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Recent episodes
Retroist Podcast Episode 366 (Action Park)
Jun 19, 2026
52m 07s
Retroist Podcast Episode 365 (Perfect Strangers)
May 29, 2026
40m 17s
Retroist Podcast Episode 364 (Game Genie)
May 15, 2026
45m 07s
Retroist Podcast Episode 363 (DeLorean)
Apr 24, 2026
55m 38s
Retroist Podcast Episode 362 (Back to the Future the Animated Series)
Apr 10, 2026
41m 26s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/19/26 | ![]() Retroist Podcast Episode 366 (Action Park) | I start this podcast episode by talking about my own trips to Action Park. I was so excited to go as a kid when I visited and got to go because it was close to where my uncle lived in Northern New Jersey. My mother was not a big fan of amusement parks unless they were connected to Disney, and she had started reading enough about Action Park to be worried. My uncle did not have the same concerns, so he took me there and I had a great time. I rode what I could, brought home brochures, talked about it all summer, and assumed I would keep going back. That didn’t happen. Then I talk about how Action Park came to be. The story starts with Gene Mulvihill, Great Gorge, Vernon Valley, and the problem of what a ski resort is supposed to do when the weather gets warm. The Alpine Slide came first, and from there the place kept growing into something much larger. Action Park was built around participation, which meant you were not simply strapped into a ride and moved along. You had some control, or at least the feeling of control, and that was a big part of what made the park so exciting. Of course, that same idea also made the place dangerous. In the episode, I get into the rides people still talk about, including the Alpine Slide and the Cannonball Loop. I also spend time on the wave pool, Motor World, and some of the other attractions that helped make Action Park feel less like a normal amusement park and more like its own strange world. Looking back now, it is much easier to see how quickly excitement could turn into something else. The darker part of the Action Park story is impossible to avoid. I talk about the deaths and injuries connected to the park, along with the lawsuits and insurance problems that followed it for years. Some of what happened there is shocking even if you already know the general reputation. The park has become famous as a place that probably should not have been allowed to operate the way it did, and there is plenty of truth in that version of the story. But I did not want this episode to be only about the worst things that happened there. For a lot of kids from New Jersey and the surrounding area, Action Park was a summer trip people talked about afterward. It was a place that felt enormous, especially if you were young enough to believe you could eventually get to everything. The danger is part of the story, but so is the memory of wanting to go back. That is what makes Action Park such a strange subject for me. The stories about the park are real, and some are worse than I understood when I was young. At the same time, my own connection to the place is still tied to being a kid who thought he had found the most exciting park in New Jersey. My last trip there had already happened before I knew it, which may be part of why the place stayed so large in my mind. Action Park does not fit neatly into one version of itself, and that is why it still feels worth talking about. | 52m 07s | ||||||
| 5/29/26 | ![]() Retroist Podcast Episode 365 (Perfect Strangers)✨ | television historyPerfect Strangers+3 | — | ABCPerfect Strangers+1 | — | Perfect StrangersBronson Pinchot+3 | — | 40m 17s | |
| 5/15/26 | ![]() Retroist Podcast Episode 364 (Game Genie)✨ | Game Genievideo games+4 | — | Game GenieCodemasters+2 | — | Game GenieNintendo+6 | — | 45m 07s | |
| 4/24/26 | ![]() Retroist Podcast Episode 363 (DeLorean)✨ | DeLoreanJohn DeLorean+3 | — | DeLorean | — | DeLoreanJohn DeLorean+3 | — | 55m 38s | |
| 4/10/26 | ![]() Retroist Podcast Episode 362 (Back to the Future the Animated Series)✨ | Back to the Futureanimated series+3 | — | RetroistBack to the Future the Animated Series | — | Back to the Futureanimated series+3 | — | 41m 26s | |
| 3/27/26 | ![]() Retroist Podcast Episode 361 (Back to the Future Part III)✨ | Back to the Futurefilm analysis+3 | — | Back to the Future Part III | — | Back to the FuturePart III+3 | — | 40m 45s | |
| 3/13/26 | ![]() Retroist Podcast Episode 360 (Back to the Future Part II)✨ | Back to the Futuremovie sequel+4 | — | Back to the Future Part IIBack to the Future | — | Back to the Future Part IIhoverboards+5 | — | 44m 34s | |
| 2/20/26 | ![]() Retroist Podcast Episode 359 (Back to the Future)✨ | Back to the Futurefilm history+3 | — | Back to the Future | — | Back to the FutureRobert Zemeckis+5 | — | 40m 55s | |
| 1/30/26 | ![]() Retroist Podcast Episode 358 (Grease)✨ | film historymusical adaptation+3 | — | Grease | — | Grease1970s+5 | — | 48m 23s | |
| 1/16/26 | ![]() Retroist Podcast Episode 357 (Sha Na Na)✨ | pop culturemusic history+5 | — | Sha Na NaGrease | — | Sha Na NaWoodstock+6 | — | 38m 38s | |
