
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 3 chart positions in 3 markets.
By chart position
- 🇧🇷BR · Video Games#8410K to 30K
- 🇭🇰HK · Video Games#723K to 10K
- 🇵🇱PL · Video Games#183500 to 3K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
6.8K to 22K🎙 Weekly cadence·331 episodes·Last published 1mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
14K to 43K🇧🇷70%🇭🇰23%🇵🇱7% - Active Followers
Loyal subscribers who consistently listen
5.4K to 17K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
Total Plays
—
Total Reviews
—
* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 12 epsHosts
Recent guests
Recent episodes
Interview: Peter Molyneux on his gaming legacy
May 8, 2026
51m 51s
iicon, Gamescom LatAm and Roblox
May 1, 2026
30m 07s
Game Pass, Call of Duty, and the Mario movie
Apr 24, 2026
37m 17s
Roblox, Hollywood, and London Games Week
Apr 17, 2026
34m 48s
Court rulings provide opportunities for mobile developers
Oct 8, 2025
12m 23s
Social Links & Contact
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 5/8/26 | ![]() Interview: Peter Molyneux on his gaming legacy✨ | gaming legacygame development+3 | Peter Molyneux | Masters of Albion | — | Peter Molyneuxgaming legacy+3 | — | 51m 51s | |
| 5/1/26 | ![]() iicon, Gamescom LatAm and Roblox✨ | GamesCom LatAmiicon event+4 | — | RobloxXbox+1 | Sao Paulo | GamesCom LatAmiicon+4 | — | 30m 07s | |
| 4/24/26 | ![]() Game Pass, Call of Duty, and the Mario movie✨ | XboxGame Pass+4 | Lewis Packwood | Call of DutyGame Pass+2 | — | XboxGame Pass+5 | — | 37m 17s | |
| 4/17/26 | ![]() Roblox, Hollywood, and London Games Week✨ | RobloxLondon Games Week+4 | — | RobloxRockstar Games | UK | RobloxRockstar Games+5 | — | 34m 48s | |
| 10/8/25 | ![]() Court rulings provide opportunities for mobile developers✨ | mobile game landscapecourt rulings+3 | Chris HewishBerkeley Egenes | Apple | — | mobile gamescourt rulings+3 | Xsolla | 12m 23s | |
| 6/13/25 | ![]() Making the Most of the Codev Model✨ | co-developmentgame development+5 | Morgan JafittJames Chan+1 | Wētā WorkshopRocket Games+1 | — | co-developmentgame developers+7 | Virtuos | 45m 27s | |
| 12/30/24 | ![]() What do we expect to see in 2025?✨ | video game predictionsindustry expectations+5 | — | GTA 6Ubisoft+4 | — | video gamespredictions+5 | — | 35m 54s | |
| 12/23/24 | ![]() 2024 In Review✨ | video games newstrends of the past year+4 | — | GI Microcastgamesindustry.biz | — | video gamesnews+5 | — | 40m 33s | |
| 12/16/24 | ![]() Reflecting on The Game Awards 2024✨ | The Game Awardsvideo game announcements+3 | — | Indiana Jones and the Great Circle | — | The Game Awardsvideo games+3 | — | 34m 25s | |
| 12/9/24 | ![]() The end of XDefiant and the state of live service games✨ | live service gamesUbisoft+4 | — | XDefiantUbisoft+3 | — | XDefiantUbisoft+4 | — | 31m 53s | |
Want analysis for the episodes below?Free for Pro Submit a request, we'll have your selected episodes analyzed within an hour. Free, at no cost to you, for Pro users. | |||||||||
| 12/3/24 | ![]() Will the third time be the charm for new Sony handheld?✨ | Sony handheldvideo games news+5 | — | PSPVita+5 | China | Sonyhandheld+8 | — | 47m 09s | |
| 11/25/24 | ![]() Why has the games industry abandoned events?✨ | games industry eventsconsumer games events+3 | David Lilley | WASDRoucan+2 | Europe | games industryevents+7 | — | 1h 03m 47s | |
| 11/11/24 | ![]() How Nintendo's past will shore up Switch 2's future | Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring as they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. Our main topic this week is Nintendo's long-awaited (but very much expected) confirmation that Switch 2 will be backwards compatible with both its predecessor's software library and its online service. We discuss the advantages and disadvantages of this crossover, as well as the importance of backwards compatibility when launching a new console in today's industry. And financials season continues, bringing with it a host of related stories and discussions. This week, we touch on Take-Two's decision to sell Private Division, Sony leadership's thoughts on why Concord failed, the independence of Amplitude Studios and more. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices | 43m 57s | ||||||
| 11/4/24 | ![]() Call of Duty flies, Concord falls | Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring as they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. It's financials seasons, so we discuss the highs and lows from some of the biggest publishers, including Electronic Arts, Ubisoft and Xbox. Naturally, the latter comes hand-in-hand with Call of Duty: Black Ops 6 and how its launch smashed series records. Elsewhere, we discuss Sony's decision to shut down two studios, including Concord developer Firewalk. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices | 24m 52s | ||||||
