
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Est. Listeners
Insufficient chart data. Estimates will improve as the show charts.
- Per-Episode Audience
Est. listeners per new episode within ~30 days
N/A🎙 Weekly cadence·37 episodes·Last published 3mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
N/A - Active Followers
Loyal subscribers who consistently listen
N/A
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
—
* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 10 epsHost
Recent guests
Recent episodes
Tyler Williams | FrameRate, Motion Array, and Building a Creator-First Video Platform
Feb 27, 2026
47m 31s
Ben Fryc | 3D Artist and Designer at Framer and Creator of Knob Keyboard
Feb 14, 2026
55m 41s
Justin Taylor | Hyper Brew, Bolt, Open Source and Adobe Plugin Development
Jan 28, 2026
1h 18m 01s
Danny Perry | Plugin Play, AI Development, Agentic Motion & a New Motion Marketplace
Sep 2, 2025
1h 39m 10s
Antonino Iacona | Apple, Google Creative Lab, Motion with Intent & Studio Santo
Aug 21, 2025
36m 33s
Social Links & Contact
Official channels & resources
Official Website
Login
RSS Feed
Login
| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 2/27/26 | ![]() Tyler Williams | FrameRate, Motion Array, and Building a Creator-First Video Platform✨ | The Vimeo shift and why it felt cultural, not just product-level.Motion Array, the exit, identity loss, and why other projects did not stick.+6 | Tyler Williams | Motion ArrayFrame Rate+3 | — | Frame RateMotion Array+5 | — | 47m 31s | |
| 2/14/26 | ![]() Ben Fryc | 3D Artist and Designer at Framer and Creator of Knob Keyboard✨ | 3D artmotion design+6 | Ben Fryc | Knob KeyboardCinema 4D+10 | — | FramerGoogle+9 | — | 55m 41s | |
| 1/28/26 | ![]() Justin Taylor | Hyper Brew, Bolt, Open Source and Adobe Plugin Development✨ | Adobe plugin developmentopen source business model+4 | Justin Taylor | BoltPremiere Pro+32 | — | Hyper BrewBolt frameworks+3 | — | 1h 18m 01s | |
| 9/2/25 | ![]() Danny Perry | Plugin Play, AI Development, Agentic Motion & a New Motion Marketplace✨ | AI developmentmotion design+3 | Danny Perry | Plugin PlayAgentic Motion+1 | — | plugin developmentvideo professionals+2 | — | 1h 39m 10s | |
| 8/21/25 | ![]() Antonino Iacona | Apple, Google Creative Lab, Motion with Intent & Studio Santo✨ | motion designApple+2 | Antonino Iacona | Studio SantoApple+4 | — | designmotion with intent+2 | — | 36m 33s | |
| 6/17/25 | ![]() Justin Poore | Lead Producer of Cleo Abram's Huge if True✨ | animationYouTube+3 | Justin Poore | YouTubeCleo+3 | — | Cleo AbramHuge if True+3 | — | 58m 14s | |
| 5/29/25 | ![]() Grant Shaddick | Tella, Editing Agents, Video in the Cloud, Design Constraints, and Screencasting✨ | video productioncloud-based tools+3 | Grant Shaddick | TellaLoom+6 | — | Tellaediting agents+2 | — | 1h 43m 43s | |
| 5/27/25 | ![]() Audrey Havey | Riot Games, Visual Communication, Esports, Art Direction & Experiments✨ | Visual CommunicationEsports+4 | Audrey Havey | VandalRiot Games+7 | — | freelance designerillustrator+5 | — | 1h 44m 23s | |
| 5/9/25 | ![]() Mengh-Hsueh Lin | Motion, Anime, Instructional Design, and a New Chapter✨ | motion designanimation+3 | Meng-Hsueh Lin | DisneyAirbnb+6 | — | animecharacter animation+2 | — | 37m 42s | |
| 4/30/25 | ![]() Twisha Patni | Buck, Multidisciplinary Design, Process, Illustration Systems and Google Gemini✨ | multidisciplinary designillustration systems+3 | Twisha Patni | GeminiApple+17 | — | AppleSpotify+5 | — | 1h 03m 13s | |
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 4/24/25 | ![]() Tom Parkes | Web & Brand, Design as Art, Communication, Sensitivity & Receptivity | Learn more about Tom at https://www.tparkes.comLearn more about the podcast at https://jackvaughan.comToday I’m speaking with Tom Parkes - a Web+Brand designer.Tom’s worked at both agencies such as Instrument, Justified Studio, MetaLab, and freelanced for companies such as Airbnb, Microsoft and he’s now at Glide - where I work - leading web & brand.We talked about many things like:The activity and craft of designSensitivity and receptivity to design and art.Design in agencies versus in-house.The difference between art and designhow design is merging with motionAnd of course, much, much more.Summary (AI