
Insights from recent episode analysis
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Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Total monthly reach
Estimated from 1 chart position in 1 market.
By chart position
- 🇦🇺AU · Games#8230K to 100K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
21K to 70K🎙 Biweekly cadence·59 episodes·Long inactive - Monthly Reach
Unique listeners across all episodes (30 days)
30K to 100K🇦🇺100% - Active Followers
Loyal subscribers who consistently listen
9K to 30K
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On the show
Recent episodes
TGDS S2E27 Rasmus Poulsen - Franchise Art Director – IO Interactive – AAA Games – Art Direction – Hitman 2
Feb 22, 2022
Unknown duration
TGDS S2E26 Luis Antonio Director at Twelve Minutes - Art Director - Rockstar - Ubisoft - Indie - The Witness
Feb 15, 2022
Unknown duration
TGDS S2E25 Jason Hayes Audio Director / Composer Imagendary Studios - World of Warcraft - Blizzard - Video Games Live
Feb 8, 2022
Unknown duration
TGDS S2E24 David Turley - Shoutcaster for League of Legends - Esports Commentator - Riot - Phreak - Warcraft 3
Feb 1, 2022
Unknown duration
TGDS S2E23 Ben McCaw - Narrative Director at Guerrilla - Horizon Forbidden West - Ubisoft - Warner Bros - Prince of Persia
Jan 25, 2022
Unknown duration
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 2/22/22 | ![]() TGDS S2E27 Rasmus Poulsen - Franchise Art Director – IO Interactive – AAA Games – Art Direction – Hitman 2 | This week is our penultimate episode of The Game Dev Show and we are delighted to be joined by Rasmus Poulsen, Franchise Art Director for IO Interactive. Rasmus talks to us straight about his journey from the Royal Danish Academy of Fine Arts – School of Design, to being an Art Director on numerous AAA projects at several Studios. He stresses the importance of establishing art direction early on and how aesthetics matter. We also chat about the creative process, how to activate your inspiration, Hitman, Star Wars and of course Bond, James Bond! | — | ||||||
| 2/15/22 | ![]() TGDS S2E26 Luis Antonio Director at Twelve Minutes - Art Director - Rockstar - Ubisoft - Indie - The Witness | Join us for this week’s episode of The Game Dev Show with Luis Antonio, a master artist of games including Manhunt 2, Midnight Club, and The Witness, and the visionary director of Twelve Minutes. We talk about life post Twelve Minutes release and four-day weeks, his start at Rockstar and move to Ubisoft, and his journey from Lead Artist to Art Director. Luis shares the challenges of being an artist, where he gets inspiration from, the importance of personal development and of course we spend some minutes talking about Twelve Minutes! | — | ||||||
| 2/8/22 | ![]() TGDS S2E25 Jason Hayes Audio Director / Composer Imagendary Studios - World of Warcraft - Blizzard - Video Games Live | On this week’s episode of The Game Dev Show we’re joined by composer and industry legend, Jason Hayes! You might know Jason from his incredible compositions for World of Warcraft and Dota 2. Jason takes us through his journey, from his Cajun roots playing Text Adventures, to studying Music Composition at the University of North Texas. And of course, we get into Jason’s start in the industry working at Sierra Online, his move to Blizzard, and working on the incredible soundtracks he’s so well known for. Jason also shares some insight into what it was like to create the iconic music of World of Warcraft. | — | ||||||
| 2/1/22 | ![]() TGDS S2E24 David Turley - Shoutcaster for League of Legends - Esports Commentator - Riot - Phreak - Warcraft 3 | This week on The Game Dev Show we host the legendary Riot and League of Legends Shoutcaster, and Content Specialist, David Turley. David takes us through his journey from outcast at school, to being cheated as a Warcraft 3 Pro Player, joining Riot at the beginning of the League of Legends phenomenon, and going on to be synonymous with shoutcasting through his work with, arguably, the world's largest competitive game. We also discuss the power of data and automation in community management, what it's like to feature in The Simpsons and Ballers, off-meta picks, the importance of unpredictability in games and sports, and how David prepares for shoutcasting a world championship. | — | ||||||
