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- 🇨🇦CA · Technology#1875K to 30K
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Est. listeners per new episode within ~30 days
1.5K to 9K🎙 Daily cadence·108 episodes·Last published 2d ago - Monthly Reach
Unique listeners across all episodes (30 days)
5K to 30K🇨🇦100% - Active Followers
Loyal subscribers who consistently listen
2K to 12K
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Recent episodes
Can a 360 Drone beat Insta360 for Gaussian Splatting?
Jun 3, 2026
Unknown duration
Gaussian Splats Workflow for Unity and AR
May 27, 2026
Unknown duration
Relighting Gaussian Splats Is Now Possible
May 20, 2026
Unknown duration
The Best in 3D GenAI right now
May 13, 2026
Unknown duration
How to Bring Your CAD Data to XR
Apr 29, 2026
Unknown duration
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| Date | Episode | Description | Length | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 6/3/26 | ![]() Can a 360 Drone beat Insta360 for Gaussian Splatting? | Andrey Shelomentsev is the co-founder of Splatica, a London-based physical AI infrastructure startup building consumer-grade 3D reality capture pipelines. In this episode, we get into the real trade-offs between capture tools, how Splatica's one-click cloud pipeline turns a casual walk-around with an Insta360 into a navigable 3D Gaussian Splat scene overnight and what we need to turn photorealistic Gaussian Splats into a synthetic training ground for robots.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 5/27/26 | ![]() Gaussian Splats Workflow for Unity and AR | In this episode, Ruben Frosali, founder of TRIDOT and Head of Cinematics at JADU AR, unpacks how he builds interactive Gaussian Splat experiences across Unity, AI generation tools, and mobile AR. Drawing on two decades of work across film, music videos, volumetric capture, shaders, and real time graphics, Ruben explains how 3DGS can be used in production workflows. He also shares how tools like World Labs and Sharp change the speed and flexibility of 3D world creation, where web workflows may outpace closed engines, and why optimization for phones matters as much as file compression.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website 🐤X (Twitter) ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 5/20/26 | ![]() Relighting Gaussian Splats Is Now Possible | Fernando Rivas-Manzaneque is the CEO and co-founder of Volinga AI, a spin-off born from early research into 3D Gaussian Splatting for professional film and virtual production. In this episode, Fernando walks through what Volinga actually does: from its Unreal Engine plugin, which brings relighting, depth of field, reflections, and proxy mesh-based materials to Gaussian Splats, to the newly released Volinga Suite, a full end-to-end pipeline built on top of LightField Studio with HDR and ACES support for Hollywood-grade workflows. We cover real production use cases, including a digital replica of Auschwitz-Birkenau and a Paramount+ TV show that replaced a dangerous location shoot with a VP set. Fernando also breaks down the difference between additive and mesh-based lighting, the EnVol file format, and where 4D Gaussian Splatting and generative splat creation are heading in 2026.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 5/13/26 | ![]() The Best in 3D GenAI right now | Explore the latest in 3D Generative AI tools, workflows, and industry implications with Gabriele, Stefan, and Philipp. Discover top models, segmentation techniques, Gaussian splatting, and future trends shaping 3D AI.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUESTS🔗 Stefan YouTube: @stefan_ai_3d 🔗 Philipp YouTube: @PixelArtistry_ ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 4/29/26 | ![]() How to Bring Your CAD Data to XR | In this episode, Christian Stein, co-founder and CEO of Threedy GmbH, explains why CAD data remains so difficult to use outside engineering, even inside companies like Mercedes-Benz and BMW. Spun out of the Fraunhofer Institute for Computer Graphics Research, Threedy has spent years helping enterprise teams make massive industrial 3D data usable across web, tablets, and XR. He also shares where headset deployments still struggle, why tablets remain more practical in many enterprise settings, and how AI could become the orchestration layer that connects 3D data and business systems across industrial workflows.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 4/22/26 | ![]() How to Build AI Lenses on Spectacles | In this episode, we speak with Inna Horobchuk, an architect and creative technologist exploring spatial AR through Snap Spectacles. She shares how her background in architecture informs her approach to designing digital layers in real environments, focusing on context-aware and utility-driven experiences. Inna explains why solving small, practical problems can be more impactful than building complex demos, and how constraints like field of view and battery life shape design decisions.