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On the show
From 12 epsHost
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Recent episodes
#1718: Primer on “The Transformation Economy” with Joe Pine: When Experiences Fulfill Aspirations, Meaning, & Flourishing
May 12, 2026
Unknown duration
#1716: “Human Spatial Computing” is a Human-Rights-Centered Textbook for XR Design
May 10, 2026
Unknown duration
#1715: “BurnerSphere” Combines Immersive Documentary, Social VR, and Digital Twin of Burning Man
May 10, 2026
Unknown duration
#1713: Lincoln Center for Performing Arts Immersive Programming Overview with Jordana Leigh
May 5, 2026
45m 00s
#1714: Lincoln Center for Performing Arts Immersive Programming Overview with Jordana Leigh
May 5, 2026
Unknown duration
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 5/12/26 | ![]() #1718: Primer on “The Transformation Economy” with Joe Pine: When Experiences Fulfill Aspirations, Meaning, & Flourishing | On February 3rd, 2026, Joe Pine released The Transformation Economy, which is a follow-up to The Experience Economy co-written with James Gilmore and published in 1999. They identified a key pattern of how economic offerings have evolved beyond commodities, goods, and services, and moved into experiences as well as transformations. Their prescient predictions about these underlying patterns in the late '90s took many years of convincing businesses of their merits. But after a few decades, their core ideas of The Experience Economy have taken root, and now it is much easier to see how consumers have shown that they are willing to pay for memorable experiences. Now Pine is back at it again with The Transformation Economy with ideas that have been there from the very beginning, but he told me that the world wasn't ready yet, and he wasn't ready either. About 5-6 years ago, Pine started to hear from designers at World Experience Organization events talking about the transformative intent behind their experiences. This was the catalyst indicating to him that it was time to finally write this book, and he started researching the topics of aspiration, positive psychology, human flourishing, and the dynamics of transformation. I had a chance to interview Pine about The Transformation Economy, and in my write-up below I provide an overview of some of his biggest ideas, some of my personal reactions, how they relate to the XR industry, and finally some of my disagreements on where value comes from. Despite some of my philosophical disagreements with Pine, I still see a lot of value in the frameworks laid out in his book. He describes a roadmap towards a future where the core values driving a critical mass of businesses have evolved to focus on helping their customers fulfill their deepest aspirations, find meaning and purpose, and promote human flourishing. Progression of Economic Value Pine & Gilmore first theorized about a hierarchy of economic value in a 1997 article titled: "Beyond Goods and Services: Staging Experiences and Guiding Transformations." They originally called it "The Economic Pyramid," and described it by saying, "The inexorable march of competitive forces drives the advancement of economic offerings over time: commodities are extracted from the environment to make goods, then delivered as services, which are scripted to stage experiences, which then guide those persons or enterprises in a transformation." "The Progression of Economic Value" figure from page 3 of Pine's The Transformation Economy (2026). Within their "Welcome to the Experience Economy" article in the 1998 issue of Harvard Business Review and in their 1999 book The Experience Economy, they started calling it "The Progression of Economic Value" as shown in the figure above. In The Transformation Economy on page x, Pine describes each of the five distinct economic genres as well as their associated verb / function, Extract Commodities (fungible stuff) Make Goods (tangible things) Deliver Services (intangible activities) Stage Experiences (memorable events) Guide Transformations (effectual outcomes) There is an inevitable gravity towards commodification, and the antidote is customization. This insight first came to Pine in 1994 after he wrote a book in 1993 titled Mass Customization: The New Frontier in Business Competition that explored how Mass Production was moving into Mass Customization. When customization is applied to a service, then it yields an experience. When customization is applied to an experience, then it has the potential to yield a transformation that could be life-changing. Here's how Pine & Gilmore described this progression to transformations in their original 1997 article, "The way out of the commodization trap in which so many service companies find themselves is to move up an echelon of value and stage an experience. But experiences are not the utmost in economic offerings. Just as customizing a good automatically turns it into a service, so customizing an experience turns it into something distinct. If you design an experience so in tune with what an individual needs at an exact juncture in time, you cannot help but change that individual — guiding him to (and through) a life-transforming experience. Transformations