| 1/25/22 | ![]() TGDS S2E23 Ben McCaw - Narrative Director at Guerrilla - Horizon Forbidden West - Ubisoft - Warner Bros - Prince of Persia | Join us on this week's episode of The Game Dev Show where we chat with the wonderful Ben McCaw, Narrative Director at Guerrilla, currently working on the soon-to-be-released Horizon Forbidden West. We get into everything from living and working in Amsterdam, through Ben's early years as a Producer, writing on Prince of Persia, his creative process, all the way up to his amazing work at Guerrilla on the Horizon series. We also chat about Ben's love of Knights of the Old Republic, working with the Lord of the Rings licence, cancelled Assassin's Creed shorts, and of course D&D. | — | ||||||
| 1/18/22 | ![]() TGDS S2E22 Quinn Duffy - Design Director - Relic - Blackbird Interactive - Company of Heroes - Age of Empires 4 - Homeworld | This week on The Game Dev Show we sit down with Quinn Duffy, Design Director on 2021’s Age of Empires 4, for an exclusive interview following his departure from Relic after 24 years’ with the studio. Quinn takes us through his games career, from a Designer on Homeworld to Game Director on Company of Heroes 2 and Design Director on Age of Empires 4. We dive deep into the RTS genre, his first time seeing Homeworld, and the challenges and opportunities of working on the Age of Empires franchise. We also chat about why Quinn left Relic, his move to Blackbird Interactive, what the future holds for strategy games, and we talk D&D...obviously | — | ||||||
| 1/11/22 | ![]() TGDS S2E21 James Batchelor Editor-in-Chief at Gamesindustry.biz - MCV - Develop - PC Gamer - Games Industry Journalism | This week on The Game Dev Show we are joined by the (reluctantly titled) veteran industry journalist and Editor-in-Chief at Gamesindustry.biz, James Batchelor. James takes us through his 15 years in games journalism, and how games coverage has changed during that time. We chat about his industry beginnings as an Intern at PC Gamer, his time at MCV and Develop, all the way up to his current role at Gamesindustry.biz. With the ever-changing face of games coverage, James discusses journalistic neutrality, what Dungeons and Dragons alignment Journalists take, and the morals of game coverage. We also discuss the unique challenges of industry journalism, censorship, user reviews, and terrible game ideas.. | — | ||||||
| 1/4/22 | ![]() TGDS S2E20 Abubakar Salim - Founder & CEO Silver Rain Games - EA - Raised by Wolves | Happy New Year! On 2022's first episode of The Game Dev Show we host the brilliantly talented Abubakar Salim, Founder of Silver Rain Games. Abubakar takes us through his unique journey from playing the lead role as Bayek in Assassin's Creed Origins, to creating Silver Rain Games while starring in Ridley Scott's acclaimed Raised by Wolves. We discuss the challenges and opportunities of starting a studio with EA Origins through a less trodden path, balancing the the growth of a young studio, the human side of development, and innovating the narrative experience of games. | — | ||||||
| 1/4/22 | ![]() TGDS S1E1 Andreas Gschwari - CCO Modern Wolf - Splash Damage - nDreams - Indie Innovation | This is the official launch of The Game Dev Show! We are incredibly excited to share our work telling the stories of the greatest game creators in the world. Our First guest is Andreas Gschwari who is the CCO of Modern Wolf. We talk about how he started playing games, his favorite commodore game, lateral game design, and he asks the question: why are we leaving innovation to the Indies? | — | ||||||
| 12/21/21 | ![]() TGDS S2E19 Dr. Jo Twist - CEO at UKIE - Commissioning Editor Channel 4 - Commissioner at the BBC | On this week’s episode of The Game Dev Show, we sat down with the brilliant Dr. Jo Twist, CEO of UKIE, the UK’s independent Trade Association for Interactive Entertainment. Jo takes us from her time at University up to now, where she leads UKIE’s efforts to help the UK games industry continue to prosper. We talk internet cafés, dissertations, the inception of the internet, games, the BBC, and commissioning games at Channel 4. Looking to her time at UKIE, Jo discusses the steps they’re taking to inspire and educate the next generation of developers, whilst keeping an eye on what’s next for the games industry. Jo’s episode is the 50th, so thanks to all our listeners and followers for every listen, like, share, and your continued support. We can’t wait to share the next 50 incredible guests with you all! We also talk about cats… | — | ||||||
