
Insights from recent episode analysis
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Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
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Total monthly reach
Estimated from 9 chart positions in 9 markets.
By chart position
- 🇬🇧GB · Video Games#6930K to 100K
- 🇺🇸US · Video Games#7030K to 100K
- 🇨🇦CA · Video Games#1175K to 30K
- 🇳🇱NL · Video Games#4030K to 100K
- 🇯🇵JP · Video Games#1761K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
49K to 176K🎙 ~2x weekly·162 episodes·Last published today - Monthly Reach
Unique listeners across all episodes (30 days)
98K to 352K🇬🇧28%🇺🇸28%🇳🇱28%+6 more - Active Followers
Loyal subscribers who consistently listen
39K to 141K
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 13 epsHosts
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Recent episodes
Episode 158: What’s Your Deal, Willem Hilhorst?
Jun 24, 2026
Unknown duration
Episode 157: Our Library Practices
Jun 10, 2026
1h 27m 29s
Episode 156: Read Only Memo
May 27, 2026
1h 13m 20s
Episode 155: What’s Your Deal, Lindsey Kurano?
May 13, 2026
48m 08s
Episode 154: Sega in the 90’s: An Economic Post-Mortem
Apr 15, 2026
1h 21m 59s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 6/24/26 | ![]() Episode 158: What’s Your Deal, Willem Hilhorst? | In this episode of the Video Game History Hour, host Phil Salvador interviews Willem Hilhorst, Media Manager for Games and Online at the Netherlands Institute for Sound & Vision regarding their video game preservation efforts within the context of an audiovisual media archive. Established in 1997, the institute manages a growing collection of over 500 digital and physical Dutch-connected games. Hilhorst outlines key initiatives like the Dutch Games Canon and the Treasure Room portal for out-of-commerce media. The discussion addresses the legal and structural challenges of long-term preservation alongside the role of national identity in software design. Using Ubisoft's early French influence on Rayman as a case study, Hilhorst highlights how local cultural elements translate to international audiences. Also in this episode: the non-game material held in the archive, the potential canon inclusion of Moon Child, and Hilhorst's external work for Nintendo World Report and EFGAMP. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.Mentioned in the Show: The Dutch Games Canon (please use translation for an English version): https://gamescanon.beeldengeluid.nl"The Treasure Room" (Schatkamer) (requires a Dutch IP address or VPN): https://schatkamer.beeldengeluid.nlThe European Federation of Game Archives, Museums and Preservation Projects: https://efgamp.eu Nintendo World Report: https://nintendoworldreport.com / https://youtube.com/@NinWRTVOut of Commerce Works Portal: https://euipo.europa.eu/out-of-commerce/Home Computer Museum: https://www.homecomputermuseum.nl/en/#introSee more from Willem Hilhorst:Bluesky: https://bsky.app/profile/whilhorst.bsky.socialSound & Vision Website: https://beeldengeluid.nl/en/Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg | — | ||||||
| 6/10/26 | ![]() Episode 157: Our Library Practices✨ | digital preservationlibrary practices+5 | Phil SalvadorRobin Kunimune | Video Game History FoundationGamePro+1 | — | digital filespreservation+5 | — | 1h 27m 29s | |
| 5/27/26 | ![]() Episode 156: Read Only Memo✨ | emulationROM hacks+4 | Wes Fenlon | Read Only MemoNintendo+4 | — | emulationROM hacks+5 | — | 1h 13m 20s | |
| 5/13/26 | ![]() Episode 155: What’s Your Deal, Lindsey Kurano?✨ | video game preservationmuseum curation+3 | Lindsey Kurano | The Strong Museum of PlayVideo Game History Foundation | Japan | video game preservationLindsey Kurano+5 | — | 48m 08s | |
| 4/15/26 | ![]() Episode 154: Sega in the 90’s: An Economic Post-Mortem✨ | Sega1990s+4 | Alex Smith | Video Game History FoundationThey Create Worlds+2 | — | SegaGenesis+5 | — | 1h 21m 59s | |
| 4/1/26 | ![]() Episode 153: Sega Channel✨ | Sega Channeldigital data distribution+4 | Michael ShorrockRay McFadden+1 | Sega ChannelVideo Game History Foundation | — | Sega Channelcable TV+4 | — | 1h 16m 24s | |
