
Insights from recent episode analysis
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Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
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Total monthly reach
Estimated from 7 chart positions in 7 markets.
By chart position
- 🇦🇺AU · Video Games#28100K to 300K
- 🇩🇪DE · Video Games#6830K to 100K
- 🇸🇪SE · Video Games#1771K to 10K
- 🇮🇪IE · Video Games#4410K to 30K
- 🇮🇩ID · Video Games#773K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
74K to 232K🎙 ~2x weekly·252 episodes·Last published today - Monthly Reach
Unique listeners across all episodes (30 days)
148K to 463K🇦🇺65%🇩🇪22%🇮🇪6%+4 more - Active Followers
Loyal subscribers who consistently listen
59K to 185K
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Reach across major podcast platforms, updated hourly
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 16 epsHost
Recent guests
Recent episodes
220: Pyre (with AJ Fillari)
Jun 24, 2026
Unknown duration
219: Drakengard (with IdolismJ)
Jun 17, 2026
Unknown duration
218: Fire Emblem: Three Houses (with Claire - Date With Us)
Jun 10, 2026
2h 54m 15s
217: Many Nights a Whisper (with Flora Merigold)
Jun 3, 2026
2h 36m 09s
216: Isles of Sea and Sky (with Jesse Guarascia)
May 27, 2026
1h 44m 13s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/24/26 | ![]() 220: Pyre (with AJ Fillari) | Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Join Dave and special guest AJ Fillari as they discuss Pyre (Supergiant Games, 2017). As your crew makes their way through their underworld hellprison, you take part in competitive rites with the goal of earning your freedom. The game explores the rhythms of sport and competition, win or lose, as well as political allusions, what it means to return home, and much more. Dave and AJ also discuss Supergiant's continuity as a studio and how it helps them consistently put out good games. As always, no spoilers for a while- enjoy! Guest info: AJ Fillari (they/any) Listen to dotzip podcast https://dotzip.online/ Follow on Bluesky https://bsky.app/profile/ajfillari.bsky.social TIMESTAMPS 0:00 Title Card 0:27 Introductions 5:54 Our Histories with Supergiant Games 9:52 Top-Level Thoughts 17:20 Story Setup 24:45 Push and Pull Decision Making 31:56 You Gotta Lose Sometimes 43:26 Playing in the Rites 56:26 Cast of Characters and Reactivity 1:01:44 Art and Visual Design 1:06:13 Music 1:15:56 Who Should Play? 1:20:21 dotzip and AJ's work 1:25:06 Spoiler Wall and Patron Thank-Yous 1:26:49 Spoilers- Politics, Exile and Freedom 1:38:09 Spoilers- How Did Our Rites Go? 1:51:44 Spoilers- Who Should Go Free? 2:07:32 Spoilers- Endgame Results 2:14:02 Spoilers- Finale Music and Wrap-Up Music used in the episode is credited to Darren Korb. Tracks used: In the Flame (with Ashley Barrett), Surviving Exile, Glorious Tradition, Thrash Pack, Strange Voyage, Never to Return (with Ashley Barrett), Bound Together (with Ashley Barrett) Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricaturesSupport Tales from the Backlog | — | ||||||
