
Insights from recent episode analysis
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Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Total monthly reach
Estimated from 1 chart position in 1 market.
By chart position
- 🇦🇺AU · Tech News#5330K to 100K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
21K to 70K🎙 Biweekly cadence·74 episodes·Long inactive - Monthly Reach
Unique listeners across all episodes (30 days)
30K to 100K🇦🇺100% - Active Followers
Loyal subscribers who consistently listen
9K to 30K
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
Recent episodes
74 – Triangular Pixels
Jun 14, 2017
Unknown duration
73 – Photography and Video special
Jan 31, 2017
Unknown duration
72 – Holiday Special! And Internet controlled Stranger Things lights
Dec 23, 2016
71 – Part four of Iain’s guide to game design
Dec 15, 2016
70 – Part 3 of Iain’s guide to game design – animation
Nov 22, 2016
Unknown duration
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 6/14/17 | ![]() 74 – Triangular Pixels | Iain is joined by Katie Goode and John Campbell of Triangular Pixels – creators of hit VR game Unseen Diplomacy. | — | ||||||
| 1/31/17 | ![]() 73 – Photography and Video special | Taking video and photographs of your work is an increasingly essential skill, especially with the ubiquity of social media. Iain and Seb share everything they’ve ever learned about making your stuff look great. And Seb shares his recent in-depth process … Continue reading → | — | ||||||
| 12/23/16 | ![]() 72 – Holiday Special! And Internet controlled Stranger Things lights | It’s the Christmas special! Iain and Seb talk about the past year and what’s in store for 2017. And Seb talks through his Raspberry Pi and Node.js powered Stranger Things lights, connected to the upside-down (also known as the internet). … Continue reading → | — | ||||||
| 12/15/16 | ![]() 71 – Part four of Iain’s guide to game design | Part four of Iain’s series on game design covers all things audio! Get the most of your sound effects and music, and hear Iain and Seb attempt to sing classic arcade game music. @cc_pod @seb_ly @iainlobb | — | ||||||
| 11/22/16 | ![]() 70 – Part 3 of Iain’s guide to game design – animation | Continuing on from episdode 57, part three of Iain’s rapidly expanding series about game design covers animation techniques. @cc_pod @seb_ly @iainlobb | — | ||||||
| 11/8/16 | ![]() 69 – Seb and Iain catch up on the latest hardware releases | Seb and Iain catch up on the latest in hardware news, including the new Macbook Pros, Nintendo switch, Windows Surface Studio, PS4 Pro, PSVR, Xbox Scorpio, and the news from Unite, the Unity3D conference. @cc_pod @seb_ly @iainlobb | — | ||||||
| 10/12/16 | ![]() 68 – Seb wins the Lumen Prize Interactive Award | Seb finishes his crazy crunch time with 3 shows and winning the Lumen Interactive Award all in one week! Iain talks about character animation in Unity3D. 80s Argos Catalogue collection @cc_pod @seb_ly @iainlobb | — | ||||||
| 9/7/16 | ![]() 67 – Hacking classic Nintendo guns and going viral | After a summer mini-break Seb and Iain have a well overdue catch-up. Seb explains how he put a laser in a Nintendo Zapper gun and became a viral sensation, all for his brand new one-man show Hacked On Classics. @cc_pod … Continue reading → | — | ||||||
| 8/6/16 | ![]() 66 – Jay Armstrong of Massive Monster | Iain is joined by indie game developer Jay Armstrong of Massive Monster, to talk about his upcoming game The Adventure Pals. superadventurepals.com @cc_pod @jaymaxarmstrong @iainlobb | — | ||||||
| 7/28/16 | ![]() 65 – VR with Pascal Auberson | Iain is joined by VR developer Pascal Auberson of Lumacode to talk all things virtual reality, from patio furniture and motion sickness, to Unity and Unreal. @cc_pod @ pauberson @iainlobb | — | ||||||
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| 7/18/16 | ![]() 64 – JavaScript electronics with Espruino | Seb interviews Gordon Williams, the inventor of the Espruino, a JavaScript electronics prototyping platform. Gordon tells the story of how he built a JavaScript interpreter and how he ran his successful Kickstarter campaigns. Check out Gordon’s latest Kickstarter campaign- puck.js … Continue reading → | — | ||||||
| 7/8/16 | ![]() 63 – Brexit shell-shock | In this rare political episode, Seb and Iain mourn the impending loss of their European Union citizenship. And also touch upon the Unity3D profiler and capacitive touch sensors. But mostly just sulk. Normal service will return next week. Follow us! … Continue reading → | — | ||||||
