
About this episode
The episode discusses the game Hypogea, exploring its mechanics, storytelling, and design elements.
And so then I said "And my long-stick-with-a-hook-on-the-end!" and they were like "You mean a *staff*??" so I just left out of embarrassment. Today we're talking about Hypogea by Charlie Wagner! A game about climbing out of a megastructure and meeting little guys. Get Hypogea on Steam !!! Follow Charlie Wagner's work on itch.io ! Discussed in the episode: Hypogea | the world’s coolest automaton parkour game by nocaps on YouTube Additional links rating the vibes of megastructure games by nocaps on YouTube --- Support us on Ko-fi! Visit our website! Follow us on YouTube! Follow the show on Bluesky! Check out The Worst Garbage Online! --- Art by Tara Crawford Theme music by _amaranthine Additional sounds by Boqeh Produced and edited by AJ Fillari --- Timecodes: (00:00) - The horrors of dirty soda (00:41) - RIP Arthur Morgan (01:15) - NOT HYPERBEAT (01:37) - YES Hypogea (02:41) - What is Hypogea (05:18) - The joy of movement (08:23) - Rewarding attention (11:07) - The controls and progession (14:40) - Little guys and why they're here (17:48) - The use of body language (19:12) - Vaulting over to spoilers! (19:28) - The relationships (25:35) - The recollections and the story (31:25)…
People in this episode
Host: AJ Fillari
Guests: Chase, Robin
Topics covered
- game discussion
- Hypogea
- mechanics
- storytelling
- game design
Keywords
- Hypogea
- Charlie Wagner
- automaton parkour
- game mechanics
- storytelling
Mentioned in this episode
Organizations: nocaps, freesound.org
Books & works: Hypogea
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