
Daggerheart GM Principles | GMJ 337
From Game Master's Journey by Lex Starwalker
March 10, 2026 · 1h 24m · Season 19 · Episode 337
About this episode
Lex Starwalker discusses the GM principles of Daggerheart and shares insights on game preparation and improvisation.
Today I discuss Daggerheart’s GM Principles, which are begin and end with the fiction (story); collaborate at all times, especially during conflict; fill the world with life, wonder, and danger; ask questions and incorporate the answers; make every roll important; play to find out what happens; and hold on gently. I talk quite a bit about why you don’t want to call for too many rolls, and how to know when to call for a roll versus when not to. I specifically discuss the two main areas where some GMs call for way too many rolls: actions involving perception and knowledge. I also go into preparing for an adventure or game session by creating an inciting event to kick things off, and not planning too much beyond that point. I also share how I prepare to improvise. Finally, I talk a bit about advancing and modifying my setting of Primordia. I originally designed the setting for D&D, so I wanted to make some changes to better fit Daggerheart and allow the players more design space to collaborate with the world building. Play Daggerheart with Me on Start Playing Games. Sign up for my newsletter . Subscribe via RSS, Appl e Podcasts , or Spotify . Check out my sci-fi novel, Critical…
People in this episode
Host: Lex Starwalker
Topics covered
- game mastering principles
- Daggerheart
- improvisation
- world building
- game preparation
- role-playing games
Keywords
- game mastering
- Daggerheart GM principles
- improvisation
- world building
- role-playing games
- game preparation
- Critical Balance
Mentioned in this episode
Organizations: Start Playing Games, Bluesky, Discord, YouTube
Books & works: Daggerheart, Critical Balance
More episodes of Game Master's Journey
- Adapting Adventures from Other Games to Daggerheart | GMJ 341 · June 9, 2026 · 54 min
- Why Not Say Yes? | GMJ 340 · April 29, 2026 · 48 min
- GM Pitfalls to Avoid in Daggerheart & Other RPGs | GMJ 339 · April 22, 2026 · 1h 9m
- Daggerheart GM Best Practices | GMJ 338 · April 16, 2026 · 57 min
- Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336 · February 24, 2026 · 53 min
- Daggerheart: The Fear Full GM | GMJ 335 · February 10, 2026 · 1h 20m
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