
Reality Escape Pod - Escape Rooms & Immersive Games
by David Spira & Peih-Gee Law
Is this your podcast?Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 5 chart positions in 5 markets.
By chart position
- 🇦🇺AU · Games#6330K to 100K
- 🇺🇸US · Games#1645K to 30K
- 🇨🇿CZ · Games#4610K to 30K
- 🇵🇭PH · Games#823K to 10K
- 🇭🇰HK · Games#139500 to 3K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
15K to 52K🎙 Daily cadence·200 episodes·Last published 4d ago - Monthly Reach
Unique listeners across all episodes (30 days)
49K to 173K🇦🇺58%🇺🇸17%🇨🇿17%+2 more - Active Followers
Loyal subscribers who consistently listen
19K to 69K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
—
* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 14 epsHosts
Recent guests
Recent episodes
The State of Room Escape Artist with Lisa Spira (S11E12)
Jun 23, 2026
1h 37m 17s
Thomas Snyder, Principal Puzzlemaster at LinkedIn Games (S11E11)
Jun 15, 2026
1h 11m 07s
Unhinged by Design: Sauve Qui Peut, Steven Keller & Shawn Mercier (S11E10)
Jun 9, 2026
55m 03s
Charlie Bond & James Hamer-Morton of Deadlocked Escape Rooms (S11E9)
Jun 2, 2026
1h 23m 08s
Live Cinema & Zone 51 with Rémy Strobbe (S11E8)
May 26, 2026
58m 38s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/23/26 | ![]() The State of Room Escape Artist with Lisa Spira (S11E12) | "Pick an immersive subgenre, and I think that it can be made better by the escape room model." For the Season 11 finale of Reality Escape Pod, we’re turning the spotlight inward. After years of writing reviews, producing podcasts, running RECON, hosting Tours, and building a community around immersive experiences, we asked our audience a simple question "What do you think?" Hundreds of you responded to the Room Escape Artist audience census, sharing how you engage with our work, what you want more of, and where we can improve. Lisa Spira, editor-in-chief of Room Escape Artist, data wizard, and David's wife, joins us on the podcast to for a deep dive into the census results. We received over 200 responses to our massive audience survey covering topics ranging from audience demographics and favorite content formats to the future of escape rooms, the rise of immersive experiences, community feedback, and some honest critiques. We gained perspective on what our audience enjoys, their awareness of REA content, and how they consume immersive experiences. Some results were truly surprising, including how many escape rooms the average participant plays per year. We also asked for your feedback, critiques, and worries. We addressed many of the criticisms with honest and candid replies about why some aspects of Room Escape Artist have changed over the years. We also acknowledged times when we got things wrong and explained the reasoning behind the editorial schedule and structure. I really enjoyed sharing this behind-the-scenes look at Room Escape Artist. I thought the most interesting parts of this episode were seeing how much thought goes into the choices behind the content we put out, why certain reviews get written, why some trends excite us, and how difficult it is to serve a global community with wildly different interests. This was a conversation about growth, and the future of Room Escape Artist, REPOD, and the escape room industry. When it comes to escape rooms, there is room for different kinds of play. We're seeing experiences that blur the lines between escape rooms, theater, games, and adventure. As David puts it, "The medium continues to evolve, and that’s exactly what makes it exciting." I couldn't agree more. Whether you found us through reviews, podcasts, RECON, Tours, or somewhere else entirely, we appreciate being part of your escape room journey. Thank you to everyone who took the time to fill out the census and share feedback, and to those who support our community and continue listening. Full Show Notes Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we’ve been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronge | 1h 37m 17s | ||||||
