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Recent episodes
Session 3: Cowboys vs. Dragons 2: From the Ashes
Nov 9, 2025
1h 11m 53s
Session 2: Demigods and Dice
Oct 24, 2025
1h 45m 34s
Session 1: The New Beginner's Guide
Oct 10, 2025
1h 47m 10s
Session 0: You Could've Had A Baby
Sep 25, 2025
1h 27m 51s
Session 16 - Neon Dreams, Smokey Schemes PT. V
May 23, 2025
2h 31m 44s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 11/9/25 | ![]() Session 3: Cowboys vs. Dragons 2: From the Ashes✨ | world buildingpost-apocalyptic+4 | — | Cowboys vs. Dragons 2: From the AshesOregon Trail+1 | — | D&Dworld building+5 | — | 1h 11m 53s | |
| 10/24/25 | ![]() Session 2: Demigods and Dice | Listen in as we talk about playing at our first 8-person table in a world we stole with a system we mostly made up with people that met that day, Percy Jackson! | 1h 45m 34s | ||||||
| 10/10/25 | ![]() Session 1: The New Beginner's Guide | Join us for a (not so new) review of a sourcebook that was hot off the presses when we recorded, but is now probably outdated enough that you’ve already moved on to Daggerheart (like we have) as we unpack the 2024 New Player’s Handbook! This long-awaited update to Dungeons and Dragons 5e, now One DND, by Wizards of the Coast certainly made some much-needed improvements, from its layout, finally ending the debate on whether potions should be an action or bonus action, and Robert Lopez’s personal favorite, Mexican Orcs. | 1h 47m 10s | ||||||
| 9/25/25 | ![]() Session 0: You Could've Had A Baby | Woah there, it’s been a minute! In fact, it’s been long enough that theoretically, you could’ve had a baby! Join Maddi and Robert for one of our favorite Table Talk traditions, session zero, where we shoot the shit and talk about what we’ve been up to, get philosophical about why we like the TTRPG’s, how to win at roleplaying, and getting mono. Don't think too hard about that last one. | 1h 27m 51s | ||||||
| 5/23/25 | ![]() Session 16 - Neon Dreams, Smokey Schemes PT. V | Fetch and Smoke have 2 hours left until they become fish food. They’re plan is fool-proof (or Fetch-proof, if you ask Smoke): Blow up a cell tower, ambush the convoy, get the package and deliver it safely to Codfather’s lair with absolutely NO hiccups on the way. But add a friendly neighborhood vigilante, a lot of guns and a few grenades, things look like they might be shaping up in Fetch and Smoke’s typical fashion- chaos. | 2h 31m 44s | ||||||
| 5/16/25 | ![]() Session 15 - Neon Dreams, Smokey Schemes Pt. IV | Fetch and Smoke have 2 hours left until they become fish food. They’re plan is fool-proof (or Fetch-proof, if you ask Smoke): Blow up a cell tower, ambush the convoy, get the package and deliver it safely to Codfather’s lair with absolutely NO hiccups on the way. But add a friendly neighborhood vigilante, a lot of guns and a few grenades, things look like they might be shaping up in Fetch and Smoke’s typical fashion- chaos. | 2h 41m 12s | ||||||
| 7/18/24 | ![]() Session 14: What the **** Happened | Welcome back to the 14th episode of season 2 of Table Talk! It has been a while since we last uploaded for you all, and on today's episode we'll get into why. The short answer? Life. The long answer? Everything in between. Pull up a chair as we trauma dump about the last 3 months of navigating all nine layers of scheduling hell with no wish spell in hand, the ridiculous amount of one shots we've run in between, and what's to come for the rest of this poor season and a sneak peek into the exciting season 3. | 1h 03m 31s | ||||||
| 5/16/24 | ![]() Session 13: Camp Halfling | Gather round the campfire and let the nectar flow for the second episode of From Our Table to Yours - Camp Half-Blood edition for our “Media to TTRPGS (shitty working title)" miniseries! Join Maddi and Robert as they adapt the bestselling Percy Jackson by Rick Riordian series into playable mechanics in 5e, where your Godly parent determines your class, from the spellcasting abilities of children of the Big Three to the fighting capabilities of children of Athena to Ares. Led by one co-host who’s a longtime reader of the books and another who has only seen the movies (and loved them), be assured we totally know what were doing. Just ignore the 20 minute long debate we have on how to actually kill Percy Jackson. | 2h 00m 54s | ||||||