| 10/28/24 | ![]() How video games conquered Hollywood | Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring as they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. This time, we're joined at MCM x EGX by Big Fan Games' Amanda Kruse to talk about the evolving ways in which video games adapt IP from other forms of entertainment - and vice versa. We also discuss how having the right talent that has grown up with video games is driving the wave of great adaptations we've seen, and how video games have come from being merchandise released alongside new films. Elsewhere, we discuss the biggest news from the past week, including a key legal win for EA, a loss for Sony, and the potential for Call of Duty: Black Ops 6 to drive Game Pass subscriptions. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices | 46m 50s | ||||||
| 10/21/24 | ![]() Is AA dead? | Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring as they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. This time, our main topic centres around comments by former Sony boss Shawn Layden, who declared that not only is the AA space dead but its loss is a threat to the entire games ecosystem. Chris and James unpack his statement and the nuances around it, as well as discussing the opportunities for lower-budget titles in a market seemingly dominated by AAA blockbusters. We also discuss the biggest news of the past week, including IO and Build A Rocket Boy's publishing partnership, new leadership at Xbox Game Studios, updates on the SAG-AFTRA strike and ongoing industry layoffs, and more. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices | 42m 43s | ||||||
| 10/14/24 | ![]() Opening up Google Play offers publishers a three-year window to change mobile gaming | Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring as they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. For our main discussions, we're joined by MobileGamer.biz's Neil Long to discuss the recent US court ruling that opens Google Play to rival app stores. We discuss the impact this might have on both Google and game developers, and why heavyweights like Epic Games, Xbox and other potential store operators need to make the most of the next three years in order to shift the dynamics of a mobile ecosystem dominated by two platform holders. In other headlines, we talk about the Roblox report that accused the company of inflating metrics for investors (among other things), and a slew of new studios emerging from stealth. Meanwhile, in this week's 'What Do The Numbers Mean?', Chris gives us deeper insight into the ongoing digitisation of video games - and why physical releases are still important. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices | 45m 44s | ||||||
| 10/7/24 | ![]() The perks and perils of licensed games, and games journalism's ongoing struggle | Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring as they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. This week, we use Devolver's unveiling of Big Fan Games - a new publishing label dedicated to indies working on licensed and other established IP - as a jumping off point to discuss the market for video game adaptations. Ranging wildly in scope and quality, there have been examples over the years that licensed games don't always print money in the way publishers might hope - we discuss the many reasons behind this, and the potential for indies who get the chance to work on major IP. Other headlines we discuss is Epic Games' latest lawsuit against Google, the closure of Play Magazine, the death of HoloLens, and Palworld coming to mobile. Finally, in 'What Do The Numbers Mean?', Chris looks at the early performance of The Legend of Zelda: Echoes of Wisdom. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices | 44m 18s | ||||||
| 9/30/24 | ![]() Microcast: Will Assassin's Creed Shadows suffer from its delay? | Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring as they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. This week, our main topic is Ubisoft not only delaying Assassin's Creed Shadows to February 2025, but also drop the season pass model and launch an internal review into its games strategy following softer than expected sales for Star Wars Outlaws. We discuss the implications of the delay, the toxic response to some of Ubisoft's titles from certain corners of the internet, and how Ubisoft might recover from the setbacks it has faced Elsewhere on this episode, we discuss recent headlines such as Sony's State of Play, Xbox's growth in Asia, Stellarblade's lawsuit against Stellar Blade and the most recent layoffs. Meanwhile in 'What Do The Numbers Mean?', Chris shares insights into how EA Sports FC is faring since Electronic Arts dropped the FIFA licence and the success this year's release has seen from its special edition (which grants early access to the game). As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices | 39m 05s | ||||||
