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- 🇦🇺AU · Technology#1725K to 30K
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Est. listeners per new episode within ~30 days
2.5K to 15K🎙 Weekly cadence·123 episodes·Last published 3d ago - Monthly Reach
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5K to 30K🇦🇺100% - Active Followers
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2K to 12K
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Recent episodes
NES Photo Graphics – Knox Game Design, June 2026
Jun 23, 2026
Unknown duration
Game Passwords – Knox Game Design, May 2026
May 24, 2026
Unknown duration
Knox Game Jam 2026 – Knox Game Design, April 2026
Apr 20, 2026
16m 18s
N64 Development – Knox Game Design, March 2026
Mar 28, 2026
46m 39s
Snake Game – Knox Game Design, February 2026
Feb 23, 2026
36m 25s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/23/26 | NES Photo Graphics – Knox Game Design, June 2026 | How convert a photo image data to be used in an NES (Nintendo Entertainment System) game. Tools used: Gimp, NESASM, YY-CHR, FCEUX. Review of background tile, palette, and attribute data for assembly code. How to prepare the image in Gimp to used indexed palette. Copying image data to YY-CHR. Running the game file with FCEUX. … Continue reading NES Photo Graphics – Knox Game Design, June 2026 → | — | ||||||
| 5/24/26 | Game Passwords – Knox Game Design, May 2026 | History of game passwords for the 8-bit NES video game system console from the 1980’s. Pros and Cons for password systems. Design considerations for a password system. How passwords are generated in Mega Man 2. Method for generating passwords in Metroid. How powerups, boss status, game time, and starting position is converted from bits and … Continue reading Game Passwords – Knox Game Design, May 2026 → | — | ||||||
| 4/20/26 | Knox Game Jam 2026 – Knox Game Design, April 2026✨ | game developmentgame jam+3 | — | Knox Game Design | — | Knox Game Jamgame design+4 | — | 16m 18s | |
| 3/28/26 | N64 Development – Knox Game Design, March 2026✨ | N64 developmentgame design+3 | — | N64Pyrite64+5 | — | N64game development+7 | — | 46m 39s | |
| 2/23/26 | Snake Game – Knox Game Design, February 2026✨ | game developmentQBasic+5 | — | MonoGameKnox Game Design+1 | — | snake gameNibbles+5 | — | 36m 25s | |
| 1/12/26 | 10 Year Podcast – Knox Game Design, January 2026✨ | podcast anniversarygame development+3 | — | StormboundKnox Game Design+1 | — | Knox Game DesignStormbound+3 | — | 29m 18s | |
| 12/29/25 | Real Estate Game – Knox Game Design, December 2025✨ | game designreal estate+3 | — | turn based real estate gameKnox Game Design+1 | — | real estate gamegame design+3 | — | 58m 25s | |
| 11/28/25 | Hinge Joints – Knox Game Design, November 2025✨ | game designUnity+4 | — | UnityKnox Game Design+1 | GitHubUnity3D | hinge jointsUnity+4 | — | 18m 49s | |
| 10/31/25 | 3×3 Puzzle Cube – Knox Game Design, October 2025✨ | game design3D modeling+5 | — | 3×3 puzzle cubeKnox Game Design+4 | — | 3×3 puzzle cubeBlender+5 | — | 23m 38s | |
| 9/29/25 | Special Weapons – Knox Game Design, September 2025✨ | game design2D platformer+3 | — | MonoGameKnox Game Design+1 | — | special weapons2D platformer+3 | — | 43m 23s | |
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| 8/27/25 | Gating – Knox Game Design, August 2025✨ | game designlevel design+3 | — | Knox Game DesignWhat Games Are+3 | — | gatinggame design+3 | — | 19m 44s | |
| 7/29/25 | Pellet Eating Maze Game – Knox Game Design, July 2025✨ | game designMonoGame+4 | — | MonoGameKnox Game Design+4 | — | pellet eating maze gameMonoGame+4 | — | 44m 59s | |
| 6/30/25 | Perspective Tool for Textures – Knox Game Design, June 2025 | Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into Unity which can be used in a game. Links and Notes Gimp – https://www.gimp.org/ Blender – https://www.blender.org/ Unity – … Continue reading Perspective Tool for Textures – Knox Game Design, June 2025 → | — | ||||||
| 5/26/25 | Screenshots – Knox Game Design, May 2025 | Explanation of three methods for capturing screenshots for your game. 1. Print Screen key 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size. Links and Notes Open Broadcaster Software (OBS) – https://obsproject.com/ VideoLAN, VLC media player – https://www.videolan.org/ Gimp (GNU Image … Continue reading Screenshots – Knox Game Design, May 2025 → | — | ||||||