| 6/17/26 | ![]() 219: Drakengard (with IdolismJ) | Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Join Dave and special guest IdolismJ as they tackle Drakengard (Cavia, Square Enix, 2003). Drakengard has a reputation for being bad, unplayable, interesting and edgelordy to a certain extent, and we can confirm that some, but not all of those, are correct. Drakengard challenges the player in ways that most games don't, driving you crazy alongside the protagonist. Whether the effect is intentional or accidental, Drakengard certainly left an impression on us. Listen in to find out more, and as always, no spoilers for a while! Guest info: IdolismJ (he/him) Check out Jay's YouTube channel https://www.youtube.com/@IdolismJ Support on Patreon https://www.patreon.com/cw/idolismj Follow on Bluesky https://bsky.app/profile/idolismj.yase.world TIMESTAMPS 0:00 Title Card 0:18 Introductions 4:26 Our Histories with Drakengard and Nier 7:28 Top-Level Thoughts about Drakengard 11:53 Story Setup and Caim's Well-Being 21:40 Following the Plot 27:43 Combat- "Is It Bad on Purpose?" 40:28 Music to Go Insane to 50:14 Air Combat 58:00 Auteur Theory, Revisited 1:08:54 Art, Party Members, Voice Acting 1:18:10 Who Should Play Drakengard? 1:21:58 IdolismJ on YouTube 1:27:16 Spoiler Wall & Patron Thank-Yous 1:29:04 Spoilers- Things Get Worse Until They End 1:39:23 Spoilers- Ending A 1:47:44 Spoilers- Ending B 1:51:55 Spoilers- Ending C 2:00:38 Spoilers- Ending D and Some Hairy Subject Matter 2:16:49 Spoilers- Ending E and Connection to Nier Music used in the episode is credited to Takayuka Aihara unless otherwise noted. Tracks used: Weapon Select, First Chapter - Sky, Fifth Chapter - Ground, Fourth Chapter - Ground (Nobuyoshi Sano), Fifth Chapter - Sky, First Chapter - Castle Interior, Eighth Chapter - Closing (Nobuyoshi Sano), Route C Staff Roll, Mission Clear (Nobuyoshi Sano) Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricaturesSupport Tales from the Backlog | — | ||||||
| 6/10/26 | ![]() 218: Fire Emblem: Three Houses (with Claire - Date With Us)✨ | Fire Emblem: Three Houseslife simulation+4 | Claire | Intelligent SystemsKou Shibusawa+4 | — | Fire EmblemThree Houses+7 | — | 2h 54m 15s | |
| 6/3/26 | ![]() 217: Many Nights a Whisper (with Flora Merigold)✨ | narrative mechanicsgame design+3 | Flora Merigold | Epilogue GamingLeft Behind Game Club+2 | Selkie Harbour | Many Nights a Whispergame mechanics+7 | — | 2h 36m 09s | |
| 5/27/26 | ![]() 216: Isles of Sea and Sky (with Jesse Guarascia)✨ | game designpuzzle mechanics+4 | Jesse Guarascia | Cicada Gamesnoclip+2 | — | Isles of Sea and SkyCicada Games+4 | — | 1h 44m 13s | |
| 5/20/26 | ![]() 215: Kingdom Hearts (with Leah Haydu)✨ | Kingdom HeartsDisney+4 | Leah Haydu | Kingdom HeartsCane and Rinse+2 | — | Kingdom HeartsDisney+5 | — | 2h 31m 43s | |
| 5/13/26 | ![]() 214: Cairn (with Rachel Watts)✨ | game discussionCairn+3 | Rachel Watts | CairnThinky Games+2 | — | Cairnclimbing game+5 | — | 2h 41m 45s | |
| 5/6/26 | ![]() 213: Hitman 3 & Freelancer Mode (with Scott Danielson)✨ | Hitman 3Freelancer Mode+4 | Scott Danielson | IO InteractiveHitman: World of Assassination Trilogy | — | Hitman 3Freelancer Mode+5 | — | 3h 10m 06s | |
| 4/29/26 | ![]() 212: The Séance of Blake Manor (with Brian Edwards - Cane and Rinse, Character Issues)✨ | mysteryIrish folklore+3 | Brian Edwards | Cane and RinseCharacter Issues+1 | Ireland | The Séance of Blake ManorBrian Edwards+5 | — | 2h 13m 43s | |
| 4/22/26 | ![]() 211: Baby Steps (with Josh Galecki - Pixelated Playgrounds)✨ | game developmentvideo game mechanics+3 | Josh Galecki | Baby StepsPixelated Playgrounds+2 | — | Baby StepsJosh Galecki+5 | — | 2h 20m 21s | |
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| 4/15/26 | ![]() Is It Harder for Video Games to Be Funny? (with Doug Lief & Gen Moonen)✨ | video game comedychallenges in game design+3 | Doug LiefGen Moonen | Nostalgium ArcanumPlaying By Ear+5 | — | video gamescomedy+3 | — | 1h 57m 29s | |
