
Ludology
by Erica Hayes-Bouyouris, Sen-Foong Lim
Is this your podcast?Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 18 chart positions in 18 markets.
By chart position
- 🇦🇺AU · Games#1125K to 30K
- 🇺🇸US · Games#1365K to 30K
- 🇮🇳IN · Games#2430K to 100K
- 🇳🇱NL · Games#5910K to 30K
- 🇰🇷KR · Games#7410K to 30K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
114K to 378K🎙 ~2x weekly·692 episodes·Last published 6d ago - Monthly Reach
Unique listeners across all episodes (30 days)
228K to 756K🇦🇷40%🇮🇳13%🇩🇰13%+15 more - Active Followers
Loyal subscribers who consistently listen
68K to 227K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
—
* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 10 epsHosts
Recent guests
Recent episodes
Ludology 363 Transformative
Aug 29, 2026
Unknown duration
Ludology 362 Getting Graphic with Games
Aug 10, 2026
Unknown duration
Pros and Cons Ep 19
Jul 26, 2026
Unknown duration
Ludology 361 Joie De Vivre!
Jul 12, 2026
Unknown duration
Ludology 360 That Old Black Magic
Jul 5, 2026
Unknown duration
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 8/29/26 | Ludology 363 Transformative | This week, Erica and Sen speak with Dr. Marc Engfield and Shawn Roske about the game they co-designed to explore and address issues surrounding managing Chronic Pain. Using Sarah Lynne Bowman's theories of Transformational Play as the backbone, "The Pain Clinic" has pairs of players take on the roles of a patient who is experiencing chronic pain and the doctor who is treating them. For more information about this game, please contact the creators at: [email protected] or [email protected] | — | ||||||
| 8/10/26 | Ludology 362 Getting Graphic with Games | Sen and Erica talk with Steenz (www.oheysteenz.com), a St. Louis cartoonist and professor, about the graphic novel she illustrated, "Side Quest: A Visual History of Roleplaying Games". In the book, Steenz and co-creator Samuel Sattin take readers on a journey through time and space as they look at the historical roots of Roleplaying Games around the globe. Steenz talks about her own relationship with RPGs as well as what she found most fascinating while doing the research for the book. | — | ||||||
| 7/26/26 | Pros and Cons Ep 19 | Erica is just getting back from Japan and Sen is in Montreal for FLIM, so we're going to drop an interview from last year's inaugural Festival Ludique International de Montreal in which Sen speaks with designer, Herb Stanway, about the multi award-winning game, Crash Factor. To help you see exactly what Sen and Herb are talking about, check out the images of Herb's prototype on BGG: https://boardgamegeek.com/image/6850545/crash-factor | — | ||||||
| 7/12/26 | Ludology 361 Joie De Vivre! | Sen and Erica are joined by Marc-Antoine Doyon, organizer behind the Festival Ludique International De Montreal (www.leflim.com), a free outdoor gaming festival that takes place from July 24-26 in Montreal's Latin Quarter. Marc-Antoine talks about what it take to bring something of this magnitude to life and what attendees can look forward to in the festival's second year. | — | ||||||
| 7/5/26 | Ludology 360 That Old Black Magic | Sen and guest host George Drayer (formerly from Meeple Syrup) speak with Jesper Myfors, the original art director of the game that changed the face of modern nerdom, Magic: The Gathering. They talk to Jesper about his involvement with the game, his role as art director, and his insight on evolution of the M:tG. | — | ||||||
| 6/15/26 | Ludology 359 I'd Like To Thank The Academy | Erica and Sen speak with game designer and educator, Kathleen Mercury, about the second annual Game Design Academy that runs concurrently with Gen Con. The Game Design Academy is an official professional development and formal education track that takes full advantage of the convention space as the lab for learning more about game design and the hobby gaming industry. For more info, check out: https://www.gencon.com/gen-con-indy/game-design-academy | — | ||||||
| 5/31/26 | Ludology 358 What's Your Story? | Sen flies solo and interviews Yeonsoo Julian Kim, narrative designer behind "The Fog Knows Your Name" and "Undying Fortress" on Choice Of Games, about interactive fiction games, TTRPGs, horror, and more! | — | ||||||
| 5/17/26 | Ludology 357 Unsettling Catan | Erica and Sen speak with author and academic, J. Rey Lee, about his book entitled, "Unsettling Catan: Detached Design in Eurogames". They discuss Catan's impact on the hobby, what detached design actually is, and what game designers can do to avoid detached design in practice. Check out https://lookingglance.com/ for more information and musings about boardgaming! | — | ||||||
| 5/5/26 | Ludology 356 Put A Little English On It | Sen and Erica interview George and Jack Furnival, the couple behind Carrooka - the tabletop snooker game. To see exactly what we're talking about on the podcast, check out pictures on their website: www.carrooka.com Be sure to listen to the companion episode about Crokinole featuring Jeremy Tracey on Patreon! https://www.patreon.com/ludology | — | ||||||
