
Software Engineering Daily
by softwareengineeringdaily.com
Is this your podcast?Software Engineering Daily is hosted by an independent podcast creator known for its deep dives into the world of software development. The podcast offers a platform for discussions around the latest trends, technologies, and methodologies …
Insights from recent episode analysis
Audience Interest
- software development trends
- technology news
Podcast Focus
- software industry insights
- interviews with experts
Publishing Consistency
- 1000 episodes produced
- active for 6 years
Platform Reach
- available on major podcast platforms
- growing listener base
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
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Est. Listeners
Estimated from platform follower totals.
- Per-Episode Audience
Est. listeners per new episode within ~30 days
4.7K to 10K🎙 Daily cadence·1,000 episodes·Last published yesterday - Monthly Reach
Unique listeners across all episodes (30 days)
16K to 35K - Active Followers
Loyal subscribers who consistently listen
6.2K to 14K19K real followers tracked across platforms
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
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Total Plays
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Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 22 epsHosts
Recent guests
Recent episodes
Mina the Hollower
Jun 25, 2026
43m 48s
Foundation Models for Structured Data
Jun 23, 2026
42m 15s
Biome and the Future of JavaScript Tooling
Jun 18, 2026
1h 01m 27s
Preparing for Q-Day
Jun 16, 2026
44m 02s
Developing Multiplayer Games in Godot
Jun 11, 2026
46m 02s
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Resolving iTunes ID\u2026 if this persists, the podcast may not be indexed on Apple Podcasts.
| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/25/26 | ![]() Mina the Hollower | Yacht Club Games is the studio behind the acclaimed Shovel Knight franchise. Their latest release is Mina the Hollower, which is a top-down action RPG inspired by classic Zelda and Castlevania titles. After many years in development, the game recently launched to widespread critical acclaim. David D'Angelo is a lead programmer at Yacht Club Games. In this episode, David joins Joe Nash to discuss the custom C++ engine built for Mina the Hollower, how the team approached Game Boy Color art constraints and audio in a modern rendering pipeline, the game's Castlevania-inspired combat philosophy, how the open world manages saving and collision without load screens, and more. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com | 43m 48s | ||||||
| 6/23/26 | ![]() Foundation Models for Structured Data | Predictive modeling is a core element in modern systems, and powers capabilities such as fraud detection, loan approvals, and recommendation systems. These systems typically operate on structured, relational data stored in enterprise databases, with rows, columns, and interlinked tables. While computer vision and natural language processing have undergone a neural network revolution, the tabular data layer underpinning predictive modeling still largely relies on manual feature engineering and task-specific models. Relational deep learning proposes a new approach. It treats databases as graphs and applies transformer-style attention mechanisms directly over structured relational data. Researchers are now building foundation models for tabular data that aim to generalize across predictive tasks without painstaking feature engineering. Jure Leskovec is a Professor of Computer Science at Stanford University and he previously served as Chief Scientist at Pinterest and was an investigator at the Chan Zuckerberg Biohub. Most recently, he co-founded the machine learning startup, Kumo.AI. In this episode, Jure joins Sean Falconer to discuss the limitations of traditional predictive modeling, why structured enterprise data requires its own modality-specific neural architectures, how graph transformers generalize attention to relational databases, and more. Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com | 42m 15s | ||||||
