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On the show
From 11 epsHost
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Recent episodes
Building the Army of Your Childhood Dreams
Apr 30, 2026
46m 45s
Geoff of Oakbound Talks Aesthetics, Folklore, & Hand Sculpting
Apr 23, 2026
47m 23s
DBA Tournaments, Painting Armies, & Hobbying in Retirement
Apr 16, 2026
44m 00s
Bonus: How to Play in Our Global Narrative Campaign
Apr 12, 2026
45m 03s
Points & Army Lists Revisited
Apr 9, 2026
43m 26s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 4/30/26 | Building the Army of Your Childhood Dreams✨ | tabletop gamingYouTube content creation+3 | Sean | Timeless Tabletop Gaming | — | tabletopminiatures+5 | — | 46m 45s | |
| 4/23/26 | Geoff of Oakbound Talks Aesthetics, Folklore, & Hand Sculpting✨ | aestheticsfolklore+3 | Geoff Solomon-Sims | Oakbound Studiooakbound.co.uk | — | miniatureshobby+3 | — | 47m 23s | |
| 4/16/26 | DBA Tournaments, Painting Armies, & Hobbying in Retirement✨ | DBA TournamentsPainting Armies+3 | Martin | Bedroom Battlefields | — | DBA TournamentsPainting Armies+3 | — | 44m 00s | |
| 4/12/26 | Bonus: How to Play in Our Global Narrative Campaign✨ | global narrative campaignminiature gaming+2 | — | Bedroom Battlefields | — | miniature gamingnarrative campaign+3 | — | 45m 03s | |
| 4/9/26 | Points & Army Lists Revisited✨ | pointsarmy lists+3 | Rob | Bedroom Battlefields | — | hobbytabletop+4 | — | 43m 26s | |
| 4/2/26 | Your Hobby Updates: March 2026✨ | hobby updatescommunity engagement+3 | — | Bedroom BattlefieldsDiscord+1 | — | hobby updateminiatures+3 | — | 39m 25s | |
| 3/26/26 | Mantic's Ronnie Renton on 'Now Games', Problem Solving, & Signing Jervis Johnson✨ | game designhobby gaming+3 | Ronnie Renton | DreadBall All Stars™Mantic Games+1 | — | Mantic GamesDreadBall All Stars+3 | — | 42m 54s | |
| 3/19/26 | Trench Crusade's Tuomas Pirinen on Narrative Gaming, Storytelling, & Running Campaigns✨ | narrative gamingstorytelling+3 | Tuomas Pirinen | Trench CrusadeMordheim | — | narrative gamingTuomas Pirinen+4 | — | 1h 15m 06s | |
| 3/12/26 | Orlygg's RealmOfChaos80s Blog: Oldhammer & the Ansell Years✨ | Oldhammerhobby+3 | Orlygg | Realm of Chaos 80sGames Workshop+2 | — | OldhammerRealm of Chaos+4 | — | 1h 18m 32s | |
| 3/6/26 | Your Hobby Updates: February 2026✨ | hobby updatescommunity engagement+3 | — | Bedroom BattlefieldsDiscord+1 | — | hobby updateminiatures+3 | — | 50m 55s | |
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| 2/27/26 | Why I Love Hobgoblin: Mike Hutchinson's Miniature-Agnostic Mass Fantasy Battle Game✨ | miniature gamingfantasy battle games+3 | Dan | Paint All The MinisHobgoblin | — | HobgoblinMike Hutchinson+3 | — | 53m 20s | |
| 2/20/26 | ![]() The YouTube Trap for Hobby Creators | We all love listening to conversations in the hobby, and we shouldn't lock them in a walled garden. | 7m 21s | ||||||
| 2/17/26 | ![]() What's the Point in Points? | Off the back of his epic two-part chat with Rick Priestley, Jason continues the narrative gaming thread with Gerry of OnTableTop/Beasts of War fame. | 1h 07m 14s | ||||||
| 2/9/26 | ![]() A Classic White Dwarf-Inspired Battle Report | Hobgoblin is a really fun fantasy mass battle game. What makes it even more fun is pretending it's 1994 and you're making a battle report for White Dwarf. On this episode, we do just that! Hobgoblin in 15mmDoctor Spork's TerrainOwen's Time Between TimesDIY doom markers for Hobgoblin | 35m 18s | ||||||
| 2/2/26 | ![]() Your Hobby Updates: January 2026 | The monthly hobby update of the Bedroom Battlefields community. Submit a clip for next month's episodeJoin the DiscordHuman Blood Bowl teamThundercats MiniaturesThe Midlife Hobby Renaissance surveyAmazing Tales RPG bookDr Spork's Terrain | 42m 06s | ||||||
| 1/26/26 | ![]() How to Run the Ultimate Narrative Campaign: With Padre of Big Small Worlds | Padre talks us through his 13+ year Tilea's Troubles narrative campaign, built around Might Empires and the occasional game of Warhammer Fantasy Battles. If you'd like to hear more about his hobby origins, then be sure to check out this episode of the Crown of Command podcast. Returning hobbyist? I'd love to hear about your experience. | 52m 15s | ||||||