| 6/15/26 | ![]() Thomas Snyder, Principal Puzzlemaster at LinkedIn Games (S11E11) | "The connection between the solver and the setter is really important." If you're a daily puzzle lover, your morning might start something like mine: pouring a cup of coffee and jumpstarting the brain with my favorite snack-sized games. Chief among those are the snappy games at LinkedIn, such as Queens, Zip, Tango, and Patches. The man behind this collection of puzzles powering LinkedIn's Games section is Thomas Snyder. Thomas Snyder is a three-time World Sudoku Champion, co-author of the foundational puzzle design book Puzzlecraft, and Principal Puzzle Master at LinkedIn Games. A Harvard trained chemist, Thomas is a scientist at heart. He has a methodical approach to puzzle solving and puzzle crafting that makes for satisfying logic puzzles. However, there's also a lot of artistry to the puzzles Thomas designs. Throughout the conversation, he emphasizes that each puzzle put out by LinkedIn is handcrafted. There is a playfulness and inventiveness to the layout and solve path. There's a dance between the puzzle creator and the solver. Thomas posts videos on LinkedIn of his solve path for the games, and he talks to us about the conversation that sparks. In fact, the whole reason behind the puzzle offerings at LinkedIn was to create opportunities for users to connect socially and bond over the games. I especially appreciated talking about puzzles that empathize with the solver and how to create approachable puzzles that can still delight expert players. LinkedIn just launched their newest game Wend, which is Thomas's take on a word search puzzle. We also played a game I wrote, which Thomas solved embarrassingly (for me) quickly, but we had fun, which is the whole point. If you enjoy zippy puzzle games, check out the LinkedIn Collection, and for even more fun games-on-the-go, listen to PG's Playhouse. Full Show Notes Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we’ve been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what’s game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a s | 1h 11m 07s | ||||||
| 6/9/26 | ![]() Unhinged by Design: Sauve Qui Peut, Steven Keller & Shawn Mercier (S11E10) | " There are three defining characteristics of a Sauve Qui Peut game: an unusual underlying concept, commitment to the bit, and beautifully painted murals." They do things a little differently around here. That's been Steven Keller's personal design philosophy ever since he started making his first escape rooms at his company, Sauve Qui Peut, located in Saint-Jean-sur-Richelieu in Quebec, Canada. If you've ever played games at this company, you'd know the house style is that there is no house style. Every game feels distinct and different, almost like they were designed by different people. And yet Steven is the mad genius behind it all. Steven is one of the most instinct-driven designers I've encountered in this industry. He designed his first three rooms within five months of having the idea, before he'd even signed a lease. He deliberately avoided playing other escape rooms early on so he wouldn't get influenced. However, he eventually abandoned this philosophy when he realized that Egyptian-themed rooms were not, in fact, his invention. What hasn't changed is his core approach: start with one really cool thing, build around it, and figure out the story last. Like I said, they do things a little differently around here. However, Steve doesn't do it alone. Shawn Mercier is Steven's right hand man, and he joins us also to give us the nuts and bolts perspective. He started as a gamemaster, began quietly fixing and improving mechanisms, and pretty soon made himself indispensable. Shawn introduced more sophisticated and reliable tech to Sauve Qui Peut's rooms. He helps keep everything running smoothly, all before he turned 26! We know, because he celebrated his birthday with us on the day of our recording. Together, Steve and Shawn are responsible for some of the most inventive and, yes, slightly unhinged escape room design in Quebec. I really appreciated hearing Steven talk about his design process. There's a madcap creative improv quality to it, and it's part of what makes their games so quirky and memorable. If you enjoyed this conversation and want to check out the games at Sauve Qui Peut, consider joining us on one of our future Escape, Immerse, Explore tours to the Montreal area. Full Show Notes Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and the Reality Escape Convention. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we’ve been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry ad | 55m 03s | ||||||
| 6/2/26 | ![]() Charlie Bond & James Hamer-Morton of Deadlocked Escape Rooms (S11E9)✨ | escape roomsindie filmmaking+3 | Charlie BondJames Hamer-Morton | Deadlocked Escape RoomsRECON+1 | Reading, UK | escape roomsDeadlocked+5 | — | 1h 23m 08s | |
| 5/26/26 | ![]() Live Cinema & Zone 51 with Rémy Strobbe (S11E8)✨ | live cinemaimmersive experiences+3 | Rémy Strobbe | Live Cinema | Paris, France | Zone 51immersive theater+3 | — | 58m 38s | |