| 6/18/26 | ![]() Biome and the Future of JavaScript Tooling | Modern web development requires an ever-growing collection of tools including formatters, linters, bundlers, and plugins. Each tool typically has its own configuration, dependencies, and performance cost. As applications grow more complex, the overhead of maintaining this toolchain becomes a real burden. Biome is an open source toolchain for web projects that brings formatting and linting together in a single fast, opinionated tool. It’s built in Rust and is designed to be a drop-in replacement for Prettier and ESLint, with sensible defaults, minimal configuration, and consistent behavior across the CLI and editor environments. Biome also introduces a module graph that enables cross-file analysis, and type-aware lint rules that don’t require the TypeScript compiler. Emanuele Stoppa, known as Ema, is a Senior Systems Engineer at Cloudflare, a lead at Astro, and the creator and lead maintainer of Biome. In this episode, Ema joins Josh Goldberg to discuss the history of Biome, how linters and formatters work under the hood, what makes Biome’s architecture fundamentally different from the tools it replaces, and what’s coming next for the project and its community. Josh Goldberg is an independent full time open source developer in the TypeScript ecosystem. He works on projects that help developers write better TypeScript more easily, most notably on typescript-eslint: the tooling that enables ESLint and Prettier to run on TypeScript code. Josh regularly contributes to open source projects in the ecosystem such as ESLint and TypeScript. Josh is a Microsoft MVP for developer technologies and the author of the acclaimed Learning TypeScript (O’Reilly), a cherished resource for any developer seeking to learn TypeScript without any prior experience outside of JavaScript. Josh regularly presents talks and workshops at bootcamps, conferences, and meetups to share knowledge on TypeScript, static analysis, open source, and general frontend and web development. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com | 1h 01m 27s | ||||||
| 6/16/26 | ![]() Preparing for Q-Day | Most of the cryptography securing the internet today rests on mathematical problems that classical computers cannot solve in any reasonable timeframe. That assumption is now being tested. Recent advances in quantum computing have dramatically compressed timelines, and many in the industry have set a target of full post-quantum security by 2029, meaning a complete migration to algorithms designed to remain secure against quantum attacks. Bas Westerbaan is a cryptography engineer at Cloudflare, where he leads the company’s efforts to migrate to post-quantum cryptography. In this episode, Bas joins Kevin Ball to discuss how quantum computers threaten public key cryptography, what post-quantum algorithms actually are and how they work, the timeline shifts that have made quantum readiness feel so urgent, and what software engineers need to do now to prepare their systems. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com | 44m 02s | ||||||
| 6/11/26 | ![]() Developing Multiplayer Games in Godot | Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements where players must protect a fragile glass dome from relentless waves of alien attackers. The game was developed with the Godot Engine and released in 2022. More recently, the development team embarked on the challenge of adding multiplayer to the game. René Habermann is the founder of Bippinbits and the creator of Dome Keeper. Chris Ridenour is the founder of KAR Games, which is Godot focused studio that developed Drift: Space Survival. Chris is now working with the Dome Keeper team to bring multiplayer to the game. René and Chris join the show to talk about the origins of Dome Keeper, developing the game, and the process of adding multiplayer to a Godot game. Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts. Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com | 46m 02s | ||||||
| 6/9/26 | ![]() SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning | SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover Apple‘s uncertain path beyond the iPhone. They also discuss Google‘s agentic pivot at Google I/O, a surge in DuckDuckGo traffic following Google’s default switch to AI mode, and payroll platform Remote surpassing 300 million in ARR with flat headcount. Gregor and Sean also dig into why consumer subscriptions don’t seem to correspond to actual costs, how enterprise is quietly subsidizing the AI economy, why the true moat has shifted from model quality to context management and agentic harness, and what the coming wave of token cost optimization might look like as companies start scrutinizing their AI bills. Finally, they highlight standout threads from Hacker News including Doom running on a travel router