
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 28 chart positions in 28 markets.
By chart position
- 🇩🇪DE · Design#23100K to 300K
- 🇺🇸US · Design#8230K to 100K
- 🇬🇧GB · Design#1215K to 30K
- 🇨🇦CA · Design#1255K to 30K
- 🇸🇪SE · Design#5110K to 30K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
190K to 618K🎙 ~2x weekly·386 episodes·Last published 1w ago - Monthly Reach
Unique listeners across all episodes (30 days)
380K to 1.2M🇩🇪24%🇹🇷24%🇺🇸8%+25 more - Active Followers
Loyal subscribers who consistently listen
152K to 494K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 10 epsHosts
Recent guests
Recent episodes
Season: RPG - Exploring the Success Behind Neon Odyssey with Mikey Gilder
Jun 16, 2026
Unknown duration
Listener Questions, AI and the Future of Game Design
Jun 3, 2026
Unknown duration
Listener Questions May 2026
May 19, 2026
Unknown duration
Design Talk - Exploring Claude with Dirk & David
May 5, 2026
56m 45s
Design Talk - Buried Giant with Cole Werhle
Apr 21, 2026
51m 42s
Social Links & Contact
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/16/26 | ![]() Season: RPG - Exploring the Success Behind Neon Odyssey with Mikey Gilder | In this episode, hosts Dirk Knemeyer and David Heron sit down with Mikey Gilder, the Chief Creative Officer of Avantress Entertainment, known for their hit actual play show Legends of Avantress and the massively successful $9 million+ Kickstarter campaign for Neon Odyssey. The discussion explores the intersection of actual play performance and "crunchy" game design, examining how the rise of shows like Critical Role has fundamentally shifted the way players approach tabletop RPGs. Mikey shares candid insights into the transition from hobbyist to professional publisher, the painful lessons learned while creating The Crooked Moon, and the philosophy of "inverting the pyramid" to provide players with more mechanical "buttons to press" while maintaining narrative freedom. Listeners will find a deep dive into the realities of high-stakes crowdfunding, including how to balance expensive merchandising like plushies and minis with the core integrity of the RPG book. | — | ||||||
| 6/3/26 | ![]() Listener Questions, AI and the Future of Game Design | Host Dirk Knemeyer, a veteran in user experience (UX) design, is joined by co-host David Heron, a long-time game industry professional known for his work across major console evolutions and mobile free-to-play titles. In this episode, they dive deep into the rapidly evolving landscape of AI in game development, sparked by listener questions from their Discord community. The discussion explores the technical hurdles of AI memory and "drift," the ethical debates surrounding AI-generated art versus code, and the historical parallels between current AI fears and past technological shifts like the Luddite movement. Whether you're a developer or a curious player, this conversation offers a blunt, expert look at how AI might either disrupt or democratize the craft of making games | — | ||||||
| 5/19/26 | ![]() Listener Questions May 2026 | In this episode, host Dirk Knemeyer is joined by co-host David Heron to answer a series of deep dives from their community. The discussion explores the technical and philosophical underpinnings of game creation, ranging from the "Wild West" of QA processes to the evolving landscape of global publishing. The duo discusses why mimicking video games might actually be making your tabletop combat feel slow and uninteresting, the "heartbreaking" reality of survivor bias in digital publishing, and why educational games must prioritize fun to survive the scrutiny of "hyper-literate" young players who are used to the polish of modern hits. | — | ||||||
| 5/5/26 | ![]() Design Talk - Exploring Claude with Dirk & David✨ | AI-assisted programminggame design+4 | David Heron | Claude | — | AIClaude+5 | — | 56m 45s | |
| 4/21/26 | ![]() Design Talk - Buried Giant with Cole Werhle✨ | game designboard games+3 | Cole Werhle | Leder GamesBuried Giant Studios+3 | — | game designBuried Giant Studios+3 | — | 51m 42s | |
| 4/7/26 | ![]() Design Talk - Exploring Nevaros with Raven Zachary✨ | game designAI-assisted design+3 | Raven Zachary | NavarosAI+2 | — | game designAI+3 | — | 58m 51s | |
| 3/24/26 | ![]() Design Talk - NYT Games with Rohit Crasta✨ | game designsocial games+4 | Rohit Crasta | WordscapesCrossplay+2 | — | game designNew York Times+5 | — | 1h 08m 34s | |