| 6/28/16 | ![]() 62 – Regency Solitaire creator Jake Birkett | Iain is joined by game developer Jake Birkett, owner of Grey Alien Games, creator of Regency Solitaire. We talk about the development of Regency Solitaire, his new game Shadow Hand, and running a games business in general. @cc_pod @iainlobb @GreyAlien | — | ||||||
| 6/20/16 | ![]() 61 – Coding rainbows with Dan Shiffman | The inimitable, irrepressible, and quite simply wonderful Dan Shiffman joins Seb as co-host, talking about his work with the Processing Foundation, P5.js, live coding, and his incredible catalog of videos that help artists to learn programming. And of course, rainbows. … Continue reading → | — | ||||||
| 6/13/16 | ![]() 60 – Cate Huston talks to Seb about managing coders | Cate Huston is Director of Mobile Engineering at car-pooling start-up Ride and advisor to the crowd-funded laser cutter start-up GlowForge. Seb and Cate talk about the difficulty of transitioning from coder to manager, mobile app development, and colours. @cc_pod @seb_ly … Continue reading → | — | ||||||
| 6/8/16 | ![]() 59 – Lasers and Cathode Ray Tubes | Seb and Iain meet in real life and catch up with recent projects and research. Iain is nauseated by VR headsets and Seb explains how lasers are just like cathode ray tubes. Kind of. @cc_pod @iainlobb @seb_ly | — | ||||||
| 5/31/16 | ![]() 58 – PixiJS with Mat Groves | Iain catches up with former colleage Mat Groves, founder of game studio GoodBoy and creator of PixiJS, the browser based WebGL rendering engine. @cc_pod @iainlobb @doormat23 | — | ||||||
| 5/16/16 | ![]() 57 – Part 2 of Iain’s guide to game design | Continuing on from episode 53, Iain continues sharing his nuggets of game design wisdom, this time focusing on how to use the design and graphics in your game to tell a story and get the necessary information across. Part two … Continue reading → | — | ||||||
| 5/9/16 | ![]() 56 – Vectors and pixels with Sara Soueidan & Mariko Kosaka | Seb is joined by regular guest co-host Val Head at the Render Conference in Oxford. Val is our roving reporter for this episode, and she interviews two of the Render Conference speakers Mariko Kosaka, and Sara Soueidan. Mariko talks about … Continue reading → | — | ||||||
| 5/2/16 | ![]() 55 – Seb and Iain catch up on the news | Seb and Iain catch up on the latest news, including Seb’s new IoT workshop and the Hackaday and Render conferences. They also talk about learning bash, wave goodbye to the Xbox 360 and reminisce over old school multimedia application Director. … Continue reading → | — | ||||||
| 4/25/16 | ![]() 54 – Daniel Leaver from indie game studio Dreadbit | Iain talks to Daniel Leaver about his new game Seraph, a skill-based acrobatic shooter, running a small indie game studio with a distributed team and his history with Media Molecule and his work on multiple award winning Playstation game Little … Continue reading → | — | ||||||
| 4/18/16 | ![]() 53 – Iain’s guide to Game Design! | Iain shares his comprehensive thoughts and experience about game design. In part one of a (loose) three part series, Iain discusses game mechanics and what makes them so addictive. @cc_pod @iainlobb @seb_ly | — | ||||||
| 4/11/16 | ![]() 52 – openFrameworks and HoloLens with Stacey Mulcahy | Seb welcomes back Stacey Mulcahy to discuss Microsoft’s Build conference, openFrameworks documentation process and updates us on her most recent fun side projects. @cc_pod @bitchwhocodes @iainlobb @seb_ly | — | ||||||
| 4/4/16 | ![]() 51 – Raspberry Pi 3, VR and left-pad saga | Seb and Iain catch up on the news, including the new Raspberry Pi 3, VR announcements from GDC and how many important JavaScript libraries fell over when one simple 11 line module was removed by its author. @cc_pod @iainlobb @seb_ly | — | ||||||
| 3/29/16 | ![]() 50 – Raquel Vélez talks to Seb about Node.js and NodeBots | Seb meets Raquel Vélez of npm Inc, co-host of the Reactive Podcast and expert in JavaScript robotics. Find out what npm really stands for (astonishingly not Node Package Manager) and how to get started with robots in JavaScript. @cc_pod @iainlobb … Continue reading → | — | ||||||
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Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.
