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On the show
From 10 epsHosts
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Recent episodes
Mothership RPG Review
Mar 6, 2026
Mothership RPG Actual Play | Part 2 | Sci-Fi Horror TTRPG
Feb 28, 2026
JM133 - Mothership Actual Play with Rich Ranallo from Signal Interruption | Part 1
Feb 18, 2026
JM132 -Terrain: The Third Army
Feb 11, 2026
JM131 - Where and how do we prep for games? Software, setting, stimulants.
Feb 4, 2026
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 3/6/26 | ![]() Mothership RPG Review✨ | Mothership RPGsci-fi horror+3 | — | MothershipTuesday Knight Games | — | Mothership RPGsci-fi horror+3 | — | — | |
| 2/28/26 | ![]() Mothership RPG Actual Play | Part 2 | Sci-Fi Horror TTRPG✨ | sci-fi horrortabletop roleplaying game+4 | — | Mothership RPGRich Ranallo+3 | — | Mothership RPGsci-fi horror+5 | — | — | |
| 2/18/26 | ![]() JM133 - Mothership Actual Play with Rich Ranallo from Signal Interruption | Part 1✨ | MothershipTTRPG+3 | Rich Ranallo | Signal InterruptionMothership | — | MothershipTTRPG+4 | — | — | |
| 2/11/26 | ![]() JM132 -Terrain: The Third Army✨ | tabletop roleplayinggame mastering+3 | — | JM132 -Terrain: The Third Army | — | tabletop RPGgame design+3 | — | — | |
| 2/4/26 | ![]() JM131 - Where and how do we prep for games? Software, setting, stimulants.✨ | tabletop roleplayinggame preparation+3 | — | — | — | tabletop gamesgame prep+3 | — | — | |
| 1/28/26 | ![]() JM130 - Danger & Death✨ | risk in RPGsstorytelling+3 | — | Dungeons & DragonsThe Arcane Library | — | Dungeons & DragonsRPG storytelling+3 | — | — | |
| 1/21/26 | ![]() JM129 - Always Split the Party? | GM Advice for Better RPG Storytelling✨ | RPG storytellingsplitting the party+4 | Chris | White Bat AudioD&D+3 | — | tabletop RPGparty dynamics+6 | — | — | |
| 1/15/26 | ![]() JM128 - Our Tabletop Gaming Goals for 2026✨ | tabletop gamingTTRPG goals+5 | — | Jaunty MantisWhite Bat Audio | — | tabletop gamingTTRPG+5 | — | — | |
| 1/7/26 | ![]() JM127 - Session endings: are yours satisfying?✨ | tabletop RPGsession endings+3 | — | White Bat Audio | — | tabletop RPGsession endings+5 | — | — | |
| 12/31/25 | ![]() JM126 - What’s the Point of Roleplaying Games? | Power, Story, Violence & Community✨ | philosophy of RPGspower fantasy+4 | — | Karl Casey @ White Bat AudioVampire: The Masquerade+2 | — | tabletop roleplaying gamesRPG philosophy+5 | — | — | |
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| 12/22/25 | ![]() JM125 - Don’t Cancel the Game: Creative Fixes for Missing Players | What happens when a player can’t make it—and the story needs them? In this episode of Jaunty Mantis, Jesse, Matty, and Chris tackle one of tabletop gaming’s most frustrating problems: last-minute absences. From running flashbacks and side games to stealing scenes, leaning into OSR one-shots, and even letting story beats happen without the missing player, the crew shares hard-earned advice, devilish ideas, and genuinely practical GM techniques.Music by Karl Casey @ White Bat Audio | — | ||||||
| 12/17/25 | ![]() JM124 - Are Serious TTRPG Campaigns Even Possible? Humor, Emotion & Storytelling in RPGs | Can a tabletop RPG ever be fully serious — or is humor baked into the DNA of playing with your friends?In this episode of Jaunty Mantis, Jesse, Matty, and Chris dive into a surprisingly complex question: Is humor an unavoidable part of tabletop role-playing games — or can you truly run a serious, emotionally resonant campaign?Drawing from decades of combined experience, the hosts explore how laughter, tension, character backstories, emotional beats, and even absurd emergent moments all blend together at the table. From Vampire: The Masquerade’s deadly-serious in-character drama to D&D’s natural silliness and its self-referential culture, the crew unpacks why we play — and what we hope to feel.They discuss tools like character bonds, session zero prompts, life-path systems, emotional stakes, and ways GMs can create deeper, more meaningful moments without losing the fun.Music by Karl Casey @ White Bat Audio | — | ||||||
| 12/12/25 | ![]() JM123 - Traveller RPG Character Creation | Cybernetic heartbreak, social disasters, noble nepo babies, improvised space romance, mishaps that should have been fatal, and the wild joy of letting dice determine your fate. The Jaunty Mantis crew spirals into utter chaos building Traveller RPG characters. Buckle up — it gets weird Welcome back to The Jaunty Mantis, the podcast with creative questions for curious gamers! In this episode, Jesse, Matty, and Chris dive into the art (and anxiety) of doing NPC voices — when they work, when they fall apart, and when they accidentally turn every character into an unhinged space gremlin. The crew opens up about narrative style, the influence of Critical Role, how players respond to GM performance, and whether accents are helping or hurting the game. Then the episode shifts gears into full character-creation chaos as the team builds life-path characters in Mongoose Traveller 2e! Music by Karl Casey @ White Bat Audio | — | ||||||
