
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
Brands & references
Total monthly reach
Estimated from 2 chart positions in 2 markets.
By chart position
- 🇮🇪IE · Games#121500 to 3K
- 🇫🇮FI · Games#150500 to 3K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
500 to 3K🎙 Weekly cadence·135 episodes·Last published 2d ago - Monthly Reach
Unique listeners across all episodes (30 days)
1K to 6K🇮🇪50%🇫🇮50% - Active Followers
Loyal subscribers who consistently listen
300 to 1.8K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
—
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 15 epsHosts
Recent guests
Recent episodes
Roll To Ignore The Cats | Troika! Ep 7 — The Jaunty Mantis
Jun 26, 2026
The Goose Grease Goblin | Troika! Ep 6 — The Jaunty Mantis
Jun 26, 2026
The Demonic Water & The Wizard's Curse | Troika! Ep 5 — The Jaunty Mantis
Jun 9, 2026
Owls of Floor One | Troika! Ep 4 — The Jaunty Mantis Actual Play
Jun 2, 2026
Not Ominous At All | Troika! Ep 3 — The Jaunty Mantis Actual Play
May 26, 2026
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/26/26 | ![]() Roll To Ignore The Cats | Troika! Ep 7 — The Jaunty Mantis | Roll to ignore the cats. The tiger can tell you really want to pet it, so it's ignoring you harder. Part 7 of our Troika! one-shot on The Jaunty Mantis. The elevator gets four new passengers, the attendant makes an extremely poor choice, and a tiny knight in painted armor enters the party's life and never leaves. Cast Jesse as Gormer the UnderbursarMatty as Darlo Tik'lAnna as MothChris as Game MotherFeaturing the silent stylings of Sir Two StampsFind us 🦋 Bluesky: @jauntymantis 📩 jauntymantis@gmail.com Like, subscribe, and ideally find yourself in an elevator crowded with tigers at least once in your life. We are not affiliated with the Melsonian Arts Council. Played for the love of weird fantasy. | — | ||||||
| 6/26/26 | ![]() The Goose Grease Goblin | Troika! Ep 6 — The Jaunty Mantis | Gormer pulls a gas mask out of the door in his forehead. Moth's fashion sense becomes an Art Nouveau gas filter. A small egg-shaped man hustles them out of eleven silver.Part 6 of our Troika! one-shot on The Jaunty Mantis. The party rides the elevator up through floors none of them asked for, solving puzzles that didn't need to exist.CastJesse as Gormer the UnderbursarMatty as Darlo Tik'l, Red Priest (currently cursed to swear)Anna as MothChris as Game MotherFind us🦋 Bluesky: @jauntymantis📩 jauntymantis@gmail.comLike, subscribe, and tell us your favorite Weezer song they didn't write.We are not affiliated with the Melsonian Arts Council. Played for the love of weird fantasy. | — | ||||||
| 6/9/26 | ![]() The Demonic Water & The Wizard's Curse | Troika! Ep 5 — The Jaunty Mantis✨ | TTRPGTroika!+4 | JesseMatty+2 | Troika! | Blanc Mange & Thistle | demonic puddlecurse+5 | — | — | |
| 6/2/26 | ![]() Owls of Floor One | Troika! Ep 4 — The Jaunty Mantis Actual Play✨ | tabletop roleplaying gamesactual play+3 | Gormer the UnderbursarDarlo Tik'l+3 | Troika! Numinous EditionMelsonian Arts Council | — | Troika!actual play+3 | — | — | |
| 5/26/26 | ![]() Not Ominous At All | Troika! Ep 3 — The Jaunty Mantis Actual Play✨ | tabletop roleplaying gamesTroika!+3 | JesseMatty+2 | Troika! Numinous EditionMelsonian Arts Council+1 | — | demonsknowledge rolls+3 | — | — | |
| 5/19/26 | ![]() The Pickled Diplomat | Troika! Ep 2 — The Jaunty Mantis Actual Play✨ | tabletop roleplaying gamesactual play+3 | JesseMatty+2 | Melsonian Arts CouncilTroika! Numinous Edition | — | pickled vegetableherbal beverage+3 | — | — | |
| 5/12/26 | ![]() Three Strangers, One Hotel Room | Troika! Ep 1 — The Jaunty Mantis Actual Play✨ | tabletop roleplaying gamescharacter creation+3 | AnnaChris | Melsonian Arts CouncilTroika! Numinous Edition | — | Troika!actual play+3 | — | — | |
| 3/6/26 | ![]() Mothership RPG Review✨ | Mothership RPGsci-fi horror+3 | — | MothershipTuesday Knight Games | — | Mothership RPGsci-fi horror+3 | — | — | |
| 2/28/26 | ![]() Mothership RPG Actual Play | Part 2 | Sci-Fi Horror TTRPG✨ | sci-fi horrortabletop roleplaying game+4 | — | Mothership RPGRich Ranallo+3 | — | Mothership RPGsci-fi horror+5 | — | — | |
| 2/18/26 | ![]() JM133 - Mothership Actual Play with Rich Ranallo from Signal Interruption | Part 1✨ | MothershipTTRPG+3 | Rich Ranallo | Signal InterruptionMothership | — | MothershipTTRPG+4 | — | — | |
