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On the show
From 1 epsHost
Recent guests
Recent episodes
CounterPlay Festival
May 4, 2026
56m 14s
Finding the Top Topic with Topaasia®
Apr 2, 2026
1h 04m 32s
Jargon Busting with Poetry for Neanderthals
Jan 29, 2026
57m 56s
The Power of Story in Team Transformation
Jan 9, 2026
1h 15m 23s
Moonshot
Dec 15, 2025
1h 16m 40s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 5/4/26 | ![]() CounterPlay Festival✨ | playcommunity+3 | Mathias Poulsen | CounterPlay | — | CounterPlayplay festival+3 | — | 56m 14s | |
| 4/2/26 | ![]() Finding the Top Topic with Topaasia® | Jussi Galla and Wiro Kuipers join Julian to unpack Topaasia® – a card-based gamified dialogue tool that gets any group to the one thing that actually matters, in just 75 minutes. No dominant voices. No endless stickies. Just one rule, one topic, and the "alibi" as built-in design feature, which gives people permission to raise the topics they have always been too cautious to name. If you've ever left a meeting wondering why nothing got decided, this episode is for you. | 1h 04m 32s | ||||||
| 1/29/26 | ![]() Jargon Busting with Poetry for Neanderthals | Lucy Chambers joins Julian to explore how playful word games like Poetry for Neanderthals can help teams break down jargon, foster empathy, and create more inclusive communication. Drawing on her journey from “word nerd” outsider in tech to facilitation expert, Lucy shares practical ways to make language accessible, fun, and meaningful for everyone at work. | 57m 56s | ||||||
| 1/9/26 | ![]() The Power of Story in Team Transformation | Pen & Paper is more than just a game for Irmi. In this episode she reveals how the magic of tabletop roleplaying games can spark trust, creativity, and genuine transformation in teams. Experience how storytelling and playful immersion break down barriers, ignite emotional connection, and inspire teams to grow beyond their comfort zones. | 1h 15m 23s | ||||||
| 12/15/25 | ![]() Moonshot | Moonshot transforms innovation from a rigid, post-it-laden process into a playful, immersive experience. Co-creator Till Hasbach reveals how this “innovation lab in a box” helps teams break out of their routines, embrace chaos, and generate truly groundbreaking ideas. Through game mechanics, creative constraints, and collaborative prototyping, Moonshot empowers participants to think bigger, laugh harder, and own their ideas – making innovation culture tangible and fun. | 1h 16m 40s | ||||||
| 11/1/25 | ![]() Strategy Knotworking | Strategy Knotworking is a playful, inclusive approach to strategy development rooted in Liberating Structures. Christian explains how this method transcends rigid planning by involving all stakeholders to co-create a meaningful North Star, adapt to multiple possible futures, and facilitate genuinely participatory workshops. | 1h 16m 29s | ||||||
| 9/26/25 | ![]() ScrumTale | ScrumTale is a serious game that uses collaborative crime story writing to teach Scrum principles. Co-creator Przemek Witka explains how this simulation mirrors software development challenges (like integration and quality assurance) making it a one-of-its-kind engaging learning experience. | 1h 16m 55s | ||||||
| 11/7/24 | ![]() Edu-LARP | Edu-LARPing immerses adults in role-play to learn, practice boundaries, confront triggers, and explore emotions. Hear from Consultant Meghan Gardner on why it's the pinnacle of experiential learning and knowledge transfer. | 1h 17m 01s | ||||||
| 9/16/24 | ![]() Eternal Ice | Eine antarktische Forschungsstation, 12 Teammitglieder a Board und jede Menge Forschungsaufgaben sowie Herausforderungen - das ist “Eternal Ice”, das kooperative Online-Serious-Game für Teams. | 1h 22m 53s | ||||||
| 8/24/24 | ![]() Das T-shaped House von Santa Claus | T-Shaping in Teams spielerisch sichtbar machen – das ist das "House von Santa Claus". Teilnehmende erleben wie sich spezifische Skills, Urlaub und die ungeübte Hand auf Ergebnisse, Dynamik und Fokus auswirken. | 51m 48s | ||||||