| 2/24/26 | ![]() Civ Series 13 - Rogue Hex with Reed Erlandson✨ | game designstrategy games+3 | Reed Erlandson | Rogue Hex | — | Rogue Hexgame design+4 | — | 56m 17s | |
| 2/10/26 | ![]() Design Talk - Designing large group games with Rikki Tahta✨ | game designlarge group games+4 | Rikki Tahta | Coup | — | game designCoup+5 | — | 49m 39s | |
| 1/28/26 | ![]() Season: RPG - Interlude: The Final Round Table✨ | RPGscombat mechanics+3 | — | DiscordDnD | — | RPGcombat mechanics+3 | — | 53m 59s | |
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 1/20/26 | ![]() Season: RPG - Exploring RPGs with Rob Daviau✨ | RPGsgame mastering+3 | Rob Daviau | — | — | RPGgame mastering+3 | — | 56m 40s | |
| 1/6/26 | ![]() BtC with Ellie Dix and Dirk Knemeyer - Series Wrap-Up✨ | game designproduction management+3 | Ellie Dix | Behind the CardboardTGDRT | — | game designproduction management+3 | — | 45m 35s | |
| 12/9/25 | ![]() Season: RPG - D&D with Mike Mearls✨ | Dungeons & Dragonsgame design+4 | Mike Mearls | Dungeons & Dragons 5th EditionMagic: The Gathering | — | D&DTTRPG+5 | — | 1h 26m 35s | |
| 12/2/25 | ![]() BtC- Brett Gilbert on Abandonment and Rejection | In this episode of Behind the Cardboard, host Ellie Dix sits down with designer Brett Gilbert for a candid conversation about one of the most challenging parts of game design: abandonment and rejection. They explore why certain game concepts are more prone to being set aside, what leads designers or publishers to walk away from a project, and how creators can better navigate the emotional and professional side of rejection. Ellie and Brett discuss strategies for pitching resilience, reframing setbacks as growth opportunities, and maintaining a healthy mindset in a competitive industry. A supportive and grounded episode for any designer facing the ups and downs of the creative process. | — | ||||||
| 11/25/25 | ![]() Season: RPG - Constructing Eberron with Keith Baker | In this RPG episode, hosts Dirk Knemeyer and David Heron welcome legendary designer Keith Baker, writer and designer for Eberron, to explore the world-building and design philosophies behind one of D&D's most iconic settings. Keith discusses the origins of Eberron, how each edition carries its core essence forward, and the influence of his work on projects like Phoenix. They dive into player autonomy, narrative flexibility, and what makes these choices succeed at the table. A rich, insightful conversation for anyone who loves worldbuilding or wants to understand the craft behind great RPG settings. | — | ||||||
| 11/18/25 | ![]() BtC- Marcus Ross on conventions | In this episode of Behind the Cardboard, host Ellie Dix sits down with designer Marcus Ross for a deep dive into the world of conventions and trade shows in the tabletop industry. They explore what makes different conventions unique, how to define a "successful" con experience, and practical strategies for getting the most out of each trip. Marcus shares tips on avoiding overbooking, thoughts on tools like Tabletop Simulator, and the joys and challenges of traveling internationally for events. A helpful, engaging guide for designers and creators navigating the convention circuit. | — | ||||||
| 11/11/25 | ![]() Round Table - The season RPG reflection | In this Round Table episode, hosts Dirk Knemeyer and David Heron reflect on the most recent season — revisiting major takeaways, surprises, and what realistic success actually looks like in the RPG space today. They dive into the logistics behind creating RPG content, David's experience exploring different RPG systems like Daggerheart and Mothership, and the rising popularity of solitary RPG play. A thoughtful wrap-up discussion full of perspective, analysis, and honest insight into where the RPG category is headed next. | — | ||||||
| 11/4/25 | ![]() BtC- Chris Backe on Digital Tools | In this episode of Behind the Cardboard, host Ellie Dix sits down with Chris Backe , a designer and digital playtesting expert, to explore the world of digital tools for game designers. Chris shares his go-to programs for virtual playtesting, insights into mastering platforms like Tabletop Simulator, and the pros and cons of testing games online versus in person. They also discuss how to create authentic player experiences in digital environments and why Chris chooses to keep his sell sheets public. A must-listen for designers looking to sharpen their digital toolkit. | — | ||||||
