
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 31 chart positions in 31 markets.
By chart position
- 🇦🇺AU · Video Games#38100K to 300K
- 🇺🇸US · Video Games#8130K to 100K
- 🇬🇧GB · Video Games#9330K to 100K
- 🇨🇦CA · Video Games#1455K to 30K
- 🇧🇷BR · Video Games#6510K to 30K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
136K to 442K🎙 Weekly cadence·182 episodes·Last published 5d ago - Monthly Reach
Unique listeners across all episodes (30 days)
273K to 883K🇦🇺34%🇺🇸11%🇬🇧11%+28 more - Active Followers
Loyal subscribers who consistently listen
82K to 265K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
—
* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 12 epsHosts
Recent guests
Recent episodes
186. Austin's Take on Early Access Games
Jun 19, 2026
Unknown duration
184. Clavicular, Human Nature, and 007: First Light
May 29, 2026
1h 11m 29s
183. Bithell Games Presents: AMBERSPIRE
May 13, 2026
1h 07m 16s
182. Surviving in Freelance Game Dev
Apr 24, 2026
1h 00m 11s
181. Finally Talking About Xbox & Asha Sharma
Apr 24, 2026
1h 10m 43s
Social Links & Contact
Official channels & resources
Official Website
Login
RSS Feed
Login
| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/19/26 | ![]() 186. Austin's Take on Early Access Games | This week, we talk a bit about composing for early access, and how much scores (and VFX) influence films. | — | ||||||
| 5/29/26 | ![]() 184. Clavicular, Human Nature, and 007: First Light✨ | human natureJames Bond game+3 | — | James BondClavicular | — | human natureJames Bond+3 | — | 1h 11m 29s | |
| 5/13/26 | ![]() 183. Bithell Games Presents: AMBERSPIRE✨ | game developmentcity-builder+3 | Nic Tringali | Amberspire | — | AmberspireNic Tringali+4 | — | 1h 07m 16s | |
| 4/24/26 | ![]() 182. Surviving in Freelance Game Dev✨ | freelance game developmenttime management+3 | Mike | — | — | freelancegame development+3 | — | 1h 00m 11s | |
| 4/24/26 | ![]() 181. Finally Talking About Xbox & Asha Sharma✨ | Xbox changesgaming industry+1 | AustinMike | XboxAsha Sharma | — | XboxAsha Sharma+4 | — | 1h 10m 43s | |
| 1/27/26 | ![]() 180. We're Scared of Early Access✨ | Early Accessindie game development+3 | Mike | Bithell gamescosplay community+1 | — | Early AccessBithell games+3 | — | 44m 22s | |
| 1/3/26 | ![]() 179. This Episode is About Sex (in Video Games)✨ | sex in video gamesvideo game writing+2 | MikeAustin | video gamesfilm/TV | — | sexvideo games+5 | — | 1h 34m 00s | |
| 1/2/26 | ![]() 178. Where are Video Games Headed in 2026?✨ | video game industrygame development+3 | MikeAustin | Dispatch | — | video gamesgame development+3 | — | 1h 03m 42s | |
| 11/12/25 | ![]() 177. Dispatch Writer Pierre Shorette Talks CHOICES!✨ | narrative gamesgame development+3 | Pierre Shorette | Adhoc StudiosTelltale+1 | — | DispatchPierre Shorette+5 | — | 1h 13m 21s | |
| 10/24/25 | ![]() 176. How to Market an Indie Game (& Undertale's Terrible Code)✨ | indie game marketinggame development+2 | Mike | Undertale | — | indie gamesmarketing+3 | — | 59m 41s | |
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 10/3/25 | ![]() 175. Hollow Knight: Silksong's Difficulty, and Alanah's ChatGPT Video✨ | Hollow Knight: Silksonggame difficulty+3 | MikeAustin | Freewrite TravelerHollow Knight: Silksong+1 | — | Hollow KnightSilksong+3 | — | 1h 11m 47s | |
| 9/12/25 | ![]() 174. Wave Tech in Sword of the Sea!✨ | game developmentinterview+3 | Matt Nava | Sword of the SeaGiant Squid | — | Sword of the SeaMatt Nava+3 | — | 1h 08m 29s | |
