Muses of Play

Muses of Play

From The Diceology Podcast by MadJayZero

January 31, 2026 · 1h 20m · Season 1 · Episode 1

About this episode

The episode discusses the creative processes of solo game makers and artists, featuring insights from guest Sarah on her projects.

Creativity doesn’t come with a handbook, so we're building our own. We swap notes on how solo game makers and artists actually get things done: setting a three-influence pillar to keep ideas fresh, designing from mechanics without losing theme, and navigating the murky last 5 percent where projects stall. Sarah shares how Bluebeard’s Bride and Velvet Glove grew from triangulated influences, why a haunted hotel retreat unlocked a stuck chapter, and how tiny mint‑tin drawings rebuilt a drawing ...

People in this episode

Host: MadJayZero

Guest: Sarah

Topics covered

  • creativity
  • game design
  • solo game makers
  • artistic process
  • project management

Keywords

  • creativity
  • game design
  • influence
  • mechanics
  • project stall

Mentioned in this episode

Books & works: Bluebeard’s Bride, Velvet Glove

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