BREAKING Protocol: The Grappler

BREAKING Protocol: The Grappler

From The Razzle Dazzle Show by Jared Gonzalez

April 12, 2026 · 15 min · Season 2

About this episode

This episode focuses on the design of a new enemy called the Grappler in the SHADE Protocol game.

Welcome to another episode of BREAKING Protocol, our ongoing mini-series where we break down key updates and design questions straight from the development of SHADE Protocol. Today’s spotlight is on a brand-new enemy being designed from the ground up: the Grappler. It’s a mid-range mechanical threat with a singular, focused purpose — and it introduces unblockable control into encounters in a way that changes how players must think about space, timing, and risk. https://linktr.ee/LittleLegendaryGames?utm_source=linktree_profile_share⁠⁠⁠⁠ Host: Jared Gonzalez. Executive Producer: Kendall Quinoñes. Cohost: Chaz Hawkins, Mauro Piquera. Master Chief Engineer: Jared Gonzalez. Editor: Jared Gonzalez. Graphics Editor: Jared Gonzalez. Digital Media Editor: Jared Gonzalez. Producer: Jared Gonzalez. ⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠https://linktr.ee/razzledazzleshowpodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ #razzledazzle #razzledazzleshow #indiegames #indiegamedev #indiedev #shadeprotocol #metroidvania

People in this episode

Hosts: Jared Gonzalez, Chaz Hawkins, Mauro Piquera

Topics covered

  • SHADE Protocol
  • game design
  • video game enemies

Keywords

  • Grappler
  • mechanical threat
  • unblockable control
  • game mechanics

Mentioned in this episode

Products: SHADE Protocol, Grappler

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