| 4/8/26 | game designinterview+3 | Chris Chung | BreakoutConLanterns+1 | TorontoOntario, Canada | LanternsMy Little Pony+5 | — | 31m 06s | ||
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| 3/25/26 | tabletop role-playing gamesgame design+3 | Spenser Starke | Daggerheart | — | Daggerhearttabletop games+3 | — | 1h 14m 51s | ||
| 3/9/26 | tabletop experiencesnon-profit organizations+3 | Peter Williamson | barometerxp.comgamegenius.org | — | tabletop gamesnon-profit+3 | — | 1h 05m 27s | ||
| 2/26/26 | board game manufacturingChina+3 | Liqin GuMitch Zhang | Longpack Manufacturing | China | board gamesmanufacturing+3 | — | 1h 12m 05s | ||
| 2/9/26 | Unpub Festivalgame design+3 | Heather O'NeillHunter Johnson | Unpub Board of Directors | Maryland | Unpub Festivalgame design+3 | — | 1h 07m 11s | ||
| 1/27/26 | game designhomeschooling+3 | Kristen Mott | — | — | game designGen Con+4 | — | 32m 02s | ||
| 1/13/26 | creature creationmonster art+3 | Sarah Dahlinger | Cephalophair GamesMonte Cook Games+1 | — | creature creatormonster art+3 | — | 39m 42s | ||
| 12/15/25 | healthgaming+3 | Dr. Joe Macisco | Wright State UniversityBoonshoft School of Medicine+1 | — | health gamespublic health+3 | — | 58m 52s | ||
| 12/8/25 | game designtheme measurement+3 | Sarah Shipp | Thinking Beyond Mechanisms | — | game designtheme+3 | — | 6m 51s | ||
| 12/1/25 | storytelling gamesgame mechanisms+3 | Doug LevandowskiNoxweiler Ignatius Berf | Beneath The Trees Where Nobody SeesBeneath The Trees+1 | — | storytelling gameBeneath The Trees+4 | — | 1h 03m 08s | ||
| 11/16/25 | Ludology 349 Reindeer Games | Erica and Sen welcome Jordan Goddard of Indy Game Lab to talk about his company's newest product - family games that are packaged inside of Christmas ornaments. Currently on Kickstarter, Jordan discusses why he chose to create games that might only come out once a year. | — | ||||||
| 11/2/25 | Ludology 348 Only Murders in the Script | This episode, Sen welcomes Pete, Felix, and Daniel from Zed9 Mystery Club (www.zed9jubensha.com) in Richmond, BC to talk all about Jubensha (a.k.a. Murder Script Games). Originally developed in Chinese-speaking countries, Jubensha have been making their way to wherever the Chinese diaspora has settled and now English speakers can partake in these immersive murder mystery role playing experiences as well! The Zed9 team explains what these games are, how they're designed, hosted, and played. | — | ||||||
| 10/19/25 | Thinking Beyond Mechanisms Ep 23 | Sen and Erica welcome Sarah Shipp as she hosts her Thinking Beyond Mechanism series. In this episode, she discusses the permissions that games and their rules give us to break social conventions within the construct of the so-called "Magic Circle". | — | ||||||
| 10/19/25 | Ludology 347 Sail Away | Erica and Sen welcome designers of the award-winning Endeavor: Deep Sea, Carl de Visser and Jarratt Gray, along with their publishers, Helaina and Josh Cappel (Burnt Island) and Marc Specter (Grand Gamers Guild) to talk about the past, present, and future of the game. What has changed over the years and what does the future hold for this excellent exploration system? | — | ||||||
| 10/5/25 | Ludology 346 That Seems Familiar | It's the return of Erica! Sen got to goof off most of the summer without her, but now she's back and she has a great topic to start off Q3-Q4 of 2025 - Familiarity. Erica and Sen discuss how designers and publishers may want to think about familiarity when producing games. While the saying usually goes something like "familiarity breeds contempt," Erica and Sen argue that a little familiarity goes a long way to increase a game's approachability. *Audio note* Sen's mic was acting up during recording; please excuse the subtle phasing you may hear. | — | ||||||
| 9/21/25 | Ludology 345 Out of the Dungeon | Sen is back after a short hiatus, this time speaking with fellow podcaster, Kristin Vermilya, about her endeavour to document the 50+ year history of role playing games in her forthcoming audio documentary series, Out of the Dungeon. For more information on Kristin's work, check out: https://www.kristinvermilya.com/dungeon We look forward to Erica's return in 2 weeks for a whole new season of Ludology! | — | ||||||
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Chart history for Ludology
Peaked at #1 in AR, top 10 in 2 of 22 tracked markets, currently #1 in AR.
| Market | Genre | Peak | Current | Trend |
|---|---|---|---|---|
| AR | — | #1 | #1 | — |
| AR | — | #6 | #6 | — |
| Denmark | — | #19 | #19 | — |
| RO | — | #24 | #24 | — |
| India | — | #24 | #24 | — |
| TH | — | #26 | #26 | — |
| CL | — | #56 | #56 | — |
| Netherlands | — | #59 | #59 | — |
| TR | — | #74 | #74 | — |
| South Korea | — | #74 | #74 | — |
| TW | — | #78 | #78 | — |
| CZ | — | #83 | #83 | — |
| SG | — | #86 | #86 | — |
| Denmark | — | #91 | #91 | — |
| PT | — | #104 | #104 | — |
| Australia | — | #112 | #112 | — |
| RO | — | #117 | #117 | — |
| Brazil | — | #123 | #123 | — |
| United States | — | #136 | #136 | — |
| CH | — | #142 | #142 | — |
Chart Positions
22 placements across 18 markets.
Chart Positions
22 placements across 18 markets.