MUP Ep 348 – Miskatonic Media Club Sinners Pt 2

MUP Ep 348 – Miskatonic Media Club Sinners Pt 2

From Miskatonic University Podcast by Miskatonic University Podcast

April 27, 2026 · 60 min

About this episode

The hosts continue their discussion on game design inspiration from various media with guest Quinn Murphy, focusing on horror elements and cultural representation.

This episode, we continue with Part II of our Miskatonic Media Club! This is where the hosts explore how to pull game design inspiration from movies, books, TV, and other arts! This episode, we’re joined again by game designer Quinn Murphy to discuss Sinners. The Discord Plug That’s right! We invite all of our listeners to come and enjoy the community of horror gaming and cute pet pics. Link in the show notes: MU Discord server invite link: https://discord.gg/vNjEv9D   And thank you to our editor Equinox for editing this episode.  Main Topic Last time we got into a great conversation with Quinn about aome elements of Sinners that we want to use in our gaming, and we’re going to pick up where we left off. Evan, where did we leave off? Well last time we talked about story development elements, incorporating music into a setting and game, and some great tricks and tools for representation of cultures and people.  So let’s dive into the next element! Horror rooted in specific culture, with cultural responses (e.g. Hoodoo performed by a main character) Survival horror; how to do that well in a scenario? Integrating sexiness into your horror game?

People in this episode

Host: Miskatonic University Podcast

Guest: Quinn Murphy

Topics covered

  • game design inspiration
  • horror gaming
  • cultural representation
  • survival horror
  • music in games
  • story development

Keywords

  • game design
  • horror
  • cultural responses
  • Sinners
  • Quinn Murphy
  • survival horror
  • music
  • story development

Mentioned in this episode

Books & works: Sinners

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