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On the show
Recent episodes
Mothership #1: Radio Free Hekate
May 4, 2026
1h 09m 20s
Gentlemen vs. Demons: The Netherwick Horror
Apr 20, 2026
1h 26m 11s
Cairn #9: The Postern Gate
Mar 30, 2026
1h 03m 20s
Cairn #8: Mewler...Mewler
Mar 23, 2026
1h 03m 03s
Cairn #7: All Roads Lead to Menedék
Mar 16, 2026
1h 04m 33s
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| Date | Episode | Topics | Guests | Brands | Places | Keywords | Sponsor | Length | |
|---|---|---|---|---|---|---|---|---|---|
| 5/4/26 | Mothership #1: Radio Free Hekate✨ | sci-fiinfiltration+3 | — | anarchist groupcassette tape | orbital broadcasting facility | MarineAndroid+5 | — | 1h 09m 20s | |
| 4/20/26 | ![]() Gentlemen vs. Demons: The Netherwick Horror | Northwest England, 1880s: the eminent Dr. Otto Von Hammer, his right-hand man, Captain Jem Lockwood, and his grandniece, Miss Lacey Devereaux, are recruited to track down a young woman who vanished after visiting the remote manor of a reclusive nobleman, Lord Alistair Netherwick. The mystery deepens when the team discovers she isn’t the only young woman to have disappeared from the estate, and unsettling rumors circulate about what might be stalking the foggy grounds at night. | 1h 26m 11s | ||||||
| 3/30/26 | ![]() Cairn #9: The Postern Gate | Taking the shortcut from Kisvalu, the party finally reaches Zipser and quickly discovers something is indeed off about the unwholesome city. After dealing with a villainous man named Valek, they sneak into the castle, intent on rescuing Percival’s sweetheart. On the way out, they give the city something to remember them by. | 1h 03m 20s | ||||||
| 3/23/26 | ![]() Cairn #8: Mewler...Mewler | Fleeing from janissaries, the party leaves Menedék a final time and sets off in the general direction of Zipser. Along the way, they come across an old witch in a hut who offers them what they desire most in life. Afterwards, they find a ruined cottage and rest for a week. Eventually, the party arrives in a semi-abandoned village, where they’re given news of the Habsburg soldiers and learn of a shortcut to Zipser. | 1h 03m 03s | ||||||
| 3/16/26 | ![]() Cairn #7: All Roads Lead to Menedék | After growing weary of Menedék, the party leaves the village, taking Péker with them, but they don’t get far. Before they return, they encounter a strange well and mysterious blind man. Back in the village, they discover the truth about the Bódogasszony statue in the chapel. | 1h 04m 33s | ||||||
| 3/9/26 | ![]() Cairn #6: One of Us | Travelling with the rescued widow, Ilona, the party heads to the village of Menedék. During the journey, they come across a wayside shrine and a delirious young boy. At Menedék, the travelers are given the choice of receiving hospitality, but an unsettling suspicion about the seemingly wholesome village nags at each of them, especially Dobrogost. | 58m 56s | ||||||
| 3/2/26 | ![]() Cairn #5: Fracas in the Forest | After having found a bizarre bell and a captured peasant woman next to a burned-out chapel in a clearing, the party’s interactions with the Habsburg soldiers encamped there turns violent. The situation gets even darker when everyone discovers for whom the bell tolls. | 57m 05s | ||||||
| 2/23/26 | ![]() Cairn #4: The Bonging | Dobrogost the Foundling, Mama Zabagushka the Half Witch, and Barbi the Bonekeeper continue their travels through the ancient forest of Öreg Erdő in 1520s Hungary. Accompanying them this time is Percival Fenix, a Hexenbane. Trouble begins after the party hears a dreadful bell ring out through the trees and are compelled to investigate. | 1h 00m 02s | ||||||
| 2/9/26 | ![]() Wizards of Filth #3: Song of Sorrows | Captain Sinsayshun, Handy Dan Dee, Nova Voltbreaker, and Legolas “Leg” Bowne go toe-to-toe with Mika of the Wizards of Filth. Afterwards, the heroes overcome even more treacherous traps and musical monstrosities. Finally, the Necrodancers square off against the rest of their rivals, desperately fighting and sacrificing to stop the looming Filthocalypse. | 1h 21m 14s | ||||||
| 2/2/26 | ![]() Wizards of Filth #2: Amplosaurus Rex | Hunting down the Wizards of Filth, the Necrodancers continue their exploration of the Brighton Street Theater while navigating traps and battling monsters. | 1h 01m 53s | ||||||
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| 1/26/26 | ![]() Wizards of Filth #1: The Missing Kink | In the Glorious Empire — a semi-industrial fantasy realm of magic and music — the touring performance troupe known as the Necrodancers meets the man who is to become their new frontman. Together, they learn of a vile plot by a hated rival troupe called the Wizards of Filth that could alter the entire world. With several hours remaining before they’re scheduled to perform, the intrepid entertainers set off to put a stop to it. | 1h 06m 09s | ||||||
| 1/12/26 | ![]() Warhammer Fantasy Roleplay [2E] #7: Hog Wild | The party speaks with the mayor, Otto, and then interrogates Ilsa in her cage. After checking in with Father Vosgard, the team treks into the woods, hunting the pig that may or may not be Konrad. A muddy melee occurs, and in the grisly aftermath, all secrets and schemes are exposed. | 1h 35m 19s | ||||||