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| 12/23/25 | ![]() Retroist Podcast Episode 356 (Christmas Commercials III)✨ | Christmas commercialsholiday advertising+3 | — | — | — | Christmascommercials+7 | — | 38m 02s | |
| 12/16/25 | ![]() Retroist Podcast Episode 355 (A Charlie Brown Christmas) | In 1965, Christmas television in the United States changed forever when, A Charlie Brown Christmas, premiered. Nothing about its creation and tone said it was going to be a success, but it touched people and was a huge hit. A hit that has continued to deliver Christmas Magic year after year for decades. I start the episode talking about something that became important in the eighties. That’s when it wasn’t enough to just watch the special. Now with VCRs, you could own the special. Sure, you could eventually buy or rent a copy, but with a blank tape, you could make your own copy. So I discuss what that was like in my home at the time. Then I dive into the special itself. I discuss the people in front of and behind the camera, its production, music, and much more. I also reference some newspaper articles, and I will share my clippings over on Patreon, so if you are a support, make sure to check them out. It isn’t Christmas for me unless I watch, A Charlie Brown Christmas. It is a special that not just enhances my holiday mood, but helped to define it. Many of us who grew up watching it, when we try and think about what the season is really about, will hear Linus’ speech in our head. Its a message that is presented in an earnest way that doesn’t feel preachy, and for network programming, that is pretty amazing. | 41m 05s | ||||||
| 11/28/25 | ![]() Retroist Podcast Episode 354 (The Herculoids) | In 1967 Hanna-Barbera had a new show on Saturday Mornings, The Herculoids. This was before my time, but the show’s concept and characters were so enduring that nearly a decade and a half later they would be revived for a new show and I would be introduced to the great characters. Between and since then the have shown up in reruns, comic books, and more modern shows where they often appear for laughs. The design of the characters was by the great Alex Toth, who I haven’t really talk enough about on the show. So I start this episode with a bio of Toth after talking about my experience discovering and learning about the show over the years. Then I move onto thee show itself. I discuss the people in front of and behind the camera, the studio who made it, its release, the music, and much more. While the show combined elements of science fiction and fantasy, it was very easy to understand. A family of people and creatures come together to protect their home against anything that throw at them. Combine that simple and repeatable idea with great design and straightforward, but compelling animation and you have a memorable show that is still worth remembering today. | 31m 46s | ||||||
| 11/14/25 | ![]() Retroist Podcast Episode 353 (Saturday Supercade) | In 1983, the first wave of arcade madness was still at a highpoint. We had a slew of classic games filled with classic characters that had become household names. Still, only one had made the leap off the gaming screen and onto the small screen, Pac-Man (and his family.) With everyone being so crazed for games, TV networks were wondering, how do I get my own Pac-Man type show? That is where we get the Saturday Supercade. Because why have a show with just one character when you can pick up a slew of video game stars. On today show I want to tell you all about the Saturday Supercade. I start by talking about my own viewing habits as a kid. I was very much the target demographic for this show and I did not let the network down. Then I move onto each segment of the show, talking a little about its run, voice talent, and more. I conclude by summarizing the Supercade, how long it was on, when it ran, and its long-term influence. The show was so meaningful to me that this was actually the second episode of the Retroist Podcast. Over the years I have wanted to redo it to modernize the audio and bring a little extra to what I had done the first time. Ultimately I decided to keep a lot of what was original even though the format is a bit different from episodes that would follow. I did that just so people could still see how the show evolved, plus it was fun for me to go back and redo it this way. Like so many kids, I was a major fan of cartoons, and the cartoons of the Supercade were high on my list of new shows that September and I am happy to say I was not disappointed. While the show might not have last long, it was a smart step in the strategy of cross-promotion. More importantly, for an all too brief time it gave new life and stories to some video game characters who to this day only had their moment of the sun during the Saturday Supercade. | 36m 14s | ||||||