Generated)In this conversation, Jack Vaughan speaks with Tom Parkes, a web and brand designer, about his journey in design, the evolution from graphic design to visual communication, and the importance of sensitivity and emotional connection in the design process. They discuss the role of typography, the impact of university experiences, and the balance between trends and timelessness in design. Tom shares insights on the significance of communication in design and how it shapes the designer’s approach to their work. In this conversation, Tom discusses the intricacies of branding and design, emphasizing the importance of presentation, critique, and the separation of personal identity from work. He introduces his ‘Holy Trinity’ of design process, which includes context, empathy, and execution. The dialogue explores the balance between art and design, the evolution of digital design, and the significance of brand strategy. Tom reflects on the challenges and opportunities presented by AI in design, advocating for a thoughtful approach to integrating new technologies while maintaining the essence of creativity.Chapters (AI Generated)00:00 The Evolution of Design Terminology05:44 Navigating Design Education and Personal Growth13:45 The Emotional Connection to Design19:42 Sensitivity and Vulnerability in Creativity29:38 Staying Relevant in Design Trends37:12 The Essence of Timeless Design39:49 The Evolution of Branding43:26 The Art of Communication in Design54:23 Tom’s Holy Trinity of Design Process58:02 The Intersection of Art and Design01:06:38 Navigating the Balance of Web and Brand Design01:07:13 The Evolution of Brand Strategy in Design01:11:59 The Intersection of Design and Development01:16:24 Reflections on Product Design vs. Brand Design01:19:13 Creating Synchronicity Between Brand and Product01:22:10 Systems Thinking in Design01:25:59 The Importance of Brand Strategy in Design01:30:44 The Future of Design in the Age of AI01:39:13 New Chapter | — | ||||||
| 4/8/25 | ![]() Chris Spags | JetBoost, Software Development, Webflow, Scaling and Selling a Business | Find out more about Chris → https://cspags.com/Find out more about the podcast here → https://jackvaughan.comToday, I’m speaking with Chris Spags, a software developer and the founder of JetBoost. I was involved in a project with Chris a few years back and recently found out that he's just sold JetBoost, a very popular suite of tools in the Webflow ecosystem. So I thought it'd be really interesting and a great time to get him on to talk about his journey with that company and what it's like building within an established ecosystem and how Webflow has grown over the years. We also spoke about the process of selling a software business, which is something I know very little about, and what it's like now, after a successful sale and the kind of journey of finding a new direction. As always, if you appreciate the show, leave a rating wherever you're listening or share it with someone. And now I hope you enjoy this interview with Chris Spags.Summary & Chapters (AI Generated)In this conversation, Chris Spags shares his journey as a software developer and entrepreneur, detailing his experience building JetBoost within the Webflow ecosystem. He discusses the evolution of Webflow, the origin and growth of JetBoost, the challenges of scaling a business, and the process of selling it. Chris reflects on personal growth during this journey, the importance of solving real problems for users, and his aspirations for the future as he navigates life after the sale.00:00 Overview of Webflow Today04:42 The Early Days of JetBoost09:35 JetBoost's Evolution and Features14:27 Building on a Platform: Risks and Relationships19:35 Scaling JetBoost and the Decision to Sell25:30 Navigating the Sale of JetBoost31:17 The Journey of a Software Developer38:47 Reflections on Fulfillment and Growth47:08 Transitioning to New Beginnings | — | ||||||