| 5/19/26 | ![]() Troy Armstrong: Sound Design, The Escape Game, & The Great Big Gameshow (S11E7)✨ | sound designescape rooms+3 | Troy Armstrong | The Escape GameGreat Big Game Show+3 | — | sound designescape rooms+3 | — | 1h 09m 37s | |
| 5/12/26 | ![]() Imagineer & Puppeteer, Terri Hardin (S11E6)✨ | puppetryfilm production+4 | Terri Hardin | Walt DisneyCaptain Eo+7 | — | puppeteerImagineer+8 | — | 1h 25m 42s | |
| 5/5/26 | ![]() Commit Chaos: Rik Stapelbroek of Prison Escape (S11E5)✨ | immersive experiencecinematic escape+3 | Rik Stapelbroek | — | Netherlands | Prison Escapeimmersive games+5 | REA | 1h 10m 40s | |
| 4/28/26 | ![]() Room Escape Divas with Errol & Manda (S11E4)✨ | escape roomsimmersive games+3 | AmandaErrol | Room Escape ArtistReality Escape Convention+3 | — | escape roomsimmersive games+5 | — | 1h 17m 06s | |
| 4/21/26 | ![]() The Future of Storytelling with Charlie Melcher (S11E3)✨ | future of storytellingimmersive experiences+3 | Charlie Melcher | Melcher MediaThe Future of Storytelling+2 | — | storytellingimmersive experiences+4 | — | 1h 20m 12s | |
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| 4/14/26 | ![]() Gamify the World: Improbable Escapes with Emma Rochon (S11E2)✨ | escape roomsgame design+3 | Emma Rochon | Improbable EscapesVisual Menace Creative | KingstonCanada | escape roomsImprobable Escapes+5 | — | 1h 01m 28s | |
| 4/7/26 | ![]() "They cry" Laura Kröger on Odysseus & Finnish Larp (S11E1)✨ | Finnish larpemotional experiences+3 | Laura Kröger | OdysseusBattlestar Galactica | Helsinki | larpemotional bonding+8 | — | 1h 08m 27s | |
| 3/24/26 | ![]() Puzzle Master Will Shortz, The Complete Bonus Episode✨ | puzzlesinterview+3 | Will Shortz | — | Indiana | puzzlesWill Shortz+4 | — | 59m 51s | |
| 3/17/26 | ![]() Neil Patrick Harris Commits Murder (Mystery)✨ | murder mysteryescape rooms+3 | Neil Patrick HarrisChris Waters | Constructed AdventuresCapital One+1 | — | Neil Patrick Harrismurder mystery+3 | — | 9m 52s | |
| 3/10/26 | ![]() Best of Season 10: Editor’s Choice by Steve Ewing✨ | escape roomstrivia contests+5 | — | Games MagazineNew York Times+1 | EPCOTShanghai Disney Resort | Reality Escape PodSeason 10+7 | — | 1h 20m 13s | |
| 2/24/26 | ![]() NYC's $42,000 Puzzle Competition - Midnight Madness 2025✨ | puzzle competitionNew York City+3 | — | — | New York CityConey Island+1 | puzzle competitionMidnight Madness+5 | — | 1h 20m 57s | |
| 2/17/26 | ![]() David & Lisa on Marriage Therapy Radio✨ | escape roomscouples therapy+3 | Lisa | Marriage Therapy Radio | — | escape roomscouples therapy+4 | — | 58m 24s | |
| 2/3/26 | ![]() The Gen Con Genesis of Game Night by CU Adventures | Anne and Chris Lukeman did something totally crazy when the brought a pipelined, actor-driven, escape room sampler complete with a boss battle to Gen Con in 2019. When you support Room Escape Artist on Patreon at $15 per month (or above), you get access to the Spoilers Club, our exclusive podcast where hosts David Spira and Peih-Gee Law chat in depth with creators about iconic escape rooms... spoilers and all! https://www.patreon.com/roomescapeartist | 5m 52s | ||||||
| 12/30/25 | ![]() S10E13: State of the Escapes with Lisa Spira | " I love shining a light on escape room creators and telling their stories." For the last 10 years, Lisa Spira of Room Escape Artist has been tracking the growth of the US Escape Room industry and publishing industry reports. For our Season 10 finale episode, Lisa joins us to talk about this year's annual report. New this year is a collaboration with previous REPOD sponsor Morty, an app that tracks individual games as well as escape room companies. Through this collaboration, Lisa was able to look at additional metrics, including revenue. The 2025 Industry report is available on the Room Escape Artist website, and Lisa shares deeper analysis on this episode. Some interesting trends noted include consolidation of ownership, and expansion of immersive gaming business models. We also talk about some interesting stats, including which days might be better for an escape room company to go dark; it's not what you would expect! We close out the episode with some musings on exciting new design trends in escape room design, trends we don't care for, and where we think the escape room industry is headed. Whether you're an escape room owner, aspiring to work in the escape room industry, work in the immersive entertainment field, or just a data-loving enthusiast, the REA US Escape Room Industry Report is a must-read. This is the last episode of Season 10. Thanks so much for listening. We'll be back with a new season of REPOD in the spring of 2026. Meanwhile, consider joining our Patreon for access to our library of Bonus Aftershows and Spoilers Club episodes. Full Show Notes Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and COGS. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we’ve been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what’s game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you’ll take a listen and play along with us at PG’s Playhouse. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. COGS COGS by Clockwork Dog is an easy to use software/ hardware platform for running interactive events, including escape rooms, and other immersive experiences. The | 1h 20m 44s | ||||||