| 9/23/24 | ![]() Microcast: The Pokémon vs Palworld legal battle we did (and didn't) expect | Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring as they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. This week, the big story is Nintendo and The Pokémon Company are taking legal action against Pocketpair developer Palworld. We dig into why this is not the lawsuit so many consumers expected after the game was originally announced, which patents may be at the centre of this dispute, and the potential motivations behind these two major companies calling on their lawyers. Elsewhere on this episode, we discuss recent headlines such as EA's investor day, Australia's new rules on in-game gambling imagery and loot boxes, and the return of Flappy Bird. And in What Do The Numbers Mean? we take a deeper look at how well Astro Bot has performed. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices | 40m 01s | ||||||
| 9/17/24 | ![]() Microcast: The PS5 Pro and Ubisoft's woes | Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring as they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. This week, we are joined by Ampere Analysis' Piers Harding-Rolls to discuss Sony's unveiling of the PS5 Pro, its potential value as a product, and its sales prospects with that divisive price tag. Elsewhere on this episode, we discuss Ubisoft's performance over the past few years and some of the biggest challenges the company faces, while in What Do The Numbers Mean? we look at the early performance for some key recent releases, including Astro Bot and Warhammer 40,000: Space Marine 2. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices | 59m 55s | ||||||
| 9/9/24 | ![]() Microcast: Why Sony shouldn't give up after Concord | Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring as they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. This week, we continue our discussion of Concord's troubles with Sony pulling the shooter from sale two weeks after launch. While some have seen this stumble as a nail in the coffin for PlayStation's live services strategy, we walk about why it's important for the platform holder to continue pushing forward in this space, and for the rest of the industry to take more risks and step out of comfort zones. Elsewhere on this episode, we ponder Hiroki Totoki's comments that Sony has not fostered enough original IP, and in What Do The Numbers Mean? we look at the initial signs of a disappointing performance for Star Wars Outlaws. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices | 31m 29s | ||||||
| 9/3/24 | ![]() Microcast: Did Sony send Concord out to die? | Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring as they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. This week, we talk about the struggles of Concord, PlayStation's latest foray into the live service space, and the potential reasons behind the hero shooter's failure to pull in the number of players seen by other multiplayer outings - including Sony's own recent hit Helldivers 2. We also talk about Remedy's deal with Annapurna and the Alan Wake studio's move towards self-publishing, while this week's What Do The Numbers Mean? takes a look at how Astro Bot might perform when the PlayStation platformer releases later this week. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices | 34m 41s | ||||||
| 8/27/24 | ![]() So how was Gamescom in the end? | Chris and James recap their time at Gamescom and predict how Star Wars Outlaws might do next week Learn more about your ad choices. Visit megaphone.fm/adchoices | 28m 49s | ||||||
| 8/22/24 | ![]() Why do developers create huge expansions over standalone games? | For this podcast, we did something a little different: a live Q&A show recorded as part of the official Devcom 2024 Twitch stream. Chris Dring and James Batchelor were joined by Altered Gene's Des Gayle, answering questions submitted by GamesIndustry.biz readers ahead of the show. Topics tackled in this episode included: Why do developers create huge expansions over standalone games? Can Nintendo maintain momentum with Switch 2? How many concurrent users does a multiplayer game need to survive? Will Grand Theft Auto 6 convert last-gen console owners to upgrade? As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices | 57m 36s | ||||||
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Chart Positions
3 placements across 3 markets.
Chart Positions
3 placements across 3 markets.