| 1/19/26 | ![]() Gav Thorpe Q&A: Re-Roll From 2023 | I’m sure Gav Thorpe needs no introduction to any listener of this podcast, and he was kind enough to join me for a chat back in July 2023. The topics we covered were very much evergreen and as relevant today as they were a couple of years ago. I thoroughly enjoyed listening back to it, and I'm sure you will too! | 54m 54s | ||||||
| 1/12/26 | ![]() Recreating Fred Reed’s Iconic Howling Griffons Army: With Jonny Watson Gaming | White Dwarf readers of a certain vintage will undoubtedly remember Fred Reed’s iconic Howling Griffons space marine army. Then-Games Workshop store worker Fred showcased the stunning force in issue 179 (November 94), and it had a runout in the mag’s battle report a month later.Fred’s army was a source of inspiration to many young hobbyists in the mid-90s and is still talked about more than 30 years later. One man who’s gone above and beyond in his nostalgia, however, is Jonny Watson of the Jonny Watson Gaming YouTube channel. Jonny did the ultimate homage to Fred’s Howling Griffons by assembling and painting his own tribute act.I had the pleasure of chatting to Jonny about this project and the opportunities it brought him, from interviewing Fred Reed himself to being featured on the hallowed pages of White Dwarf. We covered his origin story, returning after the inevitable deep freeze, and how running a YouTube channel can supplement and enhance your hobby when you’re not playing the algorithm game. | 55m 28s | ||||||
| 1/5/26 | ![]() Your Hobby Updates: December 2025 | The monthly hobby update of the Bedroom Battlefields community. Submit a clip for next month's episodeJoin the DiscordPhotos from our game of HobgoblinLatest YouTube vids | 59m 40s | ||||||
| 12/19/25 | ![]() Rick Priestley on Narrative Wargaming: Part Two | Narrative wargaming is often framed as a niche revival or a reaction against competitive play. Rick Priestley rejects that outright. Narrative play is not a rebellion. It is the foundation modern wargames were built on.Before points values and mirrored tables, games were shaped by scenario and judgment. Sieges were unfair. Last stands were desperate. Balance was not calculated. It was agreed.Early British designers such as Featherstone, Grant, and Young did not rely on points systems. They assumed good faith, shared imagination, and players who wanted the game to be interesting rather than optimal.So what changed?When Balance Became an IdeologyPoints values began as a convenience. They helped players build collections and find games quickly. Over time, that convenience hardened into expectation.Modern balance culture assumes that a properly designed game should resolve to a near-perfect 50/50 outcome between equally skilled players. The result is list optimisation, meta-chasing, and games whose outcome is often decided before the first dice roll.Priestley does not condemn this approach. He simply questions what it produces. Efficiency, perhaps. Predictability, certainly. But not always joy.The Games Master We LostOne of the clearest casualties of this shift is the Games Master.In the episode, Jason describes running vast multiplayer games overseen by a GM who introduces events, resolves disputes, and keeps the story moving. Priestley immediately recognises the model. This was early Warhammer. Early roleplaying games. Early wargaming.The GM was never a workaround. They were the engine.Attempts to replace that role with campaign books and flowcharts were understandable, but limited. You cannot automate trust or improvisation. A referee works because everyone agrees they are there to make the game better.As Priestley puts it, the only rule is that the Games Master is always right. Not because they wield authority, but because the group has given them responsibility.Rules as ToolsAnother striking thread in the conversation is how casually the group ignores rules.Forgotten mechanics are handwaved. Unclear outcomes are resolved