| 3/27/25 | ![]() Chase Goulet | Product Design, Minecraft, Architecture, The Art of Learning, AI and Creativity | Today I'm speaking with Chase Goulet, a product designer and former professional Minecraft builder.Find out more about Chase → https://chasegoulet.com/Find out more about the podcast here → https://jackvaughan.comWe talked about:- Failure, mindset, and the art of learning- Minecraft, architecture, and his road to product design- His college startup- Design as trust- The ever-encroaching wave of AI on our creativity and how we contribute- And much, much moreSummary & Chapters (AI-Generated)In this conversation, Jack Vaughan speaks with Chase Goulet, a product designer and former professional Minecraft builder. They explore Chase's journey from his early creative experiences with Minecraft to his transition into product design. The discussion covers themes of creativity, the impact of AI on design, the importance of self-education, and the role of mentorship in career development.Chase shares insights on the learning process, emphasizing the balance between theory and practice, and reflects on how gaming has influenced his approach to design. Jack and Chase explore the themes of learning through failure, the significance of college experiences, the evolving role of designers in the age of AI, and the future of design.They discuss the importance of iteration in learning, the impact of college on personal and professional growth, and the challenges and opportunities presented by AI in the design field. The conversation emphasizes the need for creativity, abstract reasoning, and the human touch in design, even as technology advances.00:00 Chase's Journey into Minecraft Building03:42 Working with BlockWorks and Educational Projects06:46 The Process of Translating Real-World Architecture into Minecraft09:54 AI and Technology in Minecraft Building12:27 The Role of Creativity in Game Design15:28 Personal Projects and Passion for Building18:36 The Impact of Minecraft on Understanding Architecture21:27 Transitioning from Architecture to Product Design24:44 The Transition from Engineering to Design29:21 Learning Through Experience and Mentorship33:59 The Art of Self-Education38:26 Embracing Failure and Self-Criticism40:15 College Experiences and Startup Ventures47:00 The Role of Design in Building Trust51:56 Building Trust Through Professional Branding55:02 The Balance of Design and Trust57:59 Navigating Career Growth and Skill Development57:59 The Role of AI in Design and Creativity01:08:41 The Future of Design in an AI-Driven World | — | ||||||
| 3/17/25 | ![]() Greg Stewart | Ordinary Folk, The Bible Project, Technical Animation, Motion Design, Art Direction, Cavalry | Find out more about Greg → https://www.jdgstewart.co/Find out more about the podcast here → https://jackvaughan.comToday, I’m speaking with Greg Stewart—one of the founding members of Ordinary Folk and now Lead Animator at the Bible Project.I’ve known about Greg for a long time, as Ordinary Folk are without doubt my favourite motion design studio. I remember first watching Greg from a Holdframe workshop and have since really connected with his way of thinking.We spoke aboutHis early career and fast liftoffHistory and origin story of OFHis time there, working with Jorge and his eventual move awayA lot of detail on workflows, process, and working with teamsLevels of detail in motion - ways of seeingTechnical side of motion, rigging, systemsBut also the balance and integration of that with art direction, creative directionAnd, towards the end, a deep dive into how he’s using CavalryAs always, if you appreciate the show, share it or leave a rating wherever you're listening. And I hope you enjoy this interview with Greg Stewart.Summary & Chapters (AI Generated)In this conversation, Greg Stewart, lead animator at The Bible Project, shares his journey from studying theology to becoming a prominent figure in motion design. He discusses his experiences at Ordinary Folk, the importance of collaboration, and the balance between technical skills and creative direction. Greg reflects on the significance of storytelling in animation and how his personal goals have evolved over time, emphasizing the value of faith and artistry in his work. In this conversation, Greg shares his journey in animation and collaboration, detailing his experiences working with a creative team and the growth he experienced through collaboration. He discusses the importance of art direction, team dynamics, and the processes that contribute to successful projects. Greg also explores the