
Troy Armstrong: Sound Design, The Escape Game, & The Great Big Gameshow (S11E7)
From Reality Escape Pod - Escape Rooms & Immersive Games by David Spira & Peih-Gee Law
May 19, 2026 · 1h 10m · Season 11 · Episode 7
About this episode
Troy Armstrong discusses the importance of sound design in escape rooms and immersive games.
"We take your favorite games from TV, but we put our own twist on it." Sound design is the most underused tool in escape room design. It's not just for ambiance; it's a feedback system. It tells players what they did, redirects them when they're wrong, and stops them from doing the same wrong thing over and over. Sound design plays a huge role at The Escape Game and Great Big Game Show. Troy Armstrong has two music composition degrees. If you've played Cosmic Crisis, The Depths, or The Rugrats version ofThe Playground, then you've heard some of his work. Troy got his start in the industry as a gamemaster at The Escape Game. One day, he cold-emailed the head of design to "talk about game design" and left with a sound design commission. Today he's Director of Product Design for Great Big Game Show, one of the newest immersive gaming options from The Escape Game. Great Big Game Show is not an escape room. Rather, it's a live immersive gaming experience where two teams compete over a series of mini games, all guided by an energetic, live host. It takes familiar games from TV, but adds origin spin on the concepts. Troy is passionate about gameshows and sound design. It was fascinating…
People in this episode
Hosts: David Spira, Peih-Gee Law
Guest: Troy Armstrong
Topics covered
- sound design
- escape rooms
- immersive gaming
- game design
- gameshows
Keywords
- sound design
- escape rooms
- immersive games
- game design
- Troy Armstrong
Mentioned in this episode
Organizations: The Escape Game, Great Big Game Show
Books & works: Cosmic Crisis, The Depths, The Rugrats version of The Playground
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