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| 12/14/21 | ![]() TGDS S2E18 James Brooksby - CEO Absolutely Games - Kuju - Doublesix - Born Ready Games - Warhammer 40k - Firewarrior | This week on The Game Dev Show we are joined by the fantastic James Brooksby, CEO @ Absolutely Games. James talks about being CEO at several games companies, the indie games space, and the emotional cost of acquisitions - with a brilliant metaphor. We also discuss floods, evolving game studios, Warhammer 40k and company culture. [Apologies for the sound quality of my mic, there were technical issues that have now been resolved] | — | ||||||
| 12/7/21 | ![]() TGDS S2E17 Ambre Lizurey - Director of Operations at EA Motive - Star Wars: Squadrons - Ubisoft - Assassin's Creed - Prince of Persia | This week on The Game Dev Show we had the pleasure of sitting down with Ambre Lizurey, Director of Operations at EA Motive. Ambre walks us through her path into the industry, to Ubisoft and now at EA Motive, and how her role supports the people and project to ensure that everyone is working towards the same goals whilst staying happy! We cover everything from how data and qualitative testing impacts design decisions, the importance of well-being, supporting your community, STEM, mentorship...and cool t-shirts | — | ||||||
| 11/30/21 | ![]() TGDS S2 Lorne Lanning pt.2 - Oddworld Inhabitants Co-founder and CCO - Abe's Oddysee - Oddworld: Soulstorm | What defines ‘indie’? This week on TGDS we pick back up with the wonderful Lorne Lanning, creator of Oddworld Inhabitants, in part two of our special feature. Lorne continues the story of Oddworld as he discusses the perils of developing Oddworld: Soulstorm during the pandemic, managing feedback, the expectations of players and shareholders, and the emotional toll of game development. We also cover the healing properties of games, Elon Musk, and the dangers of censorship. | — | ||||||
| 11/24/21 | ![]() TGDS S2E15 Lorne Lanning - Oddworld Inhabitants Co-founder and CCO - Abe's Oddysee - Oddworld Soulstorm - Badgers and Fake Glasses | This week's episode of The Game Dev Show is the first of a two-part special with the legendary Lorne Lanning, founder of Oddworld Inhabitants, and creator of the Oddworld series. On the episode, Lorne discusses the early days of his career, the challenges of changing tech and art, and finding his way in an ever-evolving creative landscape, all while always looking ahead to see how he can keep his head above water. Lorne covers the pivotal moment in his career that led to him creating Oddworld Inhabitants and the incredibly successful Oddworld series. We also chat about fake glasses, badgers, and some of the brilliant creators Lorne has worked with throughout his life | — | ||||||
| 11/16/21 | ![]() TGDS S2E14 Greg Kasavin - Supergiant Games Creative Director - Hades - Bastion - Pyre - Transistor | On this week's episode of TGDS, we had the pleasure of speaking with Supergiant Games Creative Director Greg Kasavin, about his incredible career in the games industry. Greg takes us through his journey so far, including what it was like working at Gamespot during the exciting 00s, his work at EA on games like the inimitable Red Alert 3, before jumping into Supergiant and creating 2020 GOTY Hades! Greg also covers the motivations behind Bastion’s narrator, RTS and its influence at Supergiant, how Audio makes the game, and much more. | — | ||||||
| 11/9/21 | ![]() TGDS S2E13 - Tracy Fullerton - University of Southern California - Game Innovation Lab - Professor - Director | On The Game Dev Show this week we sat down with the brilliant Professor, and Director, Tracy Fullerton from the University of Southern California. Tracy takes us through twenty years of interactive entertainment education, how the industry has changed during this time, and the role of education in shaping our industry. We also talk about a vegetable based game... | — | ||||||
| 11/2/21 | ![]() TGDS S2E12 Alisha Thayer - Crystal Dynamics - Senior Technical Designer - Tomb Raider - Max Payne | This week on the Game Dev Show I had the pleasure of sitting down with the wonderful Alisha Thayer, Senior Technical Designer at Crystal Dynamics. Alisha takes us through her impressive career in the games industry; from the initial challenges of getting into the industry to getting to work on some of her (and our) favourite IPs – Tomb Raider, Max Payne, and Red Dead. We also go down the rabbit hole of systems design, DEI, reboots, Overcooked, and what to say and what not to say in an interview... | — | ||||||
