
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Total monthly reach
Estimated from 1 chart position in 1 market.
By chart position
- 🇦🇺AU · Games#6330K to 100K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
15K to 50K🎙 Weekly cadence·9 episodes·Long inactive - Monthly Reach
Unique listeners across all episodes (30 days)
30K to 100K🇦🇺100% - Active Followers
Loyal subscribers who consistently listen
9K to 30K
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Platform Distribution
Reach across major podcast platforms, updated hourly
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
Recent episodes
The Ludic City and the Pre-History of Pokemon Go (Part Two)
Oct 6, 2021
Unknown duration
Invitations to Play in the Infinite Playground, and the Pre-History of Pokemon Go (Part One)
Jul 9, 2021
Unknown duration
World building IRL with McKenzie Wark; and float-down pop up food
Apr 23, 2021
Unknown duration
Playopolis Season 2 Preview
Apr 9, 2021
Unknown duration
How to read a city; and Melbourne's 'untranslatable' words
Oct 8, 2020
Unknown duration
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| Date | Episode | Description | Length | |
|---|---|---|---|---|
| 10/6/21 | ![]() The Ludic City and the Pre-History of Pokemon Go (Part Two) | In this episode of Playopolis we hear from urban designer Quentin Stevens about his concept of the ludic city. He has been studying urban play in Melbourne before and during the pandemic, and is interested in the ways in which the city is being reshaped and reimagined. In the second half of the program, we travel back to Japan with research and artist Hugh Davies, to continue exploring the pre-history of the hit augmented reality game Pokémon Go. He takes us back to the practice of shrine pilgrimage in feudal Japan, connecting it with the super popular ‘stamp rallies’ that happen across the national rail network. | — | |
| 7/9/21 | ![]() Invitations to Play in the Infinite Playground, and the Pre-History of Pokemon Go (Part One) | In this episode, we talk to game designer, curator and writer Holly Gramazio about situating invitations to play in public space in her own work and as director of Now Play This. The conversation continues as she reflects on her experience as co-author on Bernie De Koven's last book, The Infinite Playground: A Player’s Guide to Imagination, that traverses his incredible legacy of fun theory and play design. And in the second half of the program, we’ll travel to Japan with researcher and artist Dr Hugh Davies, where we’ll explore the first in a two part story on the pre-history of the hit augmented reality game Pokemon Go. | — | |
| 4/23/21 | ![]() World building IRL with McKenzie Wark; and float-down pop up food | In this episode of Playopolis, we’ll hear a conversation with McKenzie Wark as she resituates the Situationist International, talks about living in New York in 2020, and speculates on how seeds for other ways of life may rise from modern ruin. McKenzie Wark is known for her writings on media theory, critical theory, new media, and the Situationist International. Her recent books include Capital is Dead and Reverse Cowgirl. Following that is the story of the rise and fall of Jafflechutes. In 2014, on the windiest Autumn day in twenty years, Jafflechutes launched itself into the world... and promptly got stuck in a tree. We talk to the co-founders of this world first 'float-down pop up' eatery about what works, and what really doesn't, in the world of parachutable food. | — | |
| 4/9/21 | ![]() Playopolis Season 2 Preview | A short chat between Rachael and Troy talking through 2020 and new stories coming up in 2021. | — | |
| 10/8/20 | ![]() How to read a city; and Melbourne's 'untranslatable' words | In this episode of Playopolis, we explore aspects of language, and how words and language allow us to shape the world around us. How do our worlds differ based on the language that we use? And how do they connect and intersect? In part one we speak with La Trobe University academic and Lingthusiasm podcast host Dr Lauren Gawne, and RMIT University academic and language researcher Dr Kerry Mullan to find out how to read a city by decoding the traces of language and culture that we find when exploring and observing our streets and laneways. In part two, we explore Melbourne's 'untranslatable' words with 64 Ways of Being language researcher Rachael Vorwerk. For the past year, Rachael has been interviewing Melbourne's diverse communities about words that can only be translated to English through story. She asks the question: Can a simple word shape how we experience the world? Playopolis is produced by 64 Ways of Being on the lands of the Woi Wurrung and Boon Wurrung people of the Kulin Nation. 64 Ways of Being is a free augmented reality app that allows players to see Melbourne through new eyes. Coming in late 2020. Find out more at 64waysofbeing.com Episode credits: Host: Troy Innocent Research & Production: Angelina Crutchfield, Adam Grant, Rachael Vorwerk, Jason Le & Troy Innocent Theme music by Huw Parkinson Promo host: Dewani Shebubakar | — | |
| 9/11/20 | ![]() What makes a city playable; and we go Randonauting! | What makes a city playable? In part one of the first episode of Playopolis, we talk to two of the world's leading advocates for playable cities, Clare Reddington and Hilary O’Shaughnessy from Watershed, about their mission to restore agency and creativity to cities through games and play. And in part two, we take a deep dive into the weird and wonderful world of Randonauting - a random walking app that uses quantum random numbers to reveal glitches in the edge of the simulation. Featuring interviews and contributions from creative technologist Gerard Mason, Randonautica founder Joshua Lengfelder, Australian National University's Department of Quantum Physics Professor Ping Koy Lam, and media scholar Dr Siobhan Lyons. Playopolis is produced by 64 Ways of Being on the lands of the Woi Wurrung and Boon Wurrung people of the Kulin Nation. 64 Ways of Being is a free augmented reality app that allows players to see Melbourne through new eyes. Coming in late 2020. Find out more at 64waysofbeing.com Episode credits: Host: Troy Innocent Research & Production: Angelina Crutchfield, Adam Grant & Troy Innocent Theme music by Huw Parkinson Promo host: Dewani Shebubakar Production support by Gerard Mason and Jen Walsh | — |
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Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.