| 5/9/24 | ![]() Session 12: From Our Table To Yours - The Last of Dice | Welcome back to another episode of Table Talk! Join Robert and Madi for the newest installment on a reoccurring segment, From our Table to Yours, where they kick off their first of many "Media to TTRPGS (shitty working title)" where they turn their favorite media from books to video games into a bare bones TTRP system. Today's session is all about The Last of Us, a gritty and dark post apocalyptic United States post-fungal-zombie-outbreak where anything that can go wrong...absolutely will 100% of the time. Using the lore from the award winning video game series The Last of Us by Naughty Dog and the incredibly popular MAX live-action adaptation, our intrepid hosts create a brand new hybrid system mixing mechanics, gameplay, and character creation from 5E AND Kids on Bikes. From replacing hit points with three hits total to assigning benefits of being from the cannibal club, listen in for a fungus filled session to help you fill your players with an inescapable feeling of certain death! But ask for consent before traumatizing them! Just good manners. | 1h 49m 48s | ||||||
| 5/2/24 | ![]() Session 11: It's Not Just For Nerds! | Are you afraid of becoming one of them? A couple of your friends ask you about touching a fire-breathing lizard with wings or running around a "dungeon"? Is that a sex thing?? We agree, dragons are boring and these dungeons aren't nearly freaky enough, but in this episode our brave friend and roommate gets brave and makes...an adventurer! A strictly watch-and-cringe English Literature major, Elle makes her Table Talk debut and creates the sweetest fairy to ever wander the FeyWilds. Join Robert and Maddi as they walk a newbie (who refuses to play the game) through making Dewdrop, a clueless rogue who finds herself in all sorts of crazy shenanigans simply by being...pretty? Silent as a raindrop, Eliana Dewdrop is one for the books and proves all those hobby-haters that even watchers can get a little dungeon action. | 1h 48m 57s | ||||||
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| 4/19/24 | ![]() Session 10: Neon Dreams, Smokey Schemes PT.III | What's more fun than playing superheroes in a city full of neon lights and concrete heights? Join Robert and Maddi as they play the villainous vigilantes Smoke and Fetch. On a night out gone wrong (or right, according to Fetch) full of dancing on tables, sneaking into a club, and almost stabbing a puffer-fish bouncer, Smoke and Fetch end the evening with a block party for the books, quickly starting their morning. They're offered a job by Sapphire City's Codfather, a half-shark half-man gangster, leading them into a series of wild escapades. From fighting the city's deviant task force to dealing with a drug-fueled superhero, Smoke and Fetch aim to pull off one last job to settle debts and secure their future. But with complications at every turn, failure means facing the Codfather's wrath or worse, DRT's bullets. | 1h 25m 00s | ||||||
| 4/19/24 | ![]() Session 10: Neon Dreams, Smokey Schemes PT.II | What's more fun than playing superheroes in a city full of neon lights and concrete heights? Join Robert and Maddi as they play the villainous vigilantes Smoke and Fetch. On a night out gone wrong (or right, according to Fetch) full of dancing on tables, sneaking into a club, and almost stabbing a puffer-fish bouncer, Smoke and Fetch end the evening with a block party for the books, quickly starting their morning. They're offered a job by Sapphire City's Codfather, a half-shark half-man gangster, leading them into a series of wild escapades. From fighting the city's deviant task force to dealing with a drug-fueled superhero, Smoke and Fetch aim to pull off one last job to settle debts and secure their future. But with complications at every turn, failure means facing the Codfather's wrath or worse, DRT's bullets. | 1h 57m 48s | ||||||
| 4/19/24 | ![]() Session 10: Neon Dreams, Smokey Schemes PT.I | What's more fun than playing superheroes in a city full of neon lights and concrete heights? Join Robert and Maddi as they play the villainous vigilantes Smoke and Fetch. On a night out gone wrong (or right, according to Fetch) full of dancing on tables, sneaking into a club, and almost stabbing a puffer-fish bouncer, Smoke and Fetch end the evening with a block party for the books, quickly starting their morning. They're offered a job by Sapphire City's Codfather, a half-shark half-man gangster, leading them into a series of wild escapades. From fighting the city's deviant task force to dealing with a drug-fueled superhero, Smoke and Fetch aim to pull off one last job to settle debts and secure their future. But with complications at every turn, failure means facing the Codfather's wrath or worse, DRT's bullets. | 1h 53m 01s | ||||||