| 12/3/25 | ![]() JM122 - The Open Table Manifesto from The Alexandrian | Can an open table completely change the way you run RPGs? The Jaunty Mantis crew dives into The Alexandrian’s Open Table Manifesto to explore how it reshapes campaigns, players, and prep. In this episode of the Jaunty Mantis podcast, Jesse, Matty, and Chris unite to explore The Open Table Manifesto from thealexandrian.net , and how it can revolutionize the way we run tabletop RPGs. From rotating player pools to emergent sandbox storytelling, the gang talks character creation challenges, scheduling nightmares, mega-dungeons, Shadowrun woes, and how to design sessions that end cleanly—even if you're lost in the dungeon. They share personal experiences, critiques of modern systems, GM philosophies, and ways to build an inclusive, dynamic gaming community using open tables. Plus: meatball demons, mech-back combat, vampire morality, surprise frogs, and accidental softball dating lessons. Read The Open Table Manifesto here: https://thealexandrian.net/wordpress/38643/roleplaying-games/open-table-manifestoMusic by Karl Casey @ White Bat Audio | — | ||||||
| 11/24/25 | ![]() JM121 - Draw Steel: Our Messy Review of an Awesomely Bloated RPG | Jaunty Mantis here — and today we’re tackling a massive 96 oz steak of an RPG. We read the entire Draw Steel book so you don’t have to. Is it genius? Is it too much? Let’s find out. Welcome back to The Jaunty Mantis — the show where insectoid fantasy creatures dissect tabletop RPGs with ungoverned cylinders and way too many analogies. In this episode, Jesse and Matty review MCDM’s Draw Steel, a massive tactical heroic fantasy RPG that does a lot — sometimes maybe too much. We walk through ancestries, classes, kits, perks, complications, and the cinematic skill system, sharing what works, what overwhelms, and how this beefy tome stacks up against 4E D&D, Pathfinder, and modern playstyles. Is Draw Steel is a masterpiece, a monster, or the 'Old 96er' steak you’ll never finish?. Music by Karl Casey @ White Bat Audio | — | ||||||
| 11/19/25 | ![]() JM120 - Do TTRPGs Even Need Ability Scores? | What if I told you your tabletop RPG doesn’t need skills… or stats… or even weapon proficiencies? Today we commit a little RPG heresy—and ungovern the cylinder. The Jaunty Mantis returns with another episode of chaotic brilliance, high-level RPG design debate, and extremely questionable metaphors. Today, Jesse and Matty tackle a deceptively simple question: Do tabletop RPGs actually need their core features? Ability scores, skill systems, weapon proficiencies—are they essential, or are they just D&D legacy baggage we keep carrying around? Along the way we detour into Rifts (of course), Pendragon, Cypher System, Dungeon World, and a whole lot of “players will self-regulate anyway,” plus Cad Bane impressions, Star Wars hot takes, and an alarming amount of content centered around “ungoverning the cylinder.” If you're a curious gamer, game designer, TTRPG theorist, or someone who just likes watching nerds lovingly complain about Palladium Books, you’re in the right place. Send us your questions at jauntymantis@gmail.com Like, subscribe, and forcibly ungovern your cylinder responsibly. | — | ||||||
| 11/12/25 | ![]() JM119 - Vampires, Grimdark, and Ghosts in Galveston | Ever wonder what happens when your Nosferatu fashion designer fails a feeding roll? The Jaunty Mantis dives deep into the blood-soaked streets of Galveston and the creative chaos of running Vampire: The Masquerade. In this episode, Jesse and Chris get into the weird and wonderful mechanics of running Vampire: The Masquerade in Galveston, Texas — from ghostly visions after the 1900 hurricane to Nosferatu feeding fails that end with a glass of water for the kid. | — | ||||||
| 11/5/25 | ![]() JM118 - Social Encounters, Combat Flow, & Character Evolution | What if your TTRPG character suddenly told you they were more than you ever imagined—and what if your RPG's combat and social rules were holding you back? Matty returns to the podcast and things get spicy fast as we dive into the evolving craft of tabletop RPGs. From character-changing playlists to Vampire: The Masquerade’s approach to social mechanics—and the eternal question of how much combat a game really needs—we explore creativity, game design, and the hidden rules shaping our favorite TTRPGs. The conversation spans everything from Rifts Chaos Earth, session-zero hype for Vampire, simplifying combat, rethinking social encounters, and how certain games accidentally teach players the wrong expectations. Got a creative question? Send it to jauntymantis@gmail.com or leave your comments in this webszone! 🎧 New here? Like, comment, subscribe, and leave a review on your favorite platform. 🎲 Until next time—keep playing those f***ing role-playing games… or don’t. | — | ||||||