| 3/18/26 | ![]() Episode 152: Japanese Mobile Game Preservation✨ | Japanese mobile game preservationdigital preservation+4 | Ellen CooperMax Solensky | Video Game History FoundationCapcom+5 | — | mobile game preservationdigital void+3 | — | 1h 09m 39s | |
| 3/3/26 | ![]() Episode 151: Games Preservation at MIT Museum✨ | games preservationvideo game history+3 | Dr. Flori Pierri | MIT MuseumVideo Game History Foundation+3 | — | video game preservationMIT Museum+3 | — | 1h 01m 30s | |
| 2/25/26 | ![]() Episode 150: VGHF Founding Retrospective✨ | video game historydigital preservation+3 | Simon CarlessSteve Lin | Video Game History FoundationPatreon+2 | — | Video Game History FoundationFrank Cifaldi+7 | — | 1h 26m 31s | |
| 2/5/26 | ![]() Episode 149: Jeremy Parish Works✨ | 8-bit eragame design+4 | Kate Willaert | Jaws Retro EditionLimited Run Games+6 | — | Jeremy Parish8-bit era+6 | — | 1h 35m 21s | |
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| 1/23/26 | ![]() Episode 148: Wrapping Up 2025✨ | 2025 recapNES panel+3 | Frank CifaldiPhil Salvador | Video Game History Foundation | Portland Retro Gaming Expo | 2025NES panel+3 | — | 1h 35m 48s | |
| 1/14/26 | ![]() Episode 147: H.E.R.O.✨ | Atari 2600game development+5 | John Van RyzinKevin Wilson | H.E.R.O.Alien Abduction!+4 | — | H.E.R.O.Atari+5 | — | 1h 15m 31s | |
| 12/24/25 | ![]() Episode 146: A Monograph of Todd Howard✨ | Todd Howardgame design+4 | Dr. Wendi SierraEmily Higgs Kopin | Bethesda Game StudiosTexas Christian University+4 | — | Todd HowardBethesda+5 | — | 1h 00m 48s | |
| 11/28/25 | ![]() Episode 145: The 40th Anniversary of the NES: A PRGE Panel✨ | Nintendo Entertainment Systemgaming history+3 | Gail TildenBruce Lowery+1 | Nintendo of AmericaVideo Game History Foundation | — | NESNintendo+3 | — | 1h 45m 15s | |
| 11/13/25 | ![]() Episode 144: Phil Salvador - A Rule-Following Hooligan | Let’s all learn what makes our Library Director, Phil Salvador, Phil Salvador! Producer Robin Kunimune sat down with Phil to learn all about his life as a youth, an early path to his passions, creating chaos inside the lines, the mental health struggles many face in early adulthood, finding his community, and making his way to VGHF. And, don’t forget the birds! Phil candidly shares his failures, successes, and everything in-between in this week’s episode. Take a listen.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Phil Salvador:Bluesky: @philsalv.bsky.socialVideo Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg | — | ||||||
| 10/29/25 | ![]() Episode 143: The Andrew Nelson Collection | Phil Salvador introduces the new Andrew Nelson papers collection with guest, you guessed it, Andrew Nelson, himself. Guest-host Alex Greenberg joins to chat with Nelson, co-founder and creative director of CyberFlix, known for its 1996 title Titanic: Adventure Out of Time. Andrew discusses his transition from magazine journalism to game development, the creation of CyberFlix, and the development of Titanic, which included extensive research and character development. Nelson also reflects on the impact of the game and his subsequent career, including work at Britannica and National Geographic.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.Mentioned in the show:Andrew Nelson Collection: https://archive.gamehistory.org/folder/5dcf7309-5e3f-4609-b264-62f44da8e79fVGHF Blog post: https://gamehistory.org/andrew-nelson-papers/See more from Andrew Nelson:Book: Here Not There: 100 Unexpected Travel DestinationsInstagram: @andrewtyrrellnelsonSee more from Alex Greenburg:Website: alexgreenberg.netVideo Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg | — | ||||||
| 10/15/25 | ![]() Episode 142: October Update | It’s another quarterly update! Host Robin Kunimune talks with Frank Cifaldi and Phil Salvador about our recent work. From Chicago travel to launching Computer Entertainer, from our new Booth-in-a-Box to 4,000 magazines archived, from NES’s 40th to building Lego; come find out just how many new collections we've added in the last few months. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg | — | ||||||
