
About this episode
This episode discusses the potential impact of hardware advancements on game visuals, comparing them to the standards of 2012.
The Player 2 PixelCast 183 What if hardware got a bit more powerful, but the production on games visuals didn’t advance far beyond Hollywood’s year of the apocalypse, 2012? As it turns out, we would miss out on some fine-detail advancements and lighting bounces, but things could still look pretty spectacular. That’s what this episode […] The post The Player 2 PixelCast 183 first appeared on Player2.net.au.
Topics covered
- video games
- technology
- game visuals
- hardware
- entertainment
Keywords
- hardware
- game visuals
- lighting bounces
- 2012
- fine-detail advancements
Mentioned in this episode
Products: The Player 2 PixelCast 183
Places: Hollywood
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