touchscreen, a viral post asking whether AI productivity gains should translate to a day off, YouTube‘s move to automatically label AI-generated content, and SimCity 3000 running in 4K. Gregor Vand is a security-focused technologist, having previously been a CTO across cybersecurity, cyber insurance and general software engineering companies. He is based in Singapore and can be found via his profile at vand.hk or on LinkedIn. Sean’s been an academic, startup founder, and Googler. He has published works covering a wide range of topics from AI to quantum computing. Currently, Sean is an AI Entrepreneur in Residence at Confluent where he works on AI strategy and thought leadership. You can connect with Sean on LinkedIn. | 48m 37s | ||||||
| 6/4/26 | ![]() Web Native Game Development✨ | web game developmentWebAssembly+5 | Erik Dubbelboer | GodotUnity+3 | Flash | web gamesgame development+6 | — | 52m 21s | |
| 6/2/26 | ![]() The Hardware Bottleneck AI Can’t Fix✨ | hardware engineeringsoftware tooling+5 | Jason Hoch | NominalPalantir+2 | — | hardware bottleneckAI+5 | — | 50m 30s | |
| 5/28/26 | ![]() Autonomous Drone Delivery at Scale✨ | autonomous deliverydrone technology+3 | Kyle Madonia | ZiplineSpaceX | Singapore | autonomous dronesdelivery systems+5 | — | 50m 29s | |
| 5/26/26 | ![]() The European Startup Scene✨ | European startup ecosystemventure capital+4 | Edward Keelan | Octopus VenturesRevolut+2 | EuropeUS+1 | European startupsventure capital+4 | — | 46m 54s | |
| 5/21/26 | ![]() React Native at Scale✨ | React Nativemobile applications+4 | Manjiri Moghe | React NativeCoinbase+2 | — | React Nativemobile development+5 | — | 47m 01s | |
| 5/19/26 | ![]() Formal Methods as Agent Guardrails✨ | formal methodsautomated reasoning+4 | Byron Cook | IAM Access AnalyzerVPC Reachability Analyzer+4 | — | formal methodsautomated reasoning+5 | — | 50m 29s | |
| 5/14/26 | ![]() Open Source Sustainability✨ | open source sustainabilitycommunity health+3 | Abby Cabunoc MayesBrian Muenzenmeyer | GitHubNode.js+3 | — | open sourcesustainability+5 | — | 59m 26s | |
| 5/12/26 | ![]() Vespa AI and Surpassing the Limits of Vector Search✨ | vector searchtensor-based retrieval+4 | Radu Gheorghe | ElasticsearchSolr+1 | — | vector similaritytensor-based retrieval+5 | Vespa | 38m 34s | |
| 5/7/26 | ![]() SED News: Anthropic’s Mythos, Supply Chain Hacks, and the AI Spending Surge✨ | AI security modelstech industry layoffs+4 | — | AnthropicSnap+5 | — | AIsecurity+5 | — | 53m 27s | |
| 5/5/26 | ![]() SmartBear and Multi-Agent QA✨ | AI coding toolssoftware development lifecycle+5 | Fitz Nowlan | ReflectMento+1 | — | AI coding toolsSmartBear+7 | SmartBear | 55m 14s | |
| 4/30/26 | ![]() The Ethics of Autonomous Weapons Systems✨ | autonomous weaponsartificial intelligence+4 | Yuval Shany | Hebrew University of JerusalemOxford Ethics in AI Institute+2 | — | autonomous weaponsAI in warfare+5 | — | 1h 09m 40s | |
| 4/28/26 | ![]() Open-Weight AI Models✨ | open-weight AI modelsAI customization+4 | Benny Chen | Fireworks AIOpenAI+2 | Singapore | open-weight modelsAI systems+5 | — | 53m 13s | |
| 4/23/26 | ![]() Hype and Reality of the AI Coding Shift✨ | AI coding toolscode quality+4 | Chris GramsManish Kapur | SonarDEPT® Agency+1 | — | AI codingdeveloper survey+5 | — | 1h 00m 04s | |
| 4/21/26 | ![]() Unlocking the Data Layer for Agentic AI with Simba Khadder✨ | agentic AIcontext management+3 | Simba Khadder | RedisFeatureForm | — | AI agentscontext retrieval+3 | — | 49m 04s | |
| 4/16/26 | ![]() Agentic Mesh with Eric Broda✨ | AI agentsdistributed systems+4 | Eric Broda | Agentic MeshO’Reilly+1 | — | AIautonomous agents+5 | — | 49m 23s | |
| 4/14/26 | ![]() New Relic and Agentic DevOps with Nic Benders✨ | observabilityAI-driven intelligence+4 | Nic Benders | New RelicO’Reilly Media+1 | — | observabilityAI+7 | — | 48m 18s | |
| 4/9/26 | ![]() Mobile App Security with Ryan Lloyd09✨ | mobile app securityreverse engineering+4 | Ryan Lloyd | — | Singapore | mobile appssecurity+5 | Guardsquare | 54m 52s | |
| 4/7/26 | ![]() FastMCP with Adam Azzam and Jeremiah Lowin✨ | Model Context Protocolagentic AI+4 | Adam AzzamJeremiah Lowin | PrefectFastMCP+1 | — | FastMCPModel Context Protocol+5 | — | 1h 07m 03s | |
| 4/2/26 | ![]() SED News: OpenCode, AI Code vs. Shipped Code, and the LiteLLM Breach✨ | AI codingsoftware engineering news+4 | — | Tesla Model 3LiteLLM+5 | Silicon ValleySingapore | AI agentsLiteLLM breach+5 | — | 58m 42s | |
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