| 12/23/25 | ![]() S10E12: Holiday Special (ft. The REA Team) | "A very twist ending. I don't think we were expecting it to go quite that way." The scent of cedar and cloves drift through the air, and all around the lights are twinkling. Boughs of holly and mistletoe decorate the rafters, and you've gathered friends and loved ones to celebrate. It's our first REPOD and PG's Playhouse crossover Holiday Special! To celebrate, we've invited our Podcast Producer, Theresa Piazza, and Room Escape Artist Contributor, Andrew Reynolds to join us for games, trivia, and merriment. Today's game is "It's Not Elf on the Shelf", inspired by an actual toy Snoop on the Stoop. Each answer is a celebrity paired with a rhyming location in the house. We all share some recommendations for games, puzzles, and shows that we've been enjoying. Then David takes us down the rabbit hole of mistletoe trivia, which has sexier origins than any of us imagined. I hope you enjoyed this fun PG's Playhouse-style episode! We're grateful for all of our loyal listeners, and we're thrilled that you've stuck with us for so long. Happy holidays, everyone! Full Show Notes Production Credits Hosted by Peih-Gee Law & David Spira Puzzles by Peih-Gee Law Produced by Theresa Piazza Supported by Lisa Spira Edited by Peih-Gee Law Music by Matt Farthing Logo by Theresa Wagner | 32m 24s | ||||||
| 12/16/25 | ![]() S10E11: BLOT, the RECON Game - starring Lyra Levin, Yannick Trapman-O’Brien, & Mark Larson | " I appreciated your janitor's slow decline into madness." BLOT needs our help! The Bureau of Legitimate and Otherworldly Troubles has suffered a breach in their laboratory, and they need someone to clean up the mess. In the lab, there's a chalkboard to the left, a table with beakers and test tubes to the right and a small computer desk. The room is covered with a strange, gunky substance all over the walls and floor. What would you like to do? BLOT was the official game for RECON Remote 25, available to play for all Community, Pro, and Champion ticket holders who opted in. It was created and run by Mark Larson, who was a guest on REPOD S5E11. On this episode, Yannick Trapman-O'Brien and Lyra Levin join us to play BLOT. Lyra was a featured speaker for RECON Remote 25 with her talk, Make Stuff Fast: Rapid Prototyping for Interactive Experiences, now available on YouTube. Yannick originally appeared on REPOD S8E7 to talk about his incredible show for one, Undersigned. They joined us on REPOD for an actual play of BLOT. Lyra and Yannick are both experienced improvisers, and I'd never laughed so hard watching a play-through. Scroll down to the timestamps to follow along with game images. If you missed playing this game during RECON Remote 25, or if you want to relive your glory moments, join us for this final play-through of BLOT. Full Show Notes Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and COGS. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we’ve been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what’s game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you’ll take a listen and play along with us at PG’s Playhouse. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive offer. COGS COGS by Clockwork Dog is an easy to use software/ hardware platform for running interactive events, including escape rooms, and other immersive experiences. They have plug & play hardware that seamlessly integrates with their software so you can create a show with lighting and sound cues without having to write a single line of code. Map all kinds of inputs to outputs by building u | 1h 36m 09s | ||||||