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| 2/11/26 | ![]() JM132 -Terrain: The Third Army✨ | tabletop roleplayinggame mastering+3 | — | JM132 -Terrain: The Third Army | — | tabletop RPGgame design+3 | — | — | |
| 2/4/26 | ![]() JM131 - Where and how do we prep for games? Software, setting, stimulants.✨ | tabletop roleplayinggame preparation+3 | — | — | — | tabletop gamesgame prep+3 | — | — | |
| 1/28/26 | ![]() JM130 - Danger & Death✨ | risk in RPGsstorytelling+3 | — | Dungeons & DragonsThe Arcane Library | — | Dungeons & DragonsRPG storytelling+3 | — | — | |
| 1/21/26 | ![]() JM129 - Always Split the Party? | GM Advice for Better RPG Storytelling✨ | RPG storytellingsplitting the party+4 | Chris | White Bat AudioD&D+3 | — | tabletop RPGparty dynamics+6 | — | — | |
| 1/15/26 | ![]() JM128 - Our Tabletop Gaming Goals for 2026✨ | tabletop gamingTTRPG goals+5 | — | Jaunty MantisWhite Bat Audio | — | tabletop gamingTTRPG+5 | — | — | |
| 1/7/26 | ![]() JM127 - Session endings: are yours satisfying?✨ | tabletop RPGsession endings+3 | — | White Bat Audio | — | tabletop RPGsession endings+5 | — | — | |
| 12/31/25 | ![]() JM126 - What’s the Point of Roleplaying Games? | Power, Story, Violence & Community✨ | philosophy of RPGspower fantasy+4 | — | Karl Casey @ White Bat AudioVampire: The Masquerade+2 | — | tabletop roleplaying gamesRPG philosophy+5 | — | — | |
| 12/22/25 | ![]() JM125 - Don’t Cancel the Game: Creative Fixes for Missing Players | What happens when a player can’t make it—and the story needs them? In this episode of Jaunty Mantis, Jesse, Matty, and Chris tackle one of tabletop gaming’s most frustrating problems: last-minute absences. From running flashbacks and side games to stealing scenes, leaning into OSR one-shots, and even letting story beats happen without the missing player, the crew shares hard-earned advice, devilish ideas, and genuinely practical GM techniques.Music by Karl Casey @ White Bat Audio | — | ||||||
| 12/17/25 | ![]() JM124 - Are Serious TTRPG Campaigns Even Possible? Humor, Emotion & Storytelling in RPGs | Can a tabletop RPG ever be fully serious — or is humor baked into the DNA of playing with your friends?In this episode of Jaunty Mantis, Jesse, Matty, and Chris dive into a surprisingly complex question: Is humor an unavoidable part of tabletop role-playing games — or can you truly run a serious, emotionally resonant campaign?Drawing from decades of combined experience, the hosts explore how laughter, tension, character backstories, emotional beats, and even absurd emergent moments all blend together at the table. From Vampire: The Masquerade’s deadly-serious in-character drama to D&D’s natural silliness and its self-referential culture, the crew unpacks why we play — and what we hope to feel.They discuss tools like character bonds, session zero prompts, life-path systems, emotional stakes, and ways GMs can create deeper, more meaningful moments without losing the fun.Music by Karl Casey @ White Bat Audio | — | ||||||
| 12/12/25 | ![]() JM123 - Traveller RPG Character Creation | Cybernetic heartbreak, social disasters, noble nepo babies, improvised space romance, mishaps that should have been fatal, and the wild joy of letting dice determine your fate. The Jaunty Mantis crew spirals into utter chaos building Traveller RPG characters. Buckle up — it gets weird Welcome back to The Jaunty Mantis, the podcast with creative questions for curious gamers! In this episode, Jesse, Matty, and Chris dive into the art (and anxiety) of doing NPC voices — when they work, when they fall apart, and when they accidentally turn every character into an unhinged space gremlin. The crew opens up about narrative style, the influence of Critical Role, how players respond to GM performance, and whether accents are helping or hurting the game. Then the episode shifts gears into full character-creation chaos as the team builds life-path characters in Mongoose Traveller 2e! Music by Karl Casey @ White Bat Audio | — | ||||||
