
Character Nonmonogamy (Space Post) with Sidney Icarus
From Dice Exploder by Sam Dunnewold
May 5, 2026 · 1h 5m · Season 12 · Episode 8
About this episode
The episode discusses character nonmonogamy in RPGs, featuring insights from Sidney Icarus and focusing on the game Space Post.
Transcripts available at diceexploder.com Today is the launch of Band-Aids & Bullet Holes, my melodramatic action game of bloody revenge. It's a one shot, capsule game, box set, deckbuilder rpg. Check it out. In honor of BABH, this month on Dice Exploder I'm covering mechanics from other games that inspired it, starting today with the idea of character nonmonogamy. Traditionally in rpgs each player gets one main character. This is often true regardless of whether or not there's a GM: certain characters "belong" to each player. Not so in Band-Aids & Bullet Holes. But what does that look like? And what does it do to play? There's a lot of games that have played with other models, but to kick things off today we're digging into how it works in Jason Morningstar's Space Post, a game about delivering the mail in space, where main postman and space ship characters are passed around between players. And to do that I'm joined by Sidney Icarus, game design smarty, designer of Decaying Orbit, and former host of The Hard Move aka the podcast whose format I stole for Dice Exploder. Come on, let's get into it... Further Reading Band-Aids & Bullet Holes on Kickstarter Space Post by…
People in this episode
Host: Sam Dunnewold
Guest: Sidney Icarus
Topics covered
- character nonmonogamy
- game mechanics
- role-playing games
- game design
- bloody revenge
- deckbuilder RPG
Keywords
- character nonmonogamy
- Space Post
- Band-Aids & Bullet Holes
- game design
- RPG mechanics
- Sidney Icarus
- Jason Morningstar
Mentioned in this episode
Organizations: diceexploder.com, Kickstarter, Bluesky, Purely Grey, sporgory
Books & works: Band-Aids & Bullet Holes, Space Post, Decaying Orbit, Bluebeard's Bride, Band of Blades, Everyone Is John, Ars Magica
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