are a fifth economic offering, whose value far exceeds that of any other." Pine also says in The Transformation Economy that "Eliminating human contact is a surefire way to commoditize yourself." Technology has an inclination to move more and more towards automation and creating "frictionless experiences," but I see the value of human intuition, emotion, relationality, community, and meaning being a differentiating factor in the transformation economy. I suspect that it will be really beneficial to deliberately embrace friction and tension that comes from interacting with other humans as explored in the piece called Deep Soup. I see the movement towards the transformational economy as a bit of an argument against automating too many things with AI because people will be craving authentic human contact. Key Concepts and My Personal Experience of The Transformation Economy The Transformation Economy book is written with the intention to become a transformational experience within itself. There are many pointed questions throughout the book that helped shape my overall framing through the lens of my business. My first reading of the book was focusing on trying to understand the origin, development, and evolution of Pine's provocative ideas to explore within my interview with him. My ongoing second reading of the book has catalyzed me to reconceive some fundamental notions around my identity, as well as the story of why I do what I do with The Voices of VR Podcast. So much of my work has been driven by a fundamental impulse to bring about change in the world. My motivation to cover the frontiers of emerging technology with XR, AI, immersive storytelling, and experiential design has been because I've seen the transformative power of embodied and immersive experiences to potentially bring about some meaningful changes in the world. I'm also very much drawn to philosophical frameworks like Process Philosophy that provide some key metaphysical foundations leading to a paradigm shift around the underlying nature of experience and reality itself. Here's a graphic from Andrew Davis' upcoming Whitehead's Universe book that lays out some of the scaffolding of this paradigm shift from substance metaphysics to process-relational metaphysics. Davis, Andrew M. (Forthcoming in 2026). Whitehead’s Universe: A Prismatic Introduction. Orbis Books. One of the key concepts that really stuck with me from Pine's The Transformation Economy was at the beginning of the third chapter that says, "All transformation is identity change." Pine cites Suzy Ross' definition of identity as "all the ways you can complete the statement ‘I am . . .’ " He says "From / To" statements are also key where you might say, "I was X, now I am Y." I really resonate with these definitions of identity since they're very flexible and practical. Once I became aware of these "I am ..." statements, then I started to hear them all the time. I found myself naturally making and reflecting upon identity statements, which provide clues to changes that I aspire to. As an example, I've often found myself saying something to the effect of "I'm more a knowledge artist than a viable business person." So in essence, my aspirational, identity-transformation statement is "I am a terrible business person, but I aspire to become a thriving independent scholar and transformational change agent." Reading through The Transformation Economy has been really inspiring since it's the first business book I've ever read where I can really see myself in these frameworks. Pine has been giving me language to articulate the possible futures that I'd love to live into, but yet the business models around the transformation economy are still nascent, uncertain, not very well specified, and rapidly developing. Each business will have a unique blend of commodities, goods, services, experiences, and/or transformations that they'll be offering, and so it is unlikely that there will be a universal formula that works across all contexts. I'm still meditating on this statement where Pine claims that your business is what you charge for. He says on page 22, "A business ultimately defines itself by what it charges for. If you charge for undifferentiated stuff, you’re in the commodities business. If you charge for tangible things, you are in the goods business. If you charge for the activities your people do, you are in the services business. So, economically, you are in the experience business if and only if you charge for the time customers spend with you." Pine says that experiences are inherently ephemeral, and sometimes the only thing you keep from it is the memory, which can fade over time. He contrasts this with his definition of transformations, which he shares on page 10 as, "Transformations are effectual outcomes that change individuals in a lasting way. Where experiences are memorable, transformations are effectual." This implies that the business offering of transformations actually has more of an ongoing time commitment. Businesses in the transformation economy will be helping "aspirants" (Pine's preferred term for customers in the transformation economy) achieve their aspirations of transforming from one state into another state over longer periods of time. Aspirants will need to invest time, be patient with results, make progress, but also deal with periodic regressions. I've been reckoning with how I am what I charge for, and I can't help but think about the logistical difficulty in trying to escape the real-time accounting of how we've conceived of value delivered | — | ||||||
