
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Total monthly reach
Estimated from 6 chart positions in 6 markets.
By chart position
- 🇨🇦CA · Video Games#5830K to 100K
- 🇮🇸IS · Video Games#117500 to 3K
- 🇳🇿NZ · Video Games#134500 to 3K
- 🇮🇩ID · Video Games#158500 to 3K
- 🇭🇺HU · Video Games#178500 to 3K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
16K to 58K🎙 Weekly cadence·26 episodes·Last published 2mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
33K to 115K🇨🇦87%🇮🇸3%🇳🇿3%+3 more - Active Followers
Loyal subscribers who consistently listen
13K to 46K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
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Total Plays
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Total Reviews
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
Recent episodes
Episode 26: Keza MacDonald (Author of Super Nintendo: How One Japanese Company Helped the World Have Fun)
Mar 9, 2026
44m 33s
Episode 25: Maddy Myers & Zoë Hannah (Co-founders of Mothership)
Feb 9, 2026
1h 15m 38s
Episode 24: Wesley Yin-Poole (Director of News at IGN)
Feb 4, 2025
57m 30s
Episode 23: Jason Schreier (Author of Play Nice: The Rise, Fall, And Future of Blizzard Entertainment)
Oct 7, 2024
1h 22m 21s
Episode 22: Nicole Carpenter (Senior Reporter at Polygon)
Aug 21, 2024
50m 28s
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 3/9/26 | ![]() Episode 26: Keza MacDonald (Author of Super Nintendo: How One Japanese Company Helped the World Have Fun) | Keza MacDonald is the video games editor for The Guardian and most recently, she's also the author of 'Super Nintendo: How One Japanese Company Helped the World Have Fun', a deep dive into the rich, creative history of one of gaming's most important companies. We recorded today's episode in front of a live audience as part of Keza's book tour which happened to swing through Brighton last month and if you can forgive some dodgy audio, I think there's a lot to get out of this conversation as we... | 44m 33s | ||||||
| 2/9/26 | ![]() Episode 25: Maddy Myers & Zoë Hannah (Co-founders of Mothership) | Maddy Myers & Zoë Hannah just launched Mothership, a brand new site all about games, gender and identity. Their initial pitch promises a different kind of gaming publication "for her, them, and yes, him too", which feels surprisingly radical given the state of games coverage and, erm, the world, in 2026. In today's episode we discuss the retreat of feminist writing across the mainstream games media, whether "subscription fatigue" is a real concern for this new wave of independent outlets ... | 1h 15m 38s | ||||||
| 2/4/25 | ![]() Episode 24: Wesley Yin-Poole (Director of News at IGN) | Wesley Yin-Poole is in charge of the news desk over at IGN and has been reporting on the games industry for almost two decades at this point. He's also been a mentor of mine ever since our days working together at Eurogamer where he helped shape some of my very first stories, while he himself published some incredible work on the rise and fall of Lionhead Studios and its notorious co-founder, Peter Molyneux. Wes is one of the best games reporters in the business and I'm so happy to finally h... | 57m 30s | ||||||
| 10/7/24 | ![]() Episode 23: Jason Schreier (Author of Play Nice: The Rise, Fall, And Future of Blizzard Entertainment) | Jason Schreier is a games reporter for Bloomberg, best known for his extensive reporting on the volatile reality of AAA game development. On today's episode we'll be talking about his latest book, Play Nice: The Rise, Fall, And Future of Blizzard Entertainment and the frankly horrifying number of interviews he needed to complete over the course of his reporting. Despite having a young baby to look after and exactly two and a half hours of free time each day (when said baby is soundly asleep... | 1h 22m 21s | ||||||
| 8/21/24 | ![]() Episode 22: Nicole Carpenter (Senior Reporter at Polygon) | Nicole Carpenter has been reporting on the games industry at Polygon for the last five years, where she's perhaps best known for her coverage of unions and the increasingly vital role they're playing in shaping the future of video game development. In fact, not only has she reported on this subject diligently over the last few years, she also wrote what is perhaps the defining piece of journalism on the subject: The Rise of the Video Game Union. "....the type of journalism we're doing impac... | 50m 28s | ||||||
| 7/18/24 | ![]() Episode 21: Grant Stoner (Accessibility & Disability Reporter) | Grant Stoner is a freelance reporter who specializes in covering accessibility and disability across the games industry in his work. Among other work, he writes a monthly column for IGN where he recently examined how the mass layoffs ripping through the games industry have affected disabled game workers, in particular. This is a great example of why Grant's perspective is so necessary in the games media right now, shining a spotlight on an often overlooked area of games and the people who pl... | 44m 04s | ||||||
| 5/28/24 | ![]() Episode 20: Sarah Parvini (LA Times) | Sarah Parvini was a games reporter at the LA Times until just a few months ago, having been among those who were hit by a staggering round of layoffs at the paper earlier this year. In fact, the publication is meant to have shed around 20% of its newsroom in one fell swoop. Journalism is in a rough state, folks. In this episode you'll hear guest host Nicole Carpenter talk with Sarah about what it's like reporting on the games industry for such an established publication and how she managed t... | 35m 07s | ||||||
