
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 1 chart position in 1 market.
By chart position
- 🇷🇴RO · Science#174500 to 3K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
250 to 1.5K🎙 Weekly cadence·119 episodes·Last published 1mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
500 to 3K🇷🇴100% - Active Followers
Loyal subscribers who consistently listen
150 to 900
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 12 epsHosts
Recent guests
Recent episodes
#86) Keep2Cook: Spielerisch einfach Rezepte sammeln & kochen - Eine UX- & Gamification-Analyse
Jul 15, 2026
2h 14m 40s
#85) Wirkungsvolle Charaktere: Emotionale virtuelle Agenten als Designwerkzeug [mit Dr.-Ing. Linda Graf von der Entertainment Computing Group der Universität Duisburg-Essen]
Jun 17, 2026
1h 24m 55s
#84) Campus Spielkultur - Teil 2: Die Spieleautor:innen [mit Hans-Peter Stoll der SAZ, Marko Bauer und Jasmin Bauer von Abgewürfelt, Tobias Hamelmann von Squink, Sara Kühn sowie Jens-Peter Schliemann]
May 20, 2026
1h 36m 35s
#84) Campus Spielkultur - Teil 1: Das Rahmenprogramm [u. a. mit Boardgame Historian, EMPAMOS, Transfer Center enaCom, Spiel des Jahres, SPIEL Messe, Brettspielbar, Playing History, Matthias Cramer]
Apr 22, 2026
1h 33m 45s
#83) Game Design bei Pokémon
Mar 25, 2026
2h 39m 22s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 7/15/26 | UX designGamification+3 | Benjamin Linz | Keep2Cookkeep2cook.com | — | cooking apprecipe collection+3 | — | 2h 14m 40s | ||
| 6/17/26 | emotionale virtuelle Charaktereinteraktive Systeme+3 | Dr.-Ing. Linda Graf | Entertainment Computing Group der Universität Duisburg-Essen | — | emotionale virtuelle CharaktereDesignwerkzeug+5 | — | 1h 24m 55s | ||
| 5/20/26 | BrettspielprototypenBrettspiel-Design+3 | Hans-Peter StollMarko Bauer+4 | Spiele-Autoren-Zunft e. V.Studierendenwerk Bonn+2 | Bonn-Poppelsdorf | BrettspieleSpieleautoren+3 | — | 1h 36m 35s | ||
| 4/22/26 | BrettspielprototypenBrettspiel-Design+4 | — | Boardgame HistorianEMPAMOS+5 | BonnCampusmensa | BrettspielePrototypen+5 | — | 1h 33m 45s | ||
| 3/25/26 | Game DesignPokémon+5 | — | PokémonPokopia | — | PokémonGame Design+5 | — | 2h 39m 22s | ||
| 2/25/26 | Edukative Escape-Spielespielersiches Lernen+3 | Thomas KunzeKaren Albers | Games Institute Austriamooi play+1 | Deutschen SchifffahrtsmuseumHochschule Bremerhaven | Escape GamesBildungskontext+5 | — | 2h 24m 51s | ||
| 1/28/26 | EduRPGPen-and-Paper+4 | Kathrin Fischer | EduTaleLAGIP+3 | Bonn | EduRPGPen-and-Paper+6 | — | 2h 24m 07s | ||
| 12/31/25 | JahresrückblickVirtuelle Realität+3 | Johann Schmitt | twitch.tv/thurlynox | — | JahresrückblickSpiele+3 | — | 3h 19m 04s | ||
| 12/3/25 | sport developmentfitness technology+3 | Dr. René WegnerLukas Reinheimer | Headis GmbHActAIs | — | sportfitness+5 | — | 1h 38m 36s | ||
| 11/5/25 | Player-Computer InteractionErweiterte Realität+5 | — | SIGCHI | Pittsburgh | Player-Computer InteractionCHI PLAY 2025+6 | — | 2h 27m 07s | ||
| 10/8/25 | DesignUX+4 | — | ACMGames: Research and Practice | Chemnitz | designUX+5 | — | 2h 04m 19s | ||
| 9/10/25 | digitale SpieleGesellschaft+5 | Dr. Marco Rüth | gamescom congress | — | digitale SpieleGesellschaft+5 | — | 1h 32m 21s |
Showing 12 of 12
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Chart history for Spielsinn Podcast
Peaked at #174 in RO, currently #174 in RO.
| Market | Genre | Peak | Current | Trend |
|---|---|---|---|---|
| RO | — | #174 | #174 | — |
Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.