with a roll and a decision. Priestley admits that even with systems he helped write, momentum matters more than correctness.This is not carelessness. It is confidence.Narrative players are not anti-rules. They simply refuse to let rules dominate the experience. Systems are scaffolding. If something blocks the flow of the game, it is removed.In a hobby obsessed with precision and FAQs, this mindset feels quietly subversive.Not a Rejection, a ReminderPriestley is not calling for the end of competitive play. He is arguing for memory.Narrative gaming never died. It was crowded out of the conversation. What groups like Jason’s are doing is not inventing something new. They are remembering how the hobby once worked and choosing to make space for it again.The most radical idea in modern wargaming is not breaking the rules.It is remembering they were never the point. | 45m 49s | ||||||
| 12/16/25 | ![]() Rick Priestley on Narrative Wargaming: Part One | We've seen some large-scale narrative games take place within the Bedroom Battlefields community these past couple of years. But is this approach often overlooked in favour of "balanced" points-based pitched battles? Jason and Mark from the Bedroom Battlefields community sit down with legendary game designer Rick Priestley to talk about the roots and future of narrative wargaming.They explore how tabletop wargames were played before points lists and tournament balance took over, and why story-led, games master driven play still matters today. The conversation ranges from early Warhammer and historical wargaming to massive multiplayer battles, campaign play, and the creative freedom that comes from trusting the people around the table.This is part one of a longer discussion, focusing on the shift from narrative play to competitive formats, and what was gained and lost along the way.Topics include:How wargames were played in the 1970s and early Warhammer eraWhy Rick Priestley avoids points-based systems in his own gamesThe role of the games master in creating memorable experiencesThe shared DNA between early wargaming and role-playing gamesHow commercial pressures reshaped WarhammerWhy narrative campaigns struggled to survive despite strong ideasThe result is a thoughtful, funny, and occasionally provocative conversation about play, creativity, and why wargames do not need to be hyper-competitive to be meaningful.Part two continues in the next episode of the Tabletop Miniature Hobby Podcast.Join the conversation: If narrative gaming, story-led battles, or games with a games master resonate with you, you are welcome to join the Bedroom Battlefields Discord at bedroombattlefields.com/discord | 41m 02s | ||||||
| 12/4/25 | ![]() Your Hobby Updates: November 2025 | The monthly hobby update of the Bedroom Battlefields community. Submit your own clip for December right here. Oh, and here's a few pics of my 15mm Hobgoblin setup. | 59m 50s | ||||||
| 11/24/25 | ![]() Creating a Space Weirdos Fan Expansion | Space Weirdos is a cult classic miniature agnostic game, and you can hear an interview with its creator, Casey, on a recent episode of the Tabletop Miniature Hobby Podcast. Today, I'm joined by Ed, who is an active Bedroom Battlefields community member and Space Weirdos evangelist. Ed has recently facilitated a fan expansion, Weird Millennium, and we chat about the why and how. If you want more of Ed waxing lyrical about Space Weirdos, check out his chat with Dan on this episode of Paint All The Minis. | 47m 55s | ||||||
| 11/13/25 | ![]() Two Rival Nurgle Warbands: Audio Battle Report | Doctor Spork and I play out The Rivalry of Rot mini campaign using the Song of Blades & Heroes rules and my various Nurgle miniatures. Support the show by leaving a tip | 26m 00s | ||||||
| 11/2/25 | ![]() Your Hobby Updates: October 2025 | Hobby updates from the Bedroom Battlefields community. Submit your November update here and be part of the next one! | 48m 19s | ||||||
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Chart Positions
5 placements across 5 markets.
Chart Positions
5 placements across 5 markets.
