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Total monthly reach
Estimated from 1 chart position in 1 market.
By chart position
- 🇺🇸US · Games#1245K to 30K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
2.5K to 15K🎙 Weekly cadence·4 episodes·Last published 3d ago - Monthly Reach
Unique listeners across all episodes (30 days)
5K to 30K🇺🇸100% - Active Followers
Loyal subscribers who consistently listen
1.5K to 9K
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On the show
Recent episodes
25. Skullport
May 23, 2026
1h 10m 44s
24. Return to the Infinite Library
Apr 20, 2026
1h 25m 30s
23. Hearts Stop Beating
Mar 17, 2026
52m 19s
22. Panopticon, Pt. 3
Feb 11, 2026
1h 04m 07s
21. Panopticon, Pt. 2
Jan 17, 2026
58m 53s
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 5/23/26 | ![]() 25. Skullport | Stranded in Skullport and scrounging for passage back to Waterdeep, the party takes a detour into petty larceny—lifting a locked chest from a dockside tavern that doubles as a front for a local assassins' guild. Loot in hand, they drop in on an underground auction where the final shipment of The Witness's teardrop weapons goes under the hammer, won by a mysterious buyer they haven't seen before. By dawn, they're back in Waterdeep, at the Lighthouse, ready to regroup. Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page. | 1h 10m 44s | ||||||
| 4/20/26 | ![]() 24. Return to the Infinite Library | In the aftermath of the Witness's death, the party picks over her sanctum for clues and a few choice pieces of loot, then steps back into the Infinite Library—this time ten years in the past. This one's a lore-heavy episode: every answer the crew pries loose reveals more questions. And the longer they linger in the stacks, the more of themselves they seem to leave behind. Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page. | 1h 25m 30s | ||||||
| 3/17/26 | ![]() 23. Hearts Stop Beating | About 20 minutes into this episode, something happens at the table that leaves The Skeleton Crew speechless—and by now you know that's pretty rare. The wild moments don't stop there, as the gang fights tooth and claw to survive a battle to the death against The Witness, a foe more dangerous than anyone they've ever encountered. Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page. | 52m 19s | ||||||
| 2/11/26 | ![]() 22. Panopticon, Pt. 3 | The Skeleton Crew is reunited just in time for another fresh hell. Mal'kreth and Oz duel another gith prisoner for the key they need to move forward, while Four Stone finally escapes their trial chamber. Once the gang reunites, they reach the armory—where The Witness finally stops watching from the shadows and addresses them directly. But before they can reach her, the gloves come off one more time: with their gear finally back in hand, the party kicks off a chaotic, full-contact brawl against the dungeon’s last remaining acolytes—one final fight on their way to the boss, assuming they survive it. Roll the Bones is a Dungeons & Dragons podcast. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show—via our Patreon page. | 1h 04m 07s | ||||||
| 1/17/26 | ![]() 21. Panopticon, Pt. 2 | Inside The Witness’s dungeon, the party searches for their gear and each other while the maze throws fresh traps and mind-games in their path. Oz and Mal’kreth encounter other prisoners, but trust is dangerous down here. Four Stone tackles a new puzzle and guzzles an acid-based brew. Kahu rescues a prisoner and sneaks through a monster pen. It feels like they're close to reaching the Armory—but what waits for them there? Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 58m 53s | ||||||
| 12/25/25 | ![]() 20. Panopticon, Pt. 1 | The Skeleton Crew allows themselves to be taken captive by The Witness and find themselves secreted away to an enigmatic underground city. They're inside The Witness's lair—separated and weaponless—and then the deadly games begin. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 42m 09s | ||||||
| 12/1/25 | ![]() 19. Last Horizon | The Skeleton Crew fully uncovers Cassius Brightwater's grim secrets. An unexpected encounter gives them an opportunity to do a good deed, as well as learn new pieces of critical intel. Back at the lighthouse hideout, the party discovers a perplexing invitation—then hatches a plan that, in retrospect, might be a little reckless. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 1h 00m 07s | ||||||
| 11/6/25 | ![]() 18. Bad Housekeeping | After turning their quarry over to The Queen of Knives, the crew investigates the villa of Cassius Brightwater. Turns out, it's full of surprises—the kind that can suffocate you or dissolve you in acid. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 1h 02m 10s | ||||||
| 10/16/25 | ![]() 17. The Kidnapping of Cassius Brightwater | The back half of this episode goes some strange places. The crew visits an underground casino, where they find themselves closer than ever to running into The Witness—but remain a step behind. Then, they put a brazen plan into action to kidnap Lord Cassius Brightwater—one that involves bad disguises, fake pregnancy, snake-oil potion sales, and a Bag of Holding. We'll see how it goes. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 1h 07m 51s | ||||||