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| 8/2/24 | ![]() Gamification | Erfahre im Gespräch mit Janek, wie Gamification und Spielmechaniken deine Lernformate bereichern und soziale Interaktionen fördern. Entdecke drei Ebenen der Gamification und erhalte Tipps zur Spieleauswahl und zum effektiven Einsatz für Reflexion und Lernen. | 53m 49s | ||||||
| 7/18/24 | ![]() The Debriefing Cube | Rob Alvarez Bucholska interviews Chris Caswell and Julian Kea on transforming your debriefing with #TheDebriefingCube. This tool enhances your skills and increases the value of your exercises and games. Participants will experience a significant boost in their learning and initiate change through shared experiences. You can access this powerful tool by downloading PDFs in multiple languages or ordering printed cards, all available under a CC-BY license. Don’t miss out, get your copy today! | 40m 43s | ||||||
| 6/27/24 | ![]() Needs & Narratives - The Empathy Experiment | “Needs & Narratives - The Empathy Experiment” zielt darauf ab, Empathie zu trainieren. Die Spielenden werden zu Forschenden und Versuchspersonen, hören aktiv zu, entschlüsseln dabei erfüllte und unerfüllte Bedürfnisse und teilen ihre Selbst- und Fremdeinschätzung miteinander. Alex hat ein Spiel kreiert, das in kurzer Zeit tiefgehende und bedeutungsvolle Gespräche ermöglicht. | 54m 55s | ||||||
| 6/20/24 | ![]() Kanban Clinic | An easy-to-setup game to experience work-in-progress limits and other Kanban practices and Lean principles. | 1h 01m 15s | ||||||
| 5/9/24 | ![]() Das Klima Puzzle | Ein Kartenspiel, das die Erkenntnisse des Weltklimarats IPCC (Intergovernmental Panel on Climat Change) spielerisch vermittelt, um das wandelnde Klimasystem besser zu verstehen und Klimaschutzmaßnahmen zu ergreifen – das kann das Klima Puzzle. | 44m 35s | ||||||
| 4/18/24 | ![]() Pitch Your Green Idea! | Pitch Your Green Idea! – ein Brett-Planspiel für kreative Lösungen für drängende gesellschaftliche und ökologische Probleme und für spannende Gespräche rund um Nachhaltigkeit und Unternehmensführung. | 57m 21s | ||||||
| 3/21/24 | ![]() Fang-Schuh | Zwei Gruppen, zwei Aufgaben, zwanzig Minuten und unzählige Erkenntnisse - das ist Fang-Schuh. Ein kurzes "diagnostisches" Team-Spiel mit einem langanhaltenen Aha-Moment. | 40m 59s | ||||||
| 2/29/24 | ![]() 3D Welten Methode | Zusammenhänge und Wechselwirkungen in komplexen Welten, werden mit der 3D Welten-Methode von Janek Panneitz greifbar und besprechbar. Der BDVT prämierte ihn 2023 mit dem goldenen Europäischen Trainingspreis. | 1h 06m 13s | ||||||
| 3/28/23 | ![]() Cozy Juicy Real | A board game and five card decks for building authentic connections, trust, and happiness. It empowers players to have awesome conversations all the time - with their team, their friends, or when they meet for the first time. | 59m 00s | ||||||
| 3/19/23 | ![]() Pen & Paper Rollenspiele | Fiktive Welten, Rollen, Charaktere, Entscheidungen und Geschichten, um reale Teamrollen, Charaktere, Entscheidungen und die Zukunft des Teams zu reflektieren und zu gestalten. | 1h 26m 45s | ||||||
| 4/3/22 | ![]() ViSim Unternehmenssimulation | Mit ViSim, einem intensiven Planspiel, in sieben Jahren vom Handelsbetrieb zum produzierenden Unternehmen. | 1h 02m 59s | ||||||
| 1/30/22 | ![]() Sam Loyd's Puzzles | Puzzles as a "great equalizer" and a wonderful metaphor for learning, change, tearing down silos, inspiring and connecting individuals and teams, and much more. | 58m 47s | ||||||
| 12/29/21 | ![]() Training from the BACK of the Room | Matthias Wiencke vom LernXplorer Podcast interviewt Julian Kea rund um die Aktivitätensammlung, Trainingsdesign- und Moderationstechniken Training from the BACK of the Room (TBR) von Sharon Bowman. | 1h 07m 14s | ||||||
| 11/30/21 | ![]() Virtual Agile Training | Das Open-World-Spiel Minecraft als Plattform, um agiles Arbeiten zu erlernen. | 59m 51s | ||||||
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