| 12/9/25 | ![]() How The Hex Room makes you feel like you're in a movie | The Hex Room was an early iconic escape room with a unique mechanic. In fact, it is so unique, that to our best knowledge, no other escape room has attempted a similar game structure. Creators Luke and Madison Rhoades join us to talk about the history of The Hex Room. They opened this game in 2016, shortly after playing their first escape room, back in the very early years of escape rooms. I found it especially interesting learning about how this game was a response to the trend of public bookings at the time. When you support Room Escape Artist on Patreon at $15 per month (or above), you get access to the Spoilers Club, our exclusive podcast where hosts David Spira and Peih-Gee Law chat in depth with creators about iconic escape rooms... spoilers and all! https://www.patreon.com/roomescapeartist | 6m 25s | ||||||
| 12/9/25 | ![]() S10E10 - Zach Sherwin, Creator of The Crossword Show | “ The joy of live performance is that we're all experiencing the same thing together and it unites us as a community.” When I think of crossword puzzles, I think of a quiet, cerebral exercise. It's often a solitary activity, maybe occasionally yelling out if anyone knows a four letter word for "milk's favorite cookie." When Zach Sherwin considered crossword puzzles, however, he thought, okay... but what if it also had comedians, rap, music, and just a little bit of chaos, all wrapped up in an epically funny live show? Zach Sherwin has long had a way with words. He cut his teeth performing sketch comedy and honing his rapping skills as MC Mr. Napkins. He eventually found his way to Epic Rap Battles of History, which found a way to make nerdy, boring history feel fun and – dare I say – cool. His love of wordplay and puzzles led him to create The Crossword Show. Zach Sherwin presides as two guest comedians solve a crossword puzzle live onstage, with everything displayed on a big screen so you can follow along. As the solvers decipher the clues, Zach takes the show down rabbit holes of comedy, music, wordplay and trivia, all inspired by the answer words. Everything ties together at the end for a grand finale. It is clever, hilarious, and had me awestruck at the mental gymnastics Zach goes through over the course of the show. Zach joins us on REPOD to talk about how he turned a quiet nerdy activity into something funny, thrilling, and interactive. I really enjoyed hearing him talk about the secret sauce of crafting this show, from how he adjusts the difficulty of the clues, to what makes a live show special. He was a delightful guest. Are you intrigued by how a live crossword stage show works? Zach will be performing at the Reality Escape Convention in Laval in 2026. This is a show you won't want to miss. Full Show Notes Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and COGS. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we’ve been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what’s game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you’ll take a listen and play along with us at PG’s Playhouse. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fee | 1h 20m 34s | ||||||
| 12/2/25 | ![]() S10E9 - Legendary Disney Imagineer: Doris Hardoon | "Guests have become more sophisticated and our product needs to follow suit." Disney Theme Parks have always been at the top when it comes to large scale, interactive entertainment attractions. Doris Hardoon is a legendary Imagineer, and we don't use that term lightly. Her creative vision has graced every Disney Castle Park on the planet, from EPCOT to Disneyland and Disneyland Paris to Disney's Animal Kingdom, Disney Cruise Line, and beyond. Doris took a break from Disney to run her own design firm working on museums and other interactive design, but she returned to Disney as the executive creative director and producer for Shanghai Disney Resort. Her career at Disney theme parks and entertainment design has spanned over four decades. She joins us on REPOD to share her design philosophy and some life advice for aspiring designers. She's had a very interesting path in her career, starting with working as a model and becoming a well-known folk singer in Hong Kong in the 1960s and 70s. I especially enjoyed hearing her talk about working on the global theme parks and how “It’s important to culturally understand who you're creating the happiest places on earth for.” She talks about how to design spaces that appeal to the local audience while still maintaining an authentic Disney experience. She's now turned much of her time to mentoring the next generation of entertainment designers. In this episode, Doris shares some reflections and advice on how to build the right team to support your creative vision. She also talks about how to manage corporate politics, especially when it comes to large creative companies like Walt Disney Imagineering. Doris Hardoon is a true legend, and I hope you find this episode as inspiring as I did. Full Show Notes Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and COGS. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we’ve been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what’s game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you’ll take a listen and play along with us at PG’s Playhouse. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Listeners: REPOD listeners get an extended 21-day free trial plus 20% off your first 3 months, with no set-up fees or hidden charges. Visit buzzshot.com/repod to learn more about this exclusive of | 1h 20m 08s | ||||||
