
Justice League Heroes The Flash with Merrilee O’Neil (Fear Coded)
From Play Comics by Chris Osborne
June 7, 2026 · 41 min
About this episode
This episode explores the 2006 game Justice League Heroes: The Flash and its connections to the comics and animated series.
Read transcript The year was 2006. The Game Boy Advance was winding down, the Justice League animated series had wrapped up, and someone at WayForward Technologies looked at a tiny handheld screen and said, “You know what this needs? The Flash. Running very fast. On a cartridge the size of a business card.” And honestly? Bold decision. Justice League Heroes: The Flash took the Game Boy Advance, the beloved animated series, and a Justice League comic run and asked the eternal question: how many Rogues can you stuff into a handheld beat-em-up before the whole thing starts wobbling? This episode, we’re finding out. We’re covering the comics, the game, the cartoon connections, and whether Barry Allen or Wally West gets more respect in a world that keeps giving them both the speed force and zero chill. Joining us to run this whole thing down is Marrilee O’Neil from Fear Coded , who brings exactly the right energy for a conversation about a game that moves fast and expects you to keep up. So strap in, try not to blink, and let’s do this before the Flash gets impatient and reruns the episode himself. Learn such things as: Why couldn’t this have just been part of Justice League Heroes…
People in this episode
Host: Chris Osborne
Guest: Merrilee O’Neil
Topics covered
- Justice League
- The Flash
- Game Boy Advance
- video games
- comics
- animated series
- time manipulation
Keywords
- Justice League
- The Flash
- Game Boy Advance
- Merrilee O’Neil
- WayForward Technologies
- video game
- comics
- animated series
- time manipulation
Mentioned in this episode
Organizations: WayForward Technologies
Books & works: Justice League Heroes: The Flash, Justice League, Fear Coded
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