
Signals from the Core - A Mongoose Traveller 2nd Edition Podcast
by Capt. Aurelius
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Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Total monthly reach
Estimated from 3 chart positions in 3 markets.
By chart position
- 🇮🇸IS · Games#3610K to 30K
- 🇨🇴CO · Games#653K to 10K
- 🇵🇱PL · Games#106500 to 3K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
6.8K to 22K🎙 Weekly cadence·5 episodes·Last published 1w ago - Monthly Reach
Unique listeners across all episodes (30 days)
14K to 43K🇮🇸70%🇨🇴23%🇵🇱7% - Active Followers
Loyal subscribers who consistently listen
4.0K to 13K
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Reach across major podcast platforms, updated hourly
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
Recent episodes
Episode 10: Celebrity & Fame in the Core – Stardom at the Speed of Jump
Jun 15, 2026
Unknown duration
Episode 9: Capital of the Core – The Throne World, City by City
Jun 2, 2026
Unknown duration
Episode 8: Launching a Traveller Campaign in the Core Pt. 2 - Old Crew Blues
May 11, 2026
Unknown duration
Episode 7: Launching a Traveller Campaign in the Core Pt. 1
Apr 27, 2026
Unknown duration
Episode 6: Creating a Sandbox in the Core - A Detailed Look at Singularity
Apr 13, 2026
Unknown duration
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 6/15/26 | ![]() Episode 10: Celebrity & Fame in the Core – Stardom at the Speed of Jump | In the Mongoose Traveller 2nd Edition roleplaying game, news crawls across the stars at the speed of jump, and fame travels the same way. In this episode of Signals from the Core, we look at how celebrity works in the Third Imperium, with a special focus on what happens when all of it gets amplified in the Core Sector. As always, send your signals to coresignalsmail@gmail.com or find us wherever you are on social media: https://linktr.ee/signalsfromthecoreIf you enjoy the show, please consider rating and reviewing it on Apple Podcasts or Spotify.Also in this episode: we look at what published Mongoose Publishing source materials give us on celebrity and fame in the Third Imperium Sourcebook, the Singularity campaign materials, the new Infinity Suite campaign, and Mongoose Traveller 1E's Book 8: Dilettante to trace how a reputation gets made, sponsored, and sustained.We talk the business of spectacle, the Ministry of Information, and sort celebrity into four working types Referees can put straight to use. Plus, we profile a new NPC patron, Ansel Drevane, celebrity chef, cultural envoy, and unwitting Imperial mouthpiece, along with an adventure hook that drops your Travellers between his appetite for danger and an Amber Zone world that bites back! | — | ||||||
| 6/2/26 | ![]() Episode 9: Capital of the Core – The Throne World, City by City | In this episode of Signals from the Core, we take our first deep dive into Capital, throne world of the Third Imperium. Twenty billion people. A Grand floating palace, Cleon, the Moot Spire … These are the things we always hear about Capital and learn from sourcebooks that tend to cover the whole planet in just a handful of pages.We dive into the Third Imperium Sourcebook by Christopher Griffen and how you can interpret a few fixed points provided in it to turn one spot on the subsector map into a vibrant, textured setting of many diverse locations where Travellers can find work, trouble, and adventure, meeting new contacts, enemies and allies.We tackle the population puzzle, compare the Traveller Wiki information to what Mongoose provides, and explore the throne world city by city across the municipalities marked on the published world map. Plus, how I learned to stop fretting and love the vague nature of Traveller's UWP and the scant info provided in many of its sourcebooks.Send your signals to coresignalsmail@gmail.com, or find us wherever you are: https://linktr.ee/signalsfromthecore | — | ||||||
| 5/11/26 | ![]() Episode 8: Launching a Traveller Campaign in the Core Pt. 2 - Old Crew Blues | In the Mongoose Traveller 2nd Edition roleplaying game, an established crew brings something a fresh group can't. Shared history. A ship. A reputation. Patrons, contacts, rivals, and a running storyline the players that should continue even with a new campaign on the table. In this episode of Signals from the Core, we look at how Referees can launch Christopher Griffen's Singularity campaign for a veteran team.We walk through a three-beat recruitment escalation built for crews who already know the score. Then, for groups that need a sharper push, we dig into the design logic for misfortune-based hooks. Group-level pressure on shared assets designed to shift the status quo.We explore ways to balance collective motives with personal ones and the emergent storytelling opportunities in the gaps between.As always, send your signals to coresignalsmail@gmail.com or find us wherever you are on social media: https://linktr.ee/signalsfromthecore | — | ||||||
| 4/27/26 | ![]() Episode 7: Launching a Traveller Campaign in the Core Pt. 1 | In the Mongoose Traveller 2nd Edition roleplaying game, character creation does half the work of building adventures before the first session even begins. The dice generate careers, mishaps, events, and connections, handing the player a person they didn't fully design and asking them to make sense of it. In this episode of Signals from the Core, we look at how Referees can extend that same logic into the launch of Christopher Griffen's Singularity campaign, specifically for groups starting fresh with newly rolled-up Travellers.We walk through two approaches to running the Act 1 opening sequence. First, a series of individual recruitment vignettes, one per player, where the recruiter knows things about the Traveller they shouldn't. Second, a random-roll capper at the end of muster-out, with 2D6 tables that hand each player a specific reason for heading off to Capital.Then, we hand the question back to the players. Why are you going? Exploring some sample answers to spark the conversation, each one a thread the Referee can pull at later.Plus, listener responses on how Referees prep their players for new campaigns, with thoughts from the Traveller community on Facebook and Reddit.As always, send your signals to coresignalsmail@gmail.com or find us wherever you are on social media: https://linktr.ee/signalsfromthecore | — | ||||||