| 10/30/25 | ![]() Retroist Podcast Episode 352 (Prom Night) | Prom Night, starry Jamie Curtis, is a movie that is often overshadowed by her more memorable turn in Halloween. While it might not be a classic, like Halloween, it is a film well-worth your time. A fun, low-budget slasher film, it is also has a nice whodunit, and a time-capsule of the late 1970s with its disco dancing and music. I begin the episode by discussing my own prom. It wasn’t memorable like all the proms I saw in the movies, but my friends and I did eventually manage to have some fun. Could our prom have used more disco? Probably, but all proms could use more disco. After discussing the prom, I move onto the film itself. Talking about how it got made, who made it, the actors, music, reception and much more. Prom Night is interesting as a bridge between the Halloween era and the more graphic slashers that followed. Its kills are relatively low-key compared to what came after, but its focus on teenage drama, secrets, and revenge foreshadowed many later films. Why should you watch it? Curtis’s performance, its place in slasher history, and its splendid mix of disco, high school nonsense, and a masked killer that makes it feel very much of its time. | 34m 41s | ||||||
| 10/10/25 | ![]() Retroist Podcast Episode 351 (Trick or Treat) | Heavy Metal Music and Horror Films are a potent combination, so I am always surprised that heavy crossover isn’t as a common as one could expect. Still a few movies have done it in different ways. On the newest episode of the Retroist Podcast, I want to talk about a movie that integrates it fully and completely, Trick or Treat. This movie didn’t do great when it was first released back in 1986, but it has since gone on to have a cult status. I begin the episode by discussing seeing this movie with my friends. They had wholeheartedly embraced metal music, while I was more of a tourist at this point. So there most movie chats about it went mostly over my head. Still, I did find the movie enjoyable and even more so when it was available on VHS. It is my time of horror, a little weird, creepy, but the violence is toned-down. I then discuss the film itself. Talking about how it got made, who made it, the actors, music, cameos and much more. Trick or Treat is one of those movies that feels like it could only have been made when it was made. It takes all the fears parents had about heavy metal music, mixes them with teenage alienation, and turns it into a great horror story. The music and the fan culture of metal is as the center of the story, which was rare at the time. It is campy, but it has a surprising amount of heart, which is why it still stands out today. | 32m 24s | ||||||
| 9/12/25 | ![]() Retroist Podcast Episode 350 (The Iron Giant) | 1999 was a great year for movies. Almost too great. It didn’t help that I found myself so busy with work that my focus on film couldn’t be what it used to be. So while I am a big fan of “The Iron Giant,” I was also one of those people who didn’t go to see it in the theater and contributed to its “flop” status. That summer was stacked with films like “The Sixth Sense” and “The Blair Witch Project,” and it was easy for something quieter and more thoughtful to get lost. While that is bad, the good news is that I was also one of the people who took to it on home video and picked it up on DVD as soon as it was available. I can still remember watching it for the first time at home and being floored by how much heart it had. I start the episode talking about my experiences with the film before moving onto the film itself. I discuss the people who made the film, its source material, other adaptations, the people who lent their voices to the film, its reception, music, and much more. It’s worth noting that the director, Brad Bird, would later go on to make “The Incredibles” and “Ratatouille,” which shows just how much talent was already on display in this debut. Unfortunately, Warner Bros. had no idea how to market the film at the time, which didn’t help its chances at the box office. The Iron Giant has become a cult hit and is well loved, but it’s not enough. A surprising number of people have never seen the film, and I think that’s a shame. It’s a thoughtful film, filled with wonder and spectacle, that will capture the imagination of kids and adults alike. Its story of fear, empathy, and the power of choice feels even more relevant today. So if you haven’t seen it, prepare to fall in love with a giant robot. | 40m 02s | ||||||
| 8/29/25 | ![]() Retroist Podcast Episode 349 (Jaws: Beyond the Screen) | Welcome to my final episode I plan to do about the Jaws franchise. Originally I planned on doing just a podcast about the Jaws NES Game, but as I started working on it, I thought it might be more enjoyable to throw a wider net. So on today’s show, I am going to talk about a few topics related to the film. Mainly, the board games, video games, theme park rides, and trading cards. The format is a little different, I hope not too disruptive. I started the show talking about when I first got my hands on the Jaws Game by ideal. I inherited it and lots of toys from my sister. Them being older has a lot of perks. This was one of them. My toys were normally rooted in the 80s, but as my sisters got older, I had access to all these amazing older toys that I still think of as “my toys” to this day. After I tell my story, I move onto to covering a few topics. Instead of my normal format, I just sort of talk a bit about each topic for a few minutes. This is not a comprehensive coverage of the subject, but really about the Jaws stuff I am most familiar with. You will notices that I do not cover the novelty hit, Mr. Jaws from 1975. I originally recorded a short segment about it, but I didn’t like the way it turned out, but I didn’t want to ignore the “song.” So I included some of it as a bumper. I am very surprised that the Jaws franchise is pretty dead right now. In out franchise obsessed world, it seems like a natural fit. One day, I hope a good director decides to take on the story of killer sharks again. When they do, I will be there. | 31m 35s | ||||||