| 7/30/25 | ![]() 173. IP Rights & Stop Killing Games✨ | IP Rightsgaming+3 | AustinMike | Stop Killing Games | — | IP RightsStop Killing Games+3 | — | 57m 55s | |
| 7/12/25 | ![]() 172. Mike talks TRON: Catalyst! (& Alanah learns to code) | This week, Mike and Alanah talk about learning to use game engine Godot, the brilliant lighting in TRON: Catalyst, and ethics in genitalia shown in film. | — | ||||||
| 6/17/25 | ![]() 171. A Chat to the Creator of Blue Prince! | This week, Alanah, Mike, and Austin sat down to chat to Tonda Ros - the director of Blue Prince. Apologies for Tonda's echo! | — | ||||||
| 5/24/25 | ![]() 170. We love Blue Prince (but maybe won't finish it, is that okay?) | Alanah and Austin chat Blue Prince, addictive video games, and Satisfactory. | — | ||||||
| 5/8/25 | ![]() 169. From The Banner Saga to Towerborne (ft. Arnie Jorgensen) | This week, Mike, Alanah, and Austin chat to co-founder of Stoic, the creators of The Banner Saga and, more recently, Towerborne! | — | ||||||
| 4/6/25 | ![]() 168. Our Nintendo Switch 2 Reactions! | This week, Alanah and Mike discuss the Switch 2 presentation! | — | ||||||
| 3/7/25 | ![]() 167. Lay-Offs, Microsoft's new AI (sorry, Phil), and Who Framed Roger Rabbit | This week, Alanah and Mike start out by talking about the lay-offs across WB Games, then jump into talking about Microsoft's newly announced AI "Muse", and then we - finally - get Alanah's thoughts on Who Framed Roger Rabbit. | — | ||||||
| 2/26/25 | ![]() 166. Talking to Eternal Strands director Mike Laidlaw! | This week, Austin and Alanah sit down to talk to Mike Laidlaw, the game director of Dragon Age: Origins who most recently started his own studio and make ETERNAL STRANDS. Which Austin also worked on, because of course he did. He cannot be contained. | — | ||||||
| 2/15/25 | ![]() 165. The Studio Making Four Games A YEAR!? (ft. Xalavier Nelson) | Apologies for the delay here - the audio file was corrupted! This week, Mike and Alanah are joined by Strange Scaffold's Xalavier Nelson Jr to talk about how the studio makes so many high quality games, and what it really means to be a good game director. | — | ||||||
| 1/27/25 | ![]() 164. The State of Video Games in 2025 | After a break due to the LA fires - which we talk about to begin with here - we chat about a recent 200-page document called "The State of Video Games in 2025" from Matthew Ball. If you'd like links to the charities we mentioned, please check those out on the YouTube version of the podcast! | — | ||||||
| 12/23/24 | ![]() 163. Game Design Challenges & the Indiana Jones Game! | Happy four years of PWL! Sorry about Mike's audio here, we don't know what happened. | — | ||||||
| 12/6/24 | ![]() 162. Can Indies Save The Games Industry? | Alanah left her job at Sony, and Mike got in trouble for saying something on Bluesky. We discuss the state of the games industry now that it's December 2024, and the notion that "indies will save" everything. | — | ||||||
| 11/24/24 | ![]() 161. Should DLC Be Nominated for Game of the Year? | We're back from a brief hiatus! Immediately discussing: should Elden Ring: Shadow of the Erdtree be nominated for GOTY even though it's a DLC? Also: Mike announced another video game! | — | ||||||
Showing 25 of 187
Sponsor Intelligence
Sign in to see which brands sponsor this podcast, their ad offers, and promo codes.
Chart Positions
38 placements across 31 markets.
Chart Positions
38 placements across 31 markets.