| 10/26/21 | ![]() TGDS S2E11 Feargus Urquhart - Obsidian Entertainment | What do Planescape Torment, Baldur's Gate, Fallout, Knights of the Old Republic 2, Neverwinter Nights 2, Pillars of Eternity, and The Outer Worlds all have in common? Well that's simple, it's @Feargus Urquhart Rarely is an individual as synonymous with a genre as Feargus Urquhart, Co-founder of Obsidian, is with RPGs. This week on The Game Dev Show, Feargus takes us through his story, all the way from Interplay to founding Black Isle, and the eventual creation of Obsidian. We also dive deep on isometric RPGs, D&D, character creation, game design! | — | ||||||
| 9/28/21 | ![]() TGDS S2E7 Celia Hodent - Phd in psychology and Game UX Consultant | On this week's episode of The Game Dev Show we had the pleasure of hosting UX Game Consultant, Phd in psychology, and author of The Psychology of Video Games and The Gamer's Brain, Celia Hodent. We cover Celia's past experience as Director of UX at Epic Games, including the importance, impact, and state of User Experience. Celia's experience and perspective provide a unique insight into player psyche and the psychology around video games...both fact and fiction. | — | ||||||
| 9/21/21 | ![]() TGDS S2E6 Yoan Fanise - DigixArt | On this week's episode of The Game Dev Show, we've had the chance to speak to DigixArt's Yoan Fanise about his career in games and the incredible Road 96! We recorded the episode earlier in the year, so you can tune in for a behind-the-scenes look at Road 96 recorded before its release in August, as well as discovering more about what led to the game's inception. We also get a chance to chat to Yoan about his early days as a DJ and making game audio for the PS2, as well as his work on renowned, hard-hitting titles like Valiant Hearts and 11-11: Memories Retold, and founding his own studio at DigixArt. | — | ||||||
| 9/14/21 | ![]() TGDS S2E5 Preston Watamaniuk - BioWare | This week on The Game Dev Show we’ve been lucky enough to speak to Preston Watamaniuk, Game Director at BioWare, who helped design many of the industry’s most iconic RPGs, including Mass Effect 2 and Star Wars: Knights of the Old Republic. Preston takes us through his love of Star Trek, Lord of the Rings, and Star Wars, his appreciation of authentic experiences, his beginnings working as a garbageman, and dives into how he got started in game and system design. We also cover his work at BioWare, what 'RPG' means in 2021, how to inspire creativity, and his views on game design. | — | ||||||
| 9/7/21 | ![]() TGDS S2E4 Jorge Sanchez Magdaleno - Mediatonic Games | Delighted to have hosted Art Director Jorge Sanchez Magdaleno from Mediatonic Games / Epic Games . Jorge takes us through his brilliantly travelled career in art. A journey covering Lionhead Studios , Rare Ltd , and Mediatonic Games . We cover Jorge's love for Diablo, his WIP comic book and we get technical on all things art, including: the creative process, the power of colour and light, and the unsung heroics of environmental artists. | — | ||||||
| 8/31/21 | ![]() TGDS S2E3 Ville Rauma - Fingersoft | This week on The Game Dev Show we are joined by Fingersoft's COO Ville Rauma. Ville takes us through many points in his unique career from Game Programmer to COO. We also discuss the Finnish development scene, its sense of community, mobile's relevance and validity as a genuine gaming platform and much more. | — | ||||||
| 8/24/21 | ![]() TGDS S2E2 Justin Ma - Subset Games | Season 2 of TGDS continues this week as we chat with the serene Indie genius, Justin Ma, co-Founder of Subset Games and co-creator of FTL and Into The Breach. We cover Justin’s career at 2k, founding Subset Games, the philosophies on indie development and following up after FTL | — | ||||||
| 8/17/21 | ![]() TGDS S2E1 Michael Fridley - Squanch Games | For the first episode of season 2, Kaley and Luke are joined by Michael Fridley. Mike is the Studio Director of Squanch Games Kaley and Luke explore Mike's journey in the games industry, his work at Squanch with Justin Roiland (co-creator of Rick and Morty), the challenges of humour in games, how un-funny Luke is and as always...a bit about DnD. | — | ||||||
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Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.