| 4/8/26 | ![]() 210: Vampire: The Masquerade: Bloodlines (with TroytlePower)✨ | Vampire: The Masqueradegame discussion+4 | TroytlePower | Troika GamesActivision+1 | — | Vampire: The MasqueradeBloodlines+6 | — | 3h 07m 11s | |
| 4/5/26 | ![]() PAX East 2026 Wrap-Up✨ | indie gamesPAX East 2026+3 | — | The Secret of WeepstoneThrowback! Jai-Alai Heroes+11 | — | PAX Eastindie games+3 | — | 19m 05s | |
| 4/1/26 | ![]() 209: Chants of Sennaar (with Travis Colenutt - Left Behind Game Club)✨ | language learningcultural insights+4 | Travis Colenutt | Chants of SennaarLeft Behind Game Club+3 | — | Chants of Sennaarlanguage learning+4 | — | 2h 24m 18s | |
| 3/25/26 | ![]() 208: Death Howl (with Bryan Skursha - Pixelated Playgrounds)✨ | Death Howlsoulslike deckbuilder+5 | Bryan Skursha | Death HowlPixelated Playgrounds+2 | — | Death Howlsoulslike+6 | — | 2h 24m 39s | |
| 3/18/26 | ![]() 207: Skate Story (with Josh Leslie - IndieQuest)✨ | Skate Storygame aesthetics+3 | Josh Leslie | Skate StoryDevolver Digital+11 | — | Skate StoryJosh Leslie+5 | — | 2h 07m 15s | |
| 3/11/26 | ![]() 206: Bioshock (with Joseph Hooper - Crossplay Conversations)✨ | Bioshockgame mechanics+4 | Joseph Hooper | 2K Boston2K Australia+4 | — | Bioshockvideo games+5 | — | 2h 31m 05s | |
| 3/4/26 | ![]() 205: Ghost Trick: Phantom Detective (with Steve aka Blinkoom)✨ | Ghost Trickvideo game remaster+3 | Steve aka Blinkoom | Ghost Trick: Phantom DetectiveCapcom+4 | — | Ghost TrickPhantom Detective+5 | — | 2h 02m 27s | |
| 2/25/26 | ![]() 204: Ghost of Yōtei (with Jacob Price - The Pre-Order Bonus) | Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Ghost of Tsushima (2020) was one of my favorite games of that year, and happens to be episode 2(!!) of this podcast, an early game that screamed to me "you should talk about this into a microphone for 2+ hours). That being the case, Sucker Punch's follow-up, Ghost of Yotei, was an instant day-one buy. And while the things I expected to impress were great, there were certain aspects of the game that felt worse to me than Tsushima's version. Did I change over the past five years? Did the game adjust to industry trends? A secret third answer? All of this is part of the discussion, so I hope you enjoy it! Guest info: Jacob Price (he/him) Check out The Pre-Order Bonus podcast https://www.buzzsprout.com/747596 Check out Jake's reviews at So Many Games https://somanygames.co.uk/ Follow on Twitch https://www.twitch.tv/chipdip18 Follow on BlueSky https://bsky.app/profile/chipdip.bsky.social TIMESTAMPS 0:00 Title Card 0:23 Introductions 5:18 Our Histories With This Series/Game 9:24 Opening Thoughts About Ghost of Yotei 18:50 Story Setup, Atsu and Revenge Stories 26:59 Presentation and Comparisons to Westerns 35:24 A Well-Made Known Commodity and Further Worldbuilding 49:51 Open World Design and Reward Structure 1:10:23 Stealth and Clearing Camps 1:16:33 Duels and Boss Fights 1:31:45 Closing Thoughts 1:37:34 The Pre-Order Bonus and So Many Games 1:42:12 Spoiler Wall and Patron Thank-Yous 1:44:02 Spoiler Section- The Onryo and Ghost Connections 1:57:56 The Snake, The Oni and The Kitsune 2:14:46 The Spider, The Dragon and Saito Music used in the episode is credited to Toma Otowa: Ghost of Yotei, The Yotei Six, The Wrath of the Ghost, The Wilds of Ezo, Battle No.3, Battle No.1, Atsu's Theme Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricaturesSupport Tales from the Backlog | — | ||||||