| 10/29/25 | ![]() Jaunty Mantis 117 - Predation RPG Review – Dinosaurs, Time Travel & the Cypher System | What happens when you mix time travel, cybernetics, and dinosaurs — and then get stuck 90 million years in the past? We’re diving into Predation, the wildest RPG you’ve never played. Strap in, game mothers, dungeon masters, and dice goblins — this episode we’re reviewing Predation, the dinosaur-heavy RPG from Monte Cook Games built on the Cypher System! We unpack what makes Predation such a unique blend of science fiction, time anomalies, and genetically modified dinosaurs. From player-driven companion mechanics to the game’s faction conflicts, we dig into what works, and what’s missing. | — | ||||||
| 10/22/25 | ![]() Jaunty Mantis 116 - How to Make Dinosaur Encounters Feel Different in TTRPGs | In this episode of The Jaunty Mantis, we riff on mechanical ways to make dinosaurs stand out at the table — beyond simple reskins or bigger HP pools. They cover size & reach, zone-based combat, fear/horror mechanics, animal companions and mounts, pack tactics, and inspiration from other RPG systems (Rifts, Exalted, 4E, Runehammer). | — | ||||||
| 10/15/25 | ![]() Jaunty Mantis 115 - Dinosaur Domains & Blood Magic | Designing Prehistoric Horror in D&D 5e | What happens when dinosaurs, blood magic, and gothic horror collide?In this episode of The Jaunty Mantis, hosts Jesse and Matty dive deep into Dungeons & Dragons design, building new 5e subclasses and settings inspired by the theme of prehistoric dread.Matty introduces a new Blood Hunter Order of the Sauran, blending primal instincts and dinosaur fury into a playable subclass for D&D. Meanwhile, Jesse unveils a terrifying new Domain of Dread ruled by a sentient Allosaurus who devours minds in pursuit of a voice. | — | ||||||
| 10/8/25 | ![]() Jaunty Mantis 114 - Turning Prehistoric Power into Epic Settings and Characters | What if your next D&D campaign was ruled by dinosaurs? From cursed velociraptor gods to underground triceratops kingdoms, Jesse and Matty explore the wildest ways to bring prehistoric power into your tabletop worlds. What happens when you mix dinosaurs with tabletop roleplaying games? In this episode of The Jaunty Mantis, Jesse and Matty dive headfirst into the prehistoric—exploring how to bring dinosaurs into your RPG worlds through settings, characters, and pure creative chaos. From Ravenloft’s “Curse of the Velociraptor” to underground dinosaur kingdoms and divine T-Rex gods, this episode is packed with wild ideas you’ll actually want to steal for your campaign. Topics include: Building settings where dinosaurs rule (Lost Worlds, Hollow Earth, and more) Creating dinosaur gods and paladin oaths around them Character archetypes inspired by lizardfolk, druids, and primal forces Dinosaurs in Ravenloft, Gamma World, and beyond And yes… the “Curse of Velociaptor” So grab your dice, your amber-filled cane, and maybe a frog DNA sample—it’s time to play prehistoric. | — | ||||||
| 10/1/25 | ![]() Oral History of TTRPGs: Richard Dansky on Wraith & Writing Across Media | Jesse interviews Richard Dansky, writer and line developer for Wraith: The Oblivion. They discuss his gaming roots, LARP experiences, professional work with White Wolf, and current projects including Nightmare Logic, Bridgewater, and the Video Game Writer’s Survival Guide. | — | ||||||
| 9/24/25 | ![]() D&D 4E’s Resurgence: Skill Challenges, Bloodied Condition, and the Dark Sun Connection | Jesse and Chris dive into the renewed interest in D&D 4th Edition, reflecting on its tactical combat, iconic mechanics like skill challenges and the bloodied condition, and how its DNA lives on in modern RPGs like Lancer and Draw Steel. Plus, Jesse shares plans for a brutal Dark Sun 4E campaign. music by Karl Casey @ White Bat Audio | — | ||||||
| 9/10/25 | ![]() Level Up Your GM Skills: Rolemaster, Vampire 5e & Mastering Game Pacing | Jesse and Chris dive into how tackling challenging RPG systems can sharpen your GM skills. Chris shares insights from running a Rolemaster campaign, where teaching complex mechanics has leveled up his GMing. Jesse talks about preparing for a Vampire: The Masquerade 5e game and using directive scenes to guide play. Together, they explore why clear player goals drive better stories, how learning multiple systems expands a GM’s toolkit, and techniques for improving pacing and engagement at the table. | — | ||||||
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Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.