| 5/10/26 | ![]() #1716: “Human Spatial Computing” is a Human-Rights-Centered Textbook for XR Design | The Human Spatial Computing book was published by Oxford University Press on February 5, 2026, and I had a chance to interview the co-authors Reginé Gilbert and Doug North Cook a few weeks after it launched. They alternative as the lead author on each chapter, which provides a comprehensive overview of designing for XR through a variety of different lenses. The entire book is grounded in human rights and ethics, with a recurring focus on how to design experiences that are inclusive and accessible to as diverse of an audience as possible. There's a helpful recap of the history of human computer interaction that goes way back to desire to recreate reality with the Leonardo da Vinci paintings and the imaginative worldbuilding creating new realities by science fiction writers. Other topics covered include insights from universal design principles, industrial design affordances, architecture, neuroscience, and ethics. Here's a list of the chapters of the book, which we also do a brief recap and overview throughout the course of this interview. Why Should We Care about Ethics? The Story of Human–Computer Interaction What Connects Us All Universal Design for Spatial Computing Merging Human Creativity with Technology The Body Affordances of Immersive Technology and the Future of Computing Spatial Computing and the Brain Where Do We Go From Here? There are also a lot of questions and activities at the end of each chapter, which makes this Human Spatial Computing book a compelling textbook option for folks teaching XR design. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 5/10/26 | ![]() #1715: “BurnerSphere” Combines Immersive Documentary, Social VR, and Digital Twin of Burning Man | BurnerSphere is part immersive documentary, party social VR platform, and part digital twin of Burning Man. It's a standalone VR experience that launched in early alpha for both Quest and Steam on July 22, 2025. It's an evolution of the original Burning Man on AltSpace that I covered back in episodes #940, #960, & #1192, and now they have their own standalone social VR platform that has a digital twin of Burning Man that creates a spatial context for a ton of immersive documentary content that's shot in 360-degree video, stereoscopic 180-degree video, gaussian splats, 3D-modeled recreations, 3D photos, and 2D photos and videos. It's a vast archive that has a taster that is completely free, but you can also pay camp dues to become a member to get access to all of the footage as well as special events. I interviewed the cofounders of Big Rock Creative (BRCvr) Athena Demos and Doug Jacobson back in November 2025 to get the latest updates in what's happening with their hybrid immersive documentary archive and nascent social VR platform. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 5/5/26 | ![]() #1713: Lincoln Center for Performing Arts Immersive Programming Overview with Jordana Leigh✨ | immersive experiencesXR programming+3 | Jordana Leigh | Lincoln Center for Performing ArtsIDFA DocLab+2 | — | Lincoln Centerimmersive programming+3 | — | 45m 00s | |
| 5/5/26 | ![]() #1714: Lincoln Center for Performing Arts Immersive Programming Overview with Jordana Leigh | The Lincoln Center for Performing Arts has been stage a variety of different types of immersive experiences as a part of their interdisciplinary programming, and I had a chance to catch up the lead immersive programmer Jordana Leigh at Venice Immersive in order to get an overview of what they've been showing, XR experiences they've commissioned, how audiences connect to each other about the unique transportive affordances of experiences presented there, and generally how they're using XR to bring new and diverse communities together in New York City. We also talked about their Lincoln Center Collider Fellowship for XR artists to advance their artistic practice through a range of either open-ended R&D or time and space for innovative experimentation. Leigh was scheduled to present at the IDFA DocLab R&D Summit, but had some travel delays. Hopefully this conversation helps to explain the many ways that the Lincoln Center for Performing Arts is totally in alignment with some of the broader themes of providing opportunities to de-isolate and revitalize civic society that is covered extensively in this report. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 5/1/26 | ![]() 1713: CIIIC’s €200 Million in Public Funding: The Creative Industries Immersive Impact Coalition✨ | immersive experiencespublic funding+4 | Heleen Rouw | Creative Industries Immersive Impact CoalitionIDFA DocLab+1 | Netherlands | CIIICimmersive talent+5 | — | 42m 43s | |
| 3/13/26 | ![]() #1712: Preview of SXSW XR Experience 2026 with Blake Kammerdiener✨ | SXSWXR Experience+4 | Blake Kammerdiener | Escape The Internet (Part 1)Inter(mediate) Spaces+33 | — | SXSW XR ExperienceGenerative AI+5 | — | 1h 04m 09s | |