| 2/18/26 | ![]() 203: Pokémon Legends: Z-A (with Kenneth Shepard) | Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog The Pokémon franchise got a long-awaited shakeup with 2022's Legends: Arceus, changing the game structure, catching and battling mechanics and setting. But now that Legends has become its own subseries with 2025's Legends: Z-A, all eyes were on its own innovations and changes, such as the new real-time battle system and one-city setting. Check out the discussion for our thoughts on all of it! Guest info: Kenneth Shepard (he/him) Check out Ken's work at Kotaku https://kotaku.com/author/kennethshepard Check out Normandy FM podcast https://soundcloud.com/normandyfm Follow on BlueSky https://bsky.app/profile/shepardcdr.bsky.social TIMESTAMPS 0:00 Title Card 0:22 Introductions 4:15 Our Histories with Pokémon 7:10 Opening Thoughts about Pokémon Legends Z-A 16:56 Story Setup & Connections to X&Y 21:29 Our Starter Pokémon, Wild Zones & Lumiose City 43:04 New Battle System, Mega Battles and Battle Zones 1:02:47 Ken's Work at Kotaku and Normandy FM 1:05:52 Spoiler Wall and Patron Thank-Yous 1:08:26 Spoiler Section- Our Final Teams & Connections to Certain Pokémon 1:13:52 Dungeons and Story Chat 1:29:57 Endgame and Ending Music used in the episode has a large ensemble of composers and no individualized credits at this time. All credits to Game Freak and The Pokémon Company. Tracks used: Lumiose City (Day), Battle Zone, Trainer Battle, Lumiose City (Night), Hotel Z, Battle! Vs Trainer (Z-A Royale) Check out Dave on Pages of Play for "The Meeting of the Makers"- https://podcasts.apple.com/us/podcast/mom-the-meeting-of-makers/id1755937349?i=1000749250884 Chekc out Dave on Underplayed for Hollow Knight: Silksong- https://podcasts.apple.com/us/podcast/underplayed/id1606954029 Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricaturesSupport Tales from the Backlog | — | ||||||
| 2/11/26 | ![]() 202: Goodnight Universe (with Jill Grodt - The Indie Informer) | Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Goodnight Universe had a lot to live up to as the spiritual successor to Before Your Eyes, utilizing the same innovative webcam-based gameplay mechanics to tell a story...about a psychic baby? Well, the premise sounded weird but these creators had earned my trust, and it turns out that this might be the perfect way to play as a baby in a video game. Goodnight Universe turned out to be interesting, if not great, and won me over in a few key ways. Check out the discussion for more! Guest info: Jill Grodt (she/her) Read Jill's work at The Indie Informer https://the-indie-in-former.com/ Find The Indie Council podcast here https://www.youtube.com/@theindieinformer TIMESTAMPS 0:00 Title Card 0:30 Introductions 8:01 Our Histories with Goodnight Universe 11:51 Opening Thoughts About Goodnight Universe 17:49 Story Setup, Characters and "The Cave" 31:28 Camera Tracking Tech & Gameplay 41:06 What Didn't Work? 52:28 Closing Thoughts and Recommendations 55:36 The Indie Informer 59:27 Spoiler Wall and Patron Thank-Yous 1:01:00 Spoiler Section- Big Reveals 1:27:35 Spoiler Section- The Family Music used in the episode is credited to Oliver Lewin. Tracks used: Homecoming, A New Channel, Normal Boy, Being Orson, Your Room Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricaturesSupport Tales from the Backlog | — | ||||||