| 10/2/25 | ![]() Episode 141: Hidden Advertising of Feminine Games | Phil Salvador interviews Dr. Stephanie Harkin, lecturer at the Royal Melbourne Institute of Technology (RMIT) School of Design Games Program in Australia, about her research on femininity in gaming, particularly in girls' lifestyle magazines. Dr. Harkin discusses her journey from media studies to focusing on feminine games. She highlights her findings on the lack of representation of feminine games in traditional gaming magazines and her discovery of Girl Gamer magazine, which promoted Nintendo games in a lifestyle format. We explore the coverage of games in magazines like Total Girl and the broader cultural context of game representation.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.Mentioned in the show:Girl Gamer cover: https://archive.gamehistory.org/item/e6beceaa-f36f-46d7-bc2a-f4599773e10eMCV pink issue: https://archive.gamehistory.org/item/39c2181c-d395-44b7-9e64-2f1c8333a922Pokémon Personality Quiz: https://gamehistory.org/wp-content/uploads/2025/10/Pokemon-personality-quiz-1200x847.jpgPac-Man Nail Art: https://gamehistory.org/wp-content/uploads/2025/10/Stephanie-Harkin-Pac-man-nail-art.jpgBig Bowser House (mistakenly referred to as "Donkey Kong Big Brother House"): https://gamehistory.org/wp-content/uploads/2025/10/Big-Bowser-House-cropped.jpgK-Zone: https://archive.org/details/K-ZoneJanuary2006 Imagine Magazines: https://archive.gamehistory.org/folder/6187132e-315c-4be5-8498-8c55ac478ebe?sortField=date&sortDir=asc See more from Dr. Stephanie Harkin:Bluesky: https://bsky.app/profile/saharkin.bsky.socialGames Exhibition: https://www.feminineplay.org/ Upcoming book: https://www.degruyterbrill.com/document/isbn/9783111560939/htmlVideo Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg | — | ||||||
| 9/17/25 | ![]() Episode 140: The 49 Ways of Sinistar | Host Frank Cifaldi is joined by documentarian, historian, hacker, and all around cool guy SynaMax to talk about their documentary Resurrecting Sinistar: A Cyber-Archaeology Documentary. The 1983 top-down space shooter arcade game’s unique 49-way joystick allowed players to pilot their spaceship to prevent a giant skull, Sinistar, from forming. SynaMax interviewed developers, restored cut content, and emulated the game itself to better explore the challenges the development team faced due to limited storage and to highlight the importance of source code preservation. SynaMax recently hosted a panel with said developers at the annual classic arcade game show California Extreme - a panel Frank, sadly, missed! You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from SynaMax:YouTube: youtube.com/synamaxBluesky: bsky.app/profile/synamax.bsky.socialPatreon: patreon.com/synamaxVideo Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg | — | ||||||
| 9/3/25 | ![]() Episode 139: Phoenix: The Rise of Leonard Herman | We’re joined by pioneer video game historian Leonard Herman, author and publisher of several video game history books including the first comprehensive book chronicling the history of the videogame industry, Phoenix: The Fall & Rise of Home Videogames, and its subsequent series. We touch on Leonard’s early career, the challenges of self-publishing, and the evolution of his Phoenix series through various editions, including his most recent Phoenix Five. Leonard also highlights his collaborations with Ralph Baer and his efforts to correct historical misconceptions, particularly those around the co-founders of Atari.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Leonard Herman:Website: thegamescholar.com Facebook: Leonard HermanFacebook (book): Phoenix 5 - The History of the Videogame Industry Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg | — | ||||||
