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- Per-Episode Audience
Est. listeners per new episode within ~30 days
10,001 - 25,000 - Monthly Reach
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25,001 - 75,000 - Active Followers
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15,001 - 40,000
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On the show
Recent episodes
Thac0 with Advantage 90. Beyond Persuasion Checks
Apr 30, 2026
Unknown duration
Thac0 with Advantage 89. It’s the End of the Campaign as We Know It
Apr 16, 2026
Unknown duration
Thac0 with Advantage 88. It’s A Major Reward
Apr 2, 2026
Unknown duration
Thac0 with Advantage 87. The Fantasy of Space Opera
Mar 19, 2026
Unknown duration
Thac0 with Advantage 86. The Benefits of Good Representation
Mar 5, 2026
Unknown duration
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 4/30/26 | Thac0 with Advantage 90. Beyond Persuasion Checks | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D gives us permission to be social with people we don’t already know! What are the rules for social interactions? We’re not talking about personal space and active listening skills, we’re talking about the rules in fantasy roleplaying games that govern our interactions with other characters. What are some best practices for those scenes where our characters keep their weapons sheathed and try to flex their soft skills? That’s what we’re looking at in today’s episode. | — | ||||||
| 4/16/26 | Thac0 with Advantage 89. It’s the End of the Campaign as We Know It | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D won’t let us ascend to become Immortals yet. It is in the nature of all things to end, but what does that mean for D&D and fantasy RPG campaigns? What does it take for the end of a campaign to feel meaningful, and how much effort do you have to invest to get that result? How far out do you plan for an ending, and what happens if you realize the end is nearer than you expected? We’ll look at the end of campaigns in our episode today. | — | ||||||
| 4/2/26 | Thac0 with Advantage 88. It’s A Major Reward | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D told us we’re high enough level to build a podcast and attract followers. Sometimes the real treasure is the friends we made along the way. Other times, the real treasure is the treasure we found along the way. But some rewards sit in the middle between those two extremes. This episode we’re going to take a look at other ways to reward your players beyond standard treasure. Get ready to hand out those titles, supernatural gifts, followers, and brand new puppies. | — | ||||||
| 3/19/26 | Thac0 with Advantage 87. The Fantasy of Space Opera | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D surrounds us and penetrate us, binding our fandom together. If you’ve ever looked into how fiction is categorized, many times you’ll see sci-fi and fantasy as a meta-category. We know there are some huge differences between sci-fi stories and fantasy stories, but what about those stories that really do have one foot in both genre? And what does that kind of genre mash up mean for fantasy gaming? In this episode we’re going to look at space opera as fantasy, and how that fits into your fantasy gaming. | — | ||||||
| 3/5/26 | Thac0 with Advantage 86. The Benefits of Good Representation | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D gives us puppy dog eyes from our bookshelves if we don’t pick it up and play it once in a while. In the past we’ve looked at the history of D&D and how it has interacted with diversity and representation, as well as why its important to be mindful of this topic. This time, we’re revisiting the topic, but from a slightly different angle. We want to talk about why its not just the right thing to do, its the smart thing to do when it comes to running a better game. We’re going to look at the benefits of good representation in your fantasy campaigns. | — | ||||||
| 2/5/26 | Thac0 with Advantage 85. The One Shot Situation | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the game always stocked in our pantry at home. Whether its at a convention, when you want a change of pace from your regular campaign, or you want to introduce new players to a fantasy RPG, compelling one shots can be an important tool for you to have at your disposal. We’re revisiting the topic of one shot games, put them in context of the history of RPGs, and give you some tools for making them work for you at your table. | — | ||||||
| 1/22/26 | Thac0 with Advantage 84. The Secret Lives of NPCs | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D changes over time when we’re not looking. When your NPCs has personalities and goals, it can make your world feel more dynamic. But what happens when that NPC depth remains static over a campaign that spans years? How can we advance our NPCs so that they’re not just two-dimensional, but they actually travel through the fourth dimension. Today on the show we’re going to look at how and why to change your campaign NPCs over time. | — | ||||||
| 1/8/26 | Thac0 with Advantage 83. Agency and what it is | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D has the lucky number that keeps coming up. Have you ever heard someone explain to a new player that the great thing about RPGs is that you can do anything you want? Have you ever thought about what that really means, and if it's actually true? How do you create a space where everyone can share their imaginative choices, where everyone’s imaginations live in the same space? We’re going to look at the limits of player agency in today’s episode. | — | ||||||