| 2/4/26 | ![]() 201: Madden 2005 vs ESPN NFL 2K5 (with Chris Coplien & Adam Gumbert) | Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog In the eyes of many football fans, 2004 was the greatest year for football games. It also happened to be the last year before EA secured the exclusive rights to the NFL license, leaving many fans wishing we could go back to the way things were back then, and we were left with two games that many consider to be some of the best sports games ever made- Madden 2005 (EA Tiburon) and ESPN NFL 2K5 (Visual Concepts). 20+ years later, which game stands on top? That's what we aim to decide in this episode! Guest info: Chris Coplien (he/him) and Adam Gumbert (he/him) Check out Chris on all things Retro Hangover https://linktr.ee/retrohangover Check out Adam on The Tier List: A Video Game Podcast https://www.youtube.com/@AdamGumby Check out Adam on Respawn, Aim, Fire https://www.youtube.com/@respawnaimfire TIMESTAMPS 0:00 Title Card 0:16 Introductions 4:22 Personal Histories 12:51 Our Real-Life Football Fandom 24:15 Head-to-Head: Gameplay 48:40 Head-to-Head: Gameday Presentation 1:05:24 Head-to-Head: Game Modes 1:22:50 The Final Decision 1:33:28 Respawn Aim Fire, The Tier List: A Video Game Podcast, Retro Hangover 1:38:37 Patron Thank-Yous Social Media: BlueSky- https://bsky.app/profile/tftblpod.bsky.social Instagram- https://www.instagram.com/talesfromthebacklog/ Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricaturesSupport Tales from the Backlog | — | ||||||
| 1/28/26 | ![]() 200: Dark Souls II (with Ryan Batie - Lightning Strikes Thrice) | Want more Dark Souls 2 podcasts? Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Every beloved series has its black sheep- Mario has Sunshine, Zelda has the DS games, and Dark Souls has Dark Souls 2. But to me, the things that make Dark Souls 2 divisive are the things that make it interesting. Not every new decision is a home run, but they're all ripe for discussion. And hey, good thing we have this podcast! And it's episode 200! Guest info: Ryan Batie (they/them) Check out the Pitch Drop Network https://pitchdrop.net/ Get bonus Pitch Drop shows via their Patreon https://www.patreon.com/c/pitchdrop TIMESTAMPS 0:00 Title Card 0:15 Introductions 7:18 Our Histories with Dark Souls 11:19 Opening Thoughts about Dark Souls 2 18:51 Story and Themes Setup- Memory, Hollowing, World Design 30:26 More Theme Setup 35:51 Vibes, Atmosphere and Music 43:37 Examining Gameplay Changes 1:22:18 DLCs, Multiplayer and Comedy 1:31:42 Closing Thoughts and Recommendations 1:34:25 Lightning Strikes Thrice Podcast & Pitch Drop Network 1:39:33 Spoiler Wall and Patron Thank-Yous 1:41:18 Spoiler Section- Trouble Areas 1:52:00 Spoiler Section- Vendrick's Story and Connections to Dark Souls 2:11:59 Spoiler Section- Aldia and The First Sin 2:21:56 Lucatiel and the Giants Music used in the episode is credited to Motoi Sakuraba, unless otherwise noted. Tracks used: Main Menu, Majula, Ruins Sentinel (Yuka Kitamura), Milfanito, Fire Keepers, Fume Knight, Remains Social Media: BlueSky- https://bsky.app/profile/tftblpod.bsky.social Instagram- https://www.instagram.com/talesfromthebacklog/ Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricaturesSupport Tales from the Backlog | — | ||||||
