
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Total monthly reach
Estimated from 10 chart positions in 10 markets.
By chart position
- 🇨🇦CA · Games#2005K to 30K
- 🇮🇳IN · Games#10010K to 30K
- 🇵🇱PL · Games#4610K to 30K
- 🇮🇪IE · Games#703K to 10K
- 🇷🇴RO · Games#713K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
18K to 66K🎙 Weekly cadence·491 episodes·Last published 7mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
36K to 132K🇨🇦23%🇮🇳23%🇵🇱23%+7 more - Active Followers
Loyal subscribers who consistently listen
11K to 40K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
Recent episodes
6 Takeaways from the game that took 10 years to make
Oct 1, 2025
Unknown duration
How to build a million dollar publishing company with Amy and Dusty Droz
Mar 20, 2025
Unknown duration
Game Design Trends for 2025 with Jamey Stegmaier
Mar 20, 2025
Unknown duration
Game Marketing Made Simple with Andrew Lowen
Mar 20, 2025
Unknown duration
My new book will help you find the FUN
Mar 20, 2025
Unknown duration
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 10/1/25 | ![]() 6 Takeaways from the game that took 10 years to make | In this episode, I break down the six things I learned from the game that took 10 years to go from idea to published product. And you can find Football U on Kickstarter HERE | — | ||||||
| 3/20/25 | ![]() How to build a million dollar publishing company with Amy and Dusty Droz | Amy and Dusty Droz join me to talk about how they’ve built an extremely profitable publishing business in a relatively short amount of time. We talk about tariffs, fulfillment, audience, budgeting, customer service, and a whole lot more! | — | ||||||
| 3/20/25 | ![]() Game Design Trends for 2025 with Jamey Stegmaier | In this episode, Jamey Stegmaier and I chat about the various trends we’re seeing in the current game design landscape. We talk about solo and 2-player games, open worlds, licensed IPs, and more! | — | ||||||
| 3/20/25 | ![]() Game Marketing Made Simple with Andrew Lowen | In this episode, I chat with Andrew Lowen, from Crowdfunding Nerds, about how to make people aware your game exists. Also, be sure to check out Andrew’s crowdfunding marketing course, and if you sign up through my affiliate link, you’ll not only get a ton of resources to help you market your game but also... | — | ||||||
| 3/20/25 | ![]() My new book will help you find the FUN | My game design book, Find the Fun, recently came out, and in this episode, I do a brief synopsis and give you the audio version of the first three chapters. To check out Find the Fun on Amazon, go here: https://amzn.to/4hmxseU | — | ||||||
| 2/26/24 | ![]() The design process of one of the world’s best designers, Corey Konieczka | In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process. Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process,... | — | ||||||
| 2/19/24 | ![]() How to Design an Engine Building Game with Elizabeth Hargrave | In this BGDL rewind from May of 2019, Elizabeth Hargrave dives into all the ins and outs of designing an engine-building game. We chat about her personal design process and all the interesting obstacles she encountered when designing Wingspan. We also talk about how to layer concepts on top of each other, balancing winning strategies,... | — | ||||||
| 2/11/24 | ![]() How to Design Games that Tell Stories with Ignacy Trzewiczek | In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories. We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving... | — | ||||||
| 1/29/24 | ![]() Using math to make your games better with Emerson Matsuuchi | In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathematical models, and more! | — | ||||||
| 1/21/24 | ![]() Finding the Right Mixture of Luck and Skill with Richard Garfield | In this BGDL rewind from May of 2018, I chat with Richard Garfield about finding the right balance of luck vs skill when designing a game. | — | ||||||
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 12/16/23 | ![]() Your game design questions answered | In this episode, I answer a bunch of questions that were submitted by BGDL community members! | — | ||||||
| 11/29/23 | ![]() How to Publish Games with a Grassroots Approach | Joe Bragg | In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons of not using crowdfunding, how to build a community from the ground up,... | — | ||||||