| 4/28/25 | Knox Game Jam 2025 – Knox Game Design, April 2025 | Five great games were created for Knox Game Jam 2025. Thanks to everyone who attended the kickoff and created a game. Great job everyone! Reality Breach by Jeffry Reality Breach is a browser-based bullet hell game with an alternate reality theme and cell-shaded graphics. Players take on the role of a “Reality Architect” who must … Continue reading Knox Game Jam 2025 – Knox Game Design, April 2025 → | — | ||||||
| 3/30/25 | Simulations – Knox Game Design, March 2025 | What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway’s Game of Life. Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/blob/master/simulations/conway/conway.c Micropolis source code – https://github.com/SimHacker/micropolis MicropolisJS – https://www.graememcc.co.uk/micropolisJS/ LifeWiki (Conway’s Game of Life) – https://conwaylife.com/wiki/Main_Page djgpp – https://www.delorie.com/djgpp/ Podcast theme music – Ride by Pocketmaster | — | ||||||
| 2/24/25 | Sockets – Knox Game Design, February 2025 | New Game Releasing this month Check out the new game Shrine of the Forest God by Dustin, which will be released on Steam on February 28, 2025. Monthly Presentation How to create a simple client and server socket connections in Python to send network data. Demo of how to use socket code to implement a … Continue reading Sockets – Knox Game Design, February 2025 → | — | ||||||
| 1/29/25 | Drag and Drop – Knox Game Design, January 2025 | Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C). Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/draganddrop Unity – https://unity.com/ MonoGame – https://monogame.net/ GameMaker – https://gamemaker.io/en SDL – https://www.libsdl.org/ Podcast theme music – Ride by Pocketmaster | — | ||||||
| 12/31/24 | Solitaire – Knox Game Design, December 2024 | Overview of steps to create a Solitaire game in Unity. Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/solitaire OpenGameArt card front sprites – https://opengameart.org/content/playing-cards-vector-png OpenGameArt card back sprite – https://opengameart.org/content/colorful-poker-card-back Unity – https://unity.com/ Podcast theme music – Ride by Pocketmaster | — | ||||||
| 11/29/24 | Blender Normals – Knox Game Design, November 2024 | Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals. Links and Notes Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/blender_normals Blender – https://www.blender.org/ Unity – https://unity.com/ Podcast theme music – Ride by Pocketmaster | — | ||||||
| 10/16/24 | RPG Battle Damage – Knox Game Design, October 2024 | Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and Final Fantasy along with verification of damage outcomes. Links … Continue reading RPG Battle Damage – Knox Game Design, October 2024 → | — | ||||||
| 9/28/24 | NFTs – Knox Game Design, September 2024 | Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons. Links and Notes Blockchain RPG demo – https://github.com/levidsmith/KnoxGameDesign/tree/master/blockchain/BlockchainRPG OpenSea API – https://docs.opensea.io/reference/api-overview Podcast theme music … Continue reading NFTs – Knox Game Design, September 2024 → | — | ||||||
| 8/26/24 | Blockchain for Game Development – Knox Game Design, August 2024 | Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items. In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box. The block chain is pulled into Unity through C# networking code. Regular expressions are used to parse … Continue reading Blockchain for Game Development – Knox Game Design, August 2024 → | — | ||||||
| 7/28/24 | Exploring NES Memory – Knox Game Design, July 2024 | Demonstration of how to use the FCEUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for awarding an extra … Continue reading Exploring NES Memory – Knox Game Design, July 2024 → | — | ||||||
| 6/29/24 | Jumping – Knox Game Design, June 2024 | Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game. Links and Notes Demo Code – https://github.com/levidsmith/KnoxGameDesign/tree/master/jumping FCEUX – https://fceux.com/web/home.html Podcast theme music – Ride by Pocketmaster | — | ||||||
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Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.
