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- 🇳🇿NZ · Games#3210K to 30K
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3K to 9K🎙 Daily cadence·290 episodes·Last published yesterday - Monthly Reach
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10K to 30K🇳🇿100% - Active Followers
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3K to 9K
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On the show
Recent episodes
Lawful Evil Isn’t Stupid...
May 14, 2026
Unknown duration
The AD&D Druid Was Never Just a Nature Cleric
May 11, 2026
Unknown duration
Why the AD&D Fighter Was Never Boring
May 7, 2026
Unknown duration
AD&D is Not Fair... That's the Point!
May 4, 2026
Unknown duration
Why AD&D Is Still the Gold Standard....
May 1, 2026
Unknown duration
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 5/14/26 | ![]() Lawful Evil Isn’t Stupid... | Lawful Evil is one of the most misunderstood alignments in AD&D and tabletop RPGs. Too many players treat it like random cruelty or constant betrayal, but real Lawful Evil is disciplined, controlled, and dangerous because it works inside systems of power. In this episode, we break down what Lawful Evil actually means, how to roleplay it properly, how it functions inside a party, and why it can become one of the strongest alignments at the table when played correctly.Keep up with me: https://solo.to/theevildm | — | ||||||
| 5/11/26 | ![]() The AD&D Druid Was Never Just a Nature Cleric | The AD&D 1st Edition Druid is often treated like a Cleric with trees, animals, and a few nature spells. That misses the point.In this episode, I look at what made the Druid different. True Neutral alignment. Limited weapons and armor. Terrain control. Strange spell choices. A class structure built around balance, hierarchy, and challenge.The Druid was not here to heal you. The Druid was here to control the field and keep the world in balance.Keep up with me: https://solo.to/theevildm | — | ||||||
| 5/7/26 | ![]() Why the AD&D Fighter Was Never Boring | This is a look at what Fighters really did in classic AD&D, why they mattered, and why many modern players miss the point. If you enjoy old school gaming, Gygax era design, and practical talk about how these games actually played, this one is for you.Subscribe for more episodes on AD&D, classic roleplaying games, TSR era design, monsters, classes, and forgotten rules.Keep up with me: https://solo.to/theevildm | — | ||||||
| 5/4/26 | ![]() AD&D is Not Fair... That's the Point! | AD&D does not balance encounters around your party. It never tried to. The world exists as it is, and you walk into it whether you are ready or not.In this video, I break down why that design choice matters. You can meet something far above your level. You can run into weak threats that waste your time. You can walk into a situation that forces you to think instead of fight. Even the rules define a “monster” as anything encountered, not just something meant for combat. There are no safe zones. No scaling. No guarantee that you should win. That forces you to scout, plan, negotiate, or run. It creates tension that newer systems often remove. | — | ||||||
| 5/1/26 | ![]() Why AD&D Is Still the Gold Standard.... | Why is the AD&D called the gold standard? In this video, I break down why Gary Gygax’s classic book still stands above so many games that came before & after it. This game was a toolbox packed with random tables, world building advice, campaign structure, treasure systems, timekeeping, encounter design, and hard lessons on how to run a living world. It expected the DM to think, rule, create, and lead. We look at what made it so useful, why people still return to it, and what modern Dungeon Masters can still learn from it today.Keep up with me: https://solo.to/theevildm | — | ||||||
| 4/29/26 | ![]() White Dragons Are Meaner Than You Think | How mean are White Dragons? Well this episode talks about the dragon itself and then I came up with really evil ways you can use him in a campaign. They aren't stupid, in fact they are great hunters, and dragons don't need to show up and just attack to be slaughtered, they will act like an intelligent hunter after its prey.Keep up with me: https://solo.to/theevildm | — | ||||||
| 4/22/26 | ![]() Empty Rooms Are Not Empty... | Empty rooms get skipped. That’s the problem.In this episode, you look at what an “empty” room actually does at the table. Sound, dust, air, light, and layout all carry information. Players read those details and make choices. That changes pacing, tension, and how the dungeon feels. You get practical ways to run empty spaces so they build pressure, signal danger, and make the next encounter hit harder.#ADND #DungeonMaster #TTRPG | — | ||||||
| 4/17/26 | ![]() Bonus Episode - Let’s Chat About Gold for XP in AD&D | Gold for XP is not just an old rule. It is the engine that drives how the game actually plays.In this episode, we break down what happens when experience is tied to treasure instead of kills. Players stop chasing fights. They start making smarter calls. They explore with purpose, avoid bad encounters, and focus on getting in and out alive.You will hear how this one rule shifts pacing, decision making, and the feel of the dungeon without changing anything else. If your table feels stuck in combat loops, this is the fix that might change everything.#ADnD #TabletopRPG #DungeonMaster | — | ||||||
