Episode 285: GPU Rotate (Part 2)

Episode 285: GPU Rotate (Part 2)

From ADSP: Algorithms + Data Structures = Programs by Conor Hoekstra, Bryce Adelstein Lelbach & Ben Deane

May 8, 2026 · 25 min

About this episode

Conor and Bryce discuss a potential GPU implementation of the rotate algorithm with guest Marco Franzeb Salgado.

In this episode, Conor and Bryce chat with Marco Franzeb Salgado about a potential GPU implementation of the rotate algorithm (Part 2). Link to Episode 285 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)Socials ADSP: The Podcast: TwitterConor Hoekstra: LinkTree / BioBryce Adelstein Lelbach: TwitterAbout the Guest: Marco is a software engineer at NVIDIA, where he works on improving the nvCOMP library, which offers fast GPU implementations of multiple data compres...

People in this episode

Hosts: Conor Hoekstra, Bryce Adelstein Lelbach

Guest: Marco Franzeb Salgado

Topics covered

  • GPU implementation
  • rotate algorithm
  • data compression
  • nvCOMP library
  • software engineering

Keywords

  • GPU
  • rotate algorithm
  • nvCOMP
  • data compression
  • software engineering

Mentioned in this episode

Organizations: NVIDIA

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