| 1/5/26 | ![]() Warhammer Fantasy Roleplay [2E] #6: The Pig, the Witch and her Lover | Rosalin, Ludmilla, and Oswald arrive in the small, decrepit village of Krote and meet with Vosgard, a priest who has summoned them. Inside the Fettered Fox tavern, Vosgard asks them to investigate the disappearance of a man named Konrad who locals suspect has been transformed into a pig by his lover, Ilsa, currently imprisoned for witchcraft. The team accepts and starts by questioning a witness and snooping around houses. Puzzling clues begin to accumulate. | 1h 06m 36s | ||||||
| 11/24/25 | ![]() Warhammer Fantasy Roleplay [2E] #5: Assassin's Greed | After lying in wait for an assassin, the moment eventually arrives, but it doesn’t quite go as planned. A rooftop chase ensues, and a dramatic confrontation caps off the party’s rough night at the Three Feathers. With everything wrapped up, Rosalin, Ludmilla, and Oswald resume their journey to Krote for their next grim adventure. | 53m 06s | ||||||
| 11/17/25 | ![]() Warhammer Fantasy Roleplay [2E] #4: Man in the Box | Bursting into a room occupied by initiates of Morr, the party is finally able to examine the content of the crate they’d been searching for. Later, the gravin herself gets involved, another dead body turns up, and the adventurers are potentially facing serious legal trouble unless they can make things right. | 1h 02m 24s | ||||||
| 11/10/25 | ![]() Warhammer Fantasy Roleplay [2E] #3: When a Problem Comes Along | The party attempts to deal with a violent horsewhipping, and later, explores the inn, searching for a mysterious crate. When one of the character’s items goes missing, a devious scheme begins to reveal itself. | 1h 01m 11s | ||||||
| 11/3/25 | ![]() Warhammer Fantasy Roleplay [2E] #2: Murder, She Declaimed | After struggling to make sense of the curious goings-on at the inn, the party heads upstairs and discovers a whole new level of suspicious activity, including the presence of more than one dead body. Things get even more interesting with the raucous arrival of a man and his thuggish entourage. | 1h 07m 37s | ||||||
| 10/27/25 | ![]() Warhammer Fantasy Roleplay [2E] #1: A Rough Night at the Three Feathers | A Noble, a Hunter, and a Rat Catcher are on a mission from Baron Falkenheim to deal with a disappearance in the village of Krote, but along the way, the party is forced to spend the night at a busy inn called the Three Feathers. Conspiracy and death await. | 1h 13m 31s | ||||||
| 10/13/25 | ![]() Liminal Horror (Halloween Special): Teeth in the Linoluem | A young girl goes missing, but the police say she’s just a runaway. The parents disagree, and now it’s up to four ordinary citizens to find her. Set in a modern-day version of Jupiter Springs, the investigators are reminded of the disappearance of another girl back in the 1980s. Both were last seen at a superstore called Sprawl-Mart, now abandoned and moldering. It sits dark and ominous, beckoning the searchers to uncover its secrets. | 2h 04m 57s | ||||||
| 9/29/25 | ![]() Tunnel Goons #2: Smashing the Pastry Arc E | After having penetrated the defenses of Simon the Peg and his Buccaneer Bards, Elric Von Dazzle, Les Brocknar, and Jubba Hogwad gather clues at Mufu’s Muffinry. Later, the Tunnel Goons pay a visit to a nearby crepe shop, continuing their investigation. Eventually, the cause of the muffin disruption is revealed, and a heated battle erupts. | 1h 12m 43s | ||||||
| 9/22/25 | ![]() Tunnel Goons #1: Muffin but a Good Time | In the Kingdom of Karlton, a team of adventurers takes an assignment from Lord Lank to investigate an urgent production issue at a bakery shop called Mufu’s Muffinry in Greenport. As they begin their mission, a rival team of adventurers inserts themselves into the Tunnel Goons’ business but winds up on the receiving end, insertion-wise. | 1h 17m 19s | ||||||
| 9/8/25 | ![]() FU (Isle of the White Rose) #4: His Wrathful Eye | With the remaining UCL team members rescued, Rex Danner, Dr. Prudence Bullfeather, and Detective Dylan December enter the second cave door. Once again on the summit of Mt. Buffoon, they tangle with more knights and learn stunning secrets about the isle. Inside the Temple of the Sacred Flower, the explorers face their most difficult challenges to date, and a final surprise awaits them. | 1h 25m 46s | ||||||
| 9/1/25 | ![]() FU (Isle of the White Rose) #3: Stone Temple Pilots | After rescuing one of the archeologists, the dashing explorers ascend the smoking volcano and are confronted by members of yet another clan of natives. Inside of an ancient temple, they witness a bizarre ceremony and engage in thrilling heroics. | 1h 10m 24s | ||||||
| 8/25/25 | ![]() FU (Isle of the White Rose) #2: Hobo with a Shotgun | The explorers speak with Sir Humphrey Stumpf in the natives’ village, learning important details about the isle. Afterwards, they venture to the north, meeting a native from another clan and discovering the unfortunate fate of one of the missing archaeologists. In a cave, they find more bad news, as well as intriguing clues. | 1h 06m 07s | ||||||
| 8/18/25 | ![]() FU (Isle of the White Rose) #1: The Adventurers Club | Explorers in the 1930s journey to a remote, uncharted island in the Atlantic ocean, searching of a missing team of British archaeologists. A mysterious order of knights wants to stop them, however, and the island natives don’t seem too welcoming either. | 58m 11s | ||||||
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Chart Positions
3 placements across 3 markets.
Chart Positions
3 placements across 3 markets.