| 12/11/25 | Thac0 with Advantage 82. The Sweet Spot – What’s so Special about 5th – 11th Level | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D convinced us that if we get high enough level, we’ll start attracting followers Sometimes your worried that any wrong move will get your character killed. Sometimes you feel like you’re so powerful, only the big bad is going to be a challenge. But there’s a magical spot in the middle, where you feel challenged, but also badass. We’re going to look at why those middle levels of D&D feel like the sweet spot, and maybe if we look hard enough, we can figure out how to bring some of that tier 2 magic to either side of that sweet spot. | — | ||||||
| 11/27/25 | Thac0 with Advantage 81. The Best Way to Level Up in D&D: XP, Milestones, or Something Else? | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D grants us XP for doing the show. When should your players level up their characters? Beyond gold and magic items, advancing a character can be the greatest reward in fantasy gaming. Traditionally that meant tracking and awarding XP, but increasingly, RPGs, including D&D, are embracing the concept of tracking advancement in other ways. Is there still a place for XP, and why might it still be a good system for your table? We’ll explore that in today’s episode. | — | ||||||
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| 11/13/25 | Thac0 with Advantage 80. The Best Ways to Ask Players for Feedback in D&D and other RPGs | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, we’re still processing our game notes It's natural for a GM to wonder if what they presented in the last game session is what their players wanted. Did that section that you spent hours outlining provide the response you were hoping? Is the secret mastermind going to be rewarding for the PCs to uncover? What if I asked for too many ability checks? What if I forgot to ask for the ability checks that one player just put all of their effort into increasing? In today’s episode, we’re going to look at gathering feedback and putting that feedback into action in our games. | — | ||||||
| 10/30/25 | Thac0 with Advantage 79. Playing Against Type | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D can still be unpredictable. We all know the fantasy archetypes that spring from fantasy RPGs. The naïve but steadfast paladin, the stoic ranger who relates better to animals than people, the arrogant wizard that looks down on anyone less intelligent than they are. But we also know people that intentionally play against those archetypes. The hard drinking hedonistic paladin of the goddess of love, the ranger that has friends in every tavern in every city along the Sword Coast, the wizard that loves teaching and explaining new things to others. Today we’re going to look at playing against type, why you may want to do it, and how sometimes it can be very similar to playing a rigid archetype. | — | ||||||
| 10/23/25 | The Heroes of Hovel’s Way. Chapter 19 – Earthen Spike Part 3 | The Heroes of Hovel's Way is an epic fantasy story about two young heroes, Odie and Eremon. These heroes have the potential to deal with a dire threat from an ancient time that is poised to return to the world. A titan destroyer, Valhalmorris the Mountain Strangler, stirs. The fate of the Barony of Kastakin may be in their hands. We play the game to find out. We invite you to join us on the journey. | — | ||||||
| 10/16/25 | Thac0 with Advantage 78. Player Character Death | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still isn’t on its last breath. Only two things in life are certain. Death and Taxes. Or in D&D, Death Saves and Upkeep rules. In this episode, we’re going to look at character death. How should you handle it? Can you run a game without it? How does it affect the stakes of your game? What does it mean to have a meaningful death in the game? We’re going to teeter on the boundary between life and death today in this episode of THAC0 w/ Advantage. | — | ||||||
| 10/10/25 | The Heroes of Hovel’s Way. Chapter 18 – Earthen Spike Part 2 | The Heroes of Hovel's Way is an epic fantasy story about two young heroes, Odie and Eremon. These heroes have the potential to deal with a dire threat from an ancient time that is poised to return to the world. A titan destroyer, Valhalmorris the Mountain Strangler, stirs. The fate of the Barony of Kastakin may be in their hands. We play the game to find out. We invite you to join us on the journey. | — | ||||||
| 10/2/25 | Thac0 with Advantage 77. Start Player: New Player Tutorial | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is a spawn point for new players. On today’s episode, we’re going to talk about zero level humans. But in this case, we me people that haven’t played D&D before. We’ve talked about new players before, but what about specific techniques? How do you introduce concepts in bit sized chunks that will go down easy? We’re going to talk about setting up your D&D sessions with new players by looking at video game tutorials in today’s episode. | — | ||||||
| 9/26/25 | The Heroes of Hovel’s Way. Chapter 17 – Earthen Spike Part 1 | The Heroes of Hovel's Way is an epic fantasy story about two young heroes, Odie and Eremon. These heroes have the potential to deal with a dire threat from an ancient time that is poised to return to the world. A titan destroyer, Valhalmorris the Mountain Strangler, stirs. The fate of the Barony of Kastakin may be in their hands. We play the game to find out. We invite you to join us on the journey. | — | ||||||
