Developing Multiplayer Games in Godot

Developing Multiplayer Games in Godot

From Software Engineering Daily by Software Engineering Daily

June 11, 2026 · 47 min

About this episode

This episode discusses the complexities of developing multiplayer games, focusing on synchronization, performance, and player experience.

Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements

People in this episode

Host: Software Engineering Daily

Topics covered

  • multiplayer games
  • game development
  • network synchronization
  • game design
  • latency
  • cheating
  • distributed systems

Keywords

  • multiplayer games
  • Godot
  • game development
  • latency
  • cheating
  • server costs
  • debugging
  • tower defense
  • roguelike

Mentioned in this episode

Organizations: Godot

Products: Dome Keeper

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