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#1749: Socratic Debate on the Future of AI & XR (Round 2) from AWE 2026
Jul 3, 2026
Unknown duration
#1748: Caitlin Krause on the Experience of XR, Process Philosophy Musings, & the Ethics of AI
Jul 3, 2026
Unknown duration
#1747: XR Software Engineer Trond Nilsen on Reluctantly Using AI Hyperscalers & the Aspiration for Open Source Alternatives
Jul 3, 2026
Unknown duration
#1746: Tom Furness Announces The Luminara, Institute of Light to Cultivate Human Flourishing with XR
Jul 3, 2026
Unknown duration
#1745: Key Open Standards Enabling the Open Metaverse Browser Initiative with Metaverse Standards Forum
Jul 3, 2026
Unknown duration
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 7/3/26 | ![]() #1749: Socratic Debate on the Future of AI & XR (Round 2) from AWE 2026 | I participated on another Socratic Debate about the Future of AI and XR at Augmented World Expo this year with Leslie Shannon, Alvin Graylin, and Louis Rosenberg (see last year's debate in episode #1611). Shannon and Graylin argued for AI, whilst Rosenberg and I argued against AI. In this write-up, I wanted to leave some breadcrumbs to some more involved skeptical arguments against AI that we didn't have the space nor time to really dig into during the debate. You can see the citations of the primary sources that have informed my perspective down below. The AI Con: How to Fight Big Tech’s Hype and Create the Future We Want by Emily M. Bender and Alex Hanna (see episode #1563) From page 5, Bender & Hanna say, "To put it bluntly, "AI" is a marketing term. It doesn’t refer to a coherent set of technologies. Instead, the phrase "artificial intelligence" is deployed when the people building or selling a particular set of technologies will profit from getting others to believe that their technology is similar to humans, able to do things that, in fact, intrinsically require human judgment, perception, or creativity." Dr. Jonnie Penn's Ph.D. Dissertation, "Inventing Intelligence: On the History of Complex Information Processing and Artificial Intelligence in the United States in the Mid-Twentieth Century" From page 12, Penn says, "The phrase ‘artificial intelligence’ was coined by John McCarthy, an American mathematician, in 1955. It has travelled with a noticeably amorphous definition since." AI has always had a spotty history of technologists using "brain as computer" metaphors while also using "poor citation practices." From page 14, Penn says, "The vocabulary Simon, Rosenblatt, McCarthy and Minsky chose to describe new techniques in major newspapers and scholarly journals informed Americans' still plastic understandings of what was possible, and indeed desirable, in the emerging information age… During the mid to late 1950s, these men turned to clannishness, self-aggrandizement, speculative rhetoric, fluid definitions of key terms and poor citation practices to shore up legitimacy for their controversial new techniques — actions that drew attention toward questions of how to accomplish such aims and away from whether they were well founded." Emily M. Bender's lecture on "Resisting Dehumanization in the Age of 'AI': The View from the Humanities" Here is the PDF of the slides from this talk with a bibliography at the end. Page 15 of talk: "Scientific metaphor used and debated in neuroscience: THE BRAIN IS A COMPUTER. PR metaphor used by technologists: THE COMPUTER IS A BRAIN" Page 16 cites a paper by Baria & Cross 2021: “the Computational Metaphor rests on other well-ingrained ideologies in which a hierarchy of human value is tied to a particular notion of intelligence such that the quality of being emotional is considered inferior to being rational." Page 17 cites Dijkstra's 1985 lecture "On anthropomorphism in science": "A more serious byproduct of the tendency to talk about machines in anthropomorphic terms is the companion phenomenon of talking about people in mechanistic terminology." A good example of how hyperscaler companies like OpenAI use dehumanizing tactics to sell us on AI Hype is Sam Altman saying things like, "A kid born today will never be smarter than AI. Ever." It collapses the human experience into one dimension of "intelligence," which amplifies the dual harm of treating machines more like humans and treating humans more like machines. It is also questionable the degree to which this statement is even true given the potential non-computational aspects of "relevance realization"," and the speculative nature." See below. "A Process-Relational Philosophy of Artificial Intelligence" by Matt Segall (see episode #1568): Segall says, "One of the key insights into the limitations of AI and its implications for human agency comes from recent work in the biology of cognition on “relevance realization.” Jaeger et al. (2024) argue that the ability to realize relevance is observable in all living organisms, from bacteria to humans. However, despite being perfectly natural, organismic relevance realization transcends formalization and so is non-computable. While computational models may partially simulate some aspects of cognition, they can