| 8/15/25 | ![]() Retroist Podcast Episode 348 (Jaws: The Revenge) | I have very mixed feeling about Jaws: The Revenge. On the one hand, I found it disappointing when compared to earlier films, on the other hand I am fascinated that it was made and audiences reaction or lack of reaction to it. It is the last of the Jaws film, but was it the killer of the franchise or was the franchise already dying and this was just the last gasp? I saw most of Jaws: The Revenge by myself. I don’t think I had a critical eye at the time, because even though I wanted it to be better, I was entertained enough by it, especially once it started. The FX did stand out as bad, but I liked the change in setting and the silliness of the shark seeking revenge. On this episode of the show, I will talk about the road to making the sequel, the writers, the director, the music, its reception and much more. Its a messy film that might not be critically great, but that doesn’t mean its not interesting. This was a weird movie for me to cover in that I don’t think its a great film. That is not something I usually do. The thing is, the more I started watching it, thinking about it, and reading the novelization, the more interesting I found it. As you move further along in the Jaws sequels, fewer and fewer people see them. With this one, things have flatlined. Its reputation precedes it so much that people have avoided it like a shark plagued Amity beach. So will you think the movie is great after listening to this? Probably not, and I am not trying to convince you, but I do hope it makes you think about the movie. | 36m 08s | ||||||
| 8/1/25 | ![]() Retroist Podcast Episode 347 (Jaws 3D) | Like many people at the time, I was really into the early 80s 3D revival. With interesting 3D offerings on TV and on the big screen, it was fun time to be watching stuff. Not many of these entertainment events were well-reviewed at the time, and because of the limitations of home 3D viewing, not many of them have managed to find modern fandom. I saw Jaws 3D at the theater with my best friend at the time. We were both enthusiastic about the prospect and unlike some critics, we were wow’d by the 3D effects. So much so that we completely ignored everything else about the movie and needed to see it again. Even then I am not sure, we weren’t just anticipating the FX and not paying attention to the plot or the acting. On today’s show I will discuss Jaws 3D. I will talk about the road to making the sequel, the writers, the director, the music, its reception and much more. While filming Jaws 3D wasn’t easy, you don’t hear the same horror stories about production that you hear about the first two films. Still, pre-production was messy with producers leaving and at least one writer very unhappy with how the film turned out. I might come across like I am defending Jaws 3D and I am. I am aware that it is not a great film. It is imperfect, but it also is interesting. Not only because it opted to use 3D technology, but because it took a big chance trying to change the formula of the first two Jaws’ films. Not all these decisions were good ones, but I think in retrospect especially they make the film watching or rewatching at least once. | 40m 44s | ||||||
| 7/18/25 | ![]() Retroist Podcast Episode 346 (Jaws 2) | My family was very excited to see Jaws whenever it came on television, but never mustered the same enthusiasm for its first sequel. Because of this, I had an opportunity to read a copy of the Jaws 2 novelization before I saw the film. I really enjoyed the book and was hopeful that the film would match it, but I was surprised to find they were different. While many times after this it would happen, this was the first instance of where I found a book more enjoyable than a film. On today’s show I will discuss Jaws 2. I will talk about the road to making the sequel, the change of directors, the novelization, the music, its reception and much more. As you might remember if you listened to my Jaws podcast, it was fraught with problems. So it probably won’t surprise you to learn that the sequel might have had just as many. Over the years I have come to enjoy Jaws 2 for what it is, a lighter more over the top sequel to a much better film. As directed it is a great film to watch during any summer and I am pleased to finally be able to discuss it here on the podcast. | 41m 07s | ||||||