integration of new tools like Cavalry into his workflow, emphasizing the benefits of dynamic rendering and Google Sheets for efficient project management. He concludes with reflections on the future of motion design tools and the joy of problem-solving in the creative process.00:00 Journey to The Bible Project04:24 The Transition from Ordinary Folk to The Bible Project07:28 The Excitement of Working on Bible Project10:13 Balancing Art and Technical Skills13:36 The Importance of Conceptual Thinking in Motion Design16:20 Navigating Complexity and Simplicity in Motion Design38:01 Building a World Through Animation41:17 The Importance of Pre-Visualization44:13 Navigating Early Career Decisions47:59 The Freelance Journey Begins52:45 Shifting Goals and Personal Growth57:53 The Dynamics of Teamwork at Ordinary Folk01:10:32 Exploring Animation Techniques and Intentions01:13:24 Balancing Creative Integrity and Technical Execution01:16:09 The Dynamics of Team Collaboration in Animation01:17:07 Establishing Effective Processes in Animation Projects01:20:18 Incorporating Freelancers and Diverse Styles01:23:05 The Importance of Pacing and Quality in Animation01:25:50 Transitioning to New Tools: Cavalry in Animation01:33:13 Integrating Cavalry into Workflows01:44:47 Dynamic Rendering and Google Sheets Integration01:58:29 The Joy of Problem Solving in Motion Design | — | ||||||
| 3/6/25 | ![]() Abdoulaye Barry | LinkedIn, Dubai, Marketing, Motion Tools, Freelancing | Find out more about Abdoulaye → https://barrymotion.com/workFind out more about the podcast here → https://jackvaughan.comToday, I’m speaking with Abdoulaye Barry, a Motion Designer and Teacher. I've been aware of Abdoulaye’s work for a little while now and wanted to get him on to catch up about his work, his approach to marketing in the motion world, his recent move to Dubai, and his future vision for his work there.We talked about LinkedIn, the UAE, motion tools, marketing and outreach as a freelancer, and much more. Thanks to those of you who sent in questions, particularly Abdoulaye’s friend, Pol O’Callaghan. As always, if you appreciate the show, share it or rate it wherever you're listening.Summary & Chapters (AI Generated)In this conversation, Jack Vaughan speaks with Abdoulaye Barry, a motion designer who recently moved to Dubai. They discuss Abdoulaye's journey, the creative landscape in Dubai, and the cultural references that influence design in the region. Abdoulaye shares his experiences transitioning from freelance work to a full-time position, the expectations within the motion design industry, and the importance of educating clients about the process. They also compare opportunities in France and Dubai, explore strategies for client outreach, and delve into Abdoulaye's exploration of 3D tools and techniques. Finally, they discuss Abdoulaye's future aspirations, including the potential to create a studio with his wife.00:00 Abdoulaye's Journey to Dubai02:50 The Creative Landscape in Dubai06:25 Cultural Shifts and Design Evolution11:20 Freelancing vs Full-Time Employment13:54 Expectations in the Motion Design Industry16:36 Educating Clients on Motion Design19:15 Comparing Opportunities: France vs Dubai22:45 Building Connections and Client Relationships28:10 The Journey of Learning and Teaching Motion Design31:17 Building a Presence on LinkedIn33:01 Creating Opportunities in Motion Design36:07 Engaging Clients with Visuals38:58 Targeting the Right Audience41:12 Branding Yourself in Motion Design41:43 Transitioning to 3D and New Technologies47:02 Future Aspirations and Collaborations | — | ||||||
| 2/25/25 | ![]() Coralie Delpha | Shopify, Freelance Development, Community, Mentors, and Learning to Code | Today I’m speaking with Coralie Delpha — a lead technical architect at Shopify.Coralie is a lovely, calm and curious individual. And very well regarded in her community — i’ve known her for a while and was really interested to catch up and dive deeper into her work, the Shopify ecosystem and more.We spoke about her journey in law, business school, learning to code, building community & connection, her team, mentors, cursor, AI, writing, advice for younger developers and much more.Coralie is very well rounded — and very aligned and