never fully instantiate this core competency of living beings." "Naturalizing relevance realization: why agency and cognition are fundamentally not computational" by Jaeger, Riedl, Djedovic, Vervaeke, and Walsh. Jaeger et al says, "This ability to realize relevance is present in all organisms, from bacteria to humans. It lies at the root of organismic agency, cognition, and consciousness, arising from the particular autopoietic, anticipatory, and adaptive organization of living beings. In this article, we show that the process of relevance realization is beyond formalization. It cannot be captured completely by algorithmic approaches. This implies that organismic agency (and hence cognition as well as consciousness) are at heart not computational in nature. Instead, we show how the process of relevance is realized by an adaptive and emergent triadic dialectic (a trialectic), which manifests as a metabolic and ecological-evolutionary co-constructive dynamic." "Automating the OODA loop in the age of intelligent machines: reaffirming the role of humans in command-and-control decision-making in the digital age" by James Johnson Johnson says, "This article argues that artificial intelligence (AI) enabled capabilities cannot effectively or reliably compliment (let alone replace) the role of humans in understanding and apprehending the strategic environment to make predictions and judgments that inform strategic decisions… The article re-visits John Boyd’s observation-orientation-decision-action metaphorical decision-making cycle (or “OODA loop”) to advance an epistemological critique of AI-enabled capabilities (especially machine learning approaches) to augment command-and-control decision-making processes. In particular, the article draws insights from Boyd’s emphasis on “orientation” as a schema to elucidate the role of human cognition (perception, emotion, and heuristics) in defense planning in a non-linear world characterized by complexity, novelty, and uncertainty." The "orientation" phase of Boyd's OODA loop is similar to Alfred North Whitehead's theory of "concrescence," which within Whitehead's event ontology emphasizes the non-durational time in the sense that there are many factors from the past including intuition, emotions, memories, and embodied experiences that are synthesized via a prehensive grasping or fusion of the inheritance of the past and established empirical observations (physical pole), an anticipation of the future of possible outcomes (mental pole), taking into account a subjective aim and intention, whilst being able to undergo the non-computational process of Vervaeke's "relevance realization." Proponents of AI Hype tend to collapse the contextual relevance of the sociological and relational aspects of knowledge production, and reify it into an abstracted quantification of intelligence, which falls prey to Whitehead's concept of the "fallacy of misplaced concreteness." Yann LeCunn's portion of a debate at the Philosophy of Deep Learning conference at NYU in 2023 on "Do Language Models Need Sensory Grounding for Meaning and Understanding? Spoiler: YES!" LeCunn argues at 8:17 of his talk that Auto-Regressive Large Language Models are doomed because they cannot be made factual or non-toxic due to the probability of being correct being equal to (1-e)^n, which diverges exponentially. Because of this, he claims that LLMs are uncontrollable, and that it is a core problem that is not fixable. This implies that if any AI system that has a LLM in the loop, then it doesn't matter whatever feedback control mechanisms or put onto it, then it will "hallucinate" uncontrollably as it is an unexplainable black box, and there is no good way for it understand what is factually correct or not. [See reference below on de-anthropomorphizing alternatives for terms like "hallucination."] The underlying economics of the AI Hyperscalers just don't any make sense as Ed Zitron reports in his Substack piece"AI's Brokenomics" that "Anyone with a $200-a-month Anthropic subscription can burn $8000 in tokens, and with a $200-a-month ChatGPT subscription, you can burn $14,000 in tokens." He continues by saying, "OpenAI and Anthropic have to give away somewhere between 20 and 70 times the cost of their subscription in API tokens, which means that they realize that the vast majority of people value these tokens at a fraction of their real cost. This obscene and wasteful subsidy is what you do when you have little to no confidence in the actual value of your product!" ‘Where are the people? What are they doing? Why are they doing it?’(Mindell) Situating artificial intelligence within a socio-technical framework by Robert Holton & Ross Boyd Proponents of AI Hype will delegitimize social scientists as being "outdated" as both Graylin and Rosenberg did within the context of this debate. Holton and Boyd claim in their paper that AI is "a coproduction requiring the interaction of social and technical processes." In other words, the very data that is driving the "intelligence" of AI is produced by humans and aggregated by humans within the context of broader sociological and technological processes whereby humans are crucial to this process of knowledge production. Claims of "superintelligence" flatten this contextual and relational dynamic. The Cultural Life of Machine Learning: An Incursion into Critical AI Studies by Jonathan Roberge & Michael Castelle I came across Holton and Boyd's quote in this book on pages 3-4 where Roberge and Castelle say, "In this, we find ourselves in line with scholars like Slo | — | ||||||
