“Living in a game for two weeks w/ Mirte”

“Living in a game for two weeks w/ Mirte”

From Post-it Talks by Jia Wang, Kjartan Oftedal Nilsen, Mirabel Academia de Guzman, Simon Myken Sole Christensen, Verónica Godinho Magalhães, Zhiheng Yang

March 4, 2026 · 26 min

About this episode

The episode explores a large-scale, location-based Werewolf game that transformed a school into an immersive narrative of trust and betrayal.

“What happens when a simple social deduction game escapes the table and takes over real life? In this episode, Mirte (MA Play, Industrial Design) takes us deep into her large-scale, location-based Werewolf game, a two-week immersive experience that transformed the school into a living narrative of trust, betrayal, fear, and play. From secret group chats and midnight strategies to theatrical deaths and emotional intensity, we explore how game design can shape human behavior far beyond ru...

People in this episode

Hosts: Jia Wang, Kjartan Oftedal Nilsen, Mirabel Academia de Guzman, Simon Myken Sole Christensen, Verónica Godinho Magalhães, Zhiheng Yang

Guest: Mirte

Topics covered

  • game design
  • immersive experience
  • social deduction
  • human behavior
  • trust
  • betrayal

Keywords

  • social deduction game
  • immersive experience
  • game design
  • human behavior
  • trust
  • betrayal
  • fear
  • play

Mentioned in this episode

Books & works: Werewolf

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