| 10/28/25 | ![]() Season: RPG - Interlude: The Third Round Table | Today, Dirk Knemeyer and David Heron sit down to discuss many of the previous episodes from the last two months, diving deeper into conceptual ideas about RPG design, as well as the powerful connection and community that TribeNet has created for Dirk. | — | ||||||
| 10/21/25 | ![]() BtC- Chrissy Fagerholt on social media | Host Ellie Dix chats with Chrissy Fagerholt of EAP Toys & Games, designer of The Lunch Room and Go Big or Go Broke. They discuss Chrissy's approach to social media, balancing authenticity with strategy, and the importance of sharing both successes and failures online. The episode also highlights the community of women in game design and how creators can maximize the potential of various platforms. | — | ||||||
| 10/14/25 | ![]() Season: RPG - Play-by-email with Jeff Perkins | In this episode of the RPG series, hosts Dirk Knemeyer and David Heron are joined by Jeff Perkins, founder and still player of the long-running play-by-email game TribeNet. Jeff shares the fascinating history of the game, how it evolved from its early Tribe Vibes roots to Tribe Net 3, and what makes this collaborative, strategy-driven experience so enduring. The conversation explores the logistics of hand-moderation, the challenges of adapting to players' divergent paths, and the creative process behind keeping such a unique community thriving. A deep dive into one of the most intriguing corners of the RPG world. | — | ||||||
| 10/7/25 | ![]() BtC - Ross Connell on art and marketing for games | In this episode of Behind the Cardboard, host Ellie Dix is joined by Ross Connell, curator and advocate for beautiful board games. Together, they dive into the vital role of art and marketing in game design—from how visuals shape a game's identity to what publishers expect when reviewing a pitch. Ross also shares insights on what makes a game marketable, along with creative tactics for boosting engagement. A must-listen for designers looking to understand how art and marketing can make their games stand out. | — | ||||||
| 9/30/25 | ![]() Season: RPG - Conversing with MJ Newman on the different RPG writing scenes, what are their experiences? | In this episode of RPG, hosts Dirk Knemeyer and David Heron sit down with writer and designer MJ Newman to dive into the many sides of RPG writing. Known for her work across different properties, MJ shares her experiences navigating the unique challenges of creating for both big corporations and small publishers. The conversation covers everything from the business of selling RPGs in a niche market, to adapting mechanics that capture the right atmosphere, to what makes horror RPGs stand out. Whether you're curious about writing for games or just love learning how stories and systems come together, this episode offers insights, behind-the-scenes details, and advice for aspiring creators. | — | ||||||
| 9/23/25 | ![]() BtC - Bez Shahriari on Your Brand as a Designer | In this episode of Behind the Cardboard, host Ellie Dix speaks with designer Bez Shahriari about the importance of building and embracing your brand as a game designer. Bez shares how their brand identity shapes not only their games but also the events, connections, and communities they create. They discuss tailoring games to resonate with a specific audience, defining a clear creative purpose, and leaning into that vision to strengthen your work. A thoughtful conversation for designers looking to understand and express their unique identity in the gaming world. | — | ||||||
| 9/16/25 | ![]() Season: RPG - Cthulhu fhtagn! with Mike Mason | In this episode of the RPG series, hosts Dirk Knemeyer and David Heron are joined by Mike Mason, creative director of Call of Cthulhu at Chaosium. Together, they explore what makes Call of Cthulhu such a lasting and unique RPG experience, how it has remained relevant for decades, and the challenges of evolving a beloved game without losing its essence. Mike also shares his approach to feedback, organizing playtest groups, and designing editions that keep players engaged. A must-listen for fans of horror roleplay and anyone curious about the craft of sustaining an iconic RPG. | — | ||||||
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Chart Positions
29 placements across 28 markets.
Chart Positions
29 placements across 28 markets.



