
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
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Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Est. Listeners
Based on iTunes & Spotify (publisher stats).
- Per-Episode Audience
Est. listeners per new episode within ~30 days
1 - 1,000 - Monthly Reach
Unique listeners across all episodes (30 days)
1 - 5,000 - Active Followers
Loyal subscribers who consistently listen
1 - 500
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Reach across major podcast platforms, updated hourly
Total Followers
—
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Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
Recent episodes
Taria & Como
Jul 31, 2025
Unknown duration
Black Hole Havoc
Jul 24, 2025
Unknown duration
Chance's Lucky Escape
Jul 17, 2025
Unknown duration
This Week on Blippo+ — Week 06
Jul 7, 2025
Unknown duration
Tiny Turnip
Jul 2, 2025
Unknown duration
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 7/31/25 | Taria & Como | Can a puzzle platformer with a unique mechanic, a resilient protagonist, and a gorgeous synth and cello soundtrack empower you to be a force for good in the world? Creator Kip Henderson thinks so, recounting the story of the game's development, and how the idea for Taria and Como evolved over the years, and tossing a slipper into the air led to the game's fun and challenging grapple mechanic! Plus, composer Jesse Haugen joins us to talk about why he had to rethink his original soundtrack due to Playdate's specific audio quirks. | — | ||||||
| 7/24/25 | Black Hole Havoc | How did a shared love of Puzzle Bobble and a question about Pulp lead to a Cosmic connection? Drew Loebach, Antony Saillard, and Karim Chair talk about how they teamed up to make Black Hole Havoc a fun and challenging action puzzle game filled with goofy jokes, silly surprises, and glorious animated cutscenes. | — | ||||||
| 7/17/25 | Chance's Lucky Escape | Has luck finally run out for the world's luckiest dog? Chance's Lucky Escape creators Yann Margan and Julia Minamata talk about the game's origins, using ALL of Playdate's controls, inspirations from retro cartoons and films, and the fun of subverting expectations. | — | ||||||
| 7/7/25 | This Week on Blippo+ — Week 06 | PAGING PATIENT ZERO - Your audio Electronic Program Guide summary of what's on this week, only on Blippo+ | — | ||||||
| 7/2/25 | Tiny Turnip | Luke Sanderson on how his game Tiny Turnip, a crank-centric climbing metroidvania, grew from its sibling game, Turnip Mountain! How'd he land on the game's unique mechanics? And why a turnip? PLUS: level design, difficulty balancing, and collaborating with composer Isabelle Chiming. | — | ||||||
| 6/26/25 | Shadowgate PD | Playdate is a console that feels both nostalgic and brand new—and Pixel Ghost's Ollie Coe has achieved that same blend of past influences and fresh adventure with Shadowgate PD! Hear what it took to bring this OFFICIAL remake to Playdate! | — | ||||||
| 6/23/25 | CatchaDiablos | Why hunt one demon when you can catch 'em all? Mario and JP of Amano Games talk about forming a game studio, the challenge of developing two games at once, and how they're always on a quest to learn new things! | — | ||||||
| 6/19/25 | This Week on Blippo+ — Week 05 | POWER TO THE PUMPULATOR - Your audio Electronic Program Guide summary of what's on this week, only on Blippo+ | — | ||||||
| 6/19/25 | This Week on Blippo+ — Week 04 | A LEAP OF FAITH — Your audio Electronic Program Guide summary of what's on this week, only on Blippo+ | — | ||||||
| 6/15/25 | Long Puppy | Eat, stretch, and fetch with Long Puppy designer and developer Indiana-Jonas, who walks us through the inspiration for his game, the challenges of translating his comic art style to 1-bit, and play-testing and iterating a LOT in order to figure out the gameplay loop. | — | ||||||
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| 6/13/25 | This Week on Blippo+ — Week 03 | YOU CAN COUNT ON ME — Your audio Electronic Program Guide summary of what's on this week, only on Blippo+ | — | ||||||
| 6/12/25 | Otto's Galactic Groove!! | What makes a great rhythm game? The creators of Otto’s Galactic Groove join us to talk about combining classic rhythm elements, a fun narrative, and great art—plus getting the feel and timing just right on Playdate. Get ready to crank your way through the cosmos, meeting funky characters, and playing even funkier tunes! | — | ||||||
| 6/7/25 | Wheelsprung | You'll flip for Wheelsprung, a platformer with nutty physics! Award-winning Playdate developers Nino van Hooff and Julie Bjørnskov have teamed up to create 34 levels of spring-loaded fun, where you play as a squirrel on a dirt bike. The duo discuss their collaboration on a game full of fun mechanics and detailed, hand-drawn art—and how they approached development challenges like difficulty balancing and sound design. | — | ||||||
