
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Total monthly reach
Estimated from 16 chart positions in 16 markets.
By chart position
- 🇨🇦CA · Video Games#43100K to 300K
- 🇦🇺AU · Video Games#1735K to 30K
- 🇰🇷KR · Video Games#9510K to 30K
- 🇯🇵JP · Video Games#1121K to 10K
- 🇫🇷FR · Video Games#1961K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
93K to 306K🎙 Weekly cadence·105 episodes·Last published 5d ago - Monthly Reach
Unique listeners across all episodes (30 days)
186K to 612K🇨🇦49%🇭🇰16%🇦🇺5%+13 more - Active Followers
Loyal subscribers who consistently listen
56K to 184K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
Recent episodes
The Guts of Indie with Animal Well's Billy Basso
May 28, 2026
1h 21m 40s
Patrick Söderlund and the Raiders of the Arc
May 14, 2026
1h 24m 49s
We Open the Curtain on Season Fourth
Apr 30, 2026
38m 56s
Grade Expectations 2025
Dec 18, 2025
46m 13s
Live Long and Prosper with Amazon's Christoph Hartmann
Oct 16, 2025
1h 22m 16s
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 5/28/26 | ![]() The Guts of Indie with Animal Well's Billy Basso | We're hyped to talk secrets with Billy Basso, creator of the award-winning smash Animal Well. Beginning with educational and medical games he went on to solo develop Animal Well, which delivers a huge game in less than 40 MB. Surgery, celebrity and an ARG - this week! Support the show Thank you for listening to our podcast all about videogames and the amazing people who bring them to life! Hosted by Alexander Seropian and Aaron Marroquin Find us at www.thefourthcurtain.com Join our Patreon fo... | 1h 21m 40s | ||||||
| 5/14/26 | ![]() Patrick Söderlund and the Raiders of the Arc | We kick off Season 4 with Patrick Söderlund, CEO/founder of Embark Studios and maker of the hit Arc Raiders. Former head of DICE and Battlefield at EA, he found faster ways to build. We discuss owing the community, AI, and incredible value - this week! Support the show Thank you for listening to our podcast all about videogames and the amazing people who bring them to life! Hosted by Alexander Seropian and Aaron Marroquin Find us at www.thefourthcurtain.com Join our Patreon for early,... | 1h 24m 49s | ||||||
| 4/30/26 | ![]() We Open the Curtain on Season Fourth | Our intrepid hosts provide a prologue to the fourth season of the podcast with a wide-ranging conversation on the state of the videogame industry. With appreciation for GDC, Resident Evil 9 and Phil Spencer, they also talk (of course) AI and signs we may finally be exiting the trough - this week! Support the show Thank you for listening to our podcast all about videogames and the amazing people who bring them to life! Hosted by Alexander Seropian and Aaron Marroquin Find us at www.thefourthcu... | 38m 56s | ||||||
| 12/18/25 | ![]() Grade Expectations 2025 | For our end of year episode Aaron and Alex reflect on the year and a raft of topics in videogame dev: Steam Deck vs Switch, understanding how AI will work for dev, Netflix's place and "successful to nice" ratios! Devils and Dungeonauts within - this week! Support the show Thank you for listening to our podcast all about videogames and the amazing people who bring them to life! Hosted by Alexander Seropian and Aaron Marroquin Find us at www.thefourthcurtain.com Join our Patreon for early, ad-f... | 46m 13s | ||||||
| 10/16/25 | ![]() Live Long and Prosper with Amazon's Christoph Hartmann | VP of Amazon Games Christoph Hartmann is our guest. At BMG he helped launch GTA and went on to co-found 2K Games and publish NBA 2K, Civilization, Bioshock and Borderlands. We discuss the upcoming King of Meat, a very fresh take on how AI can help gamedev and more - this week! Episode Highlights [00:00:00] Intro: Christoph Hartmann [00:20:32] From Music to Games: Christoph’s First Break at BMG Christoph shares how his early exposure to computers led to an internship at BMG Interactive — a mov... | 1h 22m 16s | ||||||
