
Taking BABY STEPS to get over it: Bennett Foddy says his games aren't that difficult
From Lightmap - Conversations with video game creators by SIFTER
January 11, 2026 · 21 min · Season 2 · Episode 250
About this episode
Bennett Foddy discusses the misconceptions about the difficulty of his games and shares anecdotes from his career.
I can hear the sounds of controllers being thrown from here. We spoke to Australian developer Bennett Foddy ( QWOP , Getting Over It , Baby Steps ) who is now based in New York about difficulty, the biggest misconceptions about his work and the time someone threw a controller at his museum exhibit, as well as many other fun topics. You can catch Bennett Foddy In Conversation at ACMI on the 14th of January. Nom sits down with him for this episode of Lightmap our interview show. Pocket Casts: You can now rate the show on Pocket Casts, give us a five star review learn more by heading here https://pocketcasts.com/ratings Apple Arcade: Enjoy unlimited access to over 200 incredibly fun games with no ads and no in-app purchases. From puzzle and adventure games to sports, racing, and multiplayer action games, everyone can count on finding something to love. Head to sifter.com.au/arcade to start your free trial* of Apple Arcade today and you'll be supporting independent video games journalism. * New subscribers only. AU$9.99/month after free trial. Plan automatically renews after trial until cancelled. You can support SIFTER's independent gaming journalism by ☕ Tipping us on KoFi…
People in this episode
Host: SIFTER
Guest: Bennett Foddy
Topics covered
- game difficulty
- video game development
- misconceptions in gaming
- Bennett Foddy
- game design
- controller throwing
Keywords
- Bennett Foddy
- game difficulty
- QWOP
- Getting Over It
- Baby Steps
- video games
- game design
Sponsors
Apple Arcade
Mentioned in this episode
Books & works: QWOP, Getting Over It, Baby Steps
Places: New York, ACMI
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