| 4/4/24 | ![]() Session 9: Sapphire Prodigies - The Bad Guys | We’ve covered the basics…Capes and Crooks by Crit Academy is a sci-fi super-powered 5th Edition RPG from the goons you fight to the quips you make! Now it’s time to use our own campaign, The Sapphire Prodigies, and the lovely sourcebook to create two brand new (not really)...villains? Join us as we build Fetch and Smoke, two rebellious deviants hellbent on surviving by any means necessary in Sapphire City. Fetch is a high octane neon powered punk with a mean streak as hot as the plasma she wields, taking her anger out on the local government task force, the Deviant Response Team. Smoke on the other hand prefers to rebel by using his gaseous powers to fly through vents and scale large buildings, defacing any government owned property with his own brand of anti-establishment graffiti, making sure every “message” he leaves is loud and permanent. | 1h 51m 10s | ||||||
| 3/28/24 | ![]() Session 8: Tales from the Inn: The Sapphire Prodigies | You’ve heard us talk about it way too much… so here it is! We return to our Tales from the Inn series where we tell you a tale from our very own table. This time, join us to hear about our current campaign- the Sapphire Prodigies, a cyberpunk city filled with super powered people called Deviants, ranging from a random civilian with the ability to call lightning, or a plant that gained sentience and now stops crime with it's massive vines. Our story follows Knightlite, Shadow, Chip, Kaze and Volt - a ragtag group of heroes all trying to make it big in Sapphire City, one of the last sanctuaries for Deviants and non-deviants in the world. They find themselves forced to work together in order to keep their City safe, and quickly become an unwilling and unruly team of misfit Devants out to do the right thing (some times?).This campaign is loosely based on Capes and Crooks 5E and uses their amazing systems, setting touchstones, and character creation process. | 1h 41m 30s | ||||||
| 3/21/24 | ![]() Session 7: The Deck of Many Questions | Did you know gargoyles, y'know the living statues- are considered elementals? Neither did we! In this episode, Robert and Maddi (attempt) to dive into classic D&D lore trivial pursuit style - and how little they actually know. Playing an (unsponsored and unaffiliated) game of Trivial Pursuit: D&D Edition, we show you that you don’t have to know anything about the lore of the game to be a fan- or host an entire podcast about it! From the silly, numerous names of the "Outer Planes" to what type of seed is required for gust of wind, join us as we stumble our way through what has to be the worst game of Trivial Pursuit: D&D edition of all time. | 1h 34m 51s | ||||||
| 3/14/24 | ![]() Session 6: How Was Point Pleasant? | Join us for a talkback session about Maddi's first time GMing her own one-shot from the last session. From one-shot versus campaigns, roleplay driven versus more combat encounters, homebrewing versus pre-written- we compare and contrast our own experiences DMing, as well as reflect on favorite moments from our first time Point Pleasant. | 1h 23m 02s | ||||||
| 3/8/24 | ![]() Session 5: Welcome to Point Pleasant - PT. 2 | Tony starts the field trip with a normal goal: set up Aster with Jason and land a date with Stacy. Of course, things can never be that easy as he now has to find another bottle of whiskey, keep Stacy from making Aster's life a living hell, and beat Jason at the Strength Tester game. With a bit of day drinking, some really cool- almost magical- prizes, and moves straight out of 1980s teen rom com, Tony and Aster set out to achieve their new goal: dethroning Stacy and Jason. That is, until they hear some noises coming from the woods... | 2h 40m 49s | ||||||
