
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Total monthly reach
Estimated from 1 chart position in 1 market.
By chart position
- π²π½MX Β· Design#1351K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
700 to 7Kπ Biweekly cadenceΒ·15 episodesΒ·Long inactive - Monthly Reach
Unique listeners across all episodes (30 days)
1K to 10Kπ²π½100% - Active Followers
Loyal subscribers who consistently listen
300 to 3K
Market Insights
Platform Distribution
Reach across major podcast platforms, updated hourly
Total Followers
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
Recent episodes
E07.2 - How to Be an Interaction Designer In The COVID-19 Era
Jul 10, 2020
Unknown duration
E07.1 - How to Be an Interaction Designer In The COVID-19 Era
Jul 10, 2020
Unknown duration
E06.3 - How To Make Memories That Last Lifetimes
Jun 25, 2020
Unknown duration
E06.2 - How To Make Memories That Last Lifetimes
Jun 25, 2020
Unknown duration
E06.1 - How To Make Memories That Last Lifetimes
Jun 25, 2020
Unknown duration
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| Date | Episode | Description | Length | |
|---|---|---|---|---|
| 7/10/20 | ![]() E07.2 - How to Be an Interaction Designer In The COVID-19 Era | This is Part 02 of E07 with Stephanie Prevost, Director of Interaction Design at Code and Theory in New York City. If you've finished Part 1, you're crushing it! If you haven't, there's a lot to be discovered in that episode. You'll need to skip back to episode 7.1 to get the whole story. For show notes, transcripts and more, please visit thisisthegoods.com If you like the show, would leave a review on Apple Podcasts? It'll take about 60 seconds, and will help me draw even more insanely interesting guests. Now all that's out of the way, let's get into it. Please enjoy episode 7.2! - Mike π¨βπ§ | β | |
| 7/10/20 | ![]() E07.1 - How to Be an Interaction Designer In The COVID-19 Era | Today, you'll meet Stephanie Prevost, Director of Interaction Design at Code and Theory in New York City. In our conversation, we explore the evolution of creative agencies in New York, and you'll learn what Interaction Design is and how it works. We discuss how agencies are evolving in response to COVID-19, and how Code and Theory continue to create online experiences while working remotely. This is a 2 part episode. Both parts will be about 40 mins so you can listen at your own pace, or all at once. You get to choose. If you like the show, would you leave a review on Apple Podcasts? It'll take about 60 seconds, and will help me draw even more insanely interesting guests. I hope you enjoy this one! - Mike π¨βπ§ | β | |
| 6/25/20 | ![]() E06.3 - How To Make Memories That Last Lifetimes | This is episode 6.3 with Peter Marshall. If you've finished Part 2, you're crushing it! If not, there's a lot of great stuff in that episode. You'll need to skip back to episode 6.1 to get the whole story. For show notes, transcripts and more, please visit thisisthegoods.com If you like the show, would leave a review on Apple Podcasts? It'll take about 60 seconds, and will help me draw even more insanely interesting guests. Now all that's out of the way, let's get into it. Please enjoy episode 6.3! - Mike π¨βπ§ | β | |
| 6/25/20 | ![]() E06.2 - How To Make Memories That Last Lifetimes | This is episode 6.2 with Peter Marshall. If you've finished Part 1, you're in the right place! If not, there's a lot you're missing. You'll need to skip back to episode 6.1 to get the whole story. For show notes, transcripts and more, please visit thisisthegoods.com If you like the show, would leave a review on Apple Podcasts? It'll take about 60 seconds, and will help me draw even more insanely interesting guests. Now all that's out of the way, let's get into it. Please enjoy episode 6.2! - Mike π¨βπ§ | β | |
| 6/25/20 | ![]() E06.1 - How To Make Memories That Last Lifetimes | Go behind the scenes of Theme Parks and learn how once in a lifetime experiences are made. Meet Peter Marshall, an incredibly imaginative creator with over 15 years working in Architecture, Video Game Design, 3D Visualisation, Augmented Reality, Virtual Reality and now Entertainment Design. Learn how Peter weaves storytelling through physical, digital, and virtual worlds and creates fully immersive, magical, once in a lifetime experiences. While it felt like only 30 minutes, our conversation lasted over 2 hours. So, this episode will be released in 3 parts, all at once. Each part will be about 45 minutes. So, you can listen at your own pace, or all at once. You get to choose. For show notes, transcripts and more, please visit thisisthegoods.com If you like the show, would leave a review on Apple Podcasts? It'll take about 60 seconds, and will help me draw even more insanely interesting guests. Now that's all said, let's get into it. Please enjoy episode 6.1! - Mike π¨βπ§ | β | |
| 3/31/20 | ![]() E04 - How to design a profitable software startup | Today, you'll meet Steve Schoeffel, Co-Founder of Whimsical - a visual workspace made for teams. Steve's a designer who's passionate about remote work, craftsmanship, and building the future. In this episode, you'll discover why Whimsical stayed self-funded, the secrets behind their growth, and how they decide what to design and build. This is my longest episode so far, and there's surprise waiting for you at the end. For show notes, transcripts and more, please visit thisisthegoods.com If you like the show, would leave a review on Apple Podcasts? It'll take about 60 seconds, and will help me draw even more insanely interesting guests. Now that's all said, let's get into it. Please enjoy episode 4! - Mike π¨βπ§ | β | |
| 2/4/20 | ![]() E03 - How to Design Furniture For The Digital Age | Meet Adam Harrigan, Senior Industrial Designer at Koala. Learn how Koala design beautiful furniture that is strong, simple to assemble, and made for the digital age. Explore why getting your hands dirty is so important, how good mentors can shape your design process, and why research is crucial to Koala's success. For show notes, transcripts and more, please visit thisisthegoods.com If you like the show, would leave a review on Apple Podcasts? It'll take about 60 seconds, and will help me draw even more insanely interesting guests. Now that's all said, let's get into it. Please enjoy episode 3! - Mike π¨βπ§ | β | |
| 10/13/19 | ![]() E02 - How to Navigate Strange Career Paths and Design The Future | Today, you'll meet Izzie Colpitts-Campbell, User Experience Design Lead at Shopify. In this episode, we explore Izzie's path into design, how art and technology influence her work and what it's like to design for a developer experience. This episode offers a lot of fresh ideas for emerging User Experience Designers. For show notes, transcripts and more, please visit thisisthegoods.com If you like the show, would leave a review on Apple Podcasts? It'll take about 60 seconds, and will help me draw even more insanely interesting guests. Now that's all said, let's get into it. Please enjoy episode 2! - Mike π¨βπ§ | β | |
| 10/5/19 | ![]() E01 - User Experience Design in The Video Game Industry | Today, you'll meet Anna Brandberg, Senior User Experience Designer on Candy Crush Saga - the puzzle game loved by millions around the world. In this episode, you'll discover how video games are made as we discover all the lessons Anna's learned in her career as a User Experience Designer in the games industry. This episode offers so much practical advice for emerging Designers excited by the games industry, For show notes, transcripts and more, please visit thisisthegoods.com If you like the show, would leave a review on Apple Podcasts? It'll take about 60 seconds, and will help me draw even more insanely interesting guests. Now that's all said, let's get into it. Please enjoy episode 1! - Mike π¨βπ§ | β |
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Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.