| 9/26/25 | ![]() 16. Toxic Transactionalism | It's an investigation-heavy episode as the Skeleton Crew gets a surprise visit at the lighthouse hideout, interrogates a corpse, and visits the Field Ward. The truth about The Queen of Knives is revealed. There's also a surprising amount of under-the-table clerical work. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 1h 03m 06s | ||||||
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| 9/5/25 | ![]() 15. Blood on the Cobblestones | Outside the murder scene, the Skeleton Crew is attacked by an enemy unlike any they've met before—one that uses a strange new magical armament and proves astonishingly well-prepared. Later, they learn more about the identity and methods of The Witness. Might these attackers be adherents of another new corrupted school of magic? Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 56m 02s | ||||||
| 8/16/25 | ![]() 14. Do You Even Remember Their Names? | The crew finds a surprise beneath their lighthouse hideout. Oz has a new vision. They hit some roadblocks investigating that bizarre murder from the Yawning Portal. A fresh murder scene offers both clues and new questions, but leaves Kahu in danger. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 1h 13m 18s | ||||||
| 8/2/25 | ![]() 13. The Lighthouse | It's an evening of spiritual possession and divine retribution for the Skeleton Crew as they investigate the lighthouse at Beacon Hill. This place would make a pretty slick bastion, if only they could deal with the restless specters of the drowned. And who killed the lighthouse keeper, anyways? Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 45m 13s | ||||||
| 7/18/25 | ![]() 12. City of Splendors | This one covers a lot of ground. The Skeleton Crew launches new schemes and scams in it first few weeks in Waterdeep, investigates a suspicious death, and tries to snag the deed for a secret lighthouse lair — as long as they can cleanse its curse. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 1h 09m 51s | ||||||
| 7/5/25 | ![]() 11. Loose Ends | It's a shorter episode today as the players tie up some loose ends, review what they know, and make a plan for the next phase of their journey. From here on out, nothing's ever going to be the same. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 37m 14s | ||||||
| 6/22/25 | ![]() 10. The Infinite Library | The clash with Cyril Allgrove comes to a violent conclusion, and the crew finds itself someplace most peculiar—someplace unlike anywhere else in the universe. Will they swipe the book Morwenna asked for, or will they find themselves on the wrong end of a hag's bargain? Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 1h 14m 01s | ||||||
| 6/1/25 | ![]() 9. The Blessed Brambles, Part 2 | The party pushes further into The Blessed Brambles, uncovering the arcane laboratory of Cyril Allgrove. There, they decide to carry out a few experiments of their own. With new knowledge in tow, they finally meet the man himself—and the welcome is about as warm as you'd expect. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 52m 21s | ||||||
| 5/13/25 | ![]() 8. The Blessed Brambles, Part 1 | The party finds a way inside The Blessed Brambles, the home base of Cyril Allgrove. There, they’re met with resistance from the Dusk Circle as they explore the hideout’s mysteries. | 1h 11m 54s | ||||||
| 4/27/25 | ![]() 7. Morwenna of High Hill | The crew's trek into the Westwood gets complicated when they make a series of decisions and deals that may or may not prove disastrous. Crossing a river turns into a fiasco. Kahu's patience runs thin. And at last: The Blessed Brambles. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 1h 11m 54s | ||||||
| 4/6/25 | ![]() 6. Soothsayers, Prophets, and Madmen | A new glimpse into the experimental magic of Cyril Allgrove piques the crew's interest. Oz deepens his research into those strange visions he's been experiencing. The party brings on some hired help. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 53m 29s | ||||||
| 3/20/25 | ![]() 5. The Second Battle of Goldenfields | The crew leads the counter-assault on Goldenfields and faces down Norak Gore-ender in a bloody showdown. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 50m 32s | ||||||
| 3/20/25 | ![]() 4. Glasses of Reading and a Few Cans of Wet | The crew confronts their pursuers and learns a few more pieces of the puzzle. In Goldenfields, Malkreth's mission intensifies, we get clues about Four Stone's backstory, and the party resolves to assist in taking back Goldenfields. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 1h 11m 54s | ||||||
| 3/20/25 | ![]() 3. Escape | The crew leads the civilians of Goldenfields in a daring escape. A new character joins the party. Oz has a vision. A confrontation brews. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 1h 12m 46s | ||||||
| 3/20/25 | ![]() 2. The Druid's Almanac | The party crushes a spider, finds the Druid’s Almanac, and assembles a gaggle of prisoners and groupies. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 1h 13m 06s | ||||||
| 3/20/25 | ![]() 1. Survive the Night | Before the end of this very first episode, heads will roll. The tranquility of Goldenfields is about to be torn apart, and our characters are caught in the middle. Each has their own agenda and secrets. Each will find the course of their life changed—beginning tonight. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page. | 1h 13m 02s | ||||||
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Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.

















