
Insights from recent episode analysis
Audience Interest
Podcast Focus
Publishing Consistency
Platform Reach
Insights are generated by CastFox AI using publicly available data, episode content, and proprietary models.
Most discussed topics
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Total monthly reach
Estimated from 1 chart position in 1 market.
By chart position
- 🇸🇪SE · Hobbies#1261K to 10K
- Per-Episode Audience
Est. listeners per new episode within ~30 days
500 to 5K🎙 Weekly cadence·18 episodes·Last published 1mo ago - Monthly Reach
Unique listeners across all episodes (30 days)
1K to 10K🇸🇪100% - Active Followers
Loyal subscribers who consistently listen
400 to 4K
Market Insights
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Reach across major podcast platforms, updated hourly
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* Data sourced directly from platform APIs and aggregated hourly across all major podcast directories.
On the show
From 10 epsHosts
Recent guests
Recent episodes
Playtesting the Art of Band-Aids and Bullet Holes (ft. Sam Dunnewold)
May 20, 2026
40m 50s
Head First with OSWOR (ft. Nikita Lapkov)
Apr 23, 2026
38m 45s
Community Design for Orbital Blues Month (ft. Zach Cox/Jellymuppet)
Apr 7, 2026
40m 31s
Making The Eternal Ruins RPG (ft. Sam Carr, Felix Isaacs, Rob Leigh)
Jan 26, 2026
35m 49s
Art, Inspiration and Charity in Hello//Goodbye
Oct 30, 2025
18m 02s
Social Links & Contact
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 5/20/26 | ![]() Playtesting the Art of Band-Aids and Bullet Holes (ft. Sam Dunnewold)✨ | playtestingdeckbuilding RPG+3 | Sam Dunnewold | Band-Aids and Bullet HolesDice Exploder+2 | — | playtestingBand-Aids and Bullet Holes+3 | — | 40m 50s | |
| 4/23/26 | ![]() Head First with OSWOR (ft. Nikita Lapkov)✨ | game designtabletop conventions+3 | Nikita Lapkov | Copper Shaman | LondonUK | game designtabletop games+5 | — | 38m 45s | |
| 4/7/26 | ![]() Community Design for Orbital Blues Month (ft. Zach Cox/Jellymuppet)✨ | community designcrowdfunding+4 | Zach Cox | Orbital BluesSoulmuppet Publishing+1 | — | Orbital Bluescrowdfunding+4 | — | 40m 31s | |
| 1/26/26 | ![]() Making The Eternal Ruins RPG (ft. Sam Carr, Felix Isaacs, Rob Leigh)✨ | tabletop roleplaying gamesworldbuilding+3 | Sam CarrFelix Isaacs+1 | The Eternal Ruins RPGMythworks+1 | — | Eternal RuinsRPG+4 | — | 35m 49s | |
| 10/30/25 | ![]() Art, Inspiration and Charity in Hello//Goodbye✨ | artcharity+4 | — | Hello//Goodbye Charity BundleLegal Aid+1 | ViennaAustria | Hello//Goodbyecharity+6 | — | 18m 02s | |
| 2/20/25 | ![]() S2E4 - Does Narrative Matter? (ft. Thomas Manuel)✨ | narrativegameplay+3 | Thomas Manuel | Fight or Fright!Yes Indie'd+2 | — | narrativegameplay+6 | — | 35m 00s | |
| 2/13/25 | ![]() S2E3 - Playtesting, and A Telling Off (ft. Sam Dunnewold)✨ | playtestinggame design+3 | Sam Dunnewold | Fight or FrightBand-Aids and Bullet Holes+4 | — | playtestinggame design+3 | — | 38m 01s | |
| 2/6/25 | ![]() S2E2 - Reach Across the Screen (ft. Em Acosta)✨ | game designtabletop games+3 | Em Acosta | EXILECrescent 2e+2 | — | game designD&D+4 | — | 30m 08s | |
| 1/30/25 | ![]() S2E1 - Moments and Mechanics as Toys (ft. Cezar Capacle)✨ | game designinterview+3 | Cezar Capacle | Eversparkitch+3 | — | game designCezar Capacle+3 | — | 31m 56s | |
| 1/23/25 | ![]() Season Two Trailer - Designing Fight or Fright!✨ | game designpodcast trailer+3 | Cezar CapacleEm Acosta+2 | Fight or Frightitch.io | — | game designpodcast+5 | — | 0m 58s | |
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| 10/17/24 | ![]() Iterative Design on Paint The Town Red (Ft. JellyMuppet) | Wait, Roll That Again! Return's with a discussion about SoulMuppet Publishing's latest game, Paint The Town Red, with director and designer Zach Cox aka JellyMuppet! Check out the game here on Backerkit: https://www.backerkit.com/c/projects/soulmuppet/paint-the-town-red Huge thanks to Zach for coming along to talk about their game! And thanks for listening to this speical episode. Keep your ears pierced for season two of Designing Fight or Fright!, coming sooner than you realise! Fight ... | 32m 50s | ||||||
| 11/9/23 | ![]() Designing Fight or Fright: S1E8 - Looking in the Game Design Mirror (SEASON FINALE) | It's the Season Finale! On this episode, we break down the playtest with Zoe, Freya and Liam, and talk about the work on the game so far, and what's happening on Wait, Roll That Again! in the future! You can find out where to follow the show, and find my games, here: https://mixuppixels.com/ This Podcast is a part of KiwiRPG! For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com Thank you for listening! Please share this show with a friend, subscribe, ... | 17m 17s | ||||||