| 6/5/25 | The Whiteout | Steve Chipman, whose Playdate games have been featured on Engadget's "Best Of" lists and nominated for Playdate Community Awards, talks about his love of adventure games, their unique design challenges, and how he wanted to create something unlike anything he'd done before with his dark and brooding narrative adventure, The Whiteout. | — | ||||||
| 5/29/25 | Fulcrum Defender | How long will you last in Fulcrum Defender? Find your optimal build and perfect your aiming skills to survive in this crank-powered, arcade action game! Jay Ma of Subset Games talks about what makes a great action game, getting back into game development after years of struggling with Long Covid, and how her game became part of Playdate Season Two! | — | ||||||
| 5/29/25 | Dig! Dig! Dino! | Join a crew of paleontologists and dig up some mysteries in action-puzzle game Dig! Dig! Dino!, part of Playdate Season Two! Creators Antonio Uribe (aka Fáyer) and Dominique Ferland (aka Dom2D) talk about creating a gameplay loop that feels good, weighting and balancing to make sessions feel light and finish-able, and adding poop to the game! | — | ||||||
| 2/21/25 | Oom and Pullfrog | 'Oom' and 'Pullfrog' launched simultaneously on Playdate's Catalog last year,offering different—yet surprisingly complementary—gaming experiences. This special-format episode of the Playdate Podcast features a fun conversation between the creators of these two standout games, Gregory Kogos (creator of Oom), and JP Riebling and Mario Carballo (creators of Pullfrog), where they discuss their games' journeys, and the development magic that happens once a game's systems are in place. | — | ||||||
| 11/19/24 | True Crime Edition | Earlier this year, our Financial Controller, Jen, realized our Playdate inventory was 2,000 units short. How did that eventually lead us to a Circle K in North Las Vegas, and just how much should you tip for a roofing consultation, anyway? Buckle up, because we are going for a ride—in Magnum P.I.'s cool car. | — | ||||||
| 5/29/24 | Faraway Fairway | Faraway Fairway is a procedurally-generated mental health golf game--but what does that mean? Hedgehog Dreams Studio Head Rokashi talks about their journey to create a relaxing golf adventure that's all about persistence and taking care of yourself. | — | ||||||
| 3/14/24 | Mars After Midnight | Lucas Pope on how he builds games, what inspired him to create one for a younger audience, and what drew him to design that game especially for Playdate! | — | ||||||
| 4/18/23 | A Love Letter to Video Games | For this final episode of the first season of the Playdate Podcast, Christa wanted to do something a little different. So she asked the Playdate team and the Season One developers one question: "What do you love about video games?" | — | ||||||
| 4/11/23 | Reel Steal and Recommendation Dog!! | Panic wants everyone to make games for Playdate, and creating better, more empathic stories—while diversifying the games industry—is key to the mission of narrative development company Sweet Baby Inc. So Panic and Sweet Baby, along with Strange Scaffold, teamed up to pair industry veterans with first-time developers from diverse backgrounds to create and ship two Playdate games in just six months. Hear how the mentors and mentees approached these projects, and then download and play Reel Steal and Recommendation Dog!! for free, via Catalog for Playdate! | — | ||||||
| 3/28/23 | Ratcheteer | Everything is a remix, but how do you ensure you're paying homage to the things you love, rather than just rehashing them? Designer/Developer Shaun Inman and Composer/Sound Designer Matthew Grimm talk about drawing inspiration while creating something new and original, with their Link's Awakening-inspired game, Ratcheteer——which won "Game of the Year" in the 2022 Playdate Community Awards! | — | ||||||
| 3/14/23 | Catalog | How would Panic approach making a game store? Designer Neven Mrgan, Playdate Developer Relations Head Arisa Sudangnoi, and Panic Co-Founder Steven Frank talk about creating a curated selection of games where it's fun to browse and to buy! Plus: hear from some of the developers whose games are part of Catalog’s debut! | — | ||||||
| 3/1/23 | b360 | Not a lot of people know that Panic made video games in the late '70s! Cabel Sasser fills us in on b360's decades-long history, designer Neven Mrgan remains committed to the bit as he talks about his contributions to the Playdate version of the game, and Dan Messing reveals what he learned from developing b360 simultaneously with the Playdate SDK. Plus: Panic's own Jesus Diaz and Aaron Bell talk about their musical and sound design collaboration. | — | ||||||
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Chart Positions
3 placements across 2 markets.
Chart Positions
3 placements across 2 markets.