| 9/18/25 | Thac0 with Advantage 76. What’s the Topic? It’s a Mystery! | Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D a long time. While we both love lots of other RPGs, D&D collects stray fantasy elements the way English accumulates unrelated words. The lore of D&D was pieced together from a ton of fantasy and folklore. But what if you took that approach to the mechanics and procedures of your game? What can you steal from Powered by the Apocalypse and Forged in the Dark games that will help you run your D&D games, or any other fantasy RPG? We’re going to podcast to find out. | — | ||||||
| 9/12/25 | The Heroes of Hovel’s Way. Chapter 16 – The Slurg Mines Part 3 | The Heroes of Hovel's Way is an epic fantasy story about two young heroes, Odie and Eremon. These heroes have the potential to deal with a dire threat from an ancient time that is poised to return to the world. A titan destroyer, Valhalmorris the Mountain Strangler, stirs. The fate of the Barony of Kastakin may be in their hands. We play the game to find out. We invite you to join us on the journey. | — | ||||||
| 9/4/25 | Thac0 with Advantage 75. Play to Find Out: PbtA and FitD tools in DnD | Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D a long time. While we both love lots of other RPGs, D&D collects stray fantasy elements the way English accumulates unrelated words. The lore of D&D was pieced together from a ton of fantasy and folklore. But what if you took that approach to the mechanics and procedures of your game? What can you steal from Powered by the Apocalypse and Forged in the Dark games that will help you run your D&D games, or any other fantasy RPG? We’re going to podcast to find out. | — | ||||||
| 8/29/25 | The Heroes of Hovel’s Way. Chapter 15 – The Slurg Mines Part 2 | The Heroes of Hovel's Way is an epic fantasy story about two young heroes, Odie and Eremon. These heroes have the potential to deal with a dire threat from an ancient time that is poised to return to the world. A titan destroyer, Valhalmorris the Mountain Strangler, stirs. The fate of the Barony of Kastakin may be in their hands. We play the game to find out. We invite you to join us on the journey. | — | ||||||
| 8/21/25 | Thac0 with Advantage 74. Thematic Encounters | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is our computer’s eternal desktop theme. Once again, we’ve rolled high enough to have an encounter, and this time we’re going to talk about what goes into making a thematic encounter. How do you tailor your encounters to fit the theme of your campaign and communicate the wider story you want to work toward? We’re going to look at the building blocks that go into creating thematic encounters. The Mind Flayer first showed up in TSR’s Strategic Review publication, the precursor to Dragon Magazine, in 1975. If you had a really low intelligence, their mind blast would kill you outright, and if you had a really high intelligence, you risked permanent insanity, so its best to be just kind of mediocre around a mind flayer. In the Ecology of the Mind Flayer in Dragon Magazine #78, in 1983, Mind Flayer’s alternate name, Illithid, courtesy of a Githyanki hired to provide information on them. Apparently Illithids aren’t willing to eat the brains of lycanthropes or Grimlocks. So the safest person to interact with a mind flayer is a Grimlock wererat with average intelligence. I wonder if there’s a Baldur’s Gate III mod to add one into the game. | — | ||||||
| 8/7/25 | Thac0 with Advantage 73. Five Room Dungeons | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D cast Guards and Wards and it makes it really hard to leave. Now that we’ve talked about what living in a dungeon is like, this time around we’re going to look at how to design a dungeon that doesn’t eat up your life for months at a time. We’re going to look at five room dungeons, and how to use them in your games. Make those rooms count. Saving Throw categories have changed a bit over time in D&D. Instead of saves based on ability scores, the saving throw categories were obviously logical Death Rays and Poison, Wands, Turn to Stone, Dragon’s Breath, and Spells and Staffs. This certainly didn’t lead to long discussions at the table about what happens if a wand casts a spell, or a spell creates a death ray, or a dragon’s breath causes petrification. Thank goodness we never get confused of what saves are logical now. | — | ||||||
| 7/24/25 | Thac0 with Advantage 72. Dungeon Ecology | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D gives us a closed set of places to explore. What is a dungeon? Well, that depends on what kind of podcast you’re listening to. But since this is D&D, a dungeon is a closed location with a limited set of options to explore, usually containing traps and monsters. We’re going to look at how dungeons function, and how far you can push that suspension of disbelief when beholders, a dragon, some kobolds, and a whole mess of grimlocks share the same address. | — | ||||||
| 7/10/25 | Thac0 with Advantage 71. The Fine China | Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D has regeneration and we forgot to use fire. We’ve talked about making sure you use iconic elements of epic fantasy in your games, going big so that your players will get what they want from the kind of game they signed up for. Today we’re going to talk about doing that early in the campaign. How do you introduce those big iconic elements of epic fantasy without overwhelming or annihilating new player characters just starting their career? | — | ||||||
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Chart Positions
2 placements across 2 markets.
Chart Positions
2 placements across 2 markets.