| 10/9/25 | ![]() Trip Hawkins, the Electronic Artist | We're thrilled to speak with Trip Hawkins, founder and CEO EA, 3DO, Digital Chocolate and more. From childhood football strategy, to WWIII Sims, he grew to make a company of electronic artists who made legendary games. Calming Steve Jobs, hacking consoles and many firsts - this week! Episode Highlights [00:00:00] Celebrating 100 Episodes and a Wild Week for EA Alex and Aaron mark The Fourth Curtain’s 100th episode and react to the breaking news that Electronic Arts is being taken private. [0... | 1h 29m 00s | ||||||
| 10/2/25 | ![]() Ghost of Yotei's Mud Blood and Steel, with Sucker Punch | It's a one-two move with Sucker Punch's Chris Zimmerman and Brian Fleming. Now shipping Ghost of Yotei, they tell us about leaving Microsoft for Sony and becoming a gamedev powerhouse. Tales of exact pitches and being great instead of good - this week! Episode Highlights [00:00:00] Intro: Chris Zimmerman & Brian Fleming of Sucker Punch Productions An introduction to Chris and Brian, co-founders of Sucker Punch Productions (Sly Cooper, Infamous, Ghost of Tsushima). [00:08:23] “Name it Anyt... | 1h 16m 05s | ||||||
| 9/4/25 | ![]() The Origin Stories of Elder Scrolls' Paul Sage | We get an inside look this week from Paul Sage, founder and CEO of Ruckus Games. Inspired by Ultima 3, he worked his way up to lead designer of Ultima Online, to Borderlands 3 and more. Now working on a new project at Ruckus, we talk LEDs to 2600, Multima and when players outsmart you - this week! This week's episode contains mentions of suicide. Viewer discretion is advised. Episode Highlights [00:00:00] Intro: Meet Paul Sage [00:09:15] Founding Ruckus Games: Origins of the Studio an... | 1h 13m 54s | ||||||
| 8/28/25 | ![]() How to Make an Atari Sandwich, with David Gardner | David Gardner joins us this week with tales of the early days of videogames. A teenage tech prodigy, he was employee #11 at EA, ran Atari and is now a games VC. We talk Hawkins distortion fields, Atari sandwiches and when EA was hip - this week! Episode Highlights [00:00:00] Intro: Meet David Gardner An introduction to David Gardner’s journey in games, from his early days to becoming a leader at Electronic Arts and later a venture capital investor. [00:07:30] Breaking into Games: From Atari t... | 1h 17m 24s | ||||||
| 8/21/25 | ![]() Indie Megabooth's Digital Nomad Kelly Wallick | This week we talk with the founder of the Indie Megabooth and games VC Kelly Wallick. Through her indie beginnings to her investing portfolio, community has always been the core. We discuss the Indie Game Festival, spotting hits and making a great pitch deck - this week! Episode Highlights [00:00:00] Founding the Indie MEGABOOTH: Building a Platform for Indie Games Kelly shares how she launched the Indie MEGABOOTH, creating a showcase that gave indie developers global visibility at major conv... | 1h 18m 37s | ||||||
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| 8/14/25 | ![]() Fallout's Feargus Urquhart Stares into the Abyss | Our guest is Feargus Urquhart, founder and CEO of Obsidian, the premier maker of videogame RPGs. Having mastered 27 second pizzas he moved to testing and production of huge titles like KOTOR, Baldur's Gate and Fallout. We discuss snatching victory from the jaws of defeat with Pillars of Eternity, and when a feature is real - this week! Episode Highlights [00:00:00] Founding Obsidian Entertainment: From Black Isle to New Beginnings Feargus shares how he and his former Black Isle colleagues lau... | 1h 19m 22s | ||||||
| 8/7/25 | ![]() Making Myst a World with Rand and Robyn Miller | Our guests are Rand and Robyn Miller, founders of Cyan (World) and creators of the smash game Myst. From humble beginnings in Hypercard kids' games, they made the 3D puzzle experience Myst which changed the world of adventure games. We discuss GRR Martin stories, line art to 3D and more - this week! Episode Highlights [00:00:00] How Myst Was Made: The Birth of a Gaming Landmark Robyn and Rand Miller reflect on the early days of Cyan and how they created Myst—a genre-defining game that shaped... | 1h 26m 23s | ||||||