| 4/15/26 | ![]() Let's Chat about Encumbrance Rules in AD&D | Let’s chat about encumbrance rules in AD&D and why they often miss the mark at the table. On paper, tracking every coin, torch, and piece of gear sounds like it should add tension. In practice, it slows the game down, turns sessions into math checks, and pulls focus away from exploration and decision-making.This episode looks at what those rules were trying to do, and what actually happens when you use them as written. You will hear where the friction shows up, how it affects pacing, and why many groups quietly drop or bend the system just to keep play moving.#ADnD #TabletopRPG #DungeonMaster | — | ||||||
| 4/8/26 | ![]() The Problem With AD&D 1 to 1 Time | In this episode, I take a hard look at one of the strangest ideas in old school AD&D, one to one time. In a large shared campaign, it may have had a purpose. In a single player game or one steady group, it starts to fall apart fast. I get into why it kills momentum, why it makes no sense for most tables, and why tying your fantasy world to your real life calendar creates more problems than it solves.Website: https://Blacknotebook.orgEmail: AsktheDM(at)TheEvilDM.comSupport: https://Patreon.com/TheEvilDMPaypal: https://www.paypal.com/paypalme/TheEvilDMThe Eclectic Goat- https://www.youtube.com/watch?v=QaRKDBVtam0&t=707s | — | ||||||
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| 4/2/26 | ![]() Unearthed Arcana, Official, Final, But is it Better? | Was Unearthed Arcana really the final word on AD&D, or did it just make the game heavier? In this episode, I take a close look at Gary Gygax’s bold claims, the new rules and options inside the book, and whether this famous expansion actually improved play or simply added more weight to an already complex game. #ADnD1e #UnearthedArcana #OldSchoolDnDSupport: https://Patreon.com/TheEvilDMWebsite: https://blacknotebook.org | — | ||||||
| 3/25/26 | ![]() AD&D Monster Spotlight: The Son of Kyuss | In this episode, I look at the Son of Kyuss from the Fiend Folio, one of the nastiest undead in AD&D. This is not just a monster fight. It is fear, disease, worms, panic, and long-term trouble for any party that gets careless. I talk about why it works so well at the table, how to use it in a dungeon, and why monsters like this are a big part of what makes AD&D feel dangerous. | — | ||||||
| 3/18/26 | ![]() Feather Fall: The Spell That Keeps Your Party Alive | In this episode, we break down Feather Fall from the AD&D Player’s Handbook.This is a simple spell that keeps your characters alive. It slows falling, prevents damage, and turns bad calls into recoverable moments. We walk through how it works, where it shines, and how both players and GMs can use it to change the flow of the game. If your group ignores this spell, they are taking risks they do not need to take.You will hear:What the spell actually does at the tableIts limits and why timing mattersSmart ways to use it in combat and explorationHow it opens up vertical dungeon designWhy this spell saves more characters than damage spellsShort episode, practical use, straight to the table. | — | ||||||
| 3/11/26 | ![]() Let's talk about Skinwalkers in D&D, shall we? | I was sitting around thinking about monsters again, and it hit me after watching one of those late night skinwalker videos. In D&D everyone always jumps straight to the doppelganger, but that misses the real fun. A skinwalker doesn’t rush the party. It watches. It studies. It follows them through the woods for days. It waits for someone to wander off, someone to get curious, someone to make a bad choice. That’s where the tension comes from. The party starts noticing animals that appear too often, shadows that move wrong, and the feeling that something is out there just beyond the firelight. By the time they realize they are being hunted, it might already be sitting at the campfire with them.Background Music:Attribution Code"Zombie Hoodoo" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/ Website:https://www.theevildm.com/2026/03/lets-talk-about-skinwalkers-in-d-shall.html | — | ||||||
| 3/4/26 | ![]() Why 1 HP Makes Your Players Fear the Dungeon Again | Most games give players a cushion. More hit points. More healing. More second chances. Over time, that safety turns the dungeon into a resource puzzle instead of a threat.In this video, I break down why starting at 1 HP changes everything. How it strips away mechanical plot armor. How it forces smarter play. How it restores real tension to exploration, combat, and decision making. We look at the illusion of safety in modern systems, how to implement a 1 HP start without making your game unfair, and how to reward survival instead of kill counts.If you want your table to respect the dark again, this is where it starts. | — | ||||||
| 2/25/26 | ![]() AD&D - D1 Is Not a Dungeon Crawl, It’s Enemy Territory | Today we are cracking open D1 Descent Into the Depths of the Earth. This is not your cozy ten-foot corridor crawl. This is survival, pressure, and moral compromise wrapped in darkness. You are not the hero down here, you are the infection sneaking through a living, breathing underworld that wants you gone. Stick around and I’ll show you why the real descent is not just into the depths, but into your own choices. Keep up with me: https://solo.to/theevildm | — | ||||||