| 3/13/26 | ![]() #1711: Mission Responsible 3: Discussion on AI Ethics with 6 Winners of Polys Ombudsperson of the Year✨ | AI EthicsXR+3 | Avi Bar-ZeevBrittan Heller+3 | Polys Ombudsperson of the YearXR Guild+1 | New York City | AIEthics+5 | — | 52m 07s | |
| 2/14/26 | ![]() #1710: When Integration Becomes Subordination: Big Tech Parallels in Carney’s Davos Speech & Untethering from the AI Big Brother✨ | Big Techsurveillance capitalism+4 | — | World Economic ForumUnited States+3 | — | Mark CarneyWorld Economic Forum+5 | — | 53m 59s | |
| 2/5/26 | ![]() #1709: Ian Hamilton on Getting Fired from UploadVR & Concerns on AI Authorship in News✨ | AI authorshipjournalism+3 | Ian Hamilton | UploadVRIan is Typing | — | AIUploadVR+6 | — | 1h 35m 24s | |
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| 12/7/25 | ![]() #1708: How Process Philosophy Centers Experience. A Prismatic Tour of “Whitehead’s Universe” by Andrew M. Davis✨ | Process Philosophyhuman experience+4 | Andrew M. Davis | Whitehead's Universe: A Prismatic Introduction | — | Process PhilosophyWhitehead+5 | — | 1h 40m 34s | |
| 12/7/25 | ![]() #1707: War Journalist Turns to Immersive Art to Shatter Our Numbness Through Feeling. “In 36,000 Ways” is a Revelatory Embodied Poem by Karim Ben Khelifa✨ | immersive artwar journalism+3 | Karim Ben Khelifa | IDFA DocLab | Amsterdam, Netherlands | immersive artKarim Ben Khelifa+5 | — | 46m 48s | |
| 12/7/25 | ![]() #1706: Using Immersive Journalism to Document Genocide in Gaza with “Under the Same Sky”✨ | immersive journalismgenocide+4 | Khalil AshawiSami Sultan+1 | Under the Same Sky | AmsterdamGaza | immersive journalismgenocide+6 | — | 55m 04s | |
| 12/7/25 | ![]() #1705: The Art of Designing Emergent Social Dynamics with Ontroerend Goed’s “Handle with Care”✨ | designsocial dynamics+3 | Alexander Devriendt | Voices of VRHandle with Care | — | emergent social dynamicsHandle with Care+3 | — | 1h 09m 17s | |
| 12/7/25 | ![]() #1704: “Lesbian Simulator” is an Interactive VR Narrative Masterclass Balancing Levity, Pride, & Naming of Homophobic Threats✨ | interactive VR narrativeLGBTQ representation+3 | Iris van der Meule | Voices of VRLesbian Simulator | Amsterdam, Netherlands | Lesbian SimulatorVR narrative+5 | — | 55m 52s | |
| 12/7/25 | ![]() #1703: “Reality Looks Back” Uses Quantum Possibility Metaphors & Gaussian Splats to Challenge Notions of Reality✨ | quantum possibilitymetaphors+3 | Anne JeppesenOmid Zarei | — | AmsterdamIDFA DocLab | realityquantum+5 | — | 59m 04s | |
| 12/7/25 | ![]() #1702: “Coded Black” Creates Experiential Black History by Combining Horror Genres with Open World Exploration | I interviewed Maisha Wester about Coded Black on Monday, November 17, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 12/7/25 | ![]() #1701: Public Art Installation “Nothing to See Here” Uses Perception Art to Challenge Our Notions of Reality | I interviewed Celine Daemen about Nothing to See Here on Monday, November 17, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 12/7/25 | ![]() #1700: Update on Co-Creating XR Distribution Field Initiative & Toolkits from MIT Open DocLab | I interviewed Sarah Wolozin, Scarlett Kim, Julia Scott-Stevenson about MIT Open DocLab's Co-Creating XR Distribution Field Initiative on Wednesday, November 19, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 12/7/25 | ![]() #1699: Announcing “The Institute of Immersive Preservation” with Avinash Changa & His XR Virtual Machine Wizardry | I interviewed Avinash Changa about The Institute of Immersive Perservation on Tuesday, November 18, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 12/7/25 | ![]() #1698: Immersive Exhibition Lessons Learned from Undershed’s First Year with Amy Rose | I interviewed Amy Rose about first year of the Undershed at the Watershed on Saturday, November 15, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 12/7/25 | ![]() #1697: Can Immersive Art Revitalize Civic Engagement? Netherlands CIIIC Funds “Shared Reality” Initiative | I interviewed Martijn de Waal about revitalizing civic engagement through immersive art on Sunday, November 16, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 12/7/25 | ![]() #1696: Speculative Architecture Meets the Immersive Dome in Sergey Prokofyev’s “Eternal Habitat” | I interviewed Sergey Prokofyev about Eternal Habitat on Monday, November 17, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 12/7/25 | ![]() #1695: “Another Place” Takes a Liminal Architectural Stroll into Memories of Another Time and Place | I interviewed Domenico Singha Pedroli about Another Place on Saturday, November 15, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 12/7/25 | ![]() #1694: Reimagining Amsterdam’s Red Light District in “Unimaginable Red” Open World Game | I interviewed Vitor Freire & Monique Grimord about Unimaginable Red on Wednesday, November 19, 2025 at IDFA DocLab in Amsterdam, Netherlands. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
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Chart Positions
2 placements across 2 markets.
Chart Positions
2 placements across 2 markets.