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 4/15/26 | ![]() How VR Games Get Found Now | Shane Harris, founder and CEO of SideQuest and Tetiana from the popular YouTube channel Discover Tatiana join us to take a look at how VR discovery has changed from the early Quest era to today’s far more crowded market. They break down how SideQuest now works across Meta, SteamVR, sideloaded content, web, desktop, mobile, and in-headset browsing, and why aggregation, curation, reviews, and community engagement matter more than ever. The conversation also explores what developers can actually do to improve their odds, and how the Steam Frame is meant to energize the XR market.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 4/9/26 | ![]() Solaya: the 3DGS App for Ecommerce | Mariem Farhat, co-founder and CEO of Solaya, joins us to break down how smartphone-based 3D Gaussian Splatting can make high-fidelity product capture usable for retail and e-commerce. Drawing on her background at the intersection of business, luxury, and deep tech, Mariem explains how Solaya is building guided capture, compression, web delivery, mesh conversion, and post-processing tools around a single scan.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 4/1/26 | ![]() All you need to know about the Portal Cam | In this episode, Mindy Lee from XGRIDS discusses the innovative PortalCam, a spatial camera that combines SLAM technology with Gaussian splatting for fast, high-quality 3D capture. The conversation explores practical workflows and adoption across industries including construction, real estate, filmmaking, robotics simulation, and XR. They also discuss pricing changes, interoperability with tools like Unreal and NVIDIA Isaac Sim, and the push toward open spatial data formats.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 3/25/26 | ![]() The Future of Surgery: Digital Twins and VR | Dr. Ryan Moore is a pediatric cardiologist and Chief Emerging Technologies Officer at Cincinnati Children’s Hospital, where he leads teams building AR, VR, robotics, and AI systems that can move from prototype to real clinical use. In this episode, Ryan breaks down how a children’s hospital ended up with an in-house Unity and Unreal “gaming lab,” and what it takes to prove value beyond a flashy demo. We dig into VR3S, their surgical planning platform that turns CT and MRI data into patient-specific anatomic digital twins surgeons can manipulate in VR, plus what comes next as they add longitudinal models and real-time blood flow simulation supported by an Epic Games MegaGrant.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
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| 3/11/26 | ![]() How to get clients for AR Projects today | Today’s guest is Max Van Leeuwen, he is a digital creator known for his innovative work in augmented reality and more specifically Lens Studio. We discuss Max's creative journey, the importance of storytelling in AR projects, and the technical challenges faced when developing for Spectacles. The conversation also explores hand tracking, the role of mobile devices in AR experiences, and how to get started with Lens Studio. Max shares insights on integrating AI into AR and emphasises the need for developers to engage with the platform to drive future innovation. Special thanks to PopulAR for “nudging” Max under the spotlight. PopulAR is a strategic consulting company focusing on the adoption of Virtual World technologies through content-focused lenses and empowering industry authors.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Instagram ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 3/4/26 | ![]() Open Brush is Not What You Remember | In this conversation, Andy Baker, lead developer at OpenBrush, and Sutu, a renowned digital artist, discuss the evolution of OpenBrush, a powerful VR creative tool. They explore its features, the experiences of artists using it, and the collaborative workflows it enables. The discussion also covers the importance of publishing and sharing creations, the future of VR as a creative medium, and the potential for community engagement. The guests emphasise the accessibility of VR and the transformative power of creating in 3D.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin Andy💼 Linkedin Sutu🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 2/25/26 | ![]() Tools and Workflows for Shipping Web Games | James C. Kane is a Webby-winning developer and emerging tech artist pushing the boundaries of what #WebXR can do. We unpack how he builds narrative-first immersive experiences that grab attention in the first seconds, from establishing shots and pacing, to sound design, voice acting, and careful onboarding. James breaks down how he chooses between engines like Wonderland, PlayCanvas, and SparkJS and how he built and published his #GaussianSplatting based web game called “The Shadow of the Czar”. We also go deep on distribution, why discovery is still the hardest part of web games, and how sponsorships, platform relationships, and niche audiences shape what gets made.