Becoming a Player

Becoming a Player

From Roleplay Rescue by Che Webster

June 6, 2026 · 21 min · Season 17 · Episode 7

About this episode

Che Webster explores the transition from being a Game Master to a player in a Star Trek campaign.

Exploring the daunting transition from forever-GM to player. Preparing to join Pat's open-world Star Trek campaign, Imminent Destinies , Che discusses how to apply Jamison's Otherworld-immersion and Justin Alexander's clear "action and intent" loop directly from the player's seat. The episode dives into the gritty, espionage-heavy Rigel Basin setting and navigates a trilemma of character concepts ahead of 'Session Minus One'. Discover the framework for banishing rules-talk, leaning into maximum player agency, and becoming a true Sojourner in a living Otherworld. Game on! Roleplay Rescue Details: Voice Message: speakpipe.com/roleplayrescue Patreon: patreon.com/rpgrescue   Email: roleplayrescue@pm.me Blog roleplayrescue.com  Bluesky Social: https://bsky.app/profile/ubiquitousrat.bsky.social Roleplay Rescue Theme by Jon Cohen from Tale of the Manticore: https://taleofthemanticore.podbean.com/ Logo and artwork by MJ Hiblen: https://www.patreon.com/MJHiblenART/ Hosted on Acast. See acast.com/privacy for more information.

People in this episode

Host: Che Webster

Topics covered

  • transition from GM to player
  • Star Trek campaign
  • character concepts
  • player agency
  • game mechanics

Keywords

  • roleplaying
  • game master
  • player agency
  • Star Trek
  • character concepts
  • espionage
  • Otherworld

Mentioned in this episode

Books & works: Imminent Destinies

Places: Rigel Basin

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