| 7/4/25 | ![]() Retroist Podcast Episode 345 (Jaws) | The first time I saw Jaws was on television and I found it terrifying and compelling. After seeing it, I needed to see it again and again. It was one of the first video tapes my family rented and an early purchase of mine once I started getting a discount at Suncoast Motion Picture Company as an employee. That tape was used so often its slip cover was shredded and the tracking on the tape became impossible. I guess what I want to say is, I love this movie. So I am very happy to redo my original Jaws podcast for the 50th anniversary of the film’s release. On the show, I talk about one of my early encounters with what might have been a shark at the Jersey shore. Then I move onto the movie itself. I discuss its troubled production, the people in front of and behind the camera, alternate casting, its music, reception, and much much more. Jaws changed the movies. While it might have come out in the 70s and I didn’t get to see it in theaters until much later. Every movie I saw in my childhood was different because this film existed. So if you haven’t seen Jaws, please check out out and if you have seen it, I think its time you return to it. | 37m 00s | ||||||
| 6/20/25 | ![]() Retroist Podcast Episode 344 (Atari XEGS) | Over the years, I have been slowly trying to cover all of Atari’s console releases. The first one I talked about, the Atari 5200, was way back in 2009. Well, I am happy to announce that I have finally covered all of the released consoles now with this podcast about the Atari XEGS. This console was interesting in that it combined a computer and gaming console in an attractive and cohesive packages. Unfortunately for Atari, releasing it in 1987, was just too little too late. And while there was some initial enthusiasm for the system, it quickly faded, buried under the efforts of Nintendo and to a lesser extent Sega. Still, while it might have failed, it was an interesting effort and worth discussing. On today’s show, I talk all about the Atari XEGS. Discussing its designer, the company who made it, its reception, release, and much more. This being an Atari release, I found some great retro audio to include that I hope you enjoy. Many consoles have been released that didn’t set the world on fire. That doesn’t mean they should be forgotten. Atari was trying something that certainly had been attempted before, but I think you could argue that they did it best up to this point. | 26m 19s | ||||||
| 6/6/25 | ![]() Retroist Podcast Episode 343 (Robotron 2084) | Arcades in the early half the 80s had a constant flow of new machines. Some were food, you would play them a few times and forget about the, but other’s attracted a crowd. Robotron 2084 attracted a crowd. I can still remember trying to catch glimpse of the screen while adult after adult kept playing the game. Eventually I made my way to the screen and put my quarter in. The experience was intense, but I was hooked. On this episode of the Retroist Podcast, I am going to discuss this arcade classic. I start off talking about what an incredible workout the game could be before moving onto the game itself. Then I go over the games evolution, the company and people who made it, its reception, scoring, the world record, and much more. The thing about Robotron that makes it so good is that it's a lot of fun when you start out and you're just shooting everywhere. But the game is at its best when it is completely out of control. When you do not expect to survive, and you sometimes do. So the challenge of making this game is to funnel and control the chaos, giving the player of the game just amount of agency to win. But it's always a tightrope that they're walking. And they do it so well with colorful graphics, amazing sound, wonderful level design in a great package. So if you haven't played Robotron in a while, never played it before, go find a way to do so. It's one of the great games of the early 80s, and it's worth your time. | 27m 35s | ||||||
| 5/23/25 | ![]() Retroist Podcast Episode 342 (Golden Axe) | In the late 1980s, a new multiplayer beat-em-up hit arcades, Golden Axe. It took what other games had done and added new depth to combat, a healthy dose of magic, and wrapped it all in Conan-style sword & sorcery. It wasn’t just a hit with me and my friends, but an international success that spawned multiple ports and sequels, each adding something to the franchise and the brawler genre as whole. I loved playing this game in the arcade, but one of my best memories of it was wrapped up in the Sega Genesis version. So I start the show discussing how a game rental turned into the last all-night game sessions I ever had with a childhood friend. Then I move onto the game itself. I talk about the company and people who made it, its release, reception, and technology. While I might not be a Golden Axe master, I have played it through several times, so I also share some of my strategies for the game. Golden Axe remains significant for its role in shaping the beat 'em up genre. So significant that it looks like we might be getting a TV show based on it. One can hope that this will lead to future sequels or reimaginations of the original. And why not? With its blend of action, fantasy, and cooperative play, it helped set a new standard and one of its sequels was arguably even better. This is an important title in the history of video games, so I hope you give the show a listen and then go check out the game for yourself. If you can bring a friend, the experience will be all the better. | 25m 04s | ||||||
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