| 4/13/26 | ![]() Episode 6: Creating a Sandbox in the Core - A Detailed Look at Singularity | In this episode of Signals from the Core, we take a deep dive into Mongoose Traveller’s massive Singularity campaign, written by Christopher Griffen, and explore why it may be one of the richest resources yet published for running adventures in the Core Sector.We look at how the Singularity Sourcebook and its Companion material can fuel a high-status Core sandbox full of intrigue, prestige, and emergent chaos.If you’ve been curious about the Singularity campaign for Mongoose Traveller 2nd edition, or you want sharper tools for running elite passengers and touring the center of the Third Imperium, this episode is packed with material to mine.As always, send your signals to coresignalsmail@gmail.com or find us wherever you are on social media: https://linktr.ee/signalsfromthecore | — | ||||||
| 3/30/26 | ![]() Episode 5: Bureaucracy in the Core – Policy, Procedure, and Protocol | In the Mongoose Traveller 2nd Edition roleplaying game, the Imperial Bureaucracy is the machine that holds eleven thousand worlds together through paperwork, procedure, and pencil pushers. In this episode of Signals from the Core, we explore how the ministries, jurisdictions, and civil servants of the Third Imperium create one of the richest and most overlooked sources of adventure in the setting. Learn how Referees of Traveller can use the audit trails, procedural complications, and the sheer weight of Imperial red tape in the Core Sector to generate friction, intrigue, and consequence at the table. Plus, we look at a new Bureaucrat career for Mongoose 2nd Edition and take the Diplomat skill into the Referee's Workshop.Have questions, comments, or want to submit an idea for a future episode? Reach out at coresignalsmail@gmail.com | — | ||||||
| 9/22/25 | ![]() Episode 4: Nobility in the Core – Proxies, Whispers, and Rivalries | In the Mongoose Traveller 2nd Edition roleplaying game, the nobility of the Imperium shapes politics, precedent, and the flow of power. In this episode of Signals from the Core, we explore the hidden machinery of Imperial society. Inside the Moot Spire and beyond, influence moves through committee reports, whispered deals, and family rivalries that never fade. Referees and players alike will see how ceremony and intrigue create adventures unique to the Core. Plus, we debut new segments: The Referee’s Workshop, System Spotlight, and Core Creatures, each adding new tools and inspiration for your Core-sector Traveller gameplay.Have questions, comments, or want to submit an idea for a future episode? Reach out at coresignalsmail@gmail.com | — | ||||||
| 9/4/25 | ![]() Episode 3: Gameplay in the Core Pt. 2 – Alliances Carry a Price | The Core is less about firepower and more about relationships. In this episode, we look at how referees can run Core-sector campaigns, how players can thrive within them, and why alliances are never simple. Then, we close with a high-stakes adventure seed for Mongoose Traveller 2nd Edition, The Black Census, set in the very heart of Capital. | — | ||||||
| 8/20/25 | ![]() Episode 2: Gameplay in the Core Pt. 1 - Power Wears a Smile | In this episode of Signals from the Core, we dive into what makes player characters in the Core Sector different from the usual Travellers on the fringes of space. From ambitious nobles and burned agents to psionic exiles, scholars, and streetwise fixers, we explore the backgrounds, skills, and archetypes best suited to survive in the Imperium’s most dangerous halls of power. You’ll also meet Baron Laird Tenpenny, a patron with plenty of ambition—and a list of jobs that could make your Travellers rich, well-connected... or wishing they never met. | — | ||||||
| 8/6/25 | ![]() Episode 1: Core Sector First Look - Nothing Stays Hidden Forever | Welcome to the debut episode of Signals from the Core, a podcast for Mongoose Traveller 2nd Edition set deep within the tangled heart of the Third Imperium. We begin our exploration of the political, cultural, and bureaucratic intricacies of the Core Sector, a region shaped by protocol, ambition, and buried secrets. In addition to a sector overview we introduce an original adventure hook, “The Last Grant,” where the Travellers must uncover the secrets of a forgotten research project shrouded beneath layers of Imperial bureaucracy. But remember, nothing in the Core stays hidden forever. | — | ||||||
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| 8/3/25 | ![]() Episode 0 - Trailer | Introducing Signals from the Core, a new podcast for referees and players of Mongoose Traveller 2nd Edition, exploring the Core Sector of Charted Space.Each episode delivers original adventure seeds, story hooks, patrons, encounters, and more, ready for you to drop into your campaign.These aren’t your typical stories Behind the Claw. These are high-stakes adventures set in the heart of the Third Imperium.Power. Protocol. Secrets. It all happens here.Signals from the Core. Coming soon wherever you get your podcasts. | — | ||||||
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Chart Positions
4 placements across 3 markets.
Chart Positions
4 placements across 3 markets.