| 4/19/24 | ![]() Episode 19: Chelsea Reed Miller (IGN Creators Guild) | Chelsea Reed Miller is a video editor for IGN and a spokesperson for the IGN Creators Guild, a brand spanking new union that's been officially recognized by IGN's parent company just a couple of months ago. In today's episode, you'll hear guest host Nicole Carpenter talk to Chelsea about what that means for people working at one of the biggest publications in the games media and why it's important to think about collective action before things start falling apart, if possible. "The best tim... | 46m 07s | ||||||
| 3/6/24 | ![]() Episode 18: Quintin Smith (People Make Games) | Quintin Smith is one third of People Make Games, although hopefully you already knew that. Outside of his work with us, he's also known as the co-founder of board games behemoth Shut Up & Sit Down and now, as of just a few weeks ago, he's started something brand new, exploring the world of TTRPGs. It's called Quinns Quest and it's extremely weird and good, just like Quinns. "If you just go into a community going 'hey, I wanna understand why this is fun for you', people will tell you! Peo... | 1h 14m 25s | ||||||
| 1/23/24 | ![]() Episode 17: Stephen Totilo (Reporter at Game File) | Stephen Totilo has been a games journalist for two decades now, making him one of the most experienced people in the field. His career spans a stint at MTV News as its first ever games reporter, nine years as Kotaku's Editor-in-Chief and until recently, he wrote a twice-weekly gaming newsletter for Axios. Today, Stephen is looking to strike out on his own with Game File, an independent newsletter published on Substack and funded directly by his audience. "I have concerns about a younger gen... | 1h 14m 17s | ||||||
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 11/7/23 | ![]() Episode 16: Nathan Grayson & Riley MacLeod (Just launched Aftermath) | Nathan Grayson and Riley MacLeod have just launched a brand new, worker-owned games publication called Aftermath, along with some other ex-Kotaku staff you'll recognise. As in, today, right now! Chris grabbed them for an interview a few days ago to talk about the challenges that come with starting something fresh, crowdfunding and what being "worker-owned" really means in this context. "You know — and everyone knows — that 2022 and 2023 have been nightmarish for games journalism, and for jou... | 57m 28s | ||||||
| 8/23/23 | ![]() Episode 15: Patricia Hernandez (Former Editor-in-Chief at Kotaku) | Patricia Hernandez is now the former Editor-in-Chief of Kotaku, having been fired from the position just a few days ago. In today's episode we're going to be talking to her about what's happened and digging into the increasingly strained relationship between Kotaku's editorial team and the company which owns the site itself, G/O Media. "I can't really go into specifics about the reason because it does involve other staffers and their personal information, so I just want to be sensitive to th... | 1h 03m 16s | ||||||
| 6/30/23 | ![]() Episode 14: Rebekah Valentine (Senior Reporter at IGN) | Rebekah Valentine is a Senior Reporter at IGN and an instrumental figure in the site's latest ambitions to establish itself as a true home for longform video games reporting. She's also just been on the ground at Summer Games Fest, the potential successor to the games industry's biggest, flashiest trade show, E3. How do the two shows compare from a reporter's perspective and will E3 ever manage a revival? We'll be asking Rebekah all about it. "I am now two and a half years in and I'm ... | 1h 01m 51s | ||||||
| 3/28/23 | ![]() Episode 13: Double Fine PsychOdyssey (2 Player Productions) | 2 Player Productions is a documentary crew that's been embedded with Double Fine Productions for more than a decade now, having first come onboard in order to follow the development of Broken Age and create the Double Fine Adventure series. However, it's their latest work that's absolutely knocked my socks off. Double Fine PsychOdyssey is, quite simply, the best video games documentary work I've ever seen. It follows the much longer development of Psychonauts 2 and is just the most vulnerabl... | 58m 18s | ||||||
| 2/8/23 | ![]() Episode 12: Tyler McVicker (Formerly Valve News Network) | Tyler McVicker has been utterly obsessed with Valve for more than a decade now, having reported on almost every scrap of news, speculation and datamined morsel to come out of this famously secretive company at the heart of the games industry. Having just published our own report on the reality of working at Valve, with its "flat" structure, no managers and no job titles, I wanted to talk to Tyler about the challenges that come with trying to understand such an unusual business. And one of th... | 1h 08m 38s | ||||||
| 9/5/22 | ![]() Episode 11: Sam Greer (Just made a video for People Make Games!) | Sam Greer is a freelance games critic, having previously worked for Glass House Games and GamesMaster magazine. More recently, she worked with People Make Games (that's us!) on an incredible video about the lack of working class people employed in the games industry. That's what we'll be talking about in today's episode. "I think when we talked about it before my worry was that the video would just be one of those things that people would retweet and go 'oh this is so important', you know?' ... | 1h 11m 02s | ||||||