passionate about her work. If you’re interested in diving into what she does more after the podcast — you can check out her newsletter.Summary & Chapters (AI Generated)In this conversation, Coralie Delpha, a lead technical architect at Shopify, shares her unique journey from studying law to becoming a prominent figure in the tech community. She discusses the importance of building connections, the role of communication in her career, and how her background in law influences her work in technology. Coralie emphasizes the significance of community support within the Shopify ecosystem and the evolution of the platform over the years. She also highlights the resources available for app developers and the positive culture at Shopify that fosters collaboration and innovation. In this conversation, Coralie discusses the various aspects of Shopify, including its payment solutions, automation tools, and no-code capabilities. She highlights the platform's ability to support e-commerce expansion and comprehensive business management. Coralie also shares insights into her role as a technical architect, the importance of team dynamics, and the challenges of migrating from Salesforce to Shopify. The discussion touches on the company's culture, the integration of AI in development, and personal growth through mentorship and daily routines.Chapters00:00 Introduction and Early Journey02:38 The Intersection of Law and Business05:31 Discovering Tech Through Blogging08:33 Transitioning to Freelancing and Shopify11:28 Learning to Code and the Bootcamp Experience14:45 First Freelance Projects and Building Confidence23:28 The Evolution of Shopify: From Small Merchants to Big Brands28:12 Diving into the Technical Side of Shopify33:27 The Expanding Ecosystem: Themes, Apps, and Agencies38:06 Building a Supportive Community Around Shopify41:33 Empowering Entrepreneurs: Shopify's Mission Against Giants45:02 Shopify's Marketplace and Payment Solutions49:14 Shopify's Versatility: Beyond E-commerce53:15 The Role of a Technical Architect at Shopify53:44 Understanding Growth Services at Shopify56:08 The Role of Consulting and Development59:03 Navigating Merchant Migration from Salesforce to Shopify01:02:31 Interdepartmental Collaboration at Shopify01:06:40 Company Culture and Transparency at Shopify01:11:03 Exploring the Technical Stack and AI Integration01:15:21 Building Apps and Learning Experiences01:22:30 The Impact of Technology on Daily Life01:23:50 Exploring Cursor: A New Development Tool01:25:52 Mentorship and Learning from Experience01:29:37 Understanding Client Needs and Problem Solving01:32:03 The Role of Instinct in Software Development01:35:26 Navigating Burnout and Freelancing Challenges01:38:59 Self-Discovery and Personal Growth01:40:10 Daily Routines and Productivity Strategies01:42:44 Navigating the Shopify Landscape01:47:34 The Power of Communication and Networking01:53:56 Embracing Entrepreneurship and Future Aspirations | — | ||||||
| 2/19/25 | ![]() Maria Cruz | 2D Motion, Art Direction, Experiments, Music & Motion, Cavalry, UI Animation | Today I'm speaking with Maria Cruz, an artist, animator & motion designer.Maria’s worked with big companies like Google, Netflix, Apple, Sony… as well as top studios like Hornet, Odd Fellows, Buck, and now Hook.We spoke about many things:Early creativity and childhood ways of seeingArt direction, connection, inspiration, curiosity, and breaking out of the moldThe art and role of a motion designer to read, subvert, and invent between the framesHer style, references, music & motion, her early work in Cavalry, experiments, tools, flow, and much more.Maria is just deeply creative. And I love having conversations like this one — where you really get a sense of where that creativity comes from, and how they think about it.As always if you want to support the show, share it with a friend or leave a rating wherever you're listening.Summary & Chapters (AI Generated)In this conversation, Maria Cruz shares her journey as a motion designer, reflecting on her childhood imagination and creativity, the challenges of balancing artistic expression with commercial demands, and the importance of experimentation in her work. She discusses her artistic evolution, the role of collaboration in