| 8/21/25 | ![]() Episode 138: Playing Faceball 2000 With 15 of Your Closest Friends | Host Phil Salvador is joined by Derek Alexander, of the YouTube channel Stop Skeletons From Fighting, and Zarithya, of the YouTube channel Zarithya, to talk about the fan-restored 16-player mode for the 1991 Game Boy game Faceball 2000 as laid out in My 2 Year Journey to Solve the 30-Year Myth of Faceball 2000 | SSFF. In this bit of video game archeology, Derek and Zari take us through the collaborative effort, the technical expertise required to create custom adapters and controllers, and the investigation into historical claims to execute this endeavor. But in the end, did it even work?You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Derek Alexander:Bluesky: @stopskeletons.bsky.socialYouTube: /StopSkeletonsFromFightingTwitch: /stop skeletons from fightingPatreon: /StopSkeletonsFromFightingSee more from Zarithya:YouTube: @ZarithyaTwitch: /ZarithyaBluesky: @zarithya.onlineVideo Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg | — | ||||||
| 8/6/25 | ![]() Episode 137: Computer Entertainer | Frank Cifaldi and guest-host Kate Willaert (of A Critical Hit) are joined by Marylou Badeaux to discuss the history of the vitally important Computer Entertainer, also known as The Video Game Update: a monthly newsletter which covered video game availability information and reviews in the 1980’s. Co-created with Marylou’s sister Celeste Dolan, this publication has helped provide historians with game information found from no other source, especially during the time of the 1983 game crash. Marylou reflects on the challenges they faced running a mail-order video game business as well as how they were able to gather such detailed information at the time. Marylou also touches briefly on her career working closely with Prince.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Marylou Badeaux:Website: www.memories4you.com.auBook: Moments - Remembering PrinceSee more from Kate Willaert:Bluesky: @katewillaert.bsky.socialYouTube: /a critical hitWebsite: acriticalhit.comPatreon: /acriticalhitVideo Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg | — | ||||||
| 7/23/25 | ![]() Episode 136: Halfway Through 2025: A Mid-Year Update | It’s time for a little review of what we’ve been up to, so far, this year. With the official launch of our digital library archive, livestreams of game magazine unboxing and EPROM dumping, the newest collections of Craig Stitt and Kirk Henderson, a Trade Magazine Week special event, and teasing some special new acquisitions we have SO much to catch you up on!You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg | — | ||||||
| 7/10/25 | ![]() Episode 135: Baldur’s Gate 3’s Lawrence Schick and His Decades of Work in Game Development | Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Lawrence Schick:Website: https://swashbucklingadventure.net/Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg | — | ||||||
| 6/25/25 | ![]() Episode 134: Preservation Work Inside the University of Michigan Library Computer and Video Game Archive | Host Phil Salvador and guest host Colleen Barrett, Rare Books Librarian at UK Libraries, chat with David Carter, Video Game Archivist and Comic Librarian at University of Michigan Library Computer and Video Game Archive, about the work he does in archiving video game material within such a large and academic institutions. We discuss what tools are available, what problems typically arise, the pros and cons of institutional preservation, and so much more.Mentioned in the Show:MIDSAC Pool: https://www.masswerk.at/nowgobang/2019/michigan-poolU-M Video Game Studies: https://guides.lib.umich.edu/videogamestudies (particularly the “Other Resources” section)You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from David Carter:Bluesky: https://bsky.app/profile/umcvga.bsky.socialU-M CVGA Website: https://www.lib.umich.edu/locations-and-hours/computer-and-video-game-archiveSee more from Colleen Barrett:Bluesky: Colleenlovesbks https://bsky.app/profile/colleenlovesbks.bsky.socialInstitution Instagram: UK Libraries (@uklibraries) Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg | — | ||||||
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Chart Positions
9 placements across 9 markets.
Chart Positions
9 placements across 9 markets.