| 10/26/23 | ![]() Designing Fight or Fright: S1E7 - Playtesting Fright or Fight! | Welcome back to Wait, Roll That Again! This week, I run a playtest of the Spooky Game I’ve been developing, now called Fright or Fight! My goal is to test the central mechanics, and see how the story-world of the game comes across! Thanks to Zoe, Freya and Liam for being my amazing playtesters in this episode and creating such wonderful characters. The Halloween Music from today’s episode is by Oleg of SoulProdMusic. You can follow me and the show on Bluesky! You can find o... | 40m 59s | ||||||
| 9/21/23 | ![]() Designing Fight or Fright: S1E6 - Layout, Design, and New Dice (Ft. Clayton Notestine) | Welcome back to Wait, Roll That Again! On this episode, big challenges arise in the game design process, which leads to a step in adifferent direction. But first, Clayton Notestine from Explorer’s Design joins the show to talk about layout and visual design. These elements are really important to a game’s final presentation, so I felt like it was time to start thinking about those elements a bit before it was too late! You can find Clayton’s work, templates, and articles on his website ... | 31m 06s | ||||||
| 8/31/23 | ![]() Designing Fight or Fright: S1E5 - Character Creation | Welcome back to Wait, Roll That Again! On this week’s episode, we continue desiging options for player characters for the game. We hear from Michael Sands (Monster of The Week) before diving into the first ever character creation for the game with Zoe, who we last heard from in the first episode! You can find out where to follow the show, and find my games, here: https://mixuppixels.com/ This Podcast is a part of KiwiRPG! For information on Kēmu Whakatau o Aotearoa, see their websi... | 30m 50s | ||||||
| 8/5/23 | ![]() Designing Fight or Fright: S1E4 - That's Character Development (Ft. Jay Dragon) | Welcome back to Wait, Roll That Again! On this week’s episode, I start the process on the biggest part of design so far - the character options. I want the players to feel like they've got lots of options to explore in the game, and meaningful choices to make. To start this conversation, I brought on designer and editorial director at Possum Creek Games Jay Dragon to talk about the process behind character design! Thanks to Jay for coming along to chat! You can find Jay's work on the Possum... | 29m 48s | ||||||
| 7/13/23 | ![]() Designing Fight or Fright: S1E3 - Many-Faced Math Rocks: (Ft. Michael Sands) | Welcome back to Wait, Roll That Again! On this week’s episode, I take the tips from the last few weeks and apply them to my first pieces of design for my TTRPG project. There’s one key conversation I felt like I needed to have before I sat down to design some mechanics. I wanted to learn about resolution and dice, so I spoke to Aotearoa-based designer Michael Sands (Monster Of The Week, Three Dooms) about what makes dice mechanics work. Following that conversation, I got right to ... | 32m 10s | ||||||
| 6/29/23 | ![]() Designing Fight or Fright: S1E2 - Studying the Books (Ft. Ashley Warren) | We're making a game together - but first, we've got to learn from the experts. That's right, we're talking about study, how it can be fun, and why it's an important step in TTRPG design. To talk about study as part of our designer creative process, Alex talks to Ashley Warren, a designer and director of the Storytelling Collective! To find Ashley's awesome work with Storytelling Collective, including the TTRPG book club Bookwyrms, check out this link here: https://www.storytellingcollecti... | 28m 02s | ||||||
| 6/15/23 | ![]() Designing Fight or Fright: S1E1 - The TTRPG Design Rainbow (feat. Morgan Davie) | It's our first episode! Lets talk TTRPG Game Design, and we'll start at the basics. This episode, Alex speaks to some players at his game table about their experiences getting into gaming, and then with Game Designer Morgan Davie (a|state, paranormal wellington) about how we can get into designing games ourselves! Morgan can be found at his twitter: @Taleturn, and on his website: http://taleturn.com/ Come back in two weeks for our next episode, all about how to study game design by looki... | 32m 47s | ||||||
| 6/13/23 | ![]() TRAILER - Wait, Roll That Again! Season One! | Let's Make a Game Together! A TTRPG Design podcast that takes you through your first steps to building a game alongside Alex, a brand new game designer. You'll hear from leading, award winning and vastly experienced designers as they help Alex get a better idea of how to make a game from the ground up. Coming June 15th 2023, and releasing fortnightly after that! You can find out where to follow the show, and find my games, here: https://mixuppixels.com/ This Podcast is a ... | 1m 16s | ||||||
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Chart Positions
1 placement across 1 market.
Chart Positions
1 placement across 1 market.