creative projects, and how she finds inspiration in everyday life. Maria emphasizes the significance of embracing happy accidents and procedural creativity, highlighting her experiences with tools like Cavalry to enhance her artistic process. In this conversation, Maria Cruz shares her insights on motion design, focusing on her experiences with Cavalry, the evolution of design tools, and the importance of curiosity in creativity. She discusses the shift towards Figma in UI design, the role of AI as a creative collaborator, and the interplay between music and animation. Maria emphasizes the significance of seizing opportunities in her creative journey and reflects on her experiences working in different studio environments.Chapters00:00 The Journey of Creativity04:46 Childhood Imagination and Early Inspirations10:49 The Intersection of Language and Art16:42 Navigating the World of Animation22:38 Client Collaboration and Creative Freedom28:42 Finding Inspiration in Everyday Life36:37 The Influence of David Bowie on Artistic Expression42:26 Navigating the Transition from Style Frames to Motion43:34 The Subjectivity of Animation and Personal Style45:39 Finding Inspiration and Overcoming Creative Blocks47:12 The Role of References in Shaping Style49:56 The Evolution of Personal Style in Motion Design53:09 Distillation: Reducing Complexity in Design54:52 Embracing Happy Accidents in Creative Processes58:13 The Importance of Curiosity in Learning New Tools01:01:50 Exploring Cavalry: A New Approach to Motion Design01:05:48 The Shift from Obligation to Curiosity in Creativity01:09:22 The Future of Motion Design and Tool Evolution01:17:03 The Balance of Plugins and Native Tools in Motion Design01:18:06 Essential Tools for Motion Design01:20:49 The Shift to Figma in UI Design01:24:10 Exploring Rive and JSON in Animation01:27:07 The Future of Motion Design and Interactivity01:30:27 AI as a Creative Collaborator01:33:54 The Dynamics of Working in Different Studio Sizes01:37:59 Dream Projects and Creative Aspirations01:40:20 The Interplay of Music and Motion Design01:49:09 Navigating Opportunities in a Creative Career01:54:46 New Chapter | — | ||||||
| 2/6/25 | ![]() Adam Plouff | Battleaxe, Overlord, Motion Development and After Effects Tools | Find out more about Adam‘s work at https://battleaxe.co/ | — | ||||||
| 1/20/25 | ![]() Arie Stavchansky | Dataclay, Data Driven Video, Automation, Adobe, and AI Video | Today, I’m speaking with Arie Stavchansky, CEO and Founder of Dataclay. Dataclay is a company that develops software for motion designers and video professionals focused on data-driven video. Although this concept has existed for a while, it's not that widely known, but understanding data driven video and it’s interaction with AI is going to become more and more important over the next few years. The discussion covered various topics, including the importance of data-driven video, the resilience of After Effects, AI-generated content, media credibility, Slack bots and the future of Dataclay’s platform. | — | ||||||
| 12/10/24 | ![]() Matt Perry | Framer, Motion, and the Future of Web Animation | Today I'm speaking with Matt Perry, creator of some of the most used web motion libraries in the world. His work has transformed how developers bring interactivity and smooth animations to the web. For the last 6 years he’s been at Framer, building Framer Motion — and he’s just taken that independent as a new project — Motion. I've been wanting to have this conversation for a long time, and now that Matt’s launch we could finally make it happen. If you’ve listened before, you know my passions are software, design and motion. And if there was ever a guest that encapsulated all three of these — it’s Matt. | — | ||||||
| 12/3/24 | ![]() Hayley Akins | Motion Hatch & Marketing for Creatives | Hayley Akins is the founder of Motion Hatch, a school that helps motion designers and creatives grow their business. Hayley is one of the originals in this space. She's been active since 2017 and has helped many people in the industry. I wanted to bring her on to discuss marketing, how it's evolving for creatives, and how to effectively connect with prospects online and on social media. We also talked about how her business has grown, the journey of motion designers, and the importance of alignment and authenticity online, among other topics. As always, if you want to support the show, you can leave a rating on Spotify or wherever you listen, or share it with a friend. | — | ||||||