| 5/26/22 | ![]() Episode 10: Hirun Cryer (Former Guides Editor at USGamer) | Hirun Cryer first got his break in the games media writing guides over at USGamer. And guides content, dear listeners, is perhaps one of the most overlooked part of this entire job. Frequently responsible for the lion's share of a publication's traffic, despite rarely appearing on the homepage itself, video game guides are hugely important to the overall success of some of your favourite games sites. So why are guides writers so often underpaid and overworked? "You know how people say there ... | 55m 16s | ||||||
| 4/29/22 | ![]() Episode 9: Danny O'Dwyer (Founder of Noclip) | Danny O'Dwyer creates video game documentaries for Noclip, a crowdfunded YouTube channel first launched in 2016. Known for their high production value and behind-the-scenes access to some of the most successful game developers in the world, Noclip has had a huge influence on PMG's work over the years. Prior to starting his own company, Danny is perhaps best known for his work at GameSpot, where he hosted shows like The Point and The Lobby. "The reason I wanted to do the Bethesda stuff is tha... | 1h 19m 52s | ||||||
| 3/27/22 | ![]() Episode 8: Lucy James (Senior Video Producer at GameSpot) | Lucy James is the head of GameSpot's video team, managing a team of hosts around the world. Having moved from London to San Francisco, you'll have likely seen her face on all sorts of GameSpot video stuff, as well as her more recent appearances on Giant Bomb's The Very Online Show. In this episode we talk about the differences between the UK and US games media, the effect COVID has had on GameSpot's flagship shows and I get to quiz Lucy about the brilliant Audio Logs series. "Typically game ... | 1h 03m 22s | ||||||
| 12/7/21 | ![]() Episode 7: Ethan Gach (Senior Reporter at Kotaku) | Ethan Gach is a senior reporter at Kotaku and has been responsible for a lot of the site's coverage of the Activision-Blizzard lawsuit, in which the company has been accused of a staggering number of gender discrimination and sexual harassment charges. Back in July, Ethan's reporting revealed details and photographs of the "Cosby Suite", a Blizzcon hotel room described by the lawsuit as a place for one high profile Blizzard developer to hit on and harass female employees while at the show. "... | 1h 05m 23s | ||||||
| 11/10/21 | ![]() Episode 6: Tina Amini (Editor-in-Chief at IGN) | Tina Amini is the Editor-in-Chief at IGN, one of the largest video game publications in the world. With over one hundred staff making up the content team she's responsible for, Tina finds herself in a position unlike almost any other in the games media business. "We're not just encyclopaedic. We're not just churning through the news everyday in an unreflective way. We're not just using our access to bring you First Looks and exclusives. We're also thinking about the larger, deeper stories th... | 52m 15s | ||||||
| 10/6/21 | ![]() Episode 5: Jacob Geller (Video essayist) | Jacob Geller is a video essayist and critic who draws upon modern art, architecture and politics in order to reframe how we think about the games we play. He's also really into Beat Saber. "I think people haven't been shown why they should care about this history yet. And that is partly our job to say, like, it's important that you know this term, not just because you can throw it around, but because by knowing this and by knowing the conversations that have happened previously about it, you... | 1h 02m 03s | ||||||
| 9/6/21 | ![]() Episode 4: Aoife Wilson (Head of Video at Eurogamer) | Aoife Wilson is the head of Eurogamer's video team, as well as an established freelancer working with the likes of BAFTA, the BBC and Wizards of the Coast. She also used to be a colleague of Chris' before he started People Make Games! "It’s lessened now because I’m a bit more established in the industry, but I think when I started, I really… I felt there was a bit of classism especially where my accent was concerned. I still get a little bit prickly when people take apart the accent because ... | 53m 28s | ||||||
| 8/4/21 | ![]() Episode 3: Mark Brown (Video essayist) | Mark Brown is the creator of Game Maker's Toolkit, an enormously popular YouTube channel that's home to a wide range of video essays about game design. "Reaching the goal of a million subscribers, I knew that was going to feel weird because I'd done a lot of reading about goals and how we set them for ourselves and how it can feel strange when we reach a goal, because we spend so much mental energy thinking about what we're going to do when we get there and that sort of stuff. And then you g... | 51m 24s | ||||||
| 7/5/21 | ![]() Episode 2: Patricia Hernandez (Editor-in-Chief at Kotaku) | Patricia Hernandez is the new Editor-in-Chief of Kotaku, having now returned to the site after beginning her career there some ten years ago. "I think, in some senses, it's not just an ambitious idea, it's how do I make this hard, ambitious idea happen while also giving my writers a realistic workload that does not have video games just completely taking over their life? And I think it's especially a concern of mine, because early on in my career I feel I was able to get ahead as much as I d... | 48m 03s | ||||||
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Chart Positions
6 placements across 6 markets.
Chart Positions
6 placements across 6 markets.
