
Why We Like Nazis
From No Plot, Only Lore by Josh Varty and Kristoffer Hansen
March 6, 2026 · 50 min · Season 1 · Episode 85
About this episode
The episode explores the use of Nazi-coded antagonists in tabletop campaigns to create compelling narratives and high-stakes challenges.
Why do Nazis make the ultimate antagonists for your tabletop campaigns? In this episode of No Plot, Only Lore , Josh and Kris break down the mechanics of using fascist-coded villains to create high-stakes, morally clear, and narratively complex stories without falling into the "both-sides" trap. We discuss why fascist structures provide perfect hierarchical challenges for players, how to use anti-intellectualism and bureaucratic evil to build tension, and the essential "do’s and don’ts" for maintaining a meaningful narrative. From creating identifiable symbols and scapegoats to portraying joyful resistance, learn how to build villains your players will love to hate—and why it’s always okay to throw them off a train. Key Topics Covered: Why the "banality of evil" works in fantasy settings. Distinguishing between lawful, chaotic, and bureaucratic villainy. How to handle Nazi-coded antagonists without letting your table "empathize" with them. Building a resistance movement that feels like a real, joyful counterforce. The dangers of making your D&D world feel too similar to real-world rhetoric. If you enjoy deep dives into game design theory, one-page RPGs, and the tables we play…
People in this episode
Hosts: Josh Varty, Kristoffer Hansen
Topics covered
- tabletop campaigns
- fascist-coded villains
- narrative complexity
- morally clear stories
- game design theory
- resistance movements
Keywords
- Nazis
- antagonists
- tabletop RPG
- game design
- villains
- morality
- resistance
- bureaucratic evil
Mentioned in this episode
Organizations: No Plot, Only Lore
Books & works: D&D
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