| 11/26/24 | ![]() Imsety Taylor | Creativity, Motion, Tech, Set Angle, and Being Multidisciplinary | Imsety Taylor is a creator, motion designer, and founder of Set Angle — a web and motion agency. He’s worked with brands like Ford and Keller Williams and collaborated with studios like Ravie. I identify a lot with Imsety — although I'm probably not as talented. He’s got a deep love of being creative in four mediums that we share: animation, technology, design, and sound. We talked about his skill set and running a multidisciplinary agency, the journey from creative child to professional adult, real-time and technical live installation projects, how he runs his team, inner game, and much more. As always, if you appreciate this episode and want to support the show, I'd love you to leave a rating or review on Spotify or iTunes. | — | ||||||
| 10/31/24 | ![]() Ian Waters | Cavalry, Conceptual Design, and Building Motion Tools | Today I’m speaking with Ian Waters - CTO of Cavalry. This is a really fascinating and quite technical conversation about designing motion tools. Cavalry is a relatively young Motion Design tool with a really talented team. And to be building a new motion design tool at this time is really interesting… Motion design is still young and it’s a paradigm that’s intimately woven with the abilities of the software you use. You could argue that AE has been around since before motion was a thing — and that piece of software has evolved and evolved since. But what if you could you start again? What if you could look at how motion is being done today, and re-engineer all of that from the ground up. Well.. that is what we talk about. I found this conversation fascinating — I learned a ton about conceptual design, the technology that powers motion tools. I hope you enjoy! | — | ||||||
| 9/10/24 | ![]() Oscar Brooks — CEO at V88: Glide, No-Code, AI Component, & a New Breed of Software Developer | Today I’m speaking with Oscar Brooks, co-founder and CEO of V88. V88 is one of the leading Glide agencies. They've built hundreds of applications and scaled incredibly quickly in the last year, mostly due to their talent and personality, but also because it’s just a really interesting time at Glide right now. So I wanted to get Oscar on to help explain this story. We talked about: - The non-traditional way V88 hires and a new breed of ‘developer’ we’re seeing at Glide. - What it’s been like scaling a team. - The way larger companies seek out and think about using no-code, or whatever you want to call it. - Recent and exciting upcoming changes with Glide and software development. - Enjoyment, working with colleagues, trust, mindset, how they collaborate, and much more. As always, please reach out to let me know what you thought of the episode and if you would like to see someone on in the future in the world of Software, Design, & Motion. | — | ||||||
| 9/3/24 | ![]() Wes Cockx - Creative Director and 3D Artist: Microsoft, Deep Mind, Rendering, and Creative Experiments. | Today on the podcast, I’m speaking with Wes Cockx (@wes_cream), creative director and 3D designer. Wes is one of my favorite 3D artists and has worked for Microsoft, Deepmind, Apple, Meta, Google, Github and more. We spoke about his early experiences in 3D, rendering, his creative process, experiments, working with different clients and much much more. Please reach out if you have comments, guest-suggestions, or feedback. And as always, thanks for listening. | — | ||||||
Showing 25 of 36
Pitch Fit is a Pro feature
See how bookable this show is for guests, which brands already advertise, the per-episode ad value, and the best-fit guest and sponsor profile. The numbers are blurred on the free plan.
How readily this show books outside guests like you.
How proven this show is for host-read sponsorships.
For Guests
ProFor Advertisers
ProUpgrade to Pro to unlock guest cadence, sponsor categories, fit scores, and per-episode ad value for this show.

