| 11/21/23 | ![]() How to Boost Creativity and Avoid Tropes | Jason Perez | In this episode, Jason Perez and I chat about how designers can boost their creativity by thinking outside the box, pushing past tropes, and being more intentional about their thematic choices. | — | ||||||
| 11/14/23 | ![]() Listen to this BEFORE you start an indie publishing company | John de Campos | In this episode, John de Campos, founder of Terrible Games, and I chat about the highs and lows of starting and running an indie publishing company in the board game industry. | — | ||||||
| 11/9/23 | ![]() Board Game Design Productivity Hacks with Gabe Barrett | In this episode, I break down some game design productivity hacks that have been helping me lately, and I’m specifically talking about a concept called “habit fields.” This was a presentation I gave recently for Board Game Design Pro, so if you find it useful and want more helpful content like it, be sure to... | — | ||||||
| 11/3/23 | ![]() Do this BEFORE designing a game | Leo Taylor | In this episode, Leo Taylor, designer of games in the Risk, Clue, and D&D universes, breaks down his “key pillars of game design” as we chat through the many questions designers should think through as they dive into a new game design. You can download a PDF of the key pillars HERE. | — | ||||||
| 10/25/23 | ![]() How to Make Money from Your Game Design Hobby with Joe Slack | In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from game design. And be sure to check out Joe’s latest puzzle game here: http://kck.st/3SfV1Np | — | ||||||
| 10/21/23 | ![]() Designing Games FOR and WITH Young Kids with Elan Lee | In this episode, Elan Lee, the creator of Exploding Kittens, talks about his venture into creating games for small children. Elan has been designing the games alongside his four-year-old daughter, and we talk about the process of designing games both for and with small kids. We also get into the business side of things and... | — | ||||||
| 10/13/23 | ![]() 4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein | In this episode, Geoff Engelstein and I chat about design theory and break down Geoff’s favorite examples and how they relate to designing games. Geoff’s book about loss aversion can be found here: https://amzn.to/3rIgi7y More info about the Tabletop Network Conference can be found here: https://www.tabletopnetwork.com | — | ||||||
| 10/3/23 | ![]() Why You Should Create Print-n-Play Games with Jason Greeno | In this episode, Jason Greeno and I chat about the current boom in the print-n-play side of the market, and we dive into how and why more designers should create printable versions of their games. You can find a ridiculous number of PnP games on Jason’s website, PnP Arcade. And you can find his game,... | — | ||||||
| 9/28/23 | ![]() The Games Every Designer MUST Play with Pam Walls | In this episode, Pam Walls and I chat about the games on our “must play” lists if you’re a game designer. And be sure to check out Pam’s awesome channel about game design here: https://www.youtube.com/@pamwallsgamedesign Here are the games we discuss: -Imhotep -Dungeons & Dragons -Catan -Chess -Magic: the Gathering -Robinson Crusoe -Kemet -Creature Comforts... | — | ||||||
| 9/23/23 | ![]() How to Playtest like a Pro with Rob Daviau | In this episode, Rob Daviau and I chat about how to playtest, receive feedback, iterate, and playtest a whole lot more. | — | ||||||
| 9/12/23 | ![]() How to Create More Game Designers with Jay Cormier | In this episode, Jay Cormier and I chat about how to teach game design concepts to others and help them become game designers. And be sure to check out Jay’s new game design activity book HERE. | — | ||||||
| 9/7/23 | ![]() How to Design AND Publish games with Ben Downton | In this episode, I chat with Ben Downton who designs games and runs the publishing company Prometheus Game Labs. We chat about how lonely design work can be, how to balance being creative with running a business, Board Game Arena, and more! And here’s the Board Game Arena article mentioned in the show: https://prometheusgamelabs.wordpress.com/2023/08/14/how-a-game-gets-on-board-game-arena/ | — | ||||||
| 8/30/23 | ![]() 10 Steps to Go from Nothing to Crowdfunding Campaign with Kyle Sussenbach | Kyle Sussenbach and I chat about how to get started in creating a publishing business and how to go from absolutely nothing to launching a crowdfunding campaign. | — | ||||||
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Chart Positions
10 placements across 10 markets.
Chart Positions
10 placements across 10 markets.
