GM Pitfalls to Avoid in Daggerheart & Other RPGs | GMJ 339

GM Pitfalls to Avoid in Daggerheart & Other RPGs | GMJ 339

From Game Master's Journey by Lex Starwalker

April 22, 2026 · 1h 9m · Season 19 · Episode 339

About this episode

The episode discusses GM pitfalls in Daggerheart and other RPGs, offering tips for improvisational gaming and story planning.

Today I discuss GM pitfalls to avoid in Daggerheart and other RPGs. We also play a little game of finding a way to use any attribute for a task. Even with something obvious, like crossing an icy bridge—that would obviously use agility, you can make a good argument for using any of the six attributes. I give some tips on how to prepare for more improvisational gaming sessions, and how to plan story beats without railroading the players. I talk about how the Hope and Fear system is an excellent pacing mechanic. Finally, I show how you can also use Fear to make an encounter as easy or difficult as you want, and it always feels above board and fair to the players, no matter how well or how badly things are going for their characters. Play Daggerheart with Me on Start Playing Games. Sign up for my newsletter . Subscribe via RSS, Appl e Podcasts , or Spotify . Check out my sci-fi novel, Critical Balance . Have you read Critical Balance ? Please leave a review on Amazon . Follow me on Bluesky . Join my Discord server . Email me . Check out my YouTube channel . Join my Book Club , now on Discord. Check Out my OTHER PODCAST - Lex Out Loud Call the Game Master's Journey voice…

People in this episode

Host: Lex Starwalker

Topics covered

  • GM pitfalls
  • Daggerheart
  • improvisational gaming
  • story beats
  • pacing mechanics
  • Hope and Fear system

Keywords

  • GM pitfalls
  • Daggerheart
  • improvisation
  • story planning
  • Hope and Fear system
  • RPGs
  • gaming tips

Mentioned in this episode

Products: Daggerheart

Books & works: Critical Balance

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