| 7/31/25 | ![]() World of Warcraft's Seth Sivak Tips the Dealer | Our guest this week is Seth Sivak, VP Development for World of Warcraft at Blizzard. From early years at Zynga he became Founder and CEO of Proletariat, shipping big games like Spellbreak. We discuss being an Imagineer, the three components of creative decisions and "always be pitching" - this week! Episode Highlights [00:00:00] Why Games Fail: No Audience, No Hype Seth explains how several recent games failed not from poor quality, but because they launched without building an audience... | 1h 15m 36s | ||||||
| 7/3/25 | ![]() Night Street's Mac Reynolds Captures the Last Flag | Our guest this week is Mac Reynolds, CEO and co-founder of Night Street Games, making the PvP shooter Last Flag. As manager of the band, Imagine Dragons, he learned how to find magic from the grind and now applies that to a videogame. We discuss Eagle Scouts, learning to advocate and CTF - this week! Episode Highlights [00:00:00] Realizing How Hard It Is to Make a Game Mac shares how his early assumptions about game development were quickly shattered after launching Night Street Games.... | 1h 12m 57s | ||||||
| 6/26/25 | ![]() Oregon Trail's Phillip Bouchard Blazes Deadly Paths | Our guest this week is the poster boy for educational software going massively mainstream, Phillip Bouchard. Starting in the world of mainframes he created a worldwide hit on Apple II and beyond. We talk Apple getting kickstarted and science for fun and profit this week! Episode Highlights [00:00:00] The Legacy of The Oregon Trail: Still Remembered 40 Years Later Philip reflects on the surprising longevity of The Oregon Trail, a game still remembered decades after its release and played by n... | 1h 01m 46s | ||||||
| 6/19/25 | ![]() Killer Instinct's Adam Boyes Tears Down the Walls | Our guest this week is Adam Boyes, longtime co-CEO of Iron Galaxy and now founder of Vivrato. From Killer Instinct to The Last of Us Part I, he’s helped bring major games to life and now supports devs launching their own. We discuss putting in raunchy stuff, nemawashi and his magic deck of challenges - this week! Episode Highlights [00:00:00] "Shipping Will Burn You": Why Making Games Is the Best Teacher Adam kicks off with advice for aspiring devs: build, release, and learn from failure—bec... | 1h 20m 11s | ||||||
| 6/12/25 | ![]() Dead by Daylight’s Rémi Racine Bets on Himself | Our guest Rémi Racine is the founder & CEO of Behaviour Interactive—the studio behind Dead by Daylight and dozens of other titles. A veteran of the games industry for over 25 years, Rémi has helped shape not just iconic games but also the entire Canadian game development landscape - this week! 00:02:10 — From Montreal to Mainstream: Remi’s first game at age 24 Discover how Remi’s early passion project turned into a pioneering move in Canadian game development. 00:08:45 — The Birth o... | 1h 07m 43s | ||||||
| 6/5/25 | ![]() Uncharted's Nolan North's Weird Ability to Yell | Our guest Nolan North has brought to life your favorite videogame characters with his voice! From Uncharted's Nathan Drake and Assassin's Creed's Desmond Miles, to scores of others, he is a top talent in the industry. We discuss the freedom of preparation and being broke but happy - this week! Episode Highlights [00:00:00] From Soap Operas to Sound Booths: Nolan North’s Unexpected VO Journey Nolan shares how a friend encouraged him to pivot from acting on Port Charles to voice acting—kicking... | 1h 16m 07s | ||||||
| 5/29/25 | ![]() Hogwarts Legacy's John Blackburn is Cool in the Arcade | Our guest John Blackburn is a founder and CEO of Avalanche Software, makers of hundreds of games for dozens of platforms, such as Hogwarts Legacy and Disney Infinity. He has tales of when games paid royalties and having to take a chance. We discuss how to talk to execs and being true but not canon - this week! Episode Highlights [00:00:00] Mortal Kombat Funded Avalanche’s Origins John Blackburn reveals how Avalanche Studios was launched thanks to Mortal Kombat Trilogy royalties—literally ban... | 1h 09m 19s | ||||||