| 11/25/25 | ![]() S10E8 - The PuzzleTales of PostCurious with Rita Orlov & Lauren Bello | "Screenwriting is like a puzzle that the writers are putting together." When a television screenwriter who loves puzzles and immersive experiences turns her attention to creating a boxed puzzle game, the result is beguiling and thoroughly engrossing. The Morrison Game Factory has a deeply intimate and emotional story that pulled at my heartstrings while still engaging my puzzle brain. Screenwriter Lauren Bello created The Morrison Game Factory as puzzle challenge during the pandemic. It would have remained a small one-off game played only by her friends until Rita Orlov of PostCurious played it. She fell in love with the game, and worked with Lauren to produce the game under the PostCurious brand. We originally interviewed Rita of PostCurious on REPOD S2E7 when her award winning game Light in the Mist had just come out. Since then, PostCurious has continually produced hit after hit, including the charming puzzle-focused Ministry of Lost Things series, along with longer epics like Emerald Echoes and Threads of Fate which is a remake of the first game that Rita became known for. PostCurious games are impeccably produced. All the games have authentic-feeling props, heavyweight paper, and a beautiful artistic flair. The puzzles are intriguing, and range from light and playful to complex and layered. The storylines are always interesting and tie into the gameplay. Rita Orlov and Lauren Bello talk about their collaboration. We also spend some time dissecting all the new PostCurious games to hit the market since we last had Rita on Reality Escape Pod. I really enjoyed learning about Lauren's writing process, especially when she described it as a series of waveforms, layering the different plots, storylines, and vibe that she's trying to achieve. If you enjoyed this episode, make sure to check out The Morrison Game Factory and PostCurious' newest game on Kickstarter, Ministry of Lost Things - Case 2: Finders Keypers. Full Show Notes Episode Sponsors We are immensely grateful to our sponsors this season: REA Patreon Backers, PG's Playhouse, Buzzshot, and COGS. We truly appreciate your support of our mission to promote and improve the immersive gaming community. Support Us On Patreon Today Love escape rooms as much as we do? At Room Escape Artist, we’ve been analyzing, reviewing, and exploring the world of immersive games since 2014. We help players find the best experiences, and push the industry forward with well-researched, rational, and reasonably humorous escape room and immersive gaming content and events. By becoming a Patreon supporter, you're not just backing a blog — you're fueling a mission to make the escape room and immersive gaming community stronger, more thoughtful, and more connected. Access exclusive Patreon content such as: The Bonus Aftershow The Spoilers Club Early access to escape room Tour tickets and REA articles. Your Patreon support goes toward our mission: paying our contributors, funding our infrastructure, and supporting deep research and industry advocacy. PG's Playhouse If you love wordplay, puzzles, and trivia, this is the podcast for you! PG's Playhouse recreates a fun game night, all in a short, 30-minute format. Of course, what’s game night without making new friends? We bring on different guests for the different episodes. Each episode features a puzzle packed with wordplay and trivia, a short chat with the guest, and a segment exploring an interesting topic. I hope you’ll take a listen and play along with us at PG’s Playhouse. Buzzshot Buzzshot is Escape Room Software, Powering Business Growth, Player Marketing, and improving the Customer Experience. They offer an assortment of pre and post game features including robust waiver management, branded team photos, and streamlined review management for Yelp, TripAdvisor, Google Reviews, and Morty. Buzzshot now has integration with the other REPOD sponsors: Morty and COGS. Special Offer for REPOD Lis | 1h 07m 51s | ||||||
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