| 2/18/26 | ![]() How I Turned One Donjon Prompt Into a full gaming Idea | I walk through the Donjon website and show how I use its generators to spark real campaign ideas. I focus on how a single prompt turned into the Black Tome of Cordelia, a dangerous silk-paged book with no quest giver and no safe way to use it. I break down how I would introduce it into a fantasy game, how player choices create pressure, and how consequences build slowly over time without obvious punishment. This is a practical look at turning random generators into usable, table-ready material.https://donjon.bin.sh/#Donjon #OldSchoolDnD #OSR #DungeonMaster #DMAdvice #tabletoprpg | — | ||||||
| 2/11/26 | ![]() Why the Flail Snail Punishes Bad AD&D Habits | Most AD&D monsters teach players to hit harder or cast faster. The flail snail exists to break that habit.In this video, I talk about why Gary Gygax included the flail snail in AD&D, what problem it was meant to solve, and why so many tables misunderstood it. This is not a stats breakdown. This is about design intent, spell reliance, and how pressure actually works at the table. Used wrong, the flail snail is a joke or a loot source. Used right, it forces hesitation, planning, and uncomfortable choices.If you have ever watched a confident party freeze when their best option stopped working, this monster did its job. | — | ||||||
| 2/5/26 | ![]() AD&D Manual of the Planes - Part 2 | This is Part 2 of the Manual of the Planes deep dive. Part 1 covered what the book is and why it matters. This video is about actually running planar adventures at your table without turning them into a TPK or a rules lecture.How do you introduce planar travel without making it feel casual? How do you start small with border regions before throwing characters into full exposure? How do you use environment as your primary weapon instead of relying on exotic monsters? This video covers all of that. Rest isn't guaranteed in the planes. Safe zones should be rare and memorable. Magic should feel unpredictable, not useless. Planar NPCs matter more than monsters because they give players something to bargain with instead of always fighting. | — | ||||||
| 2/3/26 | ![]() AD&D Monster Spotlight: Half-Ogres, did you use them | Half-ogres stomp into the realm of AD&D with raw strength and brutal charm, but are they the ultimate power fantasy or a one-way ticket to a broken campaign? Today, we dive into the dark swamps of hybrid races, uncover the hidden dangers of tinkering with game balance, and find out why a lecherous pixie might just be the key to total chaos. | — | ||||||
| 1/30/26 | ![]() AD&D Manual of the Planes - Part 1 | In this video, I take a focused look at the AD&D Manual of the Planes by Jeff Grubb, starting with what this book is actually for and why it still matters. This is not an adventure book and it is not light reading. It is a Dungeon Master’s guide to how reality works once you step beyond the Prime Material Plane.Part 1 is an overview. We walk through the structure of the planes, how the Inner, Ethereal, Astral, and Outer Planes are presented, and why this book acts as a turning point for long running campaigns. I talk about spell interaction, survival pressure, alignment as a force, and why planar travel is meant to be dangerous, limited, and deliberate.This episode exists because of a viewer request from DM Dan, and it is aimed squarely at DMs who want to understand the book before trying to run it. No adventures yet. No how to play guides. Just what the Manual of the Planes gives you, and what it expects you to handle responsibly.#adnd #manualoftheplanes #dungeonmaster #osr | — | ||||||
| 1/21/26 | ![]() Monster Spotlight: The Ki-Rin, Why This Is Not a Fight | Today’s Monster Spotlight looks at the Ki-Rin, one of the strangest and most misunderstood creatures in AD&D. Part celestial, part unicorn, part dragon, the Ki-Rin is powerful, intelligent, and almost never meant to be fought. We break down what it can do, why it exists in the game, and how using it wrong can derail a campaign, while using it right can change one. #ADnD #OSR #MonsterSpotlight #DungeonMaster #OldSchoolDnD #TTRPG | — | ||||||
| 1/15/26 | ![]() AD&D Custom Magic Item: the Ledger of Oaths | Today's episode introduces a custom AD&D magic item, the Ledger of Oaths, a book that records spoken promises and punishes those who break them. We talk about how oaths create tension at the table, why intent matters more than wording, and how this item forces players to think before they promise anything. It’s a tool for trust, consequences, and real choices, not power creep. #ADnD #OSR #DungeonMaster #TTRPG #OldSchoolDnD #TabletopRPG | — | ||||||
| 1/5/26 | ![]() AD&D Podcast: The Character with Two Classes | Today’s episode clears up one of the most misunderstood AD&D rules, characters with two classes. Not multi-classing. Not dual-classing as later editions define it. The original rule, how it actually works, and why people misread it. This is about switching careers, not stacking powers. | — | ||||||
| 12/31/25 | ![]() AD&D - That's a Wrap on 2025 | That’s a wrap on 2025 in the AD&D Universe, a year of rulings over rules, forgotten DM tools, hard calls at the table, and why old-school AD&D still works when you let the referee decide. #ADnD #OSR #EvilDungeonMaster #OldSchoolDnD #TTRPG #RoleplayingGames | — | ||||||
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Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.

