| 7/3/26 | ![]() #1748: Caitlin Krause on the Experience of XR, Process Philosophy Musings, & the Ethics of AI | I interviewed Caitlin Krause about the experience of XR, Process Philosophy musings, & the ethics of AI on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/3/26 | ![]() #1747: XR Software Engineer Trond Nilsen on Reluctantly Using AI Hyperscalers & the Aspiration for Open Source Alternatives | I interviewed Trond Nilsen about reluctantly using AI Hyperscalers & the aspiration for open source alternatives on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/3/26 | ![]() #1746: Tom Furness Announces The Luminara, Institute of Light to Cultivate Human Flourishing with XR | I interviewed XR Pioneer Tom Furness about Luminara, Institute Institute of Light that he announced at on June 17th, 2026 during his 1:35p session at Augmented World Expo. He describes the vision on their website as "Luminara is a non-profit research, learning, and humanitarian initiative exploring how emerging technologies, human consciousness, creativity, compassion, and service can work together to uplift humanity." They'll be investigating how to cultivate human flourishing through various research and collaborations to explore human potential through the lens of immersive technologies. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/3/26 | ![]() #1745: Key Open Standards Enabling the Open Metaverse Browser Initiative with Metaverse Standards Forum | I interviewed Metaverse Standards Forum President Neil Trevett about key open Standards enabling the Open Metaverse Browser Initiative with RP1 on Tuesday, June 16, 2026 at Augmented World Expo in Long Beach, California. You can see their AWE talk here, and check out the Open Metaverse Browser wiki for more information. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/3/26 | ![]() #1744: Open Metaverse Browser Initiative for Web-Based Spatial Services Announced by RP1 and Metaverse Standards Forum | I interviewed Sean Mann about RP1's Open Metaverse Browser Initiative announcement with the Metaverse Standards Forum on Tuesday, June 16, 2026 at Augmented World Expo in Long Beach, California. You can see their AWE talk here, and check out the Open Metaverse Browser wiki for more information. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/3/26 | ![]() #1743: Ben Erwin on Immersive Public Media, Open Standards, & The Academy of Immersive Arts and Sciences | I interviewed Ben Erwin about Immersive Public Media, Open Standards & The Metaverse Standards Forum, & The Academy of Immersive Arts and Sciences on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/3/26 | ![]() #1742: Amanda Watson on GPL Compatibility in VR, Oculus Link & Air Link, & VR as the Perfect 3DUI for Robotic Teleoperation | I interviewed Amanda Watson about GPL Compatibility in VR with CitraVR, Oculus Link & Air Link, & VR as the Perfect 3DUI for Robotic Teleoperation on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/3/26 | ![]() #1741: Interoperable OpenXR with a Single APK to 3 Different HMDs for a P2P Multi-Player Game by Stay Warm Studios | I interviewed founders of Stay Warm Studio Carol Silvermann and Dario Laverde about an interoperable OpenXR experience titled fun4player that was deployed from a single APK to 3 different VR HMDs (Samsung Galaxy XR, Oculus Quest 3, and Pico 4). We chatted on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/3/26 | ![]() #1740: Targo Stories on the Growing Interest in Immersive Storytelling in the Broader XR Industry | I interviewed Victor Agulhon about the growing interest in immersive storytelling through his Targo Stories on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. Targo won an Auggie this year as well as an Apple Design Award both for D-Day: The Camera Soldier (see episode #1565 for more). This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
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| 7/3/26 | ![]() #1739: Ganek Immersive Studio at USC’s School of Cinematic Arts is Cultivating the Next-Generation of Immersive Video Directors | I interviewed Nathan Fairchild about Ganek Immersive Studio at USC's School of Cinematic Arts on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. Fairchild was at AWE showing off some student projects of Immersive Video, and I really quite enjoyed the hyperstylized, fever dream of Elevator by LILLETH who is coming from an immersive theatre background. Ori Inbar had mentioned how immersive video was one of the sectors that was growing within his opening keynote. The Apple Vision Pro has helped to revitalize interest in the more cinematic 180-degree forms, but also for XR as a screen replacement and more immersive way to experience cinematic content. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/2/26 | ![]() #1738: USC’s Immersive Archive to Preserve Immersive Art and VR Stories | I interviewed Zeynep Abes about USC's Immersive Archive Initiative on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. Also be sure to check out my interview with Avinash Changa on the The Institute of Immersive Preservation, which is addressing other aspects of the required operating system infrastructure to emulate drivers over the past decade of immersive works. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/2/26 | ![]() #1737: Christopher Stapleton’s Augmented Imagination Framework for Conversational Embodied Stories | I interviewed Christopher Stapleton about Augmented Imagination Framework for Conversational Embodied Stories on Tuesday, June 16, 2026 at Augmented World Expo in Long Beach, California. Here's the recording of Stapleton's AWE talk on the Augmented Imagination, which provides a lot more visuals for many of the same topics that we cover in this conversation. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/2/26 | ![]() #1736: HoloLabs Studio’s “Abyss Vault” LBE Escape Room Adventure Innovates on Collaborative Puzzles for 2-6 Players | I interviewed Brett Gaylor and Mike Wozniewski about HoloLabs Studio's Abyss Vault LBE escape room experience on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. Here's their talk from AWE titled "Build VR Like a Theme Park. Market It Like a Movie." This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/2/26 | ![]() #1735: Excurio Continues Worldwide LBE Expansion of the “Movie Theaters” of Free-Roaming VR | I interviewed Jules Rimbaud about Excurio's worldwide expansion of their Location-Based Entertainment Immersive Expeditions on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. You can check out my previous interviews with Excurio in episode numbers #1430, #1588, and #1651. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/2/26 | ![]() #1734: Metropolitan Museum of Art Experiments with XR & AI for Storytelling & Remote Access | I interviewed Brett Renfer about Metropolitan Museum of Art Experiments with XR & AI on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. You can check out the The Temple of Dendur and Oceanic Art in Virtual Reality within the Atopia VR application. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/2/26 | ![]() #1733: Oregon Reality Lab Founder Donna Davis on Preparing College Students for the Future of Immersive Communication | I interviewed Oregon Reality Lab founder Donna Davis, which is The University of Oregon's Immersive Media Research & Education Lab. We chatted on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/2/26 | ![]() #1732: ArborXR on Immersive Training Trends, Handling Meta’s Enterprise Uncertainty, & VR Headset Tradeoffs | I interviewed Devon Marble about ArborXR on Immersive Training Trends on Tuesday, June 16, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/2/26 | ![]() #1731: Diversifying Beyond XR Indie Gaming & “Trip the Light” with Dark Arts Software | I interviewed Patrick Ascolese about Trip the Light and other Dark Arts Software projects on Tuesday, June 23, 2026. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/2/26 | ![]() #1730: Studio Syro’s “Spatial Mailbox” Messaging App with Gesture-Based, 3DUI Innovations | I interviewed Studio Syro's Nick Ladd, Nicholas Saunders, and Peter Ariet about the app Spatial Mailbox on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/2/26 | ![]() #1729: Celeste Lear on Sustainability Awareness in XR, DJing in Social VR, Virtual Production, & TigerVision Immersive Displays | I interviewed Celeste Lear about Sustainable Impact Alliance XR, DJing in Social VR, Virtual Production, & TigerVision Immersive Displays on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/2/26 | ![]() #1728: Preserving Tunisian Cultural Heritage with Tanit XR Reality Capture | I interviewed Ines Said about Tanit XR on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/2/26 | ![]() #1727: Linux on Your Face with Privacy-First “Raven Prism” Monocular Display Glasses | I interviewed Raven Resonance's human interaction & software lead Parth Arora as well as founder Thomas Suarez about their Linux-based Raven Prism display glasses on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/2/26 | ![]() #1726: Qualcomm’s New Snapdragon Reality Elite Announcement | I interviewed Ziad Asghar about their Snapdragon Reality Elite announcement on Thursday, June 18, 2026 at Augmented World Expo in Long Beach, California. For more specifications and details, then be sure to check out the report from Road to VR's Ben Lang here. Here's the video of Asghar's announcement from AWE. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
| 7/2/26 | ![]() #1725: XREAL AURA Spatial Computing Glasses Leverages Android XR & Snapdragon Reality Elite | I interviewed Ralph Jodice about XREAL AURA spatial computing glasses on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality | — | ||||||
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