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 2/19/26 | ![]() VR Vs CAVE Ship Simulators at MARIN | Giorgio Ballestin is a Technical Product Manager and XR specialist at MARIN, the Netherlands’ maritime research institute, where he owns the XR development roadmap and helps shape long-term simulation and digital twin capabilities. In this episode, we unpack how MARIN’s ship handling simulators evolved from large CAVE and motion-platform bridge systems into hybrid setups that add VR for deck-level and off-bridge operations. Giorgio explains why VR adoption is slower than it looks on paper, including cybersickness, interaction design, and the lack of industry standards. You will learn how MARIN combines in-house hydrodynamics models with Unreal Engine visualization, where high fidelity matters and where it does not, and how multi-user scenarios are orchestrated by instructors and researchers. We also cover security constraints, local-first stacks, and why physical props and tracking often beat camera-based mixed reality.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 2/11/26 | ![]() The Role of AI in 3D Animation | A single Cascadeur post on X triggered an uproar on social media. From excitement to hatred, the community of professionals and creatives voiced their feelings, asked legitimate questions and tried to understand how AI is reshaping the work of animators. To answer these questions, I talked with Alexander Grishanin, CTO of Cascadeur, who explains how Cascadeur defines AI versus machine learning, what is the state of the art when it comes to “procedural motion”, the ethical implications around training data and the impact AI is having on professional animation workflows.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 2/4/26 | ![]() Geospatial AI Explained by Niantic Spatial | Asim Ahmed, multi-award-winning game developer and head of product marketing at Niantic Spatial, joins the show to break down how geospatial AI is reshaping both digital experiences and real world infrastructure. As one of the early marketing leaders behind Pokémon GO and a key force behind the Peridot franchise across mobile, mixed reality and AR glasses, Asim explains how Niantic Spatial is building a large geospatial model that gives machines a true understanding of the physical world. Listeners will learn how reconstruction, localization and semantic understanding work together, why spatial intelligence matters for robotics, inspection, logistics and entertainment, and how new partnerships with Snap, Meta, Apple and Meow Wolf are shaping the next generation of immersive products. He also shares how embodied AI companions like Project Jade may change how we navigate cities, workplaces and daily life.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 1/28/26 | ![]() Gaussian Splatting for Cultural Heritage | In this episode we talk with Thomas Flynn, a digital heritage specialist with deep experience in 3D digitisation, open access, and online publishing. Thomas has worked with UNESCO, Europeana, Oxford University, Creative Commons, and served as cultural heritage lead at Sketchfab, where he helped launch the British Museum's first open 3D collection. In this conversation, he explains how museums and cultural organisations think about 3D capture, what Gaussian splatting can and cannot do for heritage workflows, and why long term storage, metadata, and interoperability matter just as much as scanning quality. He breaks down real examples of 3D printing for visitor engagement, web based publishing options, VR use cases, and the growing challenge of managing massive data sets.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Newsletter ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 1/21/26 | ![]() Social VR Identity and Economy: What the Data Shows | Mila is a PhD student in Switzerland and a researcher of social VR culture, known for a multi-year survey series on metaverse identity, harassment, and now virtual economies. In this episode, we unpack what people actually do in worlds like VRChat, and why platform design shapes everything from avatar choices to spending habits. Mila explains the shift toward semi-humanoid avatars, why many male users present as feminine, and how researchers handle sensitive questions across English and Japanese. We also dig into money flows, from avatar fashion and seasonal drops to tipping performers, paid events, and services like tarot readings, plus what it means when users spend thousands on headsets, PCs, and full-body tracking.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Research ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 1/14/26 | ![]() These AI Smart Glasses Last the whole day | Cayden Pierce, CEO of Mentra, joins the show to discuss how his team is building an operating system for the next generation of personal computing through #smartglasses. Drawing on experience from MIT, building #AI agents, and earlier work with Steve Mann, he explains why all day wearability is the true barrier to mass adoption and how Mentra approaches power, latency, and ergonomics differently. Cayden breaks down the distinct roles of display glasses and camera glasses, why accessibility use cases like captions and support for blind users are leading adoption, and how enterprise workflows benefit from hands-free AI assistance. He also outlines how developers can build with Mentra OS using open web technologies, how emerging opportunities in consulting and enterprise deployment are forming, and what new hardware the company plans to release in 2026.