — | — | publishing partnergame development+3 | — | 1h 01m 13s | |
| 5/31/26 | ![]() Publisher Relationships - What it Gives and What it Takes?✨ | publisher relationshipsgame development+3 | Dmitry Martirosyan | — | — | publisher relationshipsgame developers+3 | — | 58m 28s | |
| 5/29/26 | ![]() How to Start (and Maintain) a Game Studio with No Experience✨ | game studioindustry experience+4 | Alina | IndieGameBusinessGamesIndustry+2 | — | game studiomanagement+5 | — | 1h 01m 25s | |
| 5/29/26 | ![]() After the Event with Mark and INDIE | Building Strong Publishing Partnerships✨ | publishing partnershipsindie developers+3 | MarkINDIE | IndieGameBusiness | — | publishing partnershipsindie developers+3 | — | 1h 06m 51s | |
| 5/28/26 | ![]() Why Your Pitch Won, But Your Background Check Failed✨ | due diligencebackground check+3 | Chelsea | IndieGameBusinessU.S.+3 | — | due diligencebackground check+5 | — | 58m 27s | |
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 5/27/26 | ![]() I Love You But Your Pitch Sucks✨ | pitchinginvestors+3 | Meg Clarke | IndieGameBusiness | — | pitchinvestors+5 | — | 1h 00m 14s | |
| 5/22/26 | ![]() Fireside Chat with Ash Cason, Ian Wright and April Stallings✨ | Make-A-Wishvideo game industry+3 | Ash CasonIan Wright+1 | Make-A-WishIndieGameBusiness | — | Make-A-Wishvideo games+3 | — | 1h 05m 55s | |
| 5/15/26 | ![]() What Actually Drives Game Sales Not Just Hype | Eleni Sagredos✨ | game salesgrowth marketing+4 | Eleni Sagredos | Epic GamesMeta/Oculus | — | game marketingvanity metrics+5 | — | 1h 06m 03s | |
| 5/8/26 | ![]() Why the Future of Games Is Smaller Teams | Alexandre Amancio✨ | game developmentsmaller teams+4 | Alexandre Amancio | NightholmeStudio Ellipsis | Lisbon | game developmentsmaller teams+5 | — | 1h 02m 12s | |
| 4/17/26 | ![]() Why Indies Should Care About Web Gaming | Romy Halfweeg, Poki✨ | web gamingindie developers+3 | Romy Halfweeg | PokiIndieGameBusiness+1 | — | indie gameweb gaming+5 | — | 1h 02m 30s | |
| 4/10/26 | ![]() Why Your Game Isn’t Getting Covered By Press | Mike Straw, Insider Gaming✨ | games mediagames journalism+3 | Mike Straw | Insider Gaming | — | game coveragepress relations+3 | — | 1h 00m 21s | |
| 3/31/26 | ![]() Larry Kuperman's Farewell and a THANK YOU to the Gaming Industry✨ | farewellgaming industry+3 | Larry Kuperman | Nightdive StudiosIGDA+2 | — | gaming industryLarry Kuperman+3 | — | 1h 31m 49s | |
| 3/13/26 | ![]() How to Make Your Game Blow Up Years After Launch | Jo, Owner, JoGameDev✨ | game marketingindie game development+3 | Jo | SpellmasonsSome of You May Die+3 | — | SpellmasonsJoGameDev+7 | — | 1h 05m 32s | |
| 3/6/26 | ![]() How Community Drives Indie Game Marketing | Junae Benne, Benne Media Solutions✨ | community buildingindie game marketing+5 | Junae Benne | Benne Media Solutions | — | indie game marketingcommunity building+5 | — | 1h 06m 49s | |
| 2/27/26 | ![]() Fireside Chat with Jay Powell and Heather Chandler | Why Games Fail Without Production✨ | game productiondevelopment planning+3 | Heather Chandler | IndieGameBusiness | — | game developmentproduction planning+3 | — | 54m 18s | |
| 2/27/26 | ![]() Effective Pitch Design: Do’s and Don’ts✨ | pitch designgame development+4 | — | — | — | pitch designgame projects+4 | — | 1h 00m 44s | |
| 2/26/26 | ![]() What Publishers and Investors Want To See In Your Pitch✨ | pitch deckpublishers+3 | Ivan | — | — | pitchdeck+5 | — | 58m 27s | |
| 2/25/26 | ![]() Pitch Like a Game: Turning Indie Pitch Decks into Winning Experiences✨ | pitch decksgamification+3 | — | — | — | pitch decksgamify+5 | — | 1h 00m 14s | |
| 2/24/26 | ![]() Art of Pitching: How to Pitch Your Game, Your Idea, Yourself | In the current industry investment climate, every pitch needs to find an edge in order to succeed. In 'The Art of Pitching', Travis takes a look at pitching at a foundational, psychological level at what needs to be communicated and how. A break from the normal pitch templates, guides, or ideal format the talk covers lessons that you can use regardless if you're trying to pitch your game, your idea, or even yourself. Key takeaways include messaging, strategy, and how to understand who you're pitching to. | — | ||||||
| 2/23/26 | ![]() Winning Partnerships: Pitching & Collaboration with Government & Investors | You'll discover essential strategies for successfully navigating the funding landscape. Learn how to craft compelling pitches tailored for government bodies and private investors, ensuring your project stands out. We'll explore networking techniques to build lasting relationships and share real-world case studies showcasing successful collaborations. Key takeaways include actionable insights on pitching dynamics, effective communication, and overcoming challenges, empowering you to secure vital support for your game development ventures. | — | ||||||
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Chart Positions
8 placements across 7 markets.
Chart Positions
8 placements across 7 markets.
