
Muses of Play
From The Diceology Podcast by MadJayZero
January 31, 2026 · 1h 20m · Season 1 · Episode 1
About this episode
The episode discusses the creative processes of solo game makers and artists, featuring insights from guest Sarah on her projects.
Creativity doesn’t come with a handbook, so we're building our own. We swap notes on how solo game makers and artists actually get things done: setting a three-influence pillar to keep ideas fresh, designing from mechanics without losing theme, and navigating the murky last 5 percent where projects stall. Sarah shares how Bluebeard’s Bride and Velvet Glove grew from triangulated influences, why a haunted hotel retreat unlocked a stuck chapter, and how tiny mint‑tin drawings rebuilt a drawing ...
People in this episode
Host: MadJayZero
Guest: Sarah
Topics covered
- creativity
- game design
- solo game makers
- artistic process
- project management
Keywords
- creativity
- game design
- influence
- mechanics
- project stall
Mentioned in this episode
Books & works: Bluebeard’s Bride, Velvet Glove
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