| 12/3/25 | ![]() JM122 - The Open Table Manifesto from The Alexandrian | Can an open table completely change the way you run RPGs? The Jaunty Mantis crew dives into The Alexandrian’s Open Table Manifesto to explore how it reshapes campaigns, players, and prep. In this episode of the Jaunty Mantis podcast, Jesse, Matty, and Chris unite to explore The Open Table Manifesto from thealexandrian.net , and how it can revolutionize the way we run tabletop RPGs. From rotating player pools to emergent sandbox storytelling, the gang talks character creation challenges, scheduling nightmares, mega-dungeons, Shadowrun woes, and how to design sessions that end cleanly—even if you're lost in the dungeon. They share personal experiences, critiques of modern systems, GM philosophies, and ways to build an inclusive, dynamic gaming community using open tables. Plus: meatball demons, mech-back combat, vampire morality, surprise frogs, and accidental softball dating lessons. Read The Open Table Manifesto here: https://thealexandrian.net/wordpress/38643/roleplaying-games/open-table-manifestoMusic by Karl Casey @ White Bat Audio | — | ||||||
| 11/24/25 | ![]() JM121 - Draw Steel: Our Messy Review of an Awesomely Bloated RPG | Jaunty Mantis here — and today we’re tackling a massive 96 oz steak of an RPG. We read the entire Draw Steel book so you don’t have to. Is it genius? Is it too much? Let’s find out. Welcome back to The Jaunty Mantis — the show where insectoid fantasy creatures dissect tabletop RPGs with ungoverned cylinders and way too many analogies. In this episode, Jesse and Matty review MCDM’s Draw Steel, a massive tactical heroic fantasy RPG that does a lot — sometimes maybe too much. We walk through ancestries, classes, kits, perks, complications, and the cinematic skill system, sharing what works, what overwhelms, and how this beefy tome stacks up against 4E D&D, Pathfinder, and modern playstyles. Is Draw Steel is a masterpiece, a monster, or the 'Old 96er' steak you’ll never finish?. Music by Karl Casey @ White Bat Audio | — | ||||||
| 11/19/25 | ![]() JM120 - Do TTRPGs Even Need Ability Scores? | What if I told you your tabletop RPG doesn’t need skills… or stats… or even weapon proficiencies? Today we commit a little RPG heresy—and ungovern the cylinder. The Jaunty Mantis returns with another episode of chaotic brilliance, high-level RPG design debate, and extremely questionable metaphors. Today, Jesse and Matty tackle a deceptively simple question: Do tabletop RPGs actually need their core features? Ability scores, skill systems, weapon proficiencies—are they essential, or are they just D&D legacy baggage we keep carrying around? Along the way we detour into Rifts (of course), Pendragon, Cypher System, Dungeon World, and a whole lot of “players will self-regulate anyway,” plus Cad Bane impressions, Star Wars hot takes, and an alarming amount of content centered around “ungoverning the cylinder.” If you're a curious gamer, game designer, TTRPG theorist, or someone who just likes watching nerds lovingly complain about Palladium Books, you’re in the right place. Send us your questions at jauntymantis@gmail.com Like, subscribe, and forcibly ungovern your cylinder responsibly. | — | ||||||
| 11/12/25 | ![]() JM119 - Vampires, Grimdark, and Ghosts in Galveston | Ever wonder what happens when your Nosferatu fashion designer fails a feeding roll? The Jaunty Mantis dives deep into the blood-soaked streets of Galveston and the creative chaos of running Vampire: The Masquerade. In this episode, Jesse and Chris get into the weird and wonderful mechanics of running Vampire: The Masquerade in Galveston, Texas — from ghostly visions after the 1900 hurricane to Nosferatu feeding fails that end with a glass of water for the kid. | — | ||||||
| 11/5/25 | ![]() JM118 - Social Encounters, Combat Flow, & Character Evolution | What if your TTRPG character suddenly told you they were more than you ever imagined—and what if your RPG's combat and social rules were holding you back? Matty returns to the podcast and things get spicy fast as we dive into the evolving craft of tabletop RPGs. From character-changing playlists to Vampire: The Masquerade’s approach to social mechanics—and the eternal question of how much combat a game really needs—we explore creativity, game design, and the hidden rules shaping our favorite TTRPGs. The conversation spans everything from Rifts Chaos Earth, session-zero hype for Vampire, simplifying combat, rethinking social encounters, and how certain games accidentally teach players the wrong expectations. Got a creative question? Send it to jauntymantis@gmail.com or leave your comments in this webszone! 🎧 New here? Like, comment, subscribe, and leave a review on your favorite platform. 🎲 Until next time—keep playing those f***ing role-playing games… or don’t. | — | ||||||
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Chart Positions
2 placements across 2 markets.
Chart Positions
2 placements across 2 markets.