| 5/22/25 | ![]() What Have You Got to Lose with Blizzard's Michael Morhaime | Our guest Michael Morhaime was President and CEO of Blizzard during its glory years, shipping Warcraft, Starcraft, World of Warcraft, Diablo and more! Now Founder and CEO Dreamhaven he's won an Emmy and is in the AIAS Hall of Fame. We discuss red tape, how many billion dollar franchises you need on your resume and more - this week! [00:01:00] Blizzard’s High Standards: Canceling Half Their Games Mike reveals that Blizzard canceled nearly half of its projects to maintain quality, highlighting... | 1h 13m 02s | ||||||
| 5/15/25 | ![]() The Sims' Bing Gordon is Specifically Right | Our guest Bing Gordon has had a long successful run in videogames and tech. From marketing lead to Chief Creative Officer at EA, he helped shaped NASCAR, The Sims and other huge titles. We discuss pitching, two beer strategies and Speilberg's smoke test - this week! Episode Highlights [00:04:00] How Bing Gordon Helped Launch Electronic Arts Bing shares the story of co-founding EA when it was a scrappy startup in 1983, including raising $2 million in funding and being the company’s one-person ... | 1h 15m 48s | ||||||
| 5/8/25 | ![]() Portal's Kim Swift's Cake is Not a Lie | Our guest Kim Swift turned a student demo into the mega-hit Portal. Previously the Head of Creative for Xbox Games Publishing, she also did level design on Left 4 Dead and was Design Director for Star Wars: Battlefront II. We discuss how to pitch, owning IP on Mars and whether or not the cake is a lie - this week! Episode Highlights [00:00:21] Kim Swift’s Game Design Origin Story Kim talks about how she got into game development by modding games like Doom and Quake, which eventually led to he... | 1h 15m 49s | ||||||
| 5/1/25 | ![]() The Blinding Flame of Red Dead's Christian Cantamessa | Our guest Christian Cantamessa began in point and click adventures before becoming lead designer and writer for Red Dead Redemption. Now CEO of Day 4 Night Studios Inc., he is also the writer and director of the film, Air. We discuss concern about GTA III, embracing the game and telling stories in games - this week! [00:00:00] – From Donald Duck to GTA III: Career Whiplash Christian recalls the surreal leap from working on a Donald Duck GBA game to contributing to Grand Theft Auto III at Roc... | 1h 21m 15s | ||||||
| 4/24/25 | ![]() Command and Conquer's Louis Castle's Triple Threat | Our guest Louis Castle helped invent real-time strategy games with Command and Conquer and has a BAFTA for Boom Blox. Now leading Childlike Wonder Games, we discuss casino ethics, switching to real-time and building toys - this week! Top 8 Highlights [00:00:00] – Lifelong Learning: The Key to Game Design Success Louis Castle opens the episode by emphasizing the importance of constant learning as a game designer, citing curiosity and adaptability as essential traits. [00:06:00] – Founding W... | 1h 08m 39s | ||||||
| 4/17/25 | ![]() Tencent's Amir Satvat Flexes the Data Muscle for Good | Our guest Amir Satvat wants to get you a job in games. A business development executive at Tencent, he won the Game Changer award for the incredible community he built which has helped over 3k gamedevs find their next role with mentorship, mock interviews and more. We discuss "the troubles" and hopes for the future - this week! You can find Amir's website and community here: https://amirsatvat.com/ [00:00:00] The 17-Year Grind: Amir shares how it took nearly two decades—and hundreds of r... | 1h 14m 20s | ||||||
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Chart Positions
19 placements across 16 markets.
Chart Positions
19 placements across 16 markets.