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 1/7/26 | ![]() This AI Game Engine Feels Like a Toy | Nuno Leiria, founder and CEO of Nilo and former performance lead for Unreal Engine 5 and Fortnite at Epic Games, breaks down how Nilo lets anyone build playable 3D worlds in the browser in minutes without complex #GameEngines. He explains the sketch to #3D pipeline, where #AI handles modelling, rigging, animation, and starter code, and why latency is the key design constraint. We dig into real-time co-creation, remixable templates, and “creative generation” that assembles complex scenes from primitives. Nuno also shares how aspiring builders from #Roblox or Minecraft can ramp up without learning traditional DCC tools and monetise their creations.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 12/10/25 | ![]() This AI Can Control Characters in Real Time | Viren Tellis, co-founder and CEO of Uthana, joins the show to discuss how generative AI is reshaping motion creation for games, VFX, and interactive worlds. With over 15 years of experience leading product and operations teams at AppNexus and Hedado, Viren explains how Uthana’s technology can generate animation from text, video, or even in real time, giving creators instant, controllable motion without traditional mocap setups. He breaks down how developers use Uthana’s SDKs and APIs in Unreal, Unity, and web platforms, what defines high-quality motion, and how foundation models for human movement could power the next generation of AI-driven characters. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 12/3/25 | ![]() From 3D GenAI to the End of Game Engines | Tejas Kulkarni, CEO of Common Sense Machines and PhD in Brain and Cognitive Sciences and AI from MIT, explains how CSM turns images and sketches into game-engine ready 3D assets. He breaks down why CSM ranked highly on the 3D Arena human evaluation, what “good” means in 3D generation, and how geometry, texture, topology, and parts segmentation affect real workflows. We discuss modular pipelines, UV mapping, controllability, and integration with Blender, Maya, Unity, and Unreal. Tejas contrasts mesh pipelines with splats and NeRFs, then argues that neural network driven game engines are coming, with artists guiding structure while networks fill detail. He also tackles ethics, brain hacking loops, and adoption advice for students and studios. Listeners get concrete guidance on quality metrics, parts based editing, and near term toolchain decisions.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 11/19/25 | ![]() The Next Evolution of Motion Capture for VFX Artists | Nikola Todorovic, filmmaker, VFX supervisor, and co-founder of Wonder Dynamics (now Autodesk’s Flow Studio), shares how AI is reshaping 3D animation and post-production. In this episode, he explains how Flow Studio simplifies motion capture and compositing through video-based mocap, motion prediction, and automatic generation of passes like lighting and camera tracking. Nikola discusses the shift from black-box AI tools to transparent, editable workflows, the importance of synthetic data, and the tension between human creativity and automation. He also reflects on how AI can expand access for indie creators while elevating professional pipelines. Listeners will gain insight into the future of VFX, synthetic data training, and the evolving role of artists in AI-driven production.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 11/12/25 | ![]() Gaussian Splats Are Now Web Ready | Will Eastcott, CEO of PlayCanvas and veteran of EA, Sony, and Activision with credits on GTA, Call of Duty, and Max Payne, explains how Gaussian splatting is moving from experiments to production. He breaks down SuperSplat, an open source editor for cropping, recoloring, and optimizing splats for the web, and details a streaming level of detail system that scales from phones to desktops. Will shares how the new SOG format, built on lossless WebP, can cut files by up to 95 % while preserving quality. You will learn practical capture options like lidar based rigs, when to use streaming, how to ship WebXR viewers, and where splats are gaining traction in ecommerce, real estate, and cultural heritage. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
| 11/6/25 | ![]() Why Laser Dance Took 3 Years to Build | Thomas van Bouwel is an indie XR game developer known for Cubism, one of the most successful puzzle games on Quest. In this episode, he shares the three-year journey of building Laser Dance, a rhythm stealth game that turns your living room into a laser-filled obstacle course using mixed reality. Thomas explains how rapidly evolving SDKs, scene meshing, and body tracking changed the game’s design mid-development, why real room geometry creates both magic and technical chaos, and how extensive playtesting across player abilities and physical spaces shaped the final product. He also discusses accessibility settings, music design, and the realities of sustaining an indie career in XR. Listeners will learn the hidden challenges of room-scale MR development, how to design for unpredictable environments, and how shifting market demographics impact creative and business decisions in today’s XR ecosystem.Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/***CONNECT WITH OUR GUEST💼 Linkedin🔗 Website ***CONNECT WITH ME🐤X (Twitter) 💼 Linkedin🔗Link-in Bio ***PAST EPISODES🎙️ Show Website🟢 YouTube🍎Apple Podcast | — | ||||||
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