| 3/8/24 | ![]() Session 5: Welcome to Point Pleasant - PT. 1 | What better way to start your GM-ing experience than trying it in front of a microphone for everyone to hear? Maddi takes the reins and leads her first ever damn-near-homebrew one shot, taking place in a small town on the Jersey Shore, and follows Tony Zuko, a greaser dressing cool kid and the rest of the junior class at Hidden Harbor as they prepare for the annual field trip to Port Pleasant, an overnight camping trip just a short walk away from the Boardwalk. From secret friendships to evil science teachers, makeovers, the social maze of hormonal teenager’s and more can be found inside this totally normal and definitely not cursed town. Link to Patreon Post with Behind the Screen info here! | 2h 15m 39s | ||||||
| 3/1/24 | ![]() Session 4: All About Bikes (And Kids On Them) | Robert and Maddi switch seats this episode as she takes the lead in talking about a different system, Kids on Bikes! Join us as we explore the rulebook, talk the pros and cons between 5e and Kids on Bikes, and highlight the SICK modules and settings in the back. To wrap things up, join Robert and Maddi as they build characters using the Kids on Bikes system: the Plastic Beauty, Tony, and the Conspiracy Theorist, Aster. | 1h 39m 14s | ||||||
| 2/23/24 | ![]() Session 3: Muti-class Madness | Now that you’ve presumably listened to our episodes on how to build a character, join us as we take it a step further with multiclassing! We discuss the pros and cons of taking levels in different classes at the same time, several different insane combinations, and what tends to work the best and what works the worst. This especially includes Robert’s personal beef with Sorcerer/Warlock multi-classing, broken in many ways. In response of course, Maddi builds her PC Sparrow into that very multi-class, as Robert builds Ybba into a fighter/barbarian for maximum hits. | 1h 30m 12s | ||||||
| 2/16/24 | ![]() Session 2: Can I roll to hit that? Valentines Day Special | In honor of a belated love day, Robert and Maddi tackle two things: an incredible and in depth D&D feedback quiz by Justice Ramin Arman linked here, and in depth and intimate looks at character relationships. How do you flirt at the table and not make it weird? How do the villains you make reflect the party they're fighting with? What NPC’s do your player’s connect to and why? Or maybe you just want to listen to Maddi go into excruciating detail about character foils and over analyze every action other PC’s and NPC’s make. | 1h 54m 28s | ||||||
| 2/8/24 | ![]() Session 1: Capes and Crooks - The Sapphire Prodigies | Join us at the table as we take you through Capes and Crooks, a 5e Superhero RPG by Crit Academy that we recently started using at our own table in our current campaign, The Sapphire Prodigies! We unpack the inspiration behind our campaign, our experiences with comic books, a quick look at an amazing sourcebook, and give you a run down of the characters at our table. The Sapphire Prodigies, written and DM'd by our very own Robert Lopez, follows a mixed bag of heroes, old and new, human and not so human, who all "coincidently" meet on a high stakes mission gone wrong. Each hero has their own unique power set from Light to Shadow, Lighting to Wind, and of course the obligatory robot, and each is striving to become Sapphire City's top hero in 2099, the new golden age of technology and super-powered beings. | 1h 55m 49s | ||||||
| 2/2/24 | ![]() Session 0: Let's Catch Up | Welcome back to season two of Table Talk! Join for another session 0, a laid back episode where Robert and Maddi catch you up on what they’ve been up to since the last time you’ve heard from them. Listen to Maddi and Robert review her first time in GM seat, a la Kids on Bikes, Percy Jackson style. Then get ready for some tonal whiplash as they tackle the latest in their Super Hero campaign where everyone cried by the end of the last session, even Robert. Finally, stick around for a new segment where the two answer viewer submitted questions! | 1h 30m 19s | ||||||
| 1/27/24 | ![]() Session 20: Tiresome Behavior - Part Two | The season finale of Table Talk! In celebration of almost 24 hours of content, join Maddi and Robert as they play through Table Talk’s first official actual play- The Spire and the Scab by Jasmine Bhullar. Robert DM’s the tale and the DMPC Ybba, the goliath fighter as Maddi plays the puzzle solving Sparrow, a tiefling sorcerer. Full of chaos, four nat ones in a row, cheese, and some interesting attempts at accents, this season finale has everything you could wish for and more. | 3h 04m 02s | ||||||
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