| 1/21/26 | ![]() 199: Hollow Knight: Silksong (with Jenny Windom - Geeks & Grounds) | Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Very few games have ever had the hype cycle that Hollow Knight: Silksong (Team Cherry, 2025) had, so the question remained once the game was finally released- did it live up to the hype? Clown masks and Nintendo Direct comment section explosions quickly gave way to Discourse surrounding Silksong's difficulty and sometimes anti-QoL approach. So was the juice worth the squeeze? Listen in to find out. Guest info: Jenny Windom (she/her) Check out Geeks & Grounds podcast https://www.geeksandgrounds.com/ Check out Jenny's YouTube channel https://www.youtube.com/kimchica TIMESTAMPS 0:00 Title Card 0:13 Introductions 9:06 Our Histories with Hollow Knight and Silksong 12:45 Opening Thoughts about Silksong 18:26 Difficulty and Accessibility 23:19 Story Setup and Visuals 27:31 The Pilgrimage, Characters and Voice Acting 36:25 The Pilgrimage and Anti-QoL Design 48:29 Challenge Ramp-Up and Difficulty Curve 57:53 Silksong- A Good Teacher & Overcoming Challenge 1:05:47 Metroidvania Design, Visuals and Music 1:14:18 Boss Fights, Combat Challenges and Runbacks 1:33:42 Crests, Tools, Customization 1:40:40 Closing Thoughts/Recommendations 1:45:54 Geeks & Grounds and Jenny's Other Work 1:51:22 Spoiler Wall and Patron Thank-Yous 1:53:13 Spoiler Section- Favorite Boss Fights 2:18:22 Spoiler Section- The Citadel and Faith 2:27:46 Spoiler Section- Hornet's Growth, Sherma and Community 2:45:23 Spoiler Section- Motherhood and Endings Music used in the episode is credited to Christopher Larkin. Tracks used: Silksong, Bone Bottom, Trobbio, Cogwork Dancers, Bilewater, Far Fields, Lost Lace, Fleatopia Social Media: BlueSky- https://bsky.app/profile/tftblpod.bsky.social Instagram- https://www.instagram.com/talesfromthebacklog/ Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricaturesSupport Tales from the Backlog | — | ||||||
| 1/14/26 | ![]() 198: Crazy Taxi (with Darren Hupke - Pixels & Polygons) | Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog In the midst of so many games and podcasts with heavy story themes, sometimes it's nice to just play a video game-ass video game. And so here we have Crazy Taxi (Sega, 2000), plowing through a bunch of mailboxes on its way to the podcast schedule. This is a seminal game, especially for Dreamcast owners and arcade-goers, that I had somehow never played before. So what was it like playing for the first time in 2025? Listen in to find out! Guest info: Darren Hupke (he/him) Find all of Darren's work https://pixelsandpolygons.net/ Follow on BlueSky https://bsky.app/profile/darrenhupke.bsky.social TIMESTAMPS 0:00 Title Card 0:11 Introductions 4:05 Our Histories with Crazy Taxi 9:56 Opening Thoughts About Crazy Taxi 13:50 Game Setup 23:34 Crazy Box Mode and Advanced Maneuvers 31:26 Sense of Humor, Future Crazy Taxis and Soundtrack 43:39 Real Life Crazy Taxis and Product Placement 49:40 Closing Thoughts and Recommendations 55:00 Darren's Books and Pixels & Polygons 1:00:31 Announcements and Patron Thank-Yous Music used in the episode: All I Want (The Offspring), Ten in 2010 (Bad Religion), Change the World (The Offspring) Social Media: BlueSky- https://bsky.app/profile/tftblpod.bsky.social Instagram- https://www.instagram.com/talesfromthebacklog/ Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricaturesSupport Tales from the Backlog | — | ||||||
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Chart Positions
9 placements across 7